181 spells starting with S, from Safe Passage to Synesthesia.
- Safe Passage Spell 3 · abjuration · Advanced Player’s Guide
You repel dangers from all around you, making passage through the chosen area safe for a brief amount of time.
- Safeguard Secret Focus 4 · uncommon, abjuration, cleric, mental · Core Rulebook
You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know; you can target a creature only if...
- Sage's Curse Spell 4 · uncommon, attack, curse, enchantment, mental, misfortune · Abomination Vaults #2: Hands of the Devil
You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The...
- Sanctified Ground Spell 3 · abjuration, consecration · Core Rulebook
You sanctify the area, sprinkling it with holy water and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead....
- Sanctuary Spell 1 · abjuration · Core Rulebook
You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the...
- Sanguine Mist Spell 4 · death, necromancy, negative · Secrets of Magic
You unleash a cloud of foul, blood-sucking fog that drains the vitality from the living to bolster your own. Each living creature in the area when you Cast the...
- Savor The Sting Focus 1 · uncommon, cleric, enchantment, mental, nonlethal · Core Rulebook
You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and 1d4 persistent mental damage ; the target must attempt a Will...
- Scatter Scree Cantrip 1 · cantrip, earth, evocation · Secrets of Magic
You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the...
- Schadenfreude Spell 1 · emotion, enchantment, mental · Secrets of Magic
You distract your enemy with their feeling of smug pleasure when you fail catastrophically. They must attempt a Will save.
- Scholarly Recollection Focus 1 · uncommon, cleric, divination, fortune · Core Rulebook
Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation. Roll...
- Scintillating Pattern Spell 8 · illusion, incapacitation, visual · Core Rulebook
A field of cascading, ever-changing colors manifests in the air.
- Scintillating Safeguard Spell 6 · abjuration · Advanced Player’s Guide
A sparkling magical barrier envelops each target, shielding them against the triggering effect. Choose one type of physical or energy damage the triggering...
- Scorching Ray Spell 2 · attack, evocation, fire · Secrets of Magic
You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the...
- Scouring Pulse Spell 5 · uncommon, evocation, light, positive · LOKL
You inundate the area with concentrated positive energy, which scours away the stain of undeath. Each creature in the area takes 6d8 positive damage and must...
- Scouring Sand Spell 1 · uncommon, earth, evocation · Extinction Curse #1: The Show Must Go On
You blast the area with grit that scours away soil and gets into creatures' eyes. For the duration of the spell, any plant-based difficult terrain smaller than...
- Scrying Spell 6 · uncommon, divination, scrying · Core Rulebook
You magically spy on a creature of your choice. Scrying works like clairvoyance (page 324), except that the image you receive is less precise, insufficient for...
- Sculpt Sound Spell 3 · illusion · Advanced Player’s Guide
You change the sounds made by a creature or object. Choose how you're altering the sounds when you Cast the Spell ; you can't alter it later. You can cause...
- Sea of Thought Spell 3 · conjuration · Dark Archive
You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high. The area becomes difficult terrain , similarly to a shallow bog. Each...
- Sea Surge Spell 2 · uncommon, evocation, water · Extinction Curse #1: The Show Must Go On
You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. The water forms a flat, 5-foot-thick, 10-foot-high wall...
- Seal Fate Spell 4 · curse, death, necromancy · Advanced Player’s Guide
You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the...
- Searing Light Spell 3 · attack, evocation, fire, good, light · Core Rulebook
You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you...
- Seashell Of Stolen Sound Spell 1 · divination, sonic · Secrets of Magic
You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful...
- Secret Chest Spell 5 · conjuration · Advanced Player’s Guide
You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later. The container's physical properties—the material from...
- Secret Page Spell 3 · illusion, visual · Core Rulebook
You change the target's text to different text entirely. If the text is a spellbook or a scroll, you can change it to show a spell you know of secret page's...
- See Invisibility Spell 2 · divination, revelation · Core Rulebook
You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you.
- Sending Spell 5 · divination, mental · Core Rulebook
You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
- Sepulchral Mask Focus 1 · uncommon, divination, emotion, mental, sorcerer, visual · Advanced Player’s Guide
You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. Its somber countenance...
