67 spells starting with F, from Fabricated Truth to Fungal Infestation.
- Fabricated Truth Spell 10 · enchantment, incapacitation, mental · Core Rulebook
Choose a single statement you want the targets to believe. The fact could be narrow, such as "a dragon is circling overhead and wants to kill me"...
- Face In The Crowd Focus 1 · uncommon, cleric, illusion, visual · Core Rulebook
While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go...
- Faerie Dust Focus 1 · uncommon, enchantment, mental, sorcerer · Core Rulebook
You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional...
- Faerie Fire Spell 2 · evocation, light · Core Rulebook
All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be...
- Falling Sky Spell 8 · evocation, incapacitation · Dark Archive
Extraordinary telekinetic pressure smashes down through the area, battering creatures within it to the ground. All flying creatures in the area descend to the...
- Fallow Field Focus 4 · necromancy, negative · LOGM
A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect...
- False Life Spell 2 · necromancy · Core Rulebook
You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.
- False Nature Spell 4 · uncommon, illusion · Dark Archive
You create an illusion that makes an object seem to be something entirely different. When you Cast this Spell, speak aloud a declarative statement that the...
- False Vision Spell 5 · uncommon, illusion · Core Rulebook
You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the...
- Familiar Form Focus 4 · uncommon, polymorph, transmutation · LOPSG
You transform into a Tiny animal that commonly serves as a spellcaster's familiar. You gain the effects of the spell pest form , heightened to the level of...
- Familiar's Face Spell 3 · divination, scrying · Advanced Player’s Guide
The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
- Fatal Aria Focus 10 · uncommon, bard, composition, death, emotion, enchantment · Core Rulebook
You perform music so perfect that the target may die of joy or sorrow. Once targeted, the creature becomes temporarily immune for 1 minute. The effect of the...
- Fated Confrontation Spell 10 · divination · Secrets of Magic
You weave the threads of fate to lead two foes into a climactic battle. The targets of this spell are the fated opponents: one of the targets of this spell...
- Favorable Review Spell 4 · uncommon, enchantment, incapacitation, mental · Extinction Curse #2: Legacy of the Lost God
You enchant a creature to ensure they have only good things to say about your show. Identify a single creature, location, or performance, such as "Dame...
- Fear Spell 1 · emotion, enchantment, fear, mental · Core Rulebook
You plant fear in the target; it must attempt a Will save.
- Fear the Sun Spell 2 · uncommon, transmutation · Strength of Thousands #4: Secrets of the Temple-City
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1...
- Fearful Feast Focus 4 · uncommon, fear, mental, necromancy · Abomination Vaults #3: Eyes of Empty Death
You open your mouth wide and inhale sharply; you draw in the bravery, self-confidence, and hope to which the frightened target clings and then strip away the...
- Feast Of Ashes Spell 2 · curse, necromancy · LOGM
You curse the target with a hunger no food can sate. You can Dismiss the spell. The target must attempt a Fortitude save.
- Feather Fall Spell 1 · abjuration · Core Rulebook
You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count...
- Feeblemind Spell 6 · curse, enchantment, incapacitation, mental · Core Rulebook
You drastically reduce the target's mental faculties. The target must attempt a Will save.
- Feet To Fins Spell 3 · morph, transmutation · Core Rulebook
The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed...
- Feral Shades Spell 2 · necromancy · Secrets of Magic
A wave of gray mist formed of negative energy spills out from your outstretched hand, briefly taking the shape of a pack of predatory animals that set...
- Fey Disappearance Focus 3 · uncommon, enchantment, sorcerer · Core Rulebook
You become invisible and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural...
- Fey Form Spell 4 · polymorph, transmutation · Secrets of Magic
Channeling the mischievous fey, you transform into a fey battle form, which is Medium unless stated otherwise.
- Fey Glamour Focus 5 · uncommon, illusion, sorcerer · Core Rulebook
You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either illusory scene on the area or veil on the creatures, as...
- Field Of Life Spell 6 · healing, necromancy, positive · Core Rulebook
A field of positive energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains 1d8 Hit...
- Fiery Body Spell 7 · fire, polymorph, transmutation · Core Rulebook
You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or...
- Final Sacrifice Spell 2 · evocation, fire · Advanced Player’s Guide
You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and creatures...
- Finger Of Death Spell 7 · death, necromancy · Core Rulebook
You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the...
- Fire Ray Focus 1 · uncommon, attack, cleric, evocation, fire · Core Rulebook
A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage.
- Fire Seeds Spell 6 · evocation, fire, plant · Core Rulebook
Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns. You or anyone else who has one of the acorns can toss it up to 30...
- Fire Shield Spell 4 · evocation, fire · Core Rulebook
You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that...
- Fireball Spell 3 · evocation, fire · Core Rulebook
A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.
