Genies, desert beasts and night terrors from a land of sultans, sand seas and enchanted cities. 90 monsters, grouped by the book they come from.
- Ammut HD 6 · XP 650
Bloated crocodile-lion-hippo devourers of the damned, ammut lurk beneath deserts and necropolises, hunting wicked spirits, swallowing small intruders whole, and roaring loud enough to deafen.
- Architect/Builder Genie [Tasked] HD 9 · XP 5,000
Dao reshaped by ages of construction, builder genies raise cities overnight, double the strength of anything they build and know exactly which stone to pull to bring a building down on your head.
- Artist Genie [Tasked] HD 7 · XP 975
Poets, sculptors, potters and goldsmiths of uncanny skill, artist genies create masterworks with frightening speed, but only for patrons who treat them well, and they never forgive a fool's criticism.
- Ashira HD 3 · XP 270
Giggling, restless faerie spirits of fruit orchards, ashira charm their way out of trouble, yet the whole grove turns fierce and thorny the moment someone threatens its trees.
- Asuras HD 8 · XP 7,000
Flame-winged heralds of the good powers, asuras bring prophecy to the faithful and doom to the wicked, swooping on ruby talons while their war trumpets break evil hearts.
- Black Cloud of Vengeance HD 15-20 · XP 15 HD: 15,00016 HD: 16,00017 HD: 17,00018 HD: 18,00019 HD: 19,00020 HD: 20,000
A living thunderhead of soot, red lightning and firestorm winds that moves against the breeze to raze godless desert cities, leaving only ash behind.
- Camel HD 3 · XP 65
Ill-tempered but indispensable, camels haul the caravan trade across burning sands, and a spooked herd can stampede right over anyone caught in the open.
- Camel of the Pearl HD 5 · XP 1,400
Elephant-sized white camels with eyes like pearls, these gentle, talking healers carry the righteous, cure the sick with a lick, and quietly undermine anyone who abuses power.
- Copper Automaton HD 6 · XP 650
A clockwork warrior of copper and bronze whose fists grow searing hot as it fights, built by desert wizards to toil tirelessly or guard their treasures.
- Debbi HD 1+1 · XP 65
Spiteful baboon-hyena scavengers of the desert that stamp up crackling waves of magical fear to drive bigger beasts and travelers away from water and food.
- Desert Centaur HD 3 · XP 120Leader: 175Priest: 270
Lean, swift night raiders of the sands, desert centaurs harry their foes for days with arrows from ambush before closing with a thundering lance charge.
- Desert Giant HD 13 · XP 5,000
Veiled nomad herders under a slow curse of stone, desert giants ride monstrous mounts, vanish against the sand, and can call petrified ancestors back to fight once more.
- Elephant Bird HD 3+3 · XP 420
Green jungle birds that rise in screeching flocks, bombarding prey with stones they have heated red-hot inside their own gullets, and earning their name by bringing down elephants.
- Ghost Mount HD 3 · XP 420
A tireless spectral steed that can carry a rider 180 miles a day across any desert, if it does not first bolt into the wastes or drain that rider into a wraith.
- Ghul HD 4 · XP Common: 1,4001st- to 4th-level mage: 2,0005th- to 7th-level mage: 3,000
Donkey-footed undead cousins of the genies, great ghuls are shapechanging seducers who join caravans, lead them astray into the desert, and feast on the dead.
- Giant Mason Wasp HD 6+1 · XP 3,000
A glossy black wasp the length of a man, with glowing red-hot jaws, a fever-bringing sting and fiery breath, revered as a messenger of the gods and a bringer of luck.
- Giant Overview [Al-Qadim]
Proud, literate and bound by ancient protocol, the giants of the desert lands trade, scheme and judge by their own law, slowly reclaiming influence over the smaller races that eclipsed them.
- Guardian Genie [Tasked] HD 14 · XP 13,000
Ten-foot, four-armed, two-faced efreet remade as sleepless sentinels, guardian genies cannot be surprised or bribed and breathe green fire on anyone who tries to take what they protect.
- Half-Genie HD ½ master's level · XP Varies (dependent on Hit Dice)
Foot-tall elemental genies of wind, fire, sea and sand, half-genies serve genie-caller mages as familiars, scouring the elemental planes for the magic their masters need to cast every spell.
