Crusade

SPELL 9

uncommon enchantment linguistic mental 

Traditions divine

Cast [>>] somatic, verbal

Range 60 feet; Targets up to 4 creatures

Duration 10 minutes

You issue a divine mandate to the targets. you pronounce a cause. It can be to attain an item, claim a patch of land, slay a creature, war with a group, or be entirely peaceful.

Your cause can't force the targets to harm one another or themselves. The targets become completely dedicated to that cause, depending on their levels. They choose their own actions, but they favor direct action over inaction or indirect action.

The spell ends for all creatures if you or one of your allies uses a hostile action against a target, or when the cause is completed. The GM might determine this spell has alignment traits befitting the cause.

Heightened (10th) The level for each category increases by 2.

Core Rulebook, page 327.

Open Crusade in the interactive spells list or browse all spells starting with C.