- Flame Barrier Focus 4 · uncommon, abjuration, cleric · Core Rulebook
You swiftly deflect incoming flames. The target gains fire resistance 15 against the triggering effect.
- Flame Strike Spell 5 · evocation, fire · Core Rulebook
You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area...
- Flame Vortex Spell 6 · air, evocation, fire · Secrets of Magic
You combine a blazing inferno and air currents into a fiery vortex. You can Cast this Spell only if you are outside or the ceiling is 40 feet or higher. All...
- Flame Wisp Spell 2 · evocation, fire · Secrets of Magic
Three faintly glowing wisps of fire float around your head.
- Flaming Fusillade Focus 6 · uncommon, cursebound, evocation, fire, oracle · Advanced Player’s Guide
You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes. You cast produce flame as part of casting flaming...
- Flaming Sphere Spell 2 · evocation, fire · Core Rulebook
You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage...
- Flammable Fumes Spell 5 · conjuration, poison · Secrets of Magic
Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
- Fleet Step Spell 1 · transmutation · Core Rulebook
You gain a +30-foot status bonus to your Speed.
- Flesh To Stone Spell 6 · transmutation · Core Rulebook
You try to turn the target's flesh into stone. The target must attempt a Fortitude save.
- Floating Disk Spell 1 · conjuration, force · Core Rulebook
A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds...
- Flowing Strike Spell 5 · evocation, water · Secrets of Magic
A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
- Fly Spell 4 · transmutation · Core Rulebook
The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
- Focusing Hum Spell 3 · divination, enchantment · Dark Archive
You infuse the air around you with a sustained hum that allows creatures within it to resist distractions. The DC of any flat check to Cast a Spell while...
- Font Of Serenity Focus 4 · abjuration, emotion, mental · LOGM
A divine beacon radiates serenity, soothing nearby allies.
- For Love, for Lightning Focus 6 · uncommon, electricity, evocation · LOKL
When you Cast the Spell , you plunge the required weapon into the ground, where it crackles with crimson lightning. When you Cast the Spell , and the first...
- Forbidden Thought Cantrip 1 · uncommon, cantrip, enchantment, mental, psychic · Dark Archive
You place a psychic lock in a foe's mind that prevents it from a specific action. Choose " Strike ," " Stride ," " Cast a Spell ," or a specific action you...
- Forbidding Ward Cantrip 1 · abjuration, cantrip · Core Rulebook
You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against...
- Force Bolt Focus 1 · uncommon, evocation, force, wizard · Core Rulebook
You fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target.
- Force Cage Spell 7 · evocation, force · Advanced Player’s Guide
You create an immobile, invisible prison of sheer force. The cage is a 20-foot cube made of bands of force, each a half inch thick and a half inch apart, that...
- Force Fang Focus 1 · uncommon, evocation, force, magus · Secrets of Magic
You briefly turn your attack into pure force to bypass your opponent's defenses. Choose a target within your reach, or within the reach of a melee weapon...
- Forced Mercy Spell 1 · uncommon, emotion, enchantment, mental · LOKL
You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm. All physical damage dealt by the target to living creatures becomes...
- Forced Quiet Focus 1 · uncommon, abjuration, cleric · Core Rulebook
You quiet the target's voice, preventing it from giving away valuable secrets. This doesn't prevent the target from talking or providing verbal spell...
- Forceful Hand Spell 5 · evocation, force · Secrets of Magic
A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you...
- Foresee the Path Cantrip 5 · uncommon, cantrip, divination, psychic · Dark Archive
You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception check...
- Foresight Spell 9 · divination, mental, prediction · Core Rulebook
You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you...
- Forgotten Lines Spell 4 · rare, divination · Age of Ashes #3: Tomorrow Must Burn
Members of the Stiamoreim and other allies use this spell to restore material that Naetron agents have redacted from historical or otherwise valuable texts....
- Foul Miasma Focus 4 · disease, necromancy · LOGM
You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must...
- Freedom Of Movement Spell 4 · abjuration · Core Rulebook
You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a...
- Frenzied Revelry Focus 1 · rare, cleric, emotion, enchantment, mental · Dark Archive
You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. You and...
- Friendfetch Spell 1 · uncommon, evocation, force · Strength of Thousands #1: Kindled Magic
You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path. This is...
- Frigid Flurry Spell 7 · cold, evocation, water · Secrets of Magic
You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. The...
- Frost's Touch Cantrip 1 · rare, arcane, cantrip, cold, conjuration · Treasure Vault
Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of on the Material Plane. This allows...
- Fungal Hyphae Spell 2 · fungus, necromancy · LOGM
Thin hyphae grow from your feet and plunge into the earth, creating a symbiotic fungal network that attaches to plants within 30 feet and connects you to their...
- Fungal Infestation Spell 2 · conjuration · Advanced Player’s Guide
Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal 2d6 persistent poison damage , and...