80 spells starting with C, from Cackle to Curse Of Lost Time.
- Cackle Focus 1 · uncommon, enchantment, hex, witch · Advanced Player’s Guide
With a quick burst of laughter, you prolong a magical effect you created. You Sustain a Spell .
- Call Of The Grave Focus 1 · uncommon, arcane, attack, necromancy, wizard · Core Rulebook
You fire a ray of sickening energy. Make a spell attack roll.
- Call The Blood Spell 4 · uncommon, death, necromancy, negative · Abomination Vaults #3: Eyes of Empty Death
With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your...
- Call To Arms Focus 1 · uncommon, auditory, cursebound, emotion, enchantment, mental · Advanced Player’s Guide
You cry out a call to arms, inspiring your allies to enter the fray.
- Calm Emotions Spell 2 · emotion, enchantment, incapacitation, mental · Core Rulebook
You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
- Canticle Of Everlasting Grief Spell 8 · auditory, curse, emotion, enchantment, fear, mental · Secrets of Magic
You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them. The target must attempt...
- Captivating Adoration Focus 4 · uncommon, cleric, emotion, enchantment, mental, visual · Core Rulebook
You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the...
- Cascade Countermeasure Focus 3 · uncommon, abjuration, magus · Secrets of Magic
You quickly adjust your Arcane Cascade to offer magical protection. You gain resistance 5 against damage from spells. As normal, using Arcane Cascade again...
- Cast Into Time Spell 6 · divination · Secrets of Magic
You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them....
- Cataclysm Spell 10 · acid, air, cold, earth, electricity, evocation · Core Rulebook
You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically...
- Catch Your Name Spell 6 · rare, divination · Secrets of Magic
You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to...
- Celestial Brand Focus 5 · uncommon, curse, necromancy, sorcerer · Core Rulebook
A blazing symbol appears on the target, marking it for divine justice. You and your allies receive a +1 status bonus to your attack rolls and skill checks...
- Chain Lightning Spell 6 · electricity, evocation · Core Rulebook
You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to...
- Chameleon Coat Spell 5 · illusion · Advanced Player’s Guide
You shift the colors of the targets' outermost layer of clothing and gear to be closer to their environment when they remain still. Creatures affected by the...
- Champion's Sacrifice Focus 6 · uncommon, abjuration, champion · Core Rulebook
You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. For...
- Charged Javelin Focus 1 · attack, electricity, evocation · LOGM
You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals 1d6 electricity damage and 1...
- Charitable Urge Spell 2 · enchantment, incapacitation, mental · Advanced Player’s Guide
You speak on the virtue of charity, compelling the target to give away its possessions. The target must attempt a Will save. If the target has no items on its...
- Charm Spell 1 · emotion, enchantment, incapacitation, mental · Core Rulebook
To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your...
- Charming Touch Focus 1 · uncommon, cleric, emotion, enchantment, incapacitation, mental · Core Rulebook
You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save...
- Charming Words Focus 1 · uncommon, auditory, enchantment, incapacitation, linguistic, mental · Core Rulebook
You whisper enchanting words to deflect your foe's ire. The target must attempt a Will save.
- Chill Touch Cantrip 1 · cantrip, necromancy, negative · Core Rulebook
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to...
- Chilling Darkness Spell 3 · attack, cold, darkness, evil, evocation · Core Rulebook
You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil...
- Chilling Spray Spell 1 · cold, evocation · LOGM
A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each...
- Chroma Leach Spell 4 · necromancy · Advanced Player’s Guide
Your hand glows with impossible colors from beyond the stars, and your touch saps both color and vitality from the living.
- Chromatic Armor Spell 4 · abjuration, light · Secrets of Magic
You wrap the target in armor made of sheets of colored light.
- Chromatic Image Spell 6 · illusion, visual · Secrets of Magic
You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks...
- Chromatic Ray Spell 4 · attack, evocation, light · Secrets of Magic
You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color.
- Chromatic Wall Spell 5 · abjuration · Core Rulebook
You create an opaque wall of light in a single vibrant color.
