59 spells starting with E, from Earthbind to Eyes of the Dead.
- Earthbind Spell 3 · transmutation · Core Rulebook
Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take...
- Earthquake Spell 8 · earth, evocation · Core Rulebook
You shake the ground, topple creatures into fissures, and collapse structures.
- Echoing Weapon Spell 1 · evocation, sonic · Secrets of Magic
You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon....
- Eclipse Burst Spell 7 · cold, darkness, necromancy, negative · Core Rulebook
A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures....
- Ectoplasmic Expulsion Spell 5 · uncommon, mental, necromancy · Abomination Vaults #3: Eyes of Empty Death
You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
- Ectoplasmic Interstice Focus 4 · necromancy · LOGM
You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects...
- Efficient Apport Focus 1 · uncommon, conjuration, teleportation, wizard · Secrets of Magic
Walking over to an item to pick it up is so much effort.
- Eidolon's Wrath Focus 3 · uncommon, eidolon, evocation, summoner · Secrets of Magic
Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save.
- Eject Soul Focus 1 · incapacitation, necromancy · LOGM
Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. The target must attempt a Fortitude save. You...
- Electric Arc Cantrip 1 · cantrip, electricity, evocation · Core Rulebook
An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
- Electrified Crystal Ward Focus 3 · rare, electricity, evocation · Age of Ashes #4: Fires of the Haunted City
You create an electric latch rune hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the...
- Element Embodied Spell 10 · polymorph, transmutation · Secrets of Magic
Drawing upon the deepest wells of magic in an elemental plane, you transform into a spectacular elemental. You can choose between an air elemental, earth...
- Elemental Absorption Spell 3 · abjuration · Secrets of Magic
You absorb elemental energy, which you can release as a powerful counterattack. Choose air, earth, fire, or water. You gain resistance 5 to damage dealt by...
- Elemental Annihilation Wave Spell 3 · air, earth, evocation, fire, water · Secrets of Magic
You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that...
- Elemental Betrayal Focus 1 · uncommon, evocation, hex, witch · Advanced Player’s Guide
You call upon the elements to undermine your foe. When you Cast this Spell , choose air, earth, fire, or water. Each time the target takes damage from a spell...
- Elemental Blast Focus 5 · uncommon, evocation, sorcerer · Core Rulebook
You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your...
- Elemental Confluence Spell 6 · air, conjuration, earth, fire, water · Secrets of Magic
You conjure four types of elementals who combine forces to form into a chaotic storm. The confluence has AC 28 and 120 Hit Points, weakness 10 to area effects...
- Elemental Form Spell 5 · polymorph, transmutation · Core Rulebook
You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in...
- Elemental Gift Spell 4 · transmutation · Secrets of Magic
An elemental force fills your target, granting the target the swiftness of air, the ruggedness of earth, the sting of fire, or the flexibility of water...
- Elemental Motion Focus 3 · uncommon, evocation, sorcerer · Core Rulebook
You call upon your element to propel you, improving your Speed depending on your element. This spell has your element's trait.
- Elemental Tempest Focus 4 · uncommon, evocation, metamagic, wizard · Core Rulebook
Your spellcasting surrounds you in a storm of elemental energy.
- Elemental Toss Focus 1 · uncommon, attack, evocation, sorcerer · Core Rulebook
With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if...
- Elemental Zone Spell 2 · evocation · Secrets of Magic
Select an elemental trait: air , earth , fire , or water . Elemental zone gains the trait you chose. You imbue the area with the raw energy of that element...
- Embrace The Pit Focus 3 · uncommon, evil, morph, sorcerer, transmutation · Core Rulebook
Devil horns grow from your skull, and your skin takes on features of the devil responsible for your diabolic bloodline.
- Empathic Link Spell 2 · uncommon, divination, emotion, mental · LOKL
You forge a bond between yourself and the target, enabling you to feel each other's emotions. You and the target can communicate empathetically, sharing...
- Empty Body Focus 9 · uncommon, conjuration, monk, teleportation · Core Rulebook
You turn ethereal, with the effects of ethereal jaunt, but you don't need to concentrate.
- Empty Inside Focus 1 · abjuration, mental · LOGM
You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. Attempt a counteract check against one emotion effect...
- Empty Pack Spell 2 · illusion · Dark Archive
You render every item inside the container you touch invisible , although the container itself remains visible. The items within are undetected to all...
- Endure Spell 1 · enchantment, mental · LOGM
You invigorate the touched creature's mind and urge it to press on. You grant the touched creature 5 temporary Hit Points.
