53 spells starting with W, from Wail Of The Banshee to Wyvern Sting.
- Wail Of The Banshee Spell 9 · auditory, death, necromancy, negative · Core Rulebook
Your scream chills the souls of enemies that hear it. Each living enemy in the area takes 8d10 negative damage and must attempt a Fortitude save.
- Waking Dream Focus 4 · enchantment, mental · Dark Archive
You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.
- Waking Nightmare Focus 1 · uncommon, cleric, emotion, enchantment, fear, mental · Core Rulebook
You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.
- Wall Of Fire Spell 4 · evocation, fire · Core Rulebook
You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10...
- Wall Of Flesh Spell 5 · necromancy · Advanced Player’s Guide
You craft a 20-foot-tall wall of living flesh in a straight line up to 30 feet long. The wall is 3 feet thick, and each 5-foot-long section has AC 10 and 75...
- Wall Of Force Spell 6 · evocation, force · Core Rulebook
You form an invisible wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in...
- Wall Of Ice Spell 5 · cold, evocation, water · Core Rulebook
You sculpt a barrier of ice that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet...
- Wall of Radiance Spell 3 · uncommon, evocation, light · Strength of Thousands #4: Secrets of the Temple-City
You form a wall of brilliant light that obscures creatures. You create a thin wall of light in a straight line up to 60 feet long and 10 feet high. You must...
- Wall of Shadow Spell 3 · uncommon, darkness, evocation · Strength of Thousands #4: Secrets of the Temple-City
You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't...
- Wall Of Stone Spell 5 · conjuration, earth · Core Rulebook
You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5...
- Wall Of Thorns Spell 3 · conjuration, plant · Core Rulebook
Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-footthick wall of brambles and thorns in a...
- Wall of Virtue Spell 3 · uncommon, evocation, light · LOKL
You create a translucent wall of light, which draws power from the celestial realms. You create either a 5-foot-thick wall in a straight line up to 60 feet...
- Wall Of Water Spell 3 · conjuration, water · Secrets of Magic
Raising your hand in the air, you call a massive wave onto the battlefield. The wall stays upright in a straight line that is 60 feet long, 10 feet high, and 5...
- Wall Of Wind Spell 3 · air, evocation · Core Rulebook
You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The...
- Wanderer's Guide Spell 3 · divination · Core Rulebook
You call upon the beyond to guide your route. When you Cast this Spell , choose a destination; you receive an inspired route to that destination, allowing you...
- Warding Aggression Spell 3 · abjuration · Secrets of Magic
You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep...
- Warp Mind Spell 7 · emotion, enchantment, incapacitation, mental · Core Rulebook
You scramble a creature's mental faculties and sensory input.
- Warp Step Cantrip 1 · cantrip, conjuration · Dark Archive
When you walk, the earth warps beneath your feet—your steps extend, distance contracts, and everything is just a little bit closer. You gain a +5-foot status...
- Warped Terrain Focus 1 · uncommon, illusion, visual, wizard · Core Rulebook
You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as...
- Warrior's Regret Spell 2 · curse, emotion, enchantment, mental · Secrets of Magic
Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility. The target must attempt a Will save.
- Wash Your Luck Cantrip 1 · abjuration, cantrip, fortune · Secrets of Magic
Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of...
- Water Breathing Spell 2 · transmutation · Core Rulebook
The targets can breathe underwater.
- Water Walk Spell 2 · transmutation · Core Rulebook
The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim...
- Weapon Of Judgment Spell 9 · evocation, force · Core Rulebook
An immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war...
- Weapon Storm Spell 4 · evocation · Core Rulebook
You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This...
- Weapon Surge Focus 1 · uncommon, cleric, evocation · Core Rulebook
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus...
- Weaponize Secret Focus 4 · rare, cleric, divination, mental · Dark Archive
You understand that holding a secret is in itself a kind of power. Each target must attempt a Will save.
- Web Spell 2 · conjuration · Core Rulebook
You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain ....
