22 spells starting with V, from Vampiric Exsanguination to Vrarugreim.
- Vampiric Exsanguination Spell 6 · death, necromancy, negative · Core Rulebook
You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area.
- Vampiric Maiden Spell 4 · necromancy, negative · Advanced Player’s Guide
A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 negative damage, and the target...
- Vampiric Touch Spell 3 · death, necromancy, negative · Core Rulebook
Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half...
- Variable Gravity Spell 4 · transmutation · Secrets of Magic
You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease. Choose one type of gravity when you...
- Vector Screen Cantrip 3 · uncommon, abjuration, cantrip, psychic · Dark Archive
You set up a transparent, rippling screen of telekinetic energy that seizes small, fast-moving projectiles. Creatures can pass through the screen, but...
- Veil Spell 4 · illusion, visual · Core Rulebook
You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise can...
- Veil Of Confidence Focus 1 · uncommon, cleric, enchantment, mental · Core Rulebook
You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration...
- Veil Of Dreams Focus 1 · uncommon, enchantment, hex, mental, witch · Advanced Player’s Guide
You draw the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.
- Ventriloquism Spell 1 · auditory, illusion · Core Rulebook
Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change...
- Verdant Sprout Spell 1 · uncommon, conjuration, plant · Extinction Curse #1: The Show Must Go On
You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10...
- Verminous Lure Spell 1 · uncommon, olfactory, transmutation · Strength of Thousands #1: Kindled Magic
Upon casting, the target emits a musk that's captivating to certain animals. Tiny animals and animal swarms of any size within range must attempt a Will save....
- Vibrant Pattern Spell 6 · illusion, incapacitation, visual · Core Rulebook
You create a pattern of lights that pulses with intensity.
- Vibrant Thorns Focus 1 · uncommon, cleric, morph, plant, transmutation · Core Rulebook
Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. Adjacent creatures that hit you with a melee attack, as...
- Victory Cry Focus 1 · rare, cleric, evocation, sonic · Dark Archive
Your true might comes from your bonds with your allies, and you glory in their achievements. The weapon used to make the Strike deals an additional 1d6 sonic...
- Vigilant Eye Focus 4 · uncommon, divination, wizard · Core Rulebook
You create an invisible eye sensor, as clairvoyance .
- Vision Of Weakness Focus 2 · uncommon, cursebound, divination, oracle · Advanced Player’s Guide
You focus your gaze on a creature and gain a flash of divine insight into its nature. If the creature has any weaknesses, you learn them, as well as which of...
- Visions Of Danger Spell 7 · auditory, illusion, visual · Core Rulebook
An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as...
- Vital Beacon Spell 4 · healing, necromancy, positive · Core Rulebook
Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to...
- Volcanic Eruption Spell 7 · evocation, fire · Core Rulebook
The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly...
- Vomit Swarm Spell 2 · evocation · Advanced Player’s Guide
You belch forth a swarm of magical vermin. You evoke and shape the creatures from your own imagination, allowing you to change the appearance of the creatures...
- Voracious Gestalt Spell 9 · aura, death, evil, necromancy · Secrets of Magic
You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay.
- Vrarugreim Focus 1 · divination · LOGM
You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to Perception checks...