SPELL 4
Cast somatic, verbal
Range 120 feet; Area two 10-foot bursts that don't overlap
Saving Throw basic Reflex; Duration 1 minute
Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef.
You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 persistent bleed damage.
The area becomes difficult terrain and hazardous terrain.
A creature that moves through the area takes 3 piercing damage for every square of that area it moves into.
Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.
Secrets of Magic, page 96.
Open Coral Eruption in the interactive spells list or browse all spells starting with C.