- Cinder Gaze Focus 1 · rare, cleric, divination, prediction · Dark Archive
You've learned to read the future in the patterns of flames and smoke. Though inexact and often symbolic, these readings help prepare you for upcoming events....
- Circle Of Protection Spell 3 · uncommon, abjuration · Core Rulebook
You ward a creature and those nearby against a specified alignment. Choose chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures in...
- Claim Curse Spell 3 · necromancy · Secrets of Magic
By burning threads of fate around a target and then retying them to yourself instead, you temporarily draw their curse to you and offer them brief succor from...
- Claim Undead Focus 6 · uncommon, cursebound, incapacitation, necromancy, oracle · Advanced Player’s Guide
You attempt to wrest control of a target undead or force it to recognize you as its master. If the target is controlled by another creature, that controller...
- Clairaudience Spell 3 · divination, scrying · Core Rulebook
You create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear...
- Clairvoyance Spell 4 · divination, scrying · Core Rulebook
You create an invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can...
- Clawsong Spell 2 · uncommon, transmutation · Strength of Thousands #3: Hurricane’s Howl
You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Lifalol beast to guide and strengthen the target's unarmed blows. The target's...
- Cleansing Flames Focus 5 · uncommon, fire, healing, necromancy, sorcerer · Fists of the Ruby Phoenix #3: King of the Mountain
You wrap the target in purifying flames. You can attempt to counteract a single poison or non-curse effect imparting the clumsy , dazzled , enfeebled ...
- Clinging Ice Cantrip 1 · uncommon, cantrip, cold, conjuration, hex, witch · Advanced Player’s Guide
Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Once this...
- Clinging Shadows Stance Focus 4 · uncommon, evocation, monk, shadow, stance · Advanced Player’s Guide
You adopt the stance of clinging shadows. You can make shadow grasp Strikes . These deal 1d4 negative damage; are in the brawling group; and have the agile...
- Cloak Of Colors Spell 5 · illusion, visual · Core Rulebook
A cloak of swirling colors shrouds the target. Creatures are dazzled while adjacent to it, and attacking the target causes a brilliant flash of light. A...
- Cloak of Light Spell 4 · uncommon, healing, light, necromancy, positive · Strength of Thousands #4: Secrets of the Temple-City
You surround yourself in holy light that restores the living and rebuffs undead. You glow with bright light in a 30-foot radius and dim light to the next 30...
- Cloak Of Shadow Focus 1 · uncommon, cleric, darkness, evocation, shadow · Core Rulebook
You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This...
- Clone Companion Spell 8 · conjuration · Secrets of Magic
You create a duplicate of your companion, and the duplicate fights alongside its twin, mirroring the original's actions.
- Cloudkill Spell 5 · death, necromancy, poison · Core Rulebook
You conjure a poisonous fog. This functions as obscuring mist , except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each...
- Clownish Curse Spell 4 · uncommon, attack, curse, enchantment, mental, misfortune · Extinction Curse #2: Legacy of the Lost God
You afflict the target with a curse that causes it to emit ridiculous noises as it moves. Furthermore, the target's hands and feet become awkward and...
- Collective Transposition Spell 6 · conjuration, teleportation · Core Rulebook
You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied...
- Color Spray Spell 1 · illusion, incapacitation, visual · Core Rulebook
Swirling colors affect viewers based on their Will saves.
- Combustion Focus 3 · uncommon, evocation, fire · Secrets of Magic
You ignite a creature in lasting flames. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save.
- Command Spell 1 · auditory, enchantment, linguistic, mental · Core Rulebook
You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's...
- Commanding Lash Focus 4 · uncommon, cleric, enchantment, incapacitation, mental · Core Rulebook
With the threat of more pain, you compel a creature you've recently harmed. You issue a command to the target, with the effects of the spell command.
- Compel True Name Spell 4 · rare, auditory, enchantment, incapacitation, linguistic, mental · Secrets of Magic
You instruct the target to do something, compelling obedience by calling it by its true name. Your instructions can't be self-destructive. Though this spell...
- Competitive Edge Focus 4 · uncommon, cleric, emotion, enchantment, mental · Core Rulebook
Your competitiveness drives you to prove yourself against the opposition. You gain a +1 status bonus to attack rolls and skill checks. If an enemy within 20...
