Survivors of a sun-scorched, magic-blighted desert world, where even the insects are psionic and most things want your water. 205 monsters, grouped by the book they come from.
- Aarakocra [Dark Sun] HD 2+2 · XP 65
Vulture-like bird-folk of the deep desert, these aarakocra extort tolls from caravans, drop weighted nets on their prey, and prove their young in the ritual hunt of a silt drake.
- Air Elemental Beast [Dark Sun] HD 8+3 · XP 3,000
A colossal winged head of howling wind with jaws full of razor teeth, the air elemental beast snatches prey into the sky to drop it, and goes berserk when desert grit fouls its body.
- Aviarag HD 8 · XP 3,000
A goat-horned, blue-winged lion that reads minds before it strikes, the aviarag dives from behind with a paralyzing roar and rakes its prey with its hind claws.
- Baazrag HD 1 · XP 65
Shy little armored scavengers of the desert badlands, baazrags carry water on their backs and a healing-blocking venom in their teeth, and a lingering fight brings the whole pack.
- Black Silt Horror HD 5 · XP 650
The smallest silt horror hunts in matriarch-led packs, herding prey into hidden clutch-mates, then pinning it with barbed tentacles and a paralyzing bite.
- Bloodgrass HD 1 hit point per tendril · XP 15 per tendril
Innocent-looking green turf that snares whatever walks on it, paralyzes the prey with poisoned tendrils, and slowly bores toward the brain while drinking its blood.
- Boneclaw Baazrag HD 6 · XP 650
The giant, sterile freak born from a lone baazrag pup, a boneclaw is an 8-foot armored eating machine that charges through groups slicing so cleanly victims never feel the cut.
- Brain Seed HD 3 · XP 270
A psionic, carnivorous plant that drifts its seeds onto passersby, roots into their skin, dominates their minds and marches them home to be drained.
- Claw-Runner HD 6+6 · XP 2,000
Ostrich-like desert reptiles with clawed forearms that carry riders and cargo across the wastes, and a heavier war breed that rams foes at full sprint.
- Dagorran HD 4 · XP 1,400
Golden-skinned psionic frog-beasts that track minds across the desert, blast prey with shrapnel and wrestle control of its body, and nurse an ancient grudge against mantis warriors.
- Dhaot HD As in life (minimum 3+3) · XP 650 + 500 per HD over 7
The weary ghost of someone who died far from home, a dhaot wanders the wastes weaving illusions, begging travelers to carry its bones back and punishing those who refuse.
- Drik HD 16+6 · XP 9,000
A five-ton armored herd lizard with a snake-quick head, the drik is a living battering ram prized by desert warlords, and its sorcerously twisted cousin, the high drik, is far worse.
- Dune Reaper HD 8 · XP 4,000
Ten-foot hive predators with scythe arms and glowing red eyes, dune reapers leap from the dunes onto caravans, impaling travelers and dragging the bodies home to a matriarch's pride.
- Dwarf [Dark Sun] HD 1+2 · XP Normal: 65Uhrakkus: 120Uhrnius: 270Uhrnomus: 2,000
Bald, sun-scorched and immensely strong, the dwarves of the desert world pour their whole lives into a single obsessive task, and those who die before finishing it rise as restless banshees.
- Dwarf-Human Crossbreed HD 5 · XP 65
Bred by sorcerer tyrants for their arenas and labor gangs, these bald, sterile, tireless dwarf-human crossbreeds hit harder than either parent and are worth a dozen human slaves.
- Earth Elemental Beast [Dark Sun] HD 8+3 · XP 3,000
A stone-toothed, spike-backed reptilian brute that swims through rock and erupts beneath its prey, the earth elemental beast crushes victims in its jaws and smashes walls like a catapult.
- Elf [Dark Sun] HD 1+1 · XP 35Hunting leaders: 65Raiding leaders: 420Psionicists: 650Clerics: 650Psionic leaders 975Chieftains: 2,000
Towering, sun-scarred desert raiders who outrun horses, strike from ambush out of the dunes, and trust no one beyond the borders of their own tribe.
- Feylaar HD 7+1 · XP 2,000
A hulking four-armed ape of the desert world's forests that hides with psionics, crushes heads between its fists, and kills its would-be captors with a death field.
- Fire Elemental Beast [Dark Sun] HD 8+3 · XP 3,000
A broad-shouldered panther of living flame with a burning mane and empty black eyes, the fire elemental beast streaks like a fireball, breathes searing cones and resents every moment it is summoned.
- Fordorran HD 5 · XP 1,400
A stinking, three-horned armadillo beast of the city-state heartlands whose reek drops foes retching, whose mind powers turn friends against each other, and whose attention wanders with no warning.