- Shadow Army Spell 10 · auditory, illusion, mental, shadow, visual · Secrets of Magic
You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You are virtually indistinguishable from your...
- Shadow Blast Spell 5 · evocation, shadow · Core Rulebook
You shape the quasi-real substance of the Shadow Plane into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic...
- Shadow Illusion Focus 6 · uncommon, auditory, illusion, shadow, visual · Advanced Player’s Guide
You create a shadowy illusion of a creature or a stationary object, but the illusion can exist only in an area of dim light or darkness. The spell ends if the...
- Shadow Jump Focus 5 · uncommon, conjuration, shadow, teleportation · Advanced Player’s Guide
You instantly transport yourself from one shadow to another.
- Shadow Projectile Spell 3 · illusion, shadow, visual · Secrets of Magic
You create an illusory duplicate of your ally's ranged attack to confuse your opponents. You launch an illusory double of your ally's projectile or spell at...
- Shadow Raid Spell 7 · illusion, shadow · Secrets of Magic
You spin illusions of flying shadows throughout the area.
- Shadow Siphon Spell 5 · illusion, shadow · Core Rulebook
Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract...
- Shadow Spy Spell 3 · necromancy · Dark Archive
You mix blood, soil, and shadow together to form a half-real homunculus in the shape of a crow, sparrow, or other bird. You then command the bird to fly to a...
- Shadow Walk Spell 5 · uncommon, conjuration, shadow, teleportation · Core Rulebook
You access the Shadow Plane, using its warped nature to spread your travels. The targets enter the edge of the Shadow Plane where it borders the Material...
- Shadow's Web Focus 7 · uncommon, evocation, monk · Advanced Player’s Guide
Grasping darkness surges from you, dealing 14d4 negative damage. Each creature in the area must attempt a Fortitude save.
- Shaken Confidence Focus 4 · rare, cleric, emotion, enchantment, mental, misfortune · Dark Archive
You mock the target for all its failings, twisting its selfconfidence into doubt. The enemy attempts a Will saving throw.
- Shall Not Falter, Shall Not Rout Focus 5 · rare, healing, necromancy · LOL
Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade. The first time each round that you Strike...
- Shambling Horror Focus 6 · uncommon, evil, necromancy · Book of the Dead
You reanimate the corpse of a fallen creature as an undead minion under your control. The reanimated creature is an undead skeleton (Bestiary 298, Bestiary 3...
- Shape Stone Spell 4 · earth, transmutation · Core Rulebook
You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like....
- Shape Wood Spell 2 · plant, transmutation · Core Rulebook
You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like....
- Shapechange Spell 9 · polymorph, transmutation · Core Rulebook
Harnessing your mastery of transformative magic, you take on a mutable form. You transform yourself into any form you could choose with a polymorph spell in...
- Share Burden Focus 1 · abjuration, mental · LOGM
You shoulder some of your ally's pain. Both you and your ally use the outcome one degree of success better than the result of your ally's saving throw, even if...
- Share Lore Spell 1 · divination, mental · LOGM
You share your knowledge with the touched creatures.
- Shared Nightmare Focus 4 · uncommon, cleric, emotion, enchantment, incapacitation, mental · Core Rulebook
Merging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become confused , but which it'll be depends on the...
- Shatter Spell 2 · evocation, sonic · Core Rulebook
A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower.
- Shatter Mind Cantrip 3 · uncommon, cantrip, evocation, mental, psychic · Dark Archive
You telepathically assail the minds of your foes. You deal mental damage equal to 2d4 plus your spellcasting ability modifier to all enemies in the area, with...
- Shattering Gem Spell 1 · abjuration, earth · LOGM
A large gem floats around the target in an erratic pattern. The gem has 5 Hit Points. Each time a creature Strikes the target, the target attempts a DC 11 flat...
- Shepherd Of Souls Focus 5 · uncommon, healing, necromancy, sorcerer · Advanced Player’s Guide
You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them. You lose up to 15 Hit Points as a sacrifice, and...
