52 spells starting with B, from Baleful Polymorph to Buzzing Bites.
- Baleful Polymorph Spell 6 · incapacitation, polymorph, transmutation · Core Rulebook
You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.
- Bandit's Doom Spell 5 · abjuration, curse · Secrets of Magic
You ward the target item against those who would steal it. When a creature attempts to take the target into its possession, it takes 8d8 mental damage and is...
- Bane Spell 1 · enchantment, mental · Core Rulebook
You fill the minds of your enemies with doubt. Targets that fail their Will saves take a –1 status penalty to attack rolls as long as they are in the area....
- Banishment Spell 5 · abjuration, incapacitation · Core Rulebook
You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a material...
- Barkskin Spell 2 · abjuration, plant · Core Rulebook
The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire...
- Battlefield Persistence Focus 3 · uncommon, cursebound, divination, divine, oracle · Advanced Player’s Guide
You're difficult to remove from battle. You gain a +2 status bonus to the triggering save, and if the triggering save is against an incapacitation effect, it...
- Beastmaster Trance Focus 3 · uncommon, archetype, concentrate, divination, mental · Advanced Player’s Guide
You enter a magical trance that allows you to perceive through the senses of the target companion. You attempt Perception checks using your own Perception ...
- Befitting Attire Spell 2 · illusion, visual · Secrets of Magic
You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion. You visualize the occasion, and the...
- Befuddle Spell 1 · emotion, enchantment, mental · LOGM
You sow seeds of confusion in your target's mind, causing their actions and thoughts to become clumsy .
- Behold the Weave Spell 3 · divination, incapacitation, prediction · Dark Archive
You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. The target must attempt a Will save.
- Bestial Curse Spell 4 · curse, polymorph, transmutation · Advanced Player’s Guide
You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save.
- Bilocation Spell 9 · conjuration · Dark Archive
You exist in two places at once. When you Cast the Spell , another copy of yourself appears in an adjacent square. During bilocation's duration, whenever you...
- Bind Soul Spell 9 · uncommon, evil, necromancy · Core Rulebook
You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire.
- Bind Undead Spell 3 · necromancy · Core Rulebook
With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target...
- Bit Of Luck Focus 1 · uncommon, cleric, divination, fortune · Core Rulebook
You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better...
- Biting Words Spell 1 · attack, auditory, evocation, linguistic, sonic · Secrets of Magic
You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish Casting...
- Black Tentacles Spell 5 · conjuration · Core Rulebook
Oily black tentacles rise up and attempt to Grapple each creature in the area. Make spell attack rolls against the Fortitude DC of each creature. Any creature...
- Blade Barrier Spell 6 · evocation, force · Core Rulebook
Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8...
- Blanket Of Stars Spell 6 · illusion · Advanced Player’s Guide
A flowing cloak of utter darkness drapes over you, filled with pinpricks of light like distant stars. It imparts the stillness of the cosmos to you, granting...
- Blazing Dive Spell 3 · air, evocation, fire · Secrets of Magic
Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
- Blazing Fissure Spell 5 · earth, evocation, fire · Secrets of Magic
A thin crack rips through the earth, erupting with magma, then swiftly seals up. Each creature along the line and on solid ground takes 4d6 bludgeoning damage...
- Bless Spell 1 · enchantment, mental · Core Rulebook
Blessings from beyond help your companions strike true.
- Blessing Of Defiance Spell 5 · abjuration · Secrets of Magic
Channeling forth the power to persevere in the face of adversity, you grant the target the means to deny danger and avoid dire harm. Choose one saving throw...
- Blightburn Blast Spell 7 · uncommon, disease, evocation · Extinction Curse #5: Lord of the Black Sands
You channel a blast of powerful blightburn radiation from your hands. You deal 4d6 poison damage to creatures in the area. Creatures who fail their save are...
- Blind Ambition Focus 1 · uncommon, cleric, emotion, enchantment, mental · Core Rulebook
You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change.
- Blinding Beauty Focus 3 · uncommon, emotion, enchantment, incapacitation, sorcerer, visual · Advanced Player’s Guide
You channel the allure of your nymph bloodline into a terribly beautiful glance. Each enemy in the area must attempt a Will saving throw.