- Gorak HD 1+1 · XP 120
Small desert reptiles with flaring rainbow fins, goraks swarm a target in a dazzling, hypnotic blur of color while their massive alpha bull watches and directs the attack.
- Halfling [Dark Sun] HD 1 · XP Normal: 65Hunter-chief: 120Forest-chief: 270Tribe-chief: 2,000
Child-faced jungle hunters of the desert world, these halflings eat only meat, see every other creature as prey, and fight with poison, beetle sling-bullets and no notion of fair play.
- Human [Dark Sun] HD 5 · XP 35
Escaped slaves, beast-scented herd clans, poison-blade merchants, arena veterans, idle nobles and corrupt templars: the people who survive the desert world's brutal city-states and wastes.
- Hunting Cactus HD 5+5 · XP 1,400
A pale, eyeless cactus that senses prey with its mind, the hunting cactus rains paralytic spines on a group, then shuffles over to drink from whoever falls.
- Kes'trekel HD 1+2 · XP 35
Scrawny, red-headed carrion birds of the desert, kes'trekel are cowards alone, but a big flock strafes prey like a storm and drives intruders off with a shared psionic dread.
- Klar HD 11+2 · XP Adults: 6,000Young: 650
A shell-backed, sandy-furred mountain bear of the desert world that crushes victims in a toying hug and assaults minds with psionic terror.
- Lesser Drake Overview [Dark Sun]
Exiles from the paraelemental planes, weaker in mind than the great drakes but just as deadly in a brawl, that swallow foes whole and wage endless war on their elemental rivals.
- Lesser Magma Drake [Dark Sun] HD 13 · XP 9,000
A red-scaled, clawed worm that swims through molten lava, leaps out to swallow prey whole and hunts earth drakes with a cunning that outweighs their stronger psionics.
- Lesser Rain Drake [Dark Sun] HD 14+6 · XP 7,000
A silver, eel-tailed lizard that swims through falling rain as easily as through a pool, crushing and swallowing prey and hating water drakes beyond all reason.
- Lesser Silt Drake [Dark Sun] HD 12 · XP 7,000
A horned, sand-colored serpent that cruises beneath the silt sea and erupts from the dust to swallow or crush anything that moves.
- Lesser Sun Drake [Dark Sun] HD 17+5 · XP 17,000
The mightiest lesser drake, a phoenix-like flier with sunset-colored wings that soars the thermals by day, swallows foes whole and is utterly immune to heat.
- Lirr HD 5+2 · XP 420
A sleek, lion-sized desert reptile whose roar can freeze prey in place, the lirr hunts in signaling packs that turn a single stunning bellow into a deadly chorus.
- Magma Golem [Dark Sun] HD 12 · XP 7,000
A walking mass of living lava, the magma golem sets anything it touches ablaze, scorches all who stand near, and can hurl its whole molten body at a foe.
- Magma Paraelemental Beast [Dark Sun] HD 8 · XP 3,000
A winged, fiend-shaped hulk of living lava that hurls molten blasts, launches itself out of magma pits to crash onto foes, and melts the weapons that strike it.
- Magma Silt Horror HD 12 · XP 5,000
A blood-red, eyeless horror lurking in lava pools and geysers that telepathically coaxes prey closer, then drags it down into boiling water or molten rock.
- Mantis Noble II HD 6+3 · XP 1,400
The black-shelled ebon mantis and red-shelled crimson mantis, warlike psionic builders of far northern cities who send scouts south into the city-state lands.
- Mantis Noble III HD 6+3 · XP 1,400
The green-shelled verdant mantis laborers and the flower-like blossom mantises, peaceable northern kin of the mantis nobles who fight only when cornered.
- Mastyrial HD 8 · XP 3,000
A giant, sand-sleeping scorpion of the desert world that hunts by echo, bursts from the dunes with a venomous tail, and shrugs off clubs and maces entirely.
- Meorty HD As in life, minimum 10 HD · XP 20,000 + 2,000 per HD over 10
A mummified psionic guardian from the desert world's long-lost green age, rising from its hidden crypt to execute anyone who breaks laws no living person remembers.
- Obsidian Retriever [Dark Sun] HD 11 · XP 9,000
A spider-shaped golem of black volcanic glass that guards ancient treasures, hurls elemental spells from its eyes, and tirelessly tracks down any thief who escapes it.
- Pakubrazi HD 6 · XP 975
Blood-drinking tick-fly parasites that reshape their bodies into convincing humanoid disguises, feeding on city folk and leaving some victims tainted with their own bloodlust.
- Paraelemental Beast Overview [Dark Sun]
Summoned shards of the four mixed planes of magma, rain, silt and sun, paraelemental beasts grow angrier and madder every day they spend away from home, until their fury finally breaks loose.