- Shield Cantrip 1 · abjuration, cantrip, force · Core Rulebook
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next...
- Shield Other Spell 2 · necromancy · Core Rulebook
You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you...
- Shielding Strike Focus 1 · uncommon, abjuration, magus · Secrets of Magic
As you attack a foe, warding magic transforms your momentum into action and lifts your shield. Make a melee Strike . You can then either Raise your Shield if...
- Shift Blame Spell 3 · enchantment, mental · Secrets of Magic
You alter the target's memories of the triggering event as they form. You choose another creature (which can be you) with the capacity to make the triggering...
- Shifting Form Focus 4 · uncommon, morph, transmutation, wizard · Core Rulebook
You gain one of the following abilities of your choice. You can Dismiss this spell.
- Shifting Sand Spell 3 · earth, transmutation · LOGM
You cause the surface to heave. The area becomes difficult terrain and any tracks in the area are destroyed by the churning ground. Creatures standing in the...
- Shillelagh Spell 1 · plant, transmutation · Core Rulebook
The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack...
- Shocking Grasp Spell 1 · attack, electricity, evocation · Core Rulebook
You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is...
- Shockwave Spell 1 · earth, evocation · LOGM
You create a wave of energy that ripples through the earth.
- Shooting Star Focus 1 · uncommon, divination, magus · Secrets of Magic
You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike , ignoring the target's concealment and...
- Show The Way Spell 3 · detection, divination · LOGM
You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as...
- Shrink Spell 2 · polymorph, transmutation · Core Rulebook
You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if...
- Shrink Item Spell 3 · polymorph, transmutation · Core Rulebook
You shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object...
- Shroud Of Flame Focus 3 · uncommon, evocation, fire, sorcerer · Fists of the Ruby Phoenix #3: King of the Mountain
You encircle yourself in an aura of protective flames.
- Shroud Of Night Cantrip 1 · uncommon, cantrip, darkness, evocation, hex, witch · Advanced Player’s Guide
Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a...
- Sigil Cantrip 1 · cantrip, transmutation · Core Rulebook
You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible...
- Sign of Conviction Spell 3 · uncommon, conjuration · LOKL
You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes. This...
- Silence Spell 2 · illusion · Core Rulebook
The target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use sonic attacks, nor can it use actions with the...
- Silver's Refrain Cantrip 1 · rare, abjuration, bard, cantrip, composition · Age of Ashes #3: Tomorrow Must Burn
The "Song of Silver" was an enchanted song used by the Taemoril to battle diabolic forces. You pull from select verses to temporarily replicate some of the...
- Sleep Spell 1 · enchantment, incapacitation, mental, sleep · Core Rulebook
Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's...
- Slough Skin Spell 2 · necromancy · LOGM
You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your...
- Slow Spell 3 · transmutation · Core Rulebook
You dilate the flow of time around the target, slowing its actions.
- Snare Hopping Focus 1 · uncommon, conjuration, ranger, teleportation · Advanced Player’s Guide
You may not have placed your snare in the right place, but you can magically move it there. You teleport the target snare to another unoccupied location in...
- Snowball Spell 1 · attack, cold, evocation, water · LOWG
You throw a magically propelled and chilled ball of dense snow. The target takes 2d4 cold damage and potentially other effects, depending on the result of your...
- Soft Landing Spell 4 · abjuration · Dark Archive
You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height. As you generally fall 1,500...
- Solid Fog Spell 4 · conjuration, water · Core Rulebook
You conjure a bank of fog so thick it impedes movement as well as sight. This functions as obscuring mist , except that the area is also difficult terrain ....
- Sonata Span Spell 2 · auditory, conjuration, sonic · Secrets of Magic
By playing a brief tune on an instrument or in song, you cause the notes of the melody to physically manifest into a shimmering, translucent path. This path...
- Song Of Marching Cantrip 3 · uncommon, bard, cantrip, composition, enchantment, mental · Advanced Player’s Guide
You maintain a brisk performance that keeps allies on the move. You and your allies in the area can Hustle for the spell's duration, even though you are also...
