82 spells starting with P, from Pact Broker to Pyrotechnics.
- Pact Broker Cantrip 1 · rare, cantrip, enchantment, hex, mental, witch · Dark Archive
You offer to broker a pact of peace. If the target accepts and doesn't take hostile actions against you and your allies, you take a –1 status penalty to...
- Painful Vibrations Spell 4 · evocation, sonic · Secrets of Magic
You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully.
- Paralyze Spell 3 · enchantment, incapacitation, mental · Core Rulebook
You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.
- Paranoia Spell 2 · illusion, mental · Core Rulebook
You cause the target to see all other creatures as dire threats.
- Parch Focus 1 · air, evocation · LOGM
Dry winds dehydrate a creature. The target must attempt a Fortitude save; if used on a creature with the water trait or a creature made primarily of liquid...
- Pass Without Trace Spell 1 · abjuration · Core Rulebook
You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your...
- Passwall Spell 5 · uncommon, conjuration, earth · Core Rulebook
You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10...
- Path of Least Resistance Focus 4 · uncommon, divination · Dark Archive
You trace several possible routes, quickly resetting the timeline until you find the safest one. Choose three spaces you could reach with two Stride actions....
- Penumbral Disguise Spell 2 · uncommon, illusion, shadow · Strength of Thousands #4: Secrets of the Temple-City
You wrap the target in shadows, granting them a +1 status bonus to Stealth checks to Hide while in dim light or darkness. In addition, the shadows mask the...
- Penumbral Shroud Spell 1 · darkness, evocation · LOGM
You envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is (bright light becomes dim light, for example)...
- Perfect Strike Focus 2 · uncommon, divination, fortune · LOCG
You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result.
- Perfect Strike Focus 2 · uncommon, divination, fortune · LOWG
You call upon insight from your training to recover accuracy.
- Perfected Form Focus 4 · uncommon, abjuration, cleric, fortune · Core Rulebook
Reroll the saving throw and use the better result.
- Perfected Mind Focus 1 · uncommon, abjuration, cleric · Core Rulebook
You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required...
- Pernicious Poltergeist Spell 4 · necromancy · Secrets of Magic
You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area....
- Persistent Servant Spell 2 · conjuration · Secrets of Magic
You call forth an unseen servant (Core Rulebook 380) and task it to perform a specific chore repeatedly. Choose a basic instruction, such as sweeping the...
- Personal Blizzard Focus 3 · uncommon, conjuration, hex, witch · Advanced Player’s Guide
You summon an isolated blizzard of obscuring, scouring ice to follow your target. The target attempts a Fortitude save.
- Personal Rain Cloud Spell 1 · uncommon, evocation, water · Extinction Curse #1: The Show Must Go On
You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. It stays roughly an arm's length overhead, unless it must drift lower to fit...
- Pest Form Spell 1 · polymorph, transmutation · Core Rulebook
You transform into a the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or...
- Pet Cache Spell 1 · conjuration, extradimensional · Advanced Player’s Guide
You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can...
- Petal Storm Spell 4 · air, conjuration, plant · Secrets of Magic
You bring forth a cloud of razor-sharp flower petals that thrash violently in the wind. A creature that enters the storm or starts its turn in the storm is...
- Phantasmal Calamity Spell 6 · illusion, mental · Core Rulebook
A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure...
- Phantasmal Killer Spell 4 · death, emotion, fear, illusion, mental · Core Rulebook
You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague...
- Phantasmal Treasure Spell 2 · emotion, illusion, mental · Advanced Player’s Guide
A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range. Only the spell's target...
- Phantom Crowd Spell 2 · illusion, visual · Secrets of Magic
A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say. A creature that touches a member of...
- Phantom Pain Spell 1 · illusion, mental, nonlethal · Core Rulebook
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage . The target must attempt a Will save.
- Phantom Prison Spell 3 · illusion, incapacitation, mental, visual · Secrets of Magic
You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape. No other creatures see or...
- Phantom Steed Spell 2 · conjuration · Core Rulebook
You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride.