- Psionocus HD 3 · XP 270
A small, winged lizard grown from a gem and its maker's blood, a psionic spy whose sleep venom drains a victim's mental strength for its master.
- Psurlon HD 15 · XP 15,000
Eyeless, worm-headed astral scholars whose race destroyed its own world with a failed psychic union, now plotting to try again and devouring summoners who cheat them.
- Raaig HD As in life, minimum 8 HD · XP 3,000 + 1,000 per HD over 8
Ghostly warrior-priests, thousands of years dead, who keep watch over shrines of forgotten gods and strike disease into intruders who ignore their warning.
- Racked Spirit HD As in life, or 4 · XP 2,000 + 500 per HD over 4
Tormented undead who betrayed their own nature in life and now quiet their guilt by ruining the happy, then offering a corrupting bargain or draining their life away.
- Rain Paraelemental Beast [Dark Sun] HD 8 · XP 3,000
A hovering, endlessly cycling waterfall that knocks foes flat with rain blasts, churns the blood of anyone inside it, and can drink the moisture from a whole crowd.
- Red Silt Horror HD 8 · XP 2,000
A mobile, scarlet silt horror that walks on four tentacles, reads its victims' deepest desires, and conjures illusions of them to lure prey into its venomous grip.
- Rock Cactus HD 2 · XP 65
Disguised as a round brown stone beside game trails, the rock cactus snaps out spines to hook passing creatures and sip their moisture, and one in 500 is a relentless bloodsucker.
- Ruktoi HD 12 · XP 3,000
A gray, paddle-limbed silt swimmer that floats by levitation, lurks with only its eyes exposed, and drags prey beneath the silt to smother.
- Ruvoka [Dark Sun] HD 10+3 · XP 8,000
Elemental warrior-druids bound to particular places in the desert world, each type armed with magical weapons and spells of a 20th-level druid.
- Salt Golem [Dark Sun] HD 9 · XP 4,000
Slow, silent and tireless, the salt golem plods after its prey until it can grab it, then leaves wounds so packed with salt that victims writhe helplessly in agony.
- Sand Howler [Dark Sun] HD 4+2 · XP 420
An eight-eyed, dog-shaped desert lizard that hunts in packs, calling its kin with eerie howls and freezing prey in place with a single paralyzing stare.
- Scorpion [Dark Sun] HD 9+5 · XP 3,000
From barb-studded giants that shred anyone who closes to melee to tiny golden stingers carrying the deadliest venom in the desert, these scorpions are nothing to step on lightly.
- Shadow Giant HD 7 · XP 9,000
Halfling servants of an ancient war-sorcerer, sacrificed and fused with a lightless dimension, shadow giants freeze and drain the strength of anything they grip and grow huge in bright light.
- Silt Paraelemental Beast [Dark Sun] HD 7 · XP 3,000
A kraken sculpted from dust, this serpent-necked tentacled horror lurks unseen in silt basins, drags victims under to suffocate, and spins whirlpools that swallow whole parties.
- Slig HD 4+1 · XP 420
Grinning, red-haired desert brutes who hunt in telepathically linked war bands, fighting in flawless five-warrior formations and luring travelers into ambushes with bait caches and stolen valuables.
- Spider [Dark Sun] HD 6 · XP Warrior: 975Mage: 2,000Queen: 3,000 (8 HD)Psionicist: +2,000
Three deadly spiders of the desert world: psionic, spell-wielding dark spider tribes, cliff-dwelling mountain spiders that bait prey with glinting metal, and swarms hidden in the silt.
- Spinewyrm HD 8 · XP 2,000
A wingless, spike-plated flying serpent of the desert world that hides with psionic camouflage, dives from the dusk sky and crushes prey on its spines before carrying it off.
- Ssurran HD 3 · XP Warrior: 270Shaman: 975
Desert lizard men who hunt through the blistering midday heat, with gut-ripping claws, a taste for halfling flesh, and shamans who feed surplus captives to strange gods.
- Stalking Horror HD 18 · XP 12,000
An invisible, many-eyed tentacled horror that wakes only when the moons align, devours the bones of whole towns, and hunts down whoever holds the cursed item tied to its summoning.
- Sun Paraelemental Beast [Dark Sun] HD 9 · XP 3,000
A blazing two-headed firebird born of desert sunlight, it rakes foes with burning talons, bakes them with killing heat, and bursts into blinding light that sears the undead.
- T'liz HD As in life +4 hp per HD, minimum 13 HD · XP 10,000 + 2,000 per HD over 13
An undying life-draining wizard who outlived its own body, walking among the living as a pale scholar while its touch tears away life levels and its minions fill its laboratories.
- Tarek HD 2 · XP 65
Hulking, hairless mountain raiders who fight as one deadly unit, keep swinging long after a killing blow, and hate wizards with religious fervor.