- Song Of Strength Cantrip 1 · uncommon, bard, cantrip, composition, emotion, enchantment · Advanced Player’s Guide
You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against...
- Song Of The Fallen Focus 10 · uncommon, bard, composition, necromancy · Age of Ashes #6: Broken Promises
You chant a dirge or an elegy that either rouses the dead to action or reminds undead that they should lay to rest.
- Soothe Spell 1 · emotion, enchantment, healing, mental · Core Rulebook
You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2...
- Soothing Ballad Focus 7 · uncommon, bard, composition, emotion, enchantment, healing · Core Rulebook
You draw upon your muse to soothe your allies. Choose one of the following three effects:
- Soothing Blossoms Spell 3 · conjuration, plant · Secrets of Magic
Blossoms grow from the ground in a small area, soothing away afflictions and persistent pains and harm. When any creature in that area rolls a successful save...
- Soothing Mist Focus 2 · uncommon, healing, necromancy, positive, ranger · Advanced Player’s Guide
You call forth a magical mist of positive energy that envelops a creature. The mist restores 2d8 Hit Points to a target living creature and ends one source of...
- Soothing Spring Spell 4 · healing, necromancy, positive, water · Secrets of Magic
Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. The water is comfortably hot and...
- Soothing Words Focus 1 · uncommon, cleric, emotion, enchantment, mental · Core Rulebook
You attempt to calm the target by uttering soothing words in a calm and even tone. The target gains a +1 status bonus to Will saving throws. This bonus...
- Soul Siphon Focus 1 · uncommon, cursebound, necromancy, negative, oracle · Advanced Player’s Guide
You siphon off a portion of the target's soul to bolster your own vitality. The target must attempt a Fortitude save or take 1d4 negative damage. You gain...
- Sound Burst Spell 2 · evocation, sonic · Core Rulebook
A cacophonous noise blasts out, dealing 2d10 sonic damage.
- Speak With Animals Spell 2 · divination · Core Rulebook
You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning...
- Speak With Plants Spell 4 · divination, plant · Core Rulebook
You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more friendly or intelligent than normal. Most normal...
- Speaking Sky Focus 6 · uncommon, air, divination · AoE2
The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement.
- Speaking Sky Focus 6 · uncommon, air, divination · LOIL
The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement.
- Spectral Hand Spell 2 · necromancy · Core Rulebook
You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand...
- Spell Immunity Spell 4 · abjuration · Core Rulebook
You ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. Spell immunity attempts to...
- Spell Turning Spell 7 · uncommon, abjuration · Core Rulebook
This abjuration reflects spells cast at you back at their caster.
- Spellwrack Spell 6 · abjuration, curse, force · Core Rulebook
You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save.
- Spider Climb Spell 2 · transmutation · Core Rulebook
Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.
- Spider Sting Spell 1 · necromancy, poison · Core Rulebook
You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must...
- Spike Stones Spell 4 · conjuration, earth · Advanced Player’s Guide
Long, sharp spikes of solid rock thrust up from the ground in the area. The area becomes difficult terrain and hazardous terrain.
- Spinning Staff Focus 1 · uncommon, evocation, magus · Secrets of Magic
You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike . Make a...
- Spirit Blast Spell 6 · force, necromancy · Core Rulebook
You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a...
- Spirit Link Spell 1 · healing, necromancy · Core Rulebook
You form a spiritual link with another creature, allowing you to take in its pain. When you Cast this Spell and at the start of each of your turns, if the...
- Spirit Object Cantrip 1 · rare, cantrip, hex, necromancy, witch · LOL
Using a sliver of Baba Yaga's power, you briefly bring an object to life. The object gains a means of locomotion, such as sprouting chicken legs, and Strides...
- Spirit Sense Spell 2 · detection, divination, mental · Advanced Player’s Guide
You open your mind to the metaphysical, enabling you to sense nearby spirits. Even if you aren't Searching , you get a check to find haunts and spirits in the...
- Spirit Song Spell 8 · force, necromancy · Core Rulebook
Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because spirit song affects...