- Hama HD 1 · XP 120
A glowing spirit bird born from a soul that cannot rest, the hama lingers among the living until its vengeance, vigil, or unfinished duty is finally settled.
- Herdsman Genie [Tasked] HD 3 · XP 175
Wiry, sun-weathered genies who run all day beside their flocks and drink their blood and milk, herdsman genies will defy any master who orders their animals into danger.
- Heway HD 1+3 · XP 175
A pale, slimy desert snake that seeps poison into wells and oases and then waits for the dying to come drink, the heway is loathed by every creature that depends on water.
- Jungle Giant HD 11 · XP 6,000
Tall, thin, green-haired hunters of the rain forest, jungle giants loose six-foot poisoned arrows from the canopy and can empty a whole region of game.
- Living Idol HD 9 · XP 9,000
Weathered stone statues left behind by forgotten faiths, living idols demand weekly sacrifices, charm passersby into cults, and repay devotion with protective auras and potent miracles.
- Markeen HD 2 · XP 120
Exiled genies cursed to live as perfect look-alikes of famous humans, hiding in secret communities and swindling mortals with what little magic they kept.
- Maskhi HD 4+1 · XP 975Lore mistress or witch doctor: 3,000
Shy, six-fingered desert shapechangers who wait at oases disguised as trees or boulders, then spring ambushes that even plant and stone magic cannot detect.
- Nasnas HD 2+2 · XP 270
Half-bodied, one-legged warriors born from cursed fruit, nasnas hop tirelessly through the halls of evil sorcerers, hooting a scream that freezes enemies with terror.
- Noble Dao [Genie] HD 12+3 · XP 11,000
Squat, scheming aristocrats of elemental earth, noble dao rule vast slave-dug labyrinths, bribe and ambush rather than fight fairly, and answer only to a gluttonous khan who hides behind mirrors.
- Noble Djinni [Genie] HD 10+3 · XP 10,000
Haughty sky-lords who refuse to let their feet touch the ground, noble djinn rule the realm of elemental air from a hurtling glacier palace and grant three wishes only under protest.
- Noble Efreeti [Genie] HD 13 · XP 11,000
Bare-chested warlords of the City of Brass, noble efreet scheme like fiends, hunt slaves from chariots drawn by nightmares and answer only to a sultan wreathed in scorching flame.
- Noble Marid [Genie] HD 16 · XP 17,000
Twenty-two-foot sea lords with skin like pearl, noble marids command the strongest genie magic of all, ignore lesser beings entirely and can sink fleets when they finally want something.
- Pahari HD 3-6 · XP 650 + 400 per hit die above 3.
Shy, shapeshifting sea nymphs and gifted water wizards who are endlessly curious about the surface world, sometimes to the point of marrying into it.
- Reef Giant HD 18 · XP 12,000
Copper-skinned divers and pearl traders of the island reefs, reef giants wield tridents, sink unwanted ships with boulders, and can churn up a drowning whirlpool.
- Rom HD 15+1 · XP 10,000
Undead giant herdsmen who sealed themselves alive in granite cairns rather than fade from the world, and who drain the strength of any rude intruder.
- Sabu Lord HD 8+8 · XP 4,000
A vain giant lion who rules every cat within fifteen miles, deafens foes with a shattering roar, and sends an army of great cats after travelers who forget to ask permission.
- Sakina HD 7+7 · XP 5,000
Invisible, whimsical air sprites of the desert lands who dine on scents, ferry friends across the sky, and send enemies drifting helplessly away on the wind.
- Serpent Lord HD 16 · XP 15,000
A fifty-foot white cobra with a kindly human face, a great healer and sage who rules every snake for miles and can crush eight foes at once in its coils.
- Silat HD 9Matriarch: 12 · XP 10,000Matriarch: 17,000
Ram-horned shapeshifting hags who wander cities and deserts in disguise, rewarding the courteous, turning the rude into donkeys, and sometimes eating the unwary.
- Simurgh HD 10+10 · XP 10,000
A gentle, human-faced king of birds with four golden wings and a rainbow tail that can hold whole crowds spellbound while it slips away.
- Slayer Genie [Tasked] HD 12 · XP 11,000
A four-armed, three-eyed genie driven mad by endless labor, the slayer kills quietly when it can and in a berserk frenzy when it is caught.
- Stone Maiden HD 5 · XP 5,000
A shy, veiled beauty bound to a desert rock formation who slips into solid stone at will and, if truly threatened, sends a man-sized boulder to crush intruders.
- Vishap HD 8 (base) · XP Varies
A flightless, chameleon-scaled desert dragon with no breath weapon, the vishap stalks and studies its prey for days, bullying the weak and ambushing anyone brave enough to resist.
- Warmonger Genie [Tasked] HD 7 · XP 1,400
Short, fat, and dripping blood from every hair, the warmonger genie is a brilliant general that never lets a war end and will start one where none exists.
- Werehyena [Lycanthrope] HD 5+1 · XP 1,400
Laughing, magnetic strangers who hide a second mouth beneath their hair, werehyenas befriend whole villages with magic, then lead the trusting out into the desert where the pack waits.
- Werelion [Lycanthrope] HD 6+6 · XP 2,000
Lean desert shapechangers who hunt as a coordinated pride, herding travelers into ambushes and pouncing from hiding as oversized, bright-eyed lions.
- Winemaker Genie [Tasked] HD 2 · XP 120
A cat-headed, trunk-nosed genie devoted to grapes and vintages, the winemaker is a jolly traveling vintner whose angry trunk can still blind and crush.
- Winged Serpent HD 4+4 · XP 1,400
A jewel-bright, hummingbird-winged snake whose acid bite liquefies fruit and flesh alike and whose buzzing wings build a static charge it spits out as a shower of sparks.
- Zaratan HD 51-70 · XP 46,000 + 1,000 per HD over 51
A turtle so vast that sailors mistake it for an island, the zaratan sleeps for centuries with its mouth agape, and woe to anyone who wakes it hungry.
- Zin HD 5+1 · XP 2,000
Shapeshifting river serpents with a bard's talents and a prankster's heart, zin bands play enchanted music that can delight a gracious host or torment a rude one for weeks.
- Afanc HD 15 · XP 11,000
A whale-sized fish mistaken for a harmless whale, the afanc circles ships until its magic-driven whirlpool drags them under, then devours the swimmers one by one.
- Al-Jahar HD 5 · XP 3,000
Glittering spirits of heat-shimmer and light that pose as lovely city folk, al-jahar stir up brawls, greed and lust in crowded streets so they can drink the emotions.
- Crypt Servant HD 6 · XP 650
Dried corpses bound to tend a dead master's tomb forever, polishing his treasures and challenging intruders, then rising together in mindless fury against any who disturb him.
- Elemental Vermin HD 2 · XP 175
Little humanoid pests from the elemental planes that slip through gates and raid human homes for perfume, gems, silk and wine, fighting viciously when cornered or interrupted at a meal.
- Ogre [Al-Qadim] HD 4+1 · XP 175
In the desert lands ogres are not raiders but respected citizens, groomed, perfumed and honorable, prized as soldiers and laborers while they hunt their own brutish half-mage kin.
- Opinicus HD 7+7 · XP 10,000
A prankish, camel-bodied desert guardian with eagle wings and a monkey's face, whose clerical magic, psionics and sun-bright gaze make it a terror to undead.
- Parasite HD ½ · XP 65
Five strange hitchhikers, from a ring-shaped worm that sips blood to a louse that eats memorized spells, each feeding quietly on a host who may never know it is there.
- Pasari-Niml HD 3-6 · XP 3 HD: 2704 HD: 4205 HD: 6506 HD: 975
Giant black ants with leering human faces, pasari-nimal paralyze foes with terror, dig pits under armored knights, and pry open their plate so a single mant can feed at each hole.
- Singing Tree HD 12+4 · XP 10,000
A beautiful, chorus-voiced tree that sings passing animals to sleep in its shade, then sends its leaves down to drink their blood.
- Tatalla HD 2+2 · XP 650Guildmaster: 975
A scrawny one-eyed guild assassin, barely two feet tall, that creeps into its target's bedroom night after night until its venomous bites finish the job.
- Winged Cat HD 5+5 · XP 975
Furred wings carry these prized cats aloft, from the great winged cat that hunts from the sky and nurses grudges for years to the playful little fluttercat.