- Phase Bolt Cantrip 1 · attack, cantrip, evocation · Dark Archive
You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll...
- Phase Familiar Focus 1 · uncommon, abjuration, hex, witch · Advanced Player’s Guide
You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your...
- Physical Boost Focus 1 · uncommon, transmutation, wizard · Core Rulebook
You temporarily improve the target's physique. The target gains a +2 status bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save...
- Pied Piping Focus 10 · uncommon, bard, composition, enchantment, incapacitation, mental · Advanced Player’s Guide
Your performance enraptures those who hear it, compelling them to follow you about in admiration. Each creature within the emanation must attempt a Will save...
- Pillar Of Water Spell 3 · uncommon, evocation, water · Extinction Curse #2: Legacy of the Lost God
You create a large, self-contained cylinder of still fresh water.
- Pillars Of Sand Spell 5 · uncommon, conjuration, earth · Extinction Curse #5: Lord of the Black Sands
You raise one or more pillars of solid sand from the earth. The total height of the pillars is 30 feet, which must be used in 10-foot increments (for example...
- Plane Shift Spell 7 · uncommon, conjuration, teleportation · Core Rulebook
You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the...
- Plant Form Spell 5 · plant, polymorph, transmutation · Core Rulebook
Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast...
- Pocket Library Spell 1 · divination, extradimensional · Secrets of Magic
You collect information from the world's libraries about a particular subject and store it in an extradimensional library.
- Polar Ray Spell 8 · attack, cold, evocation · Core Rulebook
You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage. Make a spell attack roll against the target.
- Poltergeist's Fury Spell 6 · evocation · Dark Archive
Your fury spills over in a telekinetic storm of terrifying proportions. Any loose, unattended objects of 1 Bulk or less within range are picked up and begin to...
- Portrait Of The Artist Spell 5 · illusion, visual · Secrets of Magic
You change your appearance to look like a well-known artist talented at a particular craft or performance, such as a painter, singer, or orator, with the...
- Positive Attunement Spell 3 · healing, necromancy, positive · Secrets of Magic
You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly...
- Positive Luminance Focus 4 · uncommon, cleric, light, necromancy, positive · Core Rulebook
Drawing life force into yourself, you become a beacon of positive energy. You glow with bright light in a 10-foot emanation, and you gain an internal pool of...
- Possession Spell 7 · uncommon, incapacitation, mental, necromancy, possession · Core Rulebook
You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. You can choose to use the effects of a...
- Power Word Blind Spell 7 · uncommon, auditory, enchantment, mental · Core Rulebook
You utter an arcane word of power that can make the target blinded upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The...
- Power Word Kill Spell 9 · uncommon, auditory, death, enchantment, mental · Core Rulebook
You utter the most powerful arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the...
- Power Word Stun Spell 8 · uncommon, auditory, enchantment, mental · Core Rulebook
You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the...
- Powerful Inhalation Focus 3 · uncommon, air, evocation · Secrets of Magic
You rapidly draw the air from your surroundings, hoarding it for yourself. Creatures in the area when the spell is cast take 5d6 bludgeoning damage with a...
- Practice Makes Perfect Focus 1 · uncommon, cleric, divination · Age of Ashes #4: Fires of the Haunted City
The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. This bonus can change...
- Precious Metals Focus 4 · uncommon, cleric, transmutation · Core Rulebook
Your deity blesses base metals to transform them into precious materials. The target item transforms from its normal metal into cold iron , copper, gold, iron...
- Prestidigitation Cantrip 1 · cantrip, evocation · Core Rulebook
The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell . Each time you Sustain the Spell , you can...
- Primal Herd Spell 10 · polymorph, transmutation · Core Rulebook
Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have...
- Primal Phenomenon Spell 10 · divination · Core Rulebook
You request a direct intercession from the natural world.
- Primal Summons Focus 6 · uncommon, conjuration, druid · Core Rulebook
You enhance a summoned creature with the power of the elements. If your next action is to cast either summon animal or summon plant or fungus , choose air ...