- Spirit Veil Focus 3 · uncommon, illusion, sorcerer · Advanced Player’s Guide
You draw an occluding veil of spirits around yourself, blocking yourself especially well from undead eyes. You become concealed to all creatures, and you are...
- Spiritual Anamnesis Spell 4 · uncommon, mental, necromancy · Age of Ashes #3: Tomorrow Must Burn
Memories of a past life that seem incredibly real (and may even be) overwhelm the target's mind. This is especially disorienting for undead and creatures that...
- Spiritual Attunement Spell 4 · uncommon, abjuration · Secrets of Magic
You attune yourself to a spiritual plane of the Outer Sphere (see sidebar on page 131), connecting your spirit without fully transporting to it. Your Strikes...
- Spiritual Epidemic Spell 8 · curse, necromancy · Core Rulebook
You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or...
- Spiritual Guardian Spell 5 · abjuration, force · Core Rulebook
A Medium guardian made of magical force appears and attacks foes you designate within range. The spiritual guardian is translucent and appears to be holding...
- Spiritual Weapon Spell 2 · evocation, force · Core Rulebook
A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a...
- Splash Of Art Focus 1 · uncommon, cleric, illusion, visual · Core Rulebook
A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion....
- Split The Tongue Focus 1 · uncommon, transmutation · AoE5
The deceiving creature's tongue splits like a serpent's tongue. The creature takes 1d8 slashing damage and must attempt a Fortitude save.
- Spout Cantrip 1 · cantrip, evocation, water · Secrets of Magic
Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal...
- Spray Of Stars Focus 1 · uncommon, cursebound, evocation, fire, light, oracle · Advanced Player’s Guide
You fling a spray of tiny shooting stars, dealing 1d4 fire damage. Each creature in the area must attempt a Reflex save.
- Stabilize Cantrip 1 · cantrip, healing, necromancy, positive · Core Rulebook
Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.
- Stagnate Time Spell 5 · transmutation · Dark Archive
You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it...
- Stasis Focus 4 · incapacitation, transmutation · LOGM
The flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically...
- Status Spell 2 · detection, divination · Core Rulebook
As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from...
- Steal Shadow Focus 3 · uncommon, necromancy, shadow, sorcerer · Advanced Player’s Guide
You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.
- Steal The Sky Focus 5 · uncommon, air, evocation · AoE2
You deny a flying creature the support of the air.
- Steal the Sky Focus 5 · uncommon, air, evocation · LOIL
You deny a flying creature the support of the air.
- Stinking Cloud Spell 3 · conjuration, poison · Core Rulebook
You create a cloud of putrid mist in the area. The cloud functions as obscuring mist except it sickens creatures that end their turns within the cloud. (The...
- Stoke The Heart Cantrip 1 · uncommon, cantrip, emotion, enchantment, hex, witch · Advanced Player’s Guide
Intense fervor fills the target creature, empowering their blows.
- Stolain's Insignia Focus 1 · conjuration · LOGM
A magical indicator assures a creature that you've upheld your end of a bargain. When you Cast the Spell , you create a bracelet, flower, or other such...
- Stone Lance Focus 3 · uncommon, attack, earth, evocation · Secrets of Magic
You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target.
- Stone Tell Spell 6 · uncommon, earth, evocation · Core Rulebook
You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone...
- Stone To Flesh Spell 6 · earth, transmutation · Core Rulebook
Manipulating the fundamental particles of matter, you convert stone into flesh and blood. You restore a petrified creature to its normal state or transform a...
- Stoneskin Spell 4 · abjuration, earth · Core Rulebook
The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or...
- Storm Lord Focus 9 · uncommon, air, druid, electricity, evocation · Core Rulebook
The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting. The first time you Sustain this Spell each...
- Storm Of Vengeance Spell 9 · air, electricity, evocation · Core Rulebook
A massive storm cloud forms in the air in a 360-foot burst.
- Stormburst Spell 5 · uncommon, electricity, evocation · Strength of Thousands #3: Hurricane’s Howl
Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage....
- Stormwind Flight Focus 4 · uncommon, air, druid, transmutation · Core Rulebook
Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed. When this spell's duration would end, if you're still flying...
