Call To Arms

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uncommon auditory cursebound emotion enchantment mental oracle 

Mystery battle

Cast [R] verbal; Trigger You are about to roll for initiative.

Area 20-foot emanation

Duration 1 minute

You cry out a call to arms, inspiring your allies to enter the fray.

Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's level; these temporary Hit Points last for the spell's duration.

Heightened (6th) The bonus increases to +3.

Heightened (9th) The bonus increases to +4.

Advanced Player’s Guide, page 230.

Open Call To Arms in the interactive spells list or browse all spells starting with C.