62 spells starting with A, from Aberrant Form to Awaken Entropy.
- Aberrant Form Spell 5 · polymorph, transmutation · Secrets of Magic
Harnessing the power of vile entities, you transform yourself into a Large aberration. You must have enough space to expand into or the spell is lost. When you...
- Aberrant Whispers Focus 3 · uncommon, auditory, enchantment, mental, sorcerer · Core Rulebook
You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each...
- Abundant Step Focus 4 · uncommon, conjuration, monk, teleportation · Core Rulebook
You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight.
- Abyssal Plague Spell 5 · chaotic, disease, evil, necromancy · Core Rulebook
Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss.
- Abyssal Wrath Focus 5 · uncommon, evocation, sorcerer · Core Rulebook
You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below.
- Access Lore Focus 3 · uncommon, cursebound, divination, fortune, oracle · Advanced Player’s Guide
You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject. Choose one Lore skill. You temporarily gain the same...
- Acid Arrow Spell 2 · acid, attack, evocation · Core Rulebook
You conjure an arrow of acid that continues corroding the target after it hits. Make a spell attack against the target.
- Acid Splash Cantrip 1 · acid, attack, cantrip, evocation · Core Rulebook
You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage....
- Acid Storm Spell 5 · acid, evocation · LOGM
You evoke a storm of acid rain that pelts the area for the spell's duration. A creature that begins its turn in the area takes 3d8 acid damage (basic Reflex...
- Acidic Burst Spell 1 · acid, evocation · LOGM
You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area.
- Adapt Self Focus 1 · morph, transmutation · LOGM
You make subtle changes to yourself to adapt to the situation.
- Adaptive Ablation Focus 4 · abjuration · LOGM
You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. You gain resistance 5 to the triggering...
- Admonishing Ray Spell 1 · attack, necromancy, nonlethal · AoE2
A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong...
- Aerial Form Spell 4 · polymorph, transmutation · Core Rulebook
You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur...
- Agile Feet Focus 1 · uncommon, cleric, transmutation · Core Rulebook
The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain . As...
- Agitate Spell 1 · enchantment, mental, nonlethal · LOGM
You send the target's mind and body into overdrive, forcing it to become restless and hyperactive.
- Agonizing Despair Spell 3 · emotion, enchantment, fear, mental · Advanced Player’s Guide
Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes 4d6 mental damage with a...
- Air Bubble Spell 1 · air, conjuration · Core Rulebook
A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where...
- Air Walk Spell 4 · air, transmutation · Core Rulebook
The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.
- Airburst Spell 1 · uncommon, air, evocation · Strength of Thousands #1: Kindled Magic
A blast of wind wildly pushes everything nearby.
- Alarm Spell 1 · abjuration · Core Rulebook
You ward an area to alert you when creatures enter without your permission. When you cast alarm , select a password. Whenever a Small or larger corporeal...
- All Is One, One Is All Spell 8 · rare, necromancy · LOL
You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. When you separate the targets...
- Allegro Cantrip 7 · uncommon, bard, cantrip, composition, emotion, enchantment · Core Rulebook
You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike , Stride , or Step .
- Alter Reality Spell 10 · divination · Core Rulebook
You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects:
- Anathematic Reprisal Spell 4 · enchantment, mental · Core Rulebook
You punish a creature that transgresses against your deity, drawing upon the anguish you feel upon seeing one of your deity's anathema committed.
- Ancestral Defense Focus 3 · uncommon, abjuration, cursebound, fortune, mental, oracle · Advanced Player’s Guide
Your ancestor protects you against those who would bend your will. You roll the triggering save twice and use the better result. If you're in an encounter when...
- Ancestral Form Focus 6 · uncommon, cursebound, oracle, transmutation · Advanced Player’s Guide
You take the form of your ancestral spirits, becoming invisible and quasi-corporeal. You gain resistance 10 to all damage (except force and damage from Strikes...
- Ancestral Memories Focus 1 · uncommon, divination, sorcerer · Core Rulebook
The memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non- Lore skill, or a Lore skill related to the ancient empire from...
- Ancestral Touch Focus 1 · uncommon, cursebound, emotion, enchantment, fear, mental · Advanced Player’s Guide
You touch a creature and force them to see and feel the ancestors surrounding you. The target takes 1d4 mental damage, with results depending on a Will save.
- Angel Form Spell 7 · good, polymorph, transmutation · Secrets of Magic
Invoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose balisse, choral, monadic deva, or movanic deva.
- Angelic Halo Focus 1 · uncommon, abjuration, aura, good, sorcerer · Core Rulebook
You gain an angelic halo with an aura that increases allies' healing from the heal spell. Allies in your halo's emanation who are healed by a heal spell gain a...
