63 spells starting with T, from Take Its Course to True Target.
- Take Its Course Focus 4 · uncommon, cleric, necromancy · Core Rulebook
When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.
- Talking Corpse Spell 4 · uncommon, necromancy · Core Rulebook
You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's...
- Tame Cantrip 1 · auditory, cantrip, enchantment, mental · Secrets of Magic
As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to...
- Tanglefoot Cantrip 1 · attack, cantrip, conjuration, plant · Core Rulebook
A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.
- Tangling Creepers Spell 6 · conjuration, plant · Core Rulebook
Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within...
- Telekinetic Bombardment Spell 7 · evocation · Dark Archive
You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a...
- Telekinetic Haul Spell 5 · evocation · Core Rulebook
You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell , you can do so again, or you can choose a different...
- Telekinetic Maneuver Spell 2 · attack, evocation, force · Core Rulebook
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm , Shove , or Trip the target using a spell attack roll...
- Telekinetic Projectile Cantrip 1 · attack, cantrip, evocation · Core Rulebook
You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit...
- Telekinetic Rend Cantrip 1 · uncommon, cantrip, evocation, psychic · Dark Archive
Your mind creates a violent axis of motion in a nearby space. You deal your choice of 1d6 bludgeoning or 1d6 slashing damage to all creatures in the area, with...
- Telepathic Bond Spell 5 · uncommon, divination, mental · Core Rulebook
The targets can communicate telepathically with any or all of the other targets from any point on the same planet.
- Telepathic Demand Spell 9 · enchantment, incapacitation, linguistic, mental · Core Rulebook
You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has...
- Telepathy Spell 4 · divination, linguistic, mental · Core Rulebook
You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is...
- Teleport Spell 6 · uncommon, conjuration, teleportation · Core Rulebook
You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to...
- Tempest Form Focus 6 · uncommon, cursebound, oracle, polymorph, transmutation · Advanced Player’s Guide
Your body becomes fluid to better suit your surroundings.
- Tempest Of Shades Spell 7 · incarnate, necromancy · Secrets of Magic
You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike. This amalgam manifests as a...
- Tempest Surge Focus 1 · uncommon, air, druid, electricity, evocation · Core Rulebook
You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must...
- Tempest Touch Focus 1 · uncommon, cold, cursebound, evocation, oracle, water · Advanced Player’s Guide
Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a...
- Temporal Distortion Focus 1 · uncommon, cursebound, oracle, transmutation · Dark Archive
You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they're thrown backward or forward in time. Roll 1d4...
- Temporal Twin Spell 3 · uncommon, conjuration · Dark Archive
You pull a fleeting duplicate of your ally from the recent past. The duplicate appears in an unoccupied space of your choice within 30 feet of you and repeats...
- Temporal Ward Spell 6 · rare, abjuration · Strength of Thousands #5: Doorway to the Red Star
You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it. A creature attempting to open a...
- Temporary Glyph Spell 5 · abjuration · Secrets of Magic
You temporarily bind a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored...
- Temporary Tool Spell 1 · conjuration · LOGM
You conjure a temporary simple tool, such as a shovel or rope into your hands. It lasts until it is used for a single activity or for 1 minute, whichever comes...
- Tempt Fate Focus 4 · uncommon, cleric, divination, fortune · Core Rulebook
You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the...
- Tentacular Limbs Focus 1 · uncommon, morph, sorcerer, transmutation · Core Rulebook
Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as...
- Terrain Transposition Focus 5 · uncommon, conjuration, ranger, teleportation · Advanced Player’s Guide
You mystically transpose your current location with another.
- Tesseract Tunnel Cantrip 5 · uncommon, cantrip, conjuration, psychic, teleportation · Dark Archive
You race from point to point, tearing open a tunnel in space. You create a portal in your current space and then Stride , creating another portal in the space...
- Tether Spell 1 · abjuration · LOGM
You use magical chains, vines, or other tethers to bind your target to you. The creature can still try to Escape , and it or others can break the tethers by...
- Thaisheir's Cloak Focus 3 · uncommon, hex, illusion, witch · Advanced Player’s Guide
You wrap yourself in a cloak of illusion, appearing as another creature of the same body shape with roughly similar height and weight as yourself. This has the...
- Thermal Stasis Cantrip 1 · uncommon, abjuration, cantrip, psychic · Dark Archive
The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The target gains resistance 2 against fire damage and...
- Thicket Of Broners Spell 1 · illusion, visual · Secrets of Magic
You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to...
