38 spells starting with H, from Halcyon Infusion to Hypnotic Pattern.
- Halcyon Infusion Spell 6 · rare, divination, mental · LOL
You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world...
- Hallowed Ground Focus 1 · uncommon, good, necromancy, positive · Book of the Dead
One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 positive damage...
- Hallucination Spell 5 · illusion, incapacitation, mental · Core Rulebook
The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their...
- Hallucinatory Terrain Spell 4 · uncommon, illusion · Core Rulebook
You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or...
- Hand Of The Apprentice Focus 1 · uncommon, attack, evocation, wizard · Core Rulebook
You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit...
- Harm Spell 1 · necromancy, negative · Core Rulebook
You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic...
- Haste Spell 3 · transmutation · Core Rulebook
Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions.
- Hasted Assault Focus 7 · uncommon, magus, transmutation · Secrets of Magic
You call upon your magic to speed up your attacks. You gain the quickened condition and can use the extra action each round for only Strike actions.
- Haunting Hymn Cantrip 1 · auditory, cantrip, evocation, sonic · Secrets of Magic
You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic...
- Heal Spell 1 · healing, necromancy, positive · Core Rulebook
You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is...
- Heal Animal Focus 1 · uncommon, druid, healing, necromancy, positive · Core Rulebook
You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect.
- Heal Companion Focus 1 · uncommon, healing, necromancy, positive, ranger · Advanced Player’s Guide
You harness positive energy to heal your animal companion's wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend...
- Healer's Blessing Focus 1 · uncommon, cleric, necromancy · Core Rulebook
Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional...
- Healing Plaster Cantrip 1 · cantrip, earth, transmutation · Secrets of Magic
You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's...
- Healing Well Spell 5 · healing, necromancy, positive · Secrets of Magic
You call forth a well of healing that you and your allies can draw from later. The well appears as a disc of shimmering light on the ground in a square you...
- Heart's Desire Focus 3 · uncommon, emotion, illusion, mental, sorcerer · Advanced Player’s Guide
You surround your target with wondrous illusions of their greatest desires, which distract them from reality. The target must attempt a Will save.
- Heat Metal Spell 2 · evocation, fire · Advanced Player’s Guide
This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw...
- Hellfire Plume Focus 5 · uncommon, evil, evocation, fire, sorcerer · Core Rulebook
You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage.
- Hero's Defiance Focus 10 · uncommon, champion, healing, necromancy, positive · Core Rulebook
You shout in defiance, filling you with a sudden burst of healing.
- Heroic Feat Focus 6 · uncommon, cursebound, divination, mental, oracle · Advanced Player’s Guide
You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides. When you Cast this Spell , you...
- Heroism Spell 3 · enchantment, mental · Core Rulebook
You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.
- Hideous Laughter Spell 2 · emotion, enchantment, mental · Core Rulebook
The target is overtaken with uncontrollable laughter. It must attempt a Will save.
- Hollow Heart Focus 1 · rare, cleric, emotion, enchantment, fear, mental · Dark Archive
You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted. The target attempts a...
- Hologram Cage Cantrip 5 · uncommon, cantrip, illusion, light, psychic · Dark Archive
You weave light into a cube of vivid and fantastic patterns. The walls shed bright light for 10 feet (and dim light for the next 20 feet) and completely block...
- Holy Cascade Spell 4 · evocation, good, positive, water · Core Rulebook
You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning...
- Horizon Thunder Sphere Spell 1 · attack, electricity, evocation · Secrets of Magic
You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged...
- Horrid Wilting Spell 8 · necromancy, negative · Core Rulebook
You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the...
- Horrific Visage Focus 3 · uncommon, emotion, fear, illusion, mental, sorcerer · Core Rulebook
You briefly transform your features into the horrific visage of a hag, striking fear into your enemies. Foes in the area must attempt a Will save.
- House Of Imaginary Walls Cantrip 5 · uncommon, bard, cantrip, composition, illusion, visual · Core Rulebook
You mime creating an invisible 10 -foot-by-10-foot stretch of wall adjacent to you and within your reach. The wall is solid to those creatures that don't...
- Humanoid Form Spell 2 · polymorph, transmutation · Core Rulebook
You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid...
- Hunter's Luck Focus 2 · uncommon, divination, fortune, ranger · Advanced Player’s Guide
You have a preternatural ability to remember details about your foes. Roll the triggering check twice and use the better result.
- Hunter's Vision Focus 5 · uncommon, divination, ranger · Advanced Player’s Guide
Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your Hunt Prey...
- Hurtling Stone Focus 1 · uncommon, attack, cleric, earth, evocation · Core Rulebook
You evoke a magical stone and throw it, with your god's presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning...
- Hydraulic Push Spell 1 · attack, evocation, water · Core Rulebook
You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.
- Hydraulic Torrent Spell 4 · evocation, water · Core Rulebook
A swirling torrent of water manifests along a straight line, battering those that are its path and possibly pushing them away from you. The torrent deals 8d6...
- Hymn of Healing Focus 1 · uncommon, bard, composition, healing, necromancy, positive · Advanced Player’s Guide
Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each...
- Hypercognition Spell 3 · divination · Core Rulebook
You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this...
- Hypnotic Pattern Spell 3 · illusion, visual · Core Rulebook
You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are dazzled while inside the pattern. In addition, a creature...