An evil spirit bound into a sword or other weapon by a powerful mage, the living weapon flies out to attack anyone who strays within range of the spot it guards.
Living weapons are summoned spirits that powerful wizards imprison inside ordinary weapons, usually swords but sometimes any melee weapon at all. The spirit is wholly evil and can make its weapon fly and fight, which makes it a favorite guardian among the mages who create them.
A living weapon darts through the air, swift and precise, adding +4 to both attack and damage rolls on top of its weapon's normal damage. The weapon itself is ordinary: once the spirit has taken its full damage, it disperses and the weapon clatters harmlessly to the floor. Clerics can turn one as if it were undead, rolling as they would against a vampire.
It can strike anywhere within 120 feet of the place it was bound. It is not very bright and obeys only simple orders from its master.
Although it craves the blood of thinking creatures, a living weapon attacks anything at all that comes within its range.
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| Climate/Terrain | Any/Subterranean |
|---|---|
| Frequency | Rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Blood |
| Intelligence | Low (5-7) |
| Treasure | None |
| Alignment | Chaotic evil |
| No. Appearing | 1 |
| Armor Class | -1 |
| Movement | Fl 18 |
| Hit Dice | 6 |
| THAC0 | 15 |
| No. of Attacks | 2 |
| Damage/Attack | By weapon +4 |
| Special Attacks | None |
| Special Defenses | +1 or better weapon to hit |
| Magic Resistance | 20% |
| Size | M (' long) |
| Morale | Elite (13-14) |
| XP Value | 2,000 |