- Thoughtful Gift Spell 1 · conjuration, teleportation · Advanced Player’s Guide
You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free...
- Threefold Aspect Spell 3 · polymorph, transmutation · Advanced Player’s Guide
This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly)....
- Thunderburst Focus 3 · uncommon, air, cursebound, evocation, oracle, sonic · Advanced Player’s Guide
You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.
- Thundering Dominance Spell 2 · enchantment, mental · Secrets of Magic
You shroud the target in a powerful predatory aura and amplify its vocalizations. It gains a +1 status bonus to Intimidation checks. Once during this spell's...
- Thunderous Strike Focus 1 · uncommon, evocation, magus, sonic · Secrets of Magic
You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a...
- Tidal Surge Focus 1 · uncommon, cleric, evocation, water · Core Rulebook
You call forth a tremendous wave to move the target either in a body of water or on the ground. The target must attempt a Fortitude save.
- Time Beacon Spell 7 · divination · LOGM
You create a beacon in time, intending to return to it if things go wrong. You can cast time beacon on only your turn. Keep careful track of everything that...
- Time Jump Spell 3 · transmutation · Secrets of Magic
You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. You gain 2 actions, each of which must be used to Leap , Stand...
- Time Pocket Spell 3 · transmutation · Dark Archive
You fling the target item forward in time and link it to the future of the creature holding it. The item disappears. When the spell ends, the item reappears...
- Time Sense Spell 1 · divination · Dark Archive
When you Cast the Spell , you gain a perfect sense of time. You can learn exactly what time it is, down to the second. You can instead choose to gain a perfect...
- Time Skip Focus 3 · uncommon, cursebound, oracle, transmutation · Dark Archive
You manipulate time around your ally, pushing them forward a few moments in time. The target is quickened on its next turn and can use the action only to Step...
- Time Stop Spell 10 · transmutation · Core Rulebook
You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after...
- Timely Tutor Spell 2 · divination, mental · Secrets of Magic
You serve as an astral connection between your eidolon or familiar and the Akashic Record—a demiplane consisting of a comprehensive psychic library—then turn...
- Tireless Worker Focus 4 · healing, necromancy · Age of Ashes #4: Fires of the Haunted City
You suppress your choice of one of the following conditions that's affecting the target: clumsy , encumbered , enfeebled , or fatigued . If you don't remove...
- Tongues Spell 5 · uncommon, divination · Core Rulebook
The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the...
- Tortoise And The Hare Spell 4 · transmutation · Secrets of Magic
You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of...
- Touch Of Corruption Focus 1 · uncommon, champion, necromancy, negative · Advanced Player’s Guide
You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also...
- Touch Of Idiocy Spell 2 · enchantment, mental · Core Rulebook
You dull the target's mind; the target must attempt a Will save.
- Touch Of Obedience Focus 1 · uncommon, cleric, enchantment, mental · Core Rulebook
Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.
- Touch Of The Moon Focus 4 · uncommon, cleric, enchantment, light · Core Rulebook
When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It...
- Touch Of Undeath Focus 1 · uncommon, cleric, necromancy, negative · Core Rulebook
You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.
- Traefibroum's Curse Spell 5 · curse, necromancy · Core Rulebook
You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.
- Transcribe Moment Focus 4 · uncommon, evocation · LOPSG
You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction. Any...
- Transmute Rock And Mud Spell 5 · earth, transmutation · Advanced Player’s Guide
You warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you Cast the Spell .
- Traveler's Transit Focus 4 · uncommon, cleric, evocation · Core Rulebook
You add power to your muscles, allowing you to swim or climb walls with ease. When you cast this spell, you gain either a climb Speed or a swim Speed. The...
- Tree Shape Spell 2 · plant, polymorph, transmutation · Core Rulebook
You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that...
- Tree Stride Spell 5 · uncommon, conjuration, plant, teleportation · Core Rulebook
You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also...
- Trickster's Twin Focus 4 · uncommon, cleric, illusion, visual · Core Rulebook
You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself...
- Triple Time Cantrip 2 · uncommon, bard, cantrip, composition, emotion, enchantment · Core Rulebook
You dance at a lively tempo, speeding your allies' movement.
- True Seeing Spell 6 · divination, revelation · Core Rulebook
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the...
- True Strike Spell 1 · divination, fortune · Core Rulebook
A glimpse into the future ensures your next blow strikes true.
- True Target Spell 7 · divination, fortune, prediction · Core Rulebook
You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to...