- Endure Elements Spell 2 · abjuration · Core Rulebook
You shield the target against dangerous temperatures.
- Enduring Might Focus 4 · uncommon, abjuration, cleric · Core Rulebook
Your own might mingles with divine power to protect you. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering...
- Energy Absorption Focus 4 · uncommon, abjuration, wizard · Core Rulebook
You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the...
- Energy Aegis Spell 7 · abjuration · Core Rulebook
You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, negative, positive...
- Enervation Spell 4 · necromancy, negative · Advanced Player’s Guide
Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a...
- Enhance Senses Spell 4 · uncommon, divination · LOKL
You enhance the target's senses. The target gains low-light vision, and all of the target's imprecise senses have their distances doubled. If the target...
- Enhance Victuals Spell 2 · transmutation · Core Rulebook
You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a...
- Enlarge Spell 2 · polymorph, transmutation · Core Rulebook
Bolstered by magical power, the target grows to size Large.
- Enlarge Companion Focus 4 · uncommon, polymorph, ranger, transmutation · Advanced Player’s Guide
Your animal companion grows much larger, towering over its foes in battle. Your animal companion becomes Huge, gaining the effects of a 4th-level enlarge spell.
- Entangle Spell 2 · plant, transmutation · Core Rulebook
Plants or fungi in the area entangle creatures. The area counts as difficult terrain . Each round that a creature starts its turn in the area, it must attempt...
- Enthrall Spell 3 · auditory, emotion, enchantment · Core Rulebook
Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might...
- Entrancing Eyes Spell 7 · uncommon, enchantment, mental, visual · Extinction Curse #4: Siege of the Dinosaurs
Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will...
- Entropic Wheel Cantrip 3 · uncommon, cantrip, cold, evocation, fire, psychic · Dark Archive
You stockpile thermal energy in a magical wheel-like construct that lets you burn opponents with cold or freeze their bodies with heat. When you Cast the Spell...
- Envenom Companion Spell 3 · necromancy, poison · Secrets of Magic
You envenom your companion or eidolon's attacks, which drip with highly toxic venom for the spell's duration. The first time each round the target hits a...
- Ephemeral Hazards Focus 4 · illusion, mental, visual · LOGM
You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range.
- Ephemeral Tracking Focus 3 · uncommon, divination, ranger · Advanced Player’s Guide
You can look at currents in the air and water and see tracks that you can follow just as you would on land. You can use Survival to Track through both air and...
- Eradicate Undeath Focus 4 · uncommon, cleric, necromancy, positive · Core Rulebook
A massive deluge of life energy causes the undead to fall apart. Each undead creature in the area takes 4d12 positive damage.
- Erase Trail Spell 2 · uncommon, abjuration · LOKL
You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the...
- Establish Ward Focus 5 · uncommon, abjuration, sorcerer · Advanced Player’s Guide
You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the...
- Ethereal Jaunt Spell 7 · uncommon, conjuration, teleportation · Core Rulebook
You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material...
- Etheric Shards Spell 5 · evocation, force · Dark Archive
You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm. The area is difficult terrain , even to...
- Euphoric Renewal Focus 4 · rare, cleric, necromancy · Dark Archive
You view death not as an ending but a beginning, and you delight in dancing on its edge. Each time you gain the dying condition and then regain consciousness...
- Evil Eye Cantrip 1 · uncommon, cantrip, curse, emotion, enchantment, fear · Advanced Player’s Guide
Your fix your eye on the target, imposing a malevolent hex.
- Evolution Surge Focus 1 · uncommon, morph, summoner, transmutation · Secrets of Magic
You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
- Exchange Image Spell 1 · uncommon, illusion, visual · Age of Ashes #3: Tomorrow Must Burn
To mislead pursuers, the Stiamoreim developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the...
- Expeditious Excavation Spell 2 · earth, transmutation · LOGM
You remove loose dirt, dust, gravel, sand, and the like (though not solid stone) up to the size of a 5-foot cube. Any Medium or smaller creature standing atop...
- Extend Boost Focus 1 · uncommon, divination, metamagic, summoner · Secrets of Magic
You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell. If your next...
- Extend Spell Focus 3 · uncommon, divination, metamagic, sorcerer · Core Rulebook
You call upon your blood's knowledge of the ancients to extend your magic. If your next action is to Cast a Spell with a duration of 1 minute on a single...
- Extract Poison Spell 2 · abjuration · Secrets of Magic
With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less...
- Eyes of the Dead Focus 3 · uncommon, divination, mental · Book of the Dead
You enter a magical trance that allows you to perceive through the senses of the target creature. You attempt Perception checks using your own Perception , but...