- Angelic Wings Focus 3 · uncommon, evocation, light, sorcerer · Core Rulebook
Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed. Your wings cast bright light in a 30-foot radius. When this...
- Animal Allies Spell 1 · conjuration · Secrets of Magic
You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the...
- Animal Feature Focus 2 · uncommon, morph, ranger, transmutation · Advanced Player’s Guide
Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell .
- Animal Form Spell 2 · polymorph, transmutation · Core Rulebook
You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer...
- Animal Messenger Spell 2 · enchantment, mental · Core Rulebook
You offer a gift of food, and an ordinary Tiny wild animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious...
- Animal Vision Spell 3 · divination, mental · Core Rulebook
You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration. If the target wishes to prevent...
- Animate Dead Spell 1 · necromancy · Advanced Player’s Guide
Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature...
- Animate Rope Spell 1 · transmutation · Advanced Player’s Guide
You cause a length or section of rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell , and...
- Animated Assault Spell 2 · evocation · Advanced Player’s Guide
You use your mind to manipulate unattended objects in the area, temporarily animating them to attack. The objects hover in the air, then hurl themselves at...
- Animus Mine Spell 2 · abjuration, mental · LOGM
You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts . You can use a single action, which has the...
- Ant Haul Spell 1 · transmutation · Core Rulebook
You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming encumbered and up to a...
- Anticipate Peril Spell 1 · divination · LOGM
You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends.
- Antimagic Field Spell 8 · rare, abjuration · Core Rulebook
You repel all magic from the target area, preventing spells and other magic from functioning. Spells can't penetrate the area, magic items cease to function...
- Apex Companion Focus 10 · uncommon, druid, polymorph, transmutation · Age of Ashes #6: Broken Promises
You focus on the energies of all members of your animal companion's species, transforming your animal companion into its apex battle form. Your animal...
- Appearance Of Wealth Focus 1 · uncommon, cleric, illusion · Core Rulebook
You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must...
- Approximate Cantrip 1 · cantrip, detection, divination · Secrets of Magic
Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant...
- Aqueous Orb Spell 3 · conjuration, water · Advanced Player’s Guide
A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. When you Cast the Spell and...
- Arcane Countermeasure Focus 5 · uncommon, abjuration, sorcerer · Core Rulebook
You undermine the target spell, making it easier to defend against. You reduce the spell's level by 1, and targets of the spell gain a +2 status bonus to any...
- Armor Of Bones Focus 3 · uncommon, cursebound, necromancy, oracle · Advanced Player’s Guide
You ossify your physical form, mimicking the durability of bone. You gain resistance 3 to cold, electricity, fire, piercing, and slashing damage.
- Aromatic Lure Spell 4 · rare, emotion, enchantment, incapacitation, mental · LOL
You override a target's olfactory senses, luring them to a specific location through tantalizing false scents. Select a single square within range that is not...
- Artistic Flourish Focus 4 · uncommon, cleric, transmutation · Core Rulebook
You transform the target to make it match your artisanal and artistic vision. If you have expert proficiency in Crafting , the item grants a +1 item bonus to...
- Ash Cloud Spell 2 · air, conjuration, fire · Secrets of Magic
You summon a tumultuous cloud of ash and smoke. The cloud is difficult terrain for flying creatures, and creatures in the cloud can't detect anything using...
- Asterism Focus 4 · evocation, light · LOGM
Lines of burning starlight form a constellation around you.
- Astral Labyrinth Spell 9 · uncommon, abjuration, incapacitation · Extinction Curse #6: The Apocalypse Prophet
You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
- Astral Rain Cantrip 3 · uncommon, cantrip, evocation, force, psychic · Dark Archive
You fling a mass of furious thoughts into the air, where they expand into numerous blades or other shapes that rain down. Any creature that's in the area or...
- Athletic Rush Focus 1 · uncommon, cleric, transmutation · Core Rulebook
Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this...
- Augment Summoning Focus 1 · uncommon, conjuration, wizard · Core Rulebook
You augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature's DCs, including its AC)...
- Augury Spell 2 · divination, prediction · Core Rulebook
You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action.
- Aura Of The Unremarkable Spell 6 · uncommon, illusion, mental · Fists of the Ruby Phoenix #1: Despair on Danger Island
You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing. For...
- Avatar Spell 10 · polymorph, transmutation · Core Rulebook
You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost.
- Awaken Entropy Spell 6 · necromancy · Dark Archive
All things age, all things die, and at the end of days even the universe will grow quiet and still. You awaken the cosmic principle of entropy, accelerating...