- Comprehend Language Spell 2 · divination · Core Rulebook
The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language...
- Concordant Choir Spell 1 · evocation, sonic · Secrets of Magic
You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend...
- Cone Of Cold Spell 5 · cold, evocation · Core Rulebook
Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.
- Confusion Spell 4 · emotion, enchantment, mental · Core Rulebook
You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.
- Consecrate Flesh Spell 3 · uncommon, good, transmutation · LOKL
Through the strength of your faith, your body becomes infused with holy energy. You have weakness 5 to evil. Any creature that touches or damages you with an...
- Consuming Darkness Focus 5 · uncommon, evocation, shadow, sorcerer · Advanced Player’s Guide
Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be...
- Contagious Idea Cantrip 5 · uncommon, cantrip, emotion, enchantment, mental, psychic · Dark Archive
Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a...
- Contingency Spell 7 · abjuration · Core Rulebook
You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th level or lower with a casting time of no more than 3...
- Continual Flame Spell 2 · evocation, light · Core Rulebook
A magical flame springs up from the object, as bright as a torch.
- Control Sand Spell 7 · uncommon, earth, evocation · Extinction Curse #5: Lord of the Black Sands
You whip up a small sandstorm around your body. When a creature starts its turn in the area or moves into the area, it must succeed at a Fortitude save or...
- Control Water Spell 5 · evocation, water · Core Rulebook
By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the...
- Coral Eruption Spell 4 · conjuration · Secrets of Magic
Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.
- Corrosive Body Spell 7 · acid, polymorph, transmutation · Secrets of Magic
You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid. You gain acid immunity. Any creature that touches...
- Cosmic Form Spell 7 · polymorph, transmutation · Secrets of Magic
You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost....
- Counter Performance Focus 1 · uncommon, bard, composition, enchantment, fortune, mental · Core Rulebook
Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual...
- Countless Eyes Spell 4 · divination · Advanced Player’s Guide
Eyes form across the touched creature's body, allowing it to see in all directions at once. The subject can't be flanked for the spell's duration. In addition...
- Cozy Cabin Spell 3 · conjuration · Advanced Player’s Guide
You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures....
- Crashing Wave Spell 3 · evocation, water · Advanced Player’s Guide
You summon a crashing wave that sweeps away from you. You deal 6d6 bludgeoning damage to creatures in the area. The water also extinguishes non-magical fires...
- Create Food Spell 2 · conjuration · Core Rulebook
You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing.
- Create Water Spell 1 · conjuration, water · Core Rulebook
As you cup your hands, water begins to flow forth from them.
- Creation Spell 4 · conjuration · Core Rulebook
You conjure a temporary object from eldritch energy. It must be of vegetable matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on...
- Crisis Of Faith Spell 3 · enchantment, mental · Core Rulebook
You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine...
- Crusade Spell 9 · uncommon, enchantment, linguistic, mental · Core Rulebook
You issue a divine mandate to the targets. you pronounce a cause. It can be to attain an item, claim a patch of land, slay a creature, war with a group, or be...
- Crushing Despair Spell 5 · emotion, enchantment, mental · Core Rulebook
You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.
- Crushing Ground Focus 1 · uncommon, earth, transmutation · Secrets of Magic
You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.
- Cry Of Destruction Focus 1 · uncommon, cleric, evocation, sonic · Core Rulebook
Your voice booms, smashing what's in front of you. Each creature and unattended object in the area takes 1d8 sonic damage. If you already dealt damage to an...
- Cup Of Dust Spell 3 · curse, necromancy · LOGM
You curse the target with a thirst no drink can quench. You can Dismiss the spell. The target must attempt a Fortitude save.
- Curse Of Death Focus 5 · uncommon, curse, death, hex, necromancy, witch · Advanced Player’s Guide
You focus your malevolent gaze on a target, causing their heart to seize in dread. The target must attempt a Fortitude saving throw. Regardless of the result...
- Curse Of Lost Time Spell 3 · curse, negative, transmutation · Advanced Player’s Guide
You mimic the process of aging or erosion on the target.