40 spells starting with G, from Gale Blast to Gust Of Wind.
- Gale Blast Cantrip 1 · air, cantrip, evocation · Secrets of Magic
Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your...
- Gaseous Form Spell 4 · polymorph, transmutation · Core Rulebook
The target transforms into a vaporous state. In this state, the target is amorphous and loses any item bonus to AC.
- Gasping Marsh Spell 3 · uncommon, evocation, poison · Strength of Thousands #3: Hurricane’s Howl
With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. When you Sustain the Spell , the...
- Gate Spell 10 · uncommon, conjuration, teleportation · Core Rulebook
You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a...
- Genie's Veil Focus 1 · uncommon, abjuration, sorcerer · Advanced Player’s Guide
With a flourish, you fulfill a creature's wish for protection, bending reality to keep them from harm. The target vanishes in a burst of brightly colored smoke...
- Gentle Repose Spell 2 · necromancy · Core Rulebook
The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a...
- Geyser Spell 5 · evocation, fire, water · Secrets of Magic
A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air. The bottom of this spell's area must be on solid ground....
- Ghost Sound Cantrip 1 · auditory, cantrip, illusion · Core Rulebook
You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
- Ghostly Shift Cantrip 3 · uncommon, cantrip, conjuration, psychic · Dark Archive
Your body becomes insubstantial as you partially phase out. You gain resistance 2 to all damage (except force).
- Ghostly Tragedy Spell 4 · uncommon, divination · Advanced Player’s Guide
This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell . You take the role of the...
- Ghostly Transcription Focus 4 · illusion, visual · LOGM
Glowing letters assemble in the air, providing a transcription of the target's speech in all languages you speak. For the spell's duration, any words spoken...
- Ghostly Weapon Spell 3 · transmutation · Core Rulebook
The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It can be wielded by a corporeal or...
- Ghoulish Cravings Spell 2 · disease, evil, necromancy · Core Rulebook
You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt...
- Glacial Heart Focus 5 · rare, evocation, hex, witch · LOL
Ice and bone-deep cold assail the target, freezing it from the inside out. The frosty assault deals 10d6 cold damage, subject to the target's Fortitude save....
- Glibness Spell 4 · uncommon, enchantment, mental · Core Rulebook
Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are...
- Glimmer Of Charm Spell 5 · aura, emotion, enchantment, incapacitation, mental · Secrets of Magic
You're bathed in a smooth, almost glittering aura that improves the attitude of those near you. Any creature that ends its turn in the aura must attempt a Will...
- Glimpse The Truth Focus 4 · uncommon, cleric, divination, revelation · Core Rulebook
Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the...
- Glimpse Weakness Cantrip 1 · uncommon, cantrip, divination, psychic · Dark Archive
You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit. The first ally that hits the target...
- Glitterdust Spell 2 · evocation · Core Rulebook
Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it...
- Globe Of Invulnerability Spell 4 · uncommon, abjuration · Core Rulebook
You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the...
- Glutton's Jaws Focus 1 · uncommon, morph, necromancy, sorcerer · Core Rulebook
Your mouth transforms into a shadowy maw bristling with pointed teeth. These jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage. If...
- Glyph Of Warding Spell 3 · abjuration · Core Rulebook
You craft a trap by binding a hostile spell into a symbol. While Casting this Spell , you also Cast a Spell of a lower spell level to store in the glyph. The...
- Goblin Pox Spell 1 · disease, necromancy · Core Rulebook
Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.
- Goodberry Focus 1 · uncommon, druid, healing, necromancy · Core Rulebook
You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity. A creature can eat...
- Gouging Claw Cantrip 1 · attack, cantrip, morph, transmutation · Secrets of Magic
You temporarily morph your limb into a clawed appendage.
- Grasping Grave Focus 5 · uncommon, necromancy, sorcerer · Core Rulebook
Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6...
- Grave Impressions Spell 2 · uncommon, necromancy · Strength of Thousands #1: Kindled Magic
You project a fragment of your senses into the corpse.
- Gravitational Pull Spell 1 · evocation · Secrets of Magic
By suddenly altering gravity, you pull the target toward you.
- Gravity Weapon Focus 1 · uncommon, evocation, ranger · Advanced Player’s Guide
You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.
- Gravity Well Spell 3 · evocation · LOGM
You create a sphere of altered gravity. All creatures and unsecured objects in the area move towards the center, depending on their Reflex saving throws. This...
- Gray Shadow Spell 6 · uncommon, necromancy, shadow · Strength of Thousands #3: Hurricane’s Howl
You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door. You summon a greater shadow in a space...
- Grease Spell 1 · conjuration · Core Rulebook
You conjure grease, with effects based on choosing area or target.
- Grim Tendrils Spell 1 · necromancy, negative · Core Rulebook
Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in...
- Grisly Growths Spell 5 · transmutation · Advanced Player’s Guide
This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in...
- Gritty Wheeze Spell 1 · uncommon, air, earth, evocation · Threshold of Knowledge
You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save. Water creatures and...
- Grousaedri's March Spell 4 · uncommon, auditory, enchantment, linguistic, mental · Strength of Thousands #3: Hurricane’s Howl
You sing a prayer for war, inspiring valor in allies who hear your song. Allied creatures who can hear and understand you gain a +1 status bonus to attack...
- Grouziath's Precautions Spell 3 · uncommon, divination, fortune, prediction · LOPSG
Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger. Once during the duration of this spell, the...
- Guidance Cantrip 1 · cantrip, divination · Core Rulebook
You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts...
- Guiding Star Spell 2 · detection, divination, mental · Secrets of Magic
You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell . Each time the target views the stars, it...
- Gust Of Wind Spell 1 · air, evocation · Core Rulebook
A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes...