Desert Wraith

Risen from those slain by sandstorm horrors, the desert wraith runs prey down as a jackal, then drains its life with a ghostly human touch.

Setting: Forgotten Realms · Sources: FR10 Old Empires

Appearance

Anyone killed by sandstorm horrors rises three days later as a desert wraith, a malicious spirit of the dunes that wears two shapes: a human and a jackal.

Combat

Desert wraiths change form whenever they wish, typically rushing their quarry as a jackal and then shifting to human shape to strike. Their touch deals 1d4 and drains one life level, as a wraith, with no save, reducing hit points, spells and other abilities. Though not bright, they are cunning enough to bury themselves in sand and burst out to surprise victims. They see in pitch darkness as clearly as at midday.

Priests turn them as spectres. Sunlight destroys them completely, and holy water deals 2d4 per vial.

Habitat and Society

Utterly evil, a desert wraith exists only to destroy the living and feed on their life energy. Each digs itself a burrow in the sand and hides there through the day.

Ecology

Life force is its only food, and nothing hunts it in turn. A victim drained to 0 life levels becomes a zombie within 48 hours, even if raised, unless the body is bathed in holy water.

More: Monsters starting with D · Forgotten Realms monsters · All monsters A-Z
Related: Shimmering Wraith · War Wraith · Wraith · Wraith [Dark Sun] · Wraith [Greyhawk]

Statistics

Climate/TerrainSubtropical/Desert
FrequencyRare
OrganizationSolitary or Group
Activity CycleNight
DietLife energy
IntelligenceLow (5-7)
TreasureNil
AlignmentChaotic evil
No. Appearing1-3
Armor Class4
Movement9 (18 in jackal form)
Hit Dice6+3
THAC013
No. of Attacks1
Damage/Attack1-4 (in human form) or 1-6 (in jackal form)
Special AttacksEnergy drain
Special Defenses+1 or better weapon to hit
Magic Resistance30%
SizeM
MoraleElite (13-14)
XP Value2,000