34 spells starting with L, from Lament to Lucky Number.
- Lament Focus 1 · auditory, emotion, enchantment, mental · LOGM
You let out your negative emotions in a guttural wail that tainobraies your enemies' hearts and deals 1d8 mental damage (basic Will save). If you have any...
- Lay On Hands Focus 1 · uncommon, champion, healing, necromancy, positive · Core Rulebook
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.
- Leng Sting Spell 7 · uncommon, necromancy, poison · AoE4
You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders. You deal 2d6 piercing damage to the...
- Levitate Spell 3 · evocation · Core Rulebook
You defy gravity and levitate the target 5 feet off the ground.
- Liberating Command Spell 1 · enchantment, mental · LOGM
You call out a liberating cry, urging an ally to break free of an effect that holds them in place. If the target is grabbed , immobilized , or restrained , it...
- Life Boost Focus 1 · uncommon, healing, hex, necromancy, witch · Advanced Player’s Guide
You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.
- Life Connection Spell 3 · contingency, necromancy · Secrets of Magic
When you cast this spell, you place a failsafe deep within the life force of the target. You can sense when the target takes damage, provided you're within 1...
- Life Link Focus 1 · uncommon, cursebound, healing, necromancy, oracle, positive · Advanced Player’s Guide
You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell , the target recovers...
- Life Pact Spell 3 · uncommon, healing, necromancy · LOKL
Using your life force or spirit as a conduit, you bind the targets in a mystical pact. If one of the targets is about to take damage that would reduce it to 0...
- Life Siphon Focus 4 · uncommon, healing, necromancy, wizard · Core Rulebook
You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell.
- Life-giving Form Focus 6 · uncommon, cursebound, healing, light, necromancy, oracle · Advanced Player’s Guide
You transcend your physical form, becoming a beacon of healing energy. Your body exudes bright light like a torch.
- Lifelink Surge Focus 2 · uncommon, healing, necromancy, positive, summoner · Secrets of Magic
You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force. Your...
- Lift Nature's Caul Focus 1 · uncommon, fear, illusion, visual · Abomination Vaults #3: Eyes of Empty Death
With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their...
- Light Cantrip 1 · cantrip, evocation, light · Core Rulebook
The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch . If you cast this spell again on a second object...
- Light Of Revelation Focus 2 · uncommon, divination, light, revelation · LOCG
You shed a luminous aura, illuminating a 30-foot radius with bright light. You and all allies in this area gain a +1 status bonus to Perception checks to...
- Lightning Bolt Spell 3 · electricity, evocation · Core Rulebook
A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
- Lightning Storm Spell 5 · electricity, evocation · Advanced Player’s Guide
You create a black, rumbling storm cloud and call down one lightning bolt within the spell's area. The bolt is a vertical line from the top of the storm cloud...
- Lingering Composition Focus 1 · uncommon, bard, enchantment, metamagic · Core Rulebook
You add a flourish to your composition to extend its benefits.
- Linnorm Sting Spell 9 · uncommon, fire, necromancy, poison · AoE4
You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
- Litany Against Sloth Focus 5 · uncommon, champion, evocation, good, litany · Core Rulebook
Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save.
- Litany Against Wrath Focus 3 · uncommon, champion, evocation, good, litany · Core Rulebook
Your litany rails against the sin of wrath, punishing the target for attacking good creatures. The target must attempt a Will save. A particularly wrathful...
- Litany Of Depravity Focus 7 · uncommon, champion, evil, evocation, litany · Advanced Player’s Guide
Your litany calls into question the morals your foe claims to hold dear. The target gains weakness 7 to evil, then becomes temporarily immune to all your...
- Litany Of Righteousness Focus 7 · uncommon, champion, evocation, good, litany · Core Rulebook
Your litany denounces an evildoer, rendering it susceptible to the powers of good. The target gains weakness 7 to good.
- Litany Of Self-interest Focus 5 · uncommon, champion, enchantment, evil, litany, mental · Advanced Player’s Guide
You give a speech that fills your target with a drive to improve themself to the exclusion of assisting others. A creature that wants to gain the benefit of...
- Localized Quake Focus 4 · uncommon, cleric, earth, transmutation · Core Rulebook
You shake the earth, toppling nearby creatures. Choose whether the spell's area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature in the...
- Locate Spell 3 · uncommon, detection, divination · Core Rulebook
You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object...
- Lock Spell 1 · abjuration · Core Rulebook
The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to...
- Lock Item Spell 2 · uncommon, abjuration · LOKL
One object held by a creature becomes fused to that creature's hand and can't be put down. To Disarm or Steal the item, the result of the skill check must...
- Longstrider Spell 1 · transmutation · Core Rulebook
You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.
- Loose Time's Arrow Spell 2 · transmutation · Dark Archive
You pluck the time stream like a bow—pull one string back, release, and watch a creature fly. All affected targets are quickened . They can use the extra...
- Loremaster's Etude Focus 1 · uncommon, bard, divination, fortune · Core Rulebook
You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill...
- Lose The Path Spell 1 · illusion, mental, visual · Secrets of Magic
You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will...
- Lucky Break Focus 4 · uncommon, cleric, divination, fortune · Core Rulebook
Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes.
- Lucky Number Spell 2 · contingency, divination · Secrets of Magic
When you Cast this Spell , roll 1d20 and make a note of the result. You gain the following reaction; once you use the reaction, the spell ends, and you become...