Lesser Silt Drake [Dark Sun]

A horned, sand-colored serpent that cruises beneath the silt sea and erupts from the dust to swallow or crush anything that moves.

Setting: Dark Sun · Sources: Dark Sun Appendix II - Terrors Beyond Tyr; DSR4 Valley of Dust and Fire

Appearance

The silt drake is a long serpent the color of sand, with a blunt, two-horned head and a vast mouth. It can unhinge its lower jaw to gape wider still for very large meals. The horns are sense organs that help it track prey.

Combat

It locates victims psionically, swims through the silt beneath them and bursts upward at speed, imposing a -4 penalty on their surprise roll. Rising from deep silt, it can hit targets as high as 30 feet off the ground.

If it stays in the silt and fights from there, it attacks only once every 2 rounds, but its foes suffer -4 on their attack rolls. Enemies who hold off until it surfaces can strike only if they beat it on initiative. When attacking from the silt like this, it takes only half the usual initiative penalty for large creatures.

Its bite deals 5-50 points of damage, and if the roll beats its THAC0 by 4 or more, it swallows any foe smaller than large size. A swallowed foe is limited to psionics, and digestive damage begins on the third round. The crushing tail does 2-16, and on a roll 4 or more over THAC0 it wraps the victim and constricts for 2d8 each round. A Strength check lets the victim break loose, and the tail is severed once it has taken a fifth of the drake's total hit points in damage.

Psionic sciences: death field and mind link. Devotions: chameleon power, contact, ego whip, id insinuation, life detection, psionic drain and suspend animation. Unlike other lesser drakes, it has no innate devotions.

Habitat and Society

A silt drake wanders alone and claims neither lair nor territory. Once a year a male sends a call through the dust; if a female answers, they mate briefly and part. She leaves a clutch of 3-6 eggs in the deepest reaches of the silt sea, where they hatch after four weeks. The hatchlings set off hunting immediately, and their nearest meal is often their own siblings.

Ecology

It attacks anything that moves, silt horrors included. Its natural enemies are few, aarakocra, people and silt horrors, and silt horrors are the only things that eat it. It keeps no treasure, though an uncut gem sometimes turns up in its stomach. Its digestive juices are so strong that metal, leather and other animal products, wood and cloth all dissolve within a few days. Aarakocra prize its teeth as tokens of bravery, and a skilled hand can make one into a keen knife.

More: Monsters starting with L · Dark Sun monsters · All monsters A-Z
Related: Air Drake [Dark Sun] · Drake [Mystara] · Drake Overview [Dark Sun] · Earth Drake [Dark Sun] · Fire Drake [Dark Sun] · Lesser Drake Overview [Dark Sun] · Lesser Magma Drake [Dark Sun] · Lesser Rain Drake [Dark Sun] · Lesser Sun Drake [Dark Sun] · Water Drake [Dark Sun]

Statistics

Climate/Terrainthe silt sea
FrequencyRare
OrganizationSolitary
Activity CycleDay
DietCarnivore
IntelligenceLow (5-7)
TreasureNil
AlignmentNeutral
No. Appearing1-2
Armor Class4
Movement6, Sw 18
Hit Dice12
THAC09
No. of Attacks2
Damage/Attack5d10/2d8
Special AttacksSwallow, constriction
Special DefensesSee below
Magic ResistanceNil
SizeG (70' long)
MoraleElite (13-14)
XP Value7,000

Psionics

LevelDis/Sci/DevAttack/DefenseScorePSPs
122/2/7EW,II/MB,TS1140

Psychometabolism - Science: death field; Devotions: suspend animation, chameleon power.

Telepathy - Science: mind link; Devotions: contact, ego whip, life detection, psionic drain, id insinuation.