- Blinding Fury Spell 6 · curse, emotion, enchantment, incapacitation, mental · Advanced Player’s Guide
You curse the target with your outrage at being attacked. The effect is determined by the target's Will save.
- Blindness Spell 3 · incapacitation, necromancy · Core Rulebook
You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.
- Blink Spell 4 · conjuration, teleportation · Core Rulebook
You blink quickly between the Material Plane and the Ethereal Plane. You gain resistance 5 to all damage (except force). You can Sustain the Spell to vanish...
- Blink Charge Spell 5 · conjuration, force, teleportation · Secrets of Magic
You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a...
- Blister Spell 5 · necromancy · Advanced Player’s Guide
You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save.
- Blistering Invective Spell 2 · auditory, emotion, enchantment, fear, mental · Advanced Player’s Guide
A heap of insults and invectives spew from your mouth—words so devastating your foes burn from the intensity of your diatribe. Your words deal 2d6 persistent...
- Blood Feast Spell 5 · uncommon, necromancy · Extinction Curse #4: Siege of the Dinosaurs
Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll....
- Blood Vendetta Spell 2 · curse, necromancy · Advanced Player’s Guide
You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save.
- Blood Ward Focus 1 · uncommon, abjuration, hex, witch · Advanced Player’s Guide
You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one of the following creature...
- Bloodspray Curse Spell 4 · curse, necromancy · Secrets of Magic
You inflict a curse upon the target that causes any wound to gush blood. The target must attempt a Fortitude save.
- Blur Spell 2 · illusion, visual · Core Rulebook
The target's form appears blurry. It becomes concealed . As the nature of this effect still leaves the target's location obvious, the target can't use this...
- Boil Blood Spell 8 · evocation, fire · Secrets of Magic
You heat a foe's blood and boil it within its veins. The target takes 10d10 fire damage, with a Fortitude save. A nonliving creature with blood in its body...
- Boost Eidolon Cantrip 1 · uncommon, cantrip, evocation, summoner · Secrets of Magic
You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls...
- Bottle The Storm Focus 4 · electricity, evocation · LOGM
When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against...
- Bottomless Stomach Spell 3 · conjuration, extradimensional · Secrets of Magic
You create a shimmering extradimensional space accessible from the target's mouth. The space can hold objects and equipment, up to a total of 10 Bulk. This...
- Bracing Tendrils Spell 3 · evocation, force · Dark Archive
Visible tendrils of force anchor your body to the ground, preventing unwanted movement. Whenever you're on the ground and a creature or effect attempts to...
- Brain Drain Focus 1 · uncommon, cursebound, enchantment, mental, oracle · Advanced Player’s Guide
You probe the target's mind to glean knowledge. This deals 1d8 mental damage with a basic Will save. If the target fails the save, you sort through the stolen...
- Brand The Impenitent Spell 2 · abjuration, curse · LOGM
You brand the target with an ethereal copy of your deity's religious symbol. This brand can't be hidden , but it is visible only to followers of your faith...
- Breadcrumbs Spell 1 · abjuration · Secrets of Magic
You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. The target...
- Breath Of Drought Spell 2 · uncommon, evocation, fire · Extinction Curse #1: The Show Must Go On
You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the...
- Breath Of Life Spell 5 · healing, necromancy, positive · Core Rulebook
Your blessing revives a creature at the moment of its death.
- Buffeting Winds Spell 1 · air, evocation, nonlethal · LOKL
You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away. The wind deals 2d4...
- Bullhorn Cantrip 1 · auditory, cantrip, illusion · Secrets of Magic
You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all...
- Burning Blossoms Spell 8 · enchantment, fire, plant · Secrets of Magic
An intangible hollow tree sprouts from the ground and grows to towering height, radiating a fiery passion and fascinating viewers. The base of the tree takes...
- Burning Hands Spell 1 · evocation, fire · Core Rulebook
Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.
- Buzzing Bites Cantrip 1 · rare, cantrip, evocation, hex, witch · LOMM
You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its...