- Prismatic Armor Spell 7 · abjuration · Secrets of Magic
You wrap the target in armor made of multicolored light.
- Prismatic Shield Spell 9 · rare, abjuration, light · AoE6
Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks. Melee attacks against you impact a...
- Prismatic Sphere Spell 9 · abjuration, light · Core Rulebook
You create a seven-layered sphere to protect an area. This multicolored sphere functions like a prismatic wall but is shaped in a 10-foot burst centered on a...
- Prismatic Spray Spell 7 · evocation, light · Core Rulebook
A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then...
- Prismatic Wall Spell 8 · abjuration, light · Core Rulebook
You create an opaque wall of shimmering, multicolored light.
- Private Sanctum Spell 4 · uncommon, abjuration · Core Rulebook
From outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to...
- Produce Flame Cantrip 1 · attack, cantrip, evocation, fire · Core Rulebook
A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's...
- Project Image Spell 7 · illusion, mental · Core Rulebook
You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you...
- Proliferating Eyes Spell 9 · divination, scrying · Secrets of Magic
You implant an invisible , magical eye sensor on the target's body. The eye has sight and vision, but no other special senses. The eye is highly contagious—the...
- Protect Companion Cantrip 1 · abjuration, cantrip · Secrets of Magic
You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next...
- Protection Spell 1 · uncommon, abjuration · Core Rulebook
You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell.
- Protective Ward Focus 1 · uncommon, abjuration, aura, wizard · Core Rulebook
You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell , the...
- Protector Tree Spell 1 · conjuration, plant · Secrets of Magic
A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points.
- Protector's Sacrifice Focus 1 · uncommon, abjuration, cleric · Core Rulebook
You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your...
- Protector's Sphere Focus 4 · uncommon, abjuration, aura, cleric · Core Rulebook
A protective aura emanates out from you, safeguarding you and your allies. You gain resistance 3 to all damage. Your allies also gain this resistance while...
- Prying Eye Spell 5 · divination, scrying · Core Rulebook
You create an invisible , floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses...
- Prying Survey Spell 8 · uncommon, divination, scrying · Extinction Curse #6: The Apocalypse Prophet
You create eight invisible , floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment....
- Puff Of Poison Cantrip 1 · cantrip, evocation, inhaled, poison · Secrets of Magic
You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison...
- Pulse Of The City Focus 4 · uncommon, cleric, divination, scrying · Core Rulebook
You tap into the zeitgeist of the nearest settlement in range (if any). You learn the name of the settlement, and you can utter a special word to learn a brief...
- Pulverizing Cascade Focus 3 · uncommon, evocation, water · Secrets of Magic
You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. Creatures in the area take 5d6 bludgeoning damage...
- Pummeling Rubble Spell 1 · earth, evocation · Advanced Player’s Guide
A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt...
- Punishing Winds Spell 8 · air, evocation · Core Rulebook
Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult...
- Purify Food And Drink Spell 1 · necromancy · Core Rulebook
You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or...
- Purifying Icicle Spell 1 · uncommon, cold, evocation, positive · LOKL
You evoke life essence into the form of water and freeze it, then launch the icicle at a foe. Make a spell attack roll. On a success, the icicle deals 2d6...
- Purifying Veil Focus 4 · rare, cleric, evocation, good, water · Dark Archive
Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. The veil surrounds the target. Everything on...
- Purple Worm Sting Spell 6 · necromancy, poison · Core Rulebook
You replicate the attack of a deadly purple worm. You deal 3d6 piercing damage to the touched creature and afflict it with purple worm venom. The target must...
- Pushing Gust Focus 1 · uncommon, air, cleric, conjuration · Core Rulebook
Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
- Putrefy Food And Drink Spell 1 · necromancy · AoE2
You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. Holy water, unholy water, and...
- Pyrotechnics Spell 3 · uncommon, fire, transmutation · Extinction Curse #2: Legacy of the Lost God
You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell . The spell targets one fire...