- Strange Geometry Spell 5 · illusion · Advanced Player’s Guide
You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell's area can't be adjacent to...
- String of Fate Focus 1 · rare, abjuration, cleric, fortune · Dark Archive
You bond yourself to a cherished friend, vowing to share their fate for good or for ill. Whenever an effect would require both you and the target to attempt a...
- Stumbling Curse Focus 1 · uncommon, curse, hex, transmutation, witch · Strength of Thousands #1: Kindled Magic
With a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save.
- Subconscious Suggestion Spell 5 · enchantment, incapacitation, linguistic, mental · Core Rulebook
You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs (as described on page 305). You...
- Subjugate Undead Focus 3 · uncommon, mental, necromancy · Book of the Dead
You attempt to seize control of the target. It can attempt a Will save to resist the effect. If the target is already being controlled by another creature, the...
- Sudden Blight Spell 2 · necromancy, negative · Advanced Player’s Guide
You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 negative damage (basic Fortitude save). A creature afflicted by...
- Sudden Bolt Spell 2 · uncommon, electricity, evocation · Extinction Curse #1: The Show Must Go On
You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
- Sudden Recollection Spell 3 · uncommon, enchantment, mental · Secrets of Magic
You place a bit of knowledge deep in a creature's subconscious or make a willing creature forget some information until a specific trigger occurs. The target...
- Sudden Shift Focus 1 · uncommon, abjuration, cleric, illusion · Core Rulebook
You swiftly move from a dangerous spot and veil yourself. You Step and become concealed .
- Suggestion Spell 4 · enchantment, incapacitation, linguistic, mental · Core Rulebook
Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a...
- Summon Anarch Spell 5 · conjuration · Secrets of Magic
You conjure a chaotic celestial , monitor , or fiend to fight on your behalf. You summon a common chaotic creature that has the celestial , monitor , or fiend...
- Summon Ancient Fleshforged Spell 9 · rare, conjuration, incarnate · LOIL
You summon an ancient Fleshforged, one of Falutruneth's personal weaponized monstrosities unleashed in the first wars against Falaiziavrul. It squeezes itself...
- Summon Animal Spell 1 · conjuration · Core Rulebook
You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is –1 .
- Summon Archmage Spell 8 · conjuration, incarnate · Secrets of Magic
You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human). The...
- Summon Axiom Spell 5 · conjuration · Secrets of Magic
You conjure a lawful celestial , monitor , or fiend to fight on your behalf. You summon a common lawful creature that has the celestial , monitor , or fiend...
- Summon Celestial Spell 5 · conjuration · Core Rulebook
You conjure a celestial to fight on your behalf. This works like summon animal , except you summon a common creature that has the celestial trait and whose...
- Summon Construct Spell 1 · conjuration · Core Rulebook
You conjure a construct to fight for you. This works like summon animal , except you summon a common creature that has the construct trait and whose level is...
- Summon Deific Herald Spell 8 · conjuration, incarnate · Secrets of Magic
Your faith is strong enough to briefly summon a direct representative of your deity, such as the deity's herald. The herald occupies the space of a Huge...
- Summon Draconic Legion Spell 9 · conjuration, incarnate · Secrets of Magic
You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location. These dragons act as one and...
- Summon Dragon Spell 5 · conjuration · Core Rulebook
You conjure a dragon to fight for you. This works like summon animal , except you summon a common creature that has the dragon trait and whose level is 5 or...
- Summon Elemental Spell 2 · conjuration · Core Rulebook
You conjure an elemental to fight for you. This works like summon animal , except you summon a common creature that has the elemental trait and whose level is...
- Summon Entity Spell 5 · conjuration · Core Rulebook
You conjure an aberration to fight for you. This works like summon animal , except you summon a common creature that has the aberration trait and whose level...
- Summon Fey Spell 1 · conjuration · Core Rulebook
You conjure a fey to fight for you. This works like summon animal , except you summon a common creature that has the fey trait and whose level is –1 .
- Summon Fiend Spell 5 · conjuration · Core Rulebook
You conjure a fiend to fight on your behalf. This works like summon animal , except you summon a common creature that has the fiend trait and whose level is 5...
