Calm Emotions

SPELL 2

emotion enchantment incapacitation mental 

Traditions divine, occult

Cast [>>] somatic, verbal

Range 120 feet; Area 10-foot burst

Saving Throw Will; Duration sustained up to 1 minute

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

Critical Success The creature is unaffected.Success Calming urges impose a –1 status penalty to the creature's attack rolls.Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.Critical Failure As failure, but hostility doesn't end the effect.

Core Rulebook, page 322.

Open Calm Emotions in the interactive spells list or browse all spells starting with C.