- Web Of Eyes Spell 3 · divination, scrying · Secrets of Magic
You place an invisible scrying sensor on each target just above their eyes. Each sensor looks where that target looks, and all the targets can link their...
- Weird Spell 9 · death, emotion, fear, illusion, mental · Core Rulebook
You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants....
- Whirling Flames Focus 3 · uncommon, cursebound, evocation, fire, oracle · Advanced Player’s Guide
You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.
- Whirling Scarves Spell 3 · abjuration, force · LOGM
You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes. You gain the benefits of the concealed...
- Whirlwind Spell 8 · air, evocation · Secrets of Magic
Powerful winds coalesce into a devastating tornado. You can Cast this Spell only if you are outside or the ceiling is 80 feet or higher. All squares in the...
- Wholeness Of Body Focus 2 · uncommon, healing, monk, necromancy, positive · Core Rulebook
You heal yourself in one of the following ways, chosen by you when you cast the spell.
- Wild Morph Focus 1 · uncommon, druid, morph, transmutation · Core Rulebook
You morph your body based on your training, choosing one of the following effects based on your wild order feats.
- Wild Shape Focus 1 · uncommon, druid, polymorph, transmutation · Core Rulebook
You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form , which lasts 10 minutes....
- Wild Winds Stance Focus 4 · uncommon, air, evocation, monk, stance · Core Rulebook
You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against...
- Wildfire Focus 1 · uncommon, conjuration, fire · Secrets of Magic
A thin layer of ash and flame covers the ground in the area. The area becomes hazardous terrain. A creature that moves on the ground through the area takes 1...
- Wilding Word Cantrip 1 · uncommon, cantrip, enchantment, hex, witch · Advanced Player’s Guide
With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of...
- Wind Jump Focus 5 · uncommon, air, monk, transmutation · Core Rulebook
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
- Wind Walk Spell 8 · air, transmutation · Core Rulebook
When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can...
- Wind Whispers Focus 4 · rare, cleric, enchantment, linguistic, mental · Dark Archive
You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. Choose a rumor or information you wish to spread...
- Winning Streak Spell 4 · divination · Secrets of Magic
The target is energized by its good fortune as it spreads to others—as long as they keep winning. It gains the quickened condition for 1 round. If the target...
- Winter Bolt Focus 1 · attack, cold, evocation · LOGM
You fling a hollow icicle filled with winter's wrath. Make a spell attack against a target within range. The bolt deals 1d8 piercing damage and lodges in the...
- Wish Spell 10 · divination · Core Rulebook
You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.
- Wish-twisted Form Focus 5 · uncommon, sorcerer, transmutation · Advanced Player’s Guide
You focus your magic upon an enemy, wishing for their defenses to fail and turning their strengths into weaknesses.
- Withering Grasp Focus 1 · necromancy, negative · LOGM
Your touch rots organic material and decays objects. Make a melee spell attack roll. Your touch deals 1d12 negative damage plus 1d4 persistent negative damage...
- Word Of Freedom Focus 4 · uncommon, cleric, enchantment, mental · Core Rulebook
You utter a liberating word of power that frees a creature.
- Word Of Truth Focus 1 · uncommon, cleric, divination · Core Rulebook
You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25...
- Wordsmith Focus 4 · rare, cleric, transmutation · Dark Archive
You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more...
- Worm's Repast Spell 2 · rare, necromancy · AV1
Gnawing worms materialize within the flesh of the target creature, dealing 4d6 piercing damage and 1d6 persistent piercing damage . If the target is a...
- Wronged Monk's Wrath Focus 5 · uncommon, electricity, evocation, force, monk · Fists of the Ruby Phoenix #1: Despair on Danger Island
You unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area. If you use 2...
- Wyvern Sting Spell 5 · uncommon, necromancy, poison · AoE4
You duplicate the venomous sting of a wyvern. You deal 3d4 piercing damage to the touched creature and afflict it with wyvern venom. If the target takes...