- Summon Giant Spell 5 · conjuration · Core Rulebook
You conjure a giant to fight for you. This works like summon animal , except you summon a common creature that has the giant trait and whose level is 5 or...
- Summon Healing Servitor Spell 5 · uncommon, healing, incarnate, necromancy, positive · LOIL
You call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed...
- Summon Instrument Cantrip 1 · cantrip, conjuration · Advanced Player’s Guide
You materialize a handheld musical instrument in your grasp.
- Summon Irii Spell 8 · rare, conjuration, incarnate · Dark Archive
You cast your spell, whisper your words of power, and find that an irii is already here—indeed, they have always been here, and always were, and always will...
- Summon Kaiju Spell 10 · rare, conjuration, incarnate · Secrets of Magic
You briefly conjure a kaiju, a massive, rampaging monster with a unique name and legendary reputation.
- Summon Lesser Servitor Spell 1 · conjuration · Secrets of Magic
While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure...
- Summon Plant Or Fungus Spell 1 · conjuration · Core Rulebook
You conjure a plant or fungus to fight for you. This works like summon animal , except you summon a common creature that has the plant or fungus trait and...
- Summoner's Precaution Spell 2 · contingency, necromancy · Secrets of Magic
You create a buffer in the link between yourself and your eidolon in order to prevent you from falling alongside your bonded ally. You gain the following...
- Summoner's Visage Spell 2 · polymorph, transmutation · Secrets of Magic
You transform your eidolon into your identical twin.
- Sun Blade Focus 2 · uncommon, evocation, fire, light, positive · LOCG
You fire a ray of burning sunlight from your weapon. You must be wielding a sword or spear to cast sun blade , and you perform this spell's somatic component...
- Sun's Fury Focus 3 · uncommon, evocation, fire, good · LOL
The target weapon becomes wreathed in a glowing flame. The weapon deals an additional 1d4 fire and 1 good damage on a successful Strike . In addition, the...
- Sunburst Spell 7 · evocation, fire, light, positive · Core Rulebook
A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to creatures in the area, plus 8d10 additional positive damage to undead...
- Suspended Retribution Spell 6 · curse, divination, mental, prediction · Dark Archive
All life dances one step from the precipice, one heartbeat from disaster. You open your eyes wide and see doom waiting in the wings, then invite it to step...
- Swamp Of Sloth Focus 3 · uncommon, conjuration, sorcerer · Core Rulebook
Ground in the area turns swampy and fetid. The area is difficult terrain . The sludge at the bottom of the morass animates into diminutive sludge beasts that...
- Swampcall Spell 1 · uncommon, earth, transmutation · Strength of Thousands #3: Hurricane’s Howl
You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain...
- Swarm Form Focus 4 · polymorph, transmutation · LOGM
You discorporate into a swarm of Tiny creatures. While in swarm form, you have the swarm trait and you gain resistance 5 to slashing and piercing damage and...
- Swarming Wasp Stings Spell 4 · uncommon, necromancy, poison · AoE4
You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
- Swarmsense Focus 1 · divination · LOGM
You extend your senses through a multitude of crawling and flying creatures. You create a crawling swarm in your square.
- Sweet Dream Focus 1 · uncommon, auditory, cleric, enchantment, linguistic, mental · Core Rulebook
With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While...
- Symphony Of The Unfettered Heart Focus 5 · uncommon, abjuration, bard, composition · Advanced Player’s Guide
Your symphony lifts listeners from their worldly concerns.
- Synaptic Pulse Spell 5 · enchantment, incapacitation, mental · Core Rulebook
You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save.
- Synchronize Spell 1 · divination · Secrets of Magic
You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets. When you Cast the Spell , you set the duration by choosing...
- Synchronize Steps Spell 1 · uncommon, enchantment · LOKL
You link the minds of two targets, enabling them to move in tandem. When one of the targets Steps, the other target can use a reaction to Step . When one of...
- Synesthesia Spell 5 · divination, mental · Core Rulebook
The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three...