FOCUS 1
Mystery battle
Cast verbal; Trigger You are about to roll for initiative.
Area 20-foot emanation
Duration 1 minute
You cry out a call to arms, inspiring your allies to enter the fray.
Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's level; these temporary Hit Points last for the spell's duration.
Heightened (6th) The bonus increases to +3.
Heightened (9th) The bonus increases to +4.
Advanced Player’s Guide, page 230.
Open Call To Arms in the interactive spells list or browse all spells starting with C.