- Tari HD 4 · XP 175/270
Small rat-faced scavengers that loot cities by night and stalk the desert in packs, carrying a fever-bite that can permanently wither a victim's health.
- Thinking Zombie HD As in life, minimum 5+6 · XP 420 + 65 per HD over 5
A dead giant or half-giant bound to its body by an unfinished geas, as smart as it was in life, giant-strong, and willing to kill anyone between it and its rest.
- Trin HD 8+3 · XP 6,000
Primitive, sleepless cousins of the mantis warriors, trin hunt the desert in pheromone-linked packs, leaping 50 feet onto prey and crushing it in hinged claws.
- Tul'k HD 5+1 · XP 270
Gaunt, bone-crowned mountain primitives descended from a cursed elf tribe, tul'ks ambush from shadow form, club with huge bony hands, and head-butt foes senseless.
- Undead Overview [Dark Sun]
On the desert world no two undead are quite alike: each rises driven by its own obsession, keeps its living skills and carries a random mix of dread powers and odd weaknesses.
- Water Elemental Beast [Dark Sun] HD 1+1 · XP 300
A school of winged, needle-toothed piranhas formed of pure water that hunts as a single mind, water elemental beasts strike unseen beneath the surface and lodge in the throats of air-breathers.
- Wraith [Dark Sun] HD 7+3 · XP 2,000
A faith-bound spirit of the desert world that slips between the realm of the dead and the living to possess corpses, armor or beasts, the wraith rots enchanted weapons at a touch.
- Xerichou HD 3 · XP 270
Shrieking flocks of six-legged desert fliers that slash with razor-edged wings while teleporting and blinking around their victims with psionic tricks.
- Agony Beetle HD 1+5 · XP 270
A small, eyeless black scarab that creeps unnoticed onto a victim's back, taps the spine with a numbing tendril, and feeds psionically on the screaming pain until death.
- Air Drake [Dark Sun] HD 25+9 (170 hit points) · XP 34,000
The leanest and most capricious drake of the desert world, a gliding giant that turns invisible, seizes prey from the ground and tenderizes it with a long fall onto the rocks.
- B'rohg HD 5+3 · XP 650Leader: 975Renegade: 975
Fifteen-foot, four-armed desert giants of stone-age simplicity, b'rohg swing spears and clubs all at once, which makes them the prize catch of every gladiator pit.
- Bog Wader HD 4+3 · XP 420
A pain-maddened, bone-spiked swamp ambusher that hides beneath a false mud crust over its water hole, impales whoever falls through, and pins them at the bottom to drown.
- Brambleweed HD 2-4 · XP 0
A fast-spreading thorn vine whose dead, hardened growth becomes a near-impassable wall of razor spines, cultivated by desert settlements as both barrier and weapon.
- Burnflower HD 1 per patch · XP 270 per patch
A patch of mirror-petaled desert vines that track the sun and focus it into searing heat rays, burnflowers can set a traveler's gear ablaze from 50 yards away.
- Carnivorous Plant [Dark Sun] HD 9 · XP 2,000
The desert world's green places hide quill-firing blossomkillers, blood-drinking dew fronds, sleep-dust poisonweed and strangling vines that hang travelers from the trees.
- Cha'thrang HD 8+3 · XP 2,000
A tortoise-like desert ambusher whose reed-spined shell looks like dead bamboo, until it blasts poison-tipped tethers into the sky and reels flying prey down to its jaws.
- Cistern Fiend HD 10+10 · XP 10,000
A nearly invisible, tentacled water worm that guards and purifies a town's precious water, and drinks dry anyone who comes to steal it.
- Cloud Ray HD 12+7 to 24+7 · XP 12 Hit Dice: 19,00018 Hit Dice: 25,00024 Hit Dice: 31,000
A colossal psionic manta drifting through desert skies, able to swallow a rider and mount in one gulp or flatten a village with the wind of its wings.
- Crystal Spider HD 4 · XP 1,400
A glittering spider of living crystal that strings razor-glass webs across desert trails and focuses sunlight through them into searing, blinding beams.
- Desert Antloid HD 4+2 · XP 270
Giant ants of the desert world's sand-mound warrens, antloids field iron-strong workers, venom-spitting soldiers, psionic overseers, and queens whose scent drives intruders mad.
- Dune Runner HD As in life · XP Varies
The undead ghost of an elf who died mid-errand, the dune runner sprints across the desert every night, psionically dragging travelers along until they drop dead of exhaustion.
- Dune Trapper HD 16+3 · XP 19,000
A plant-animal the size of a field that disguises itself as a desert oasis, the dune trapper swallows thirsty travelers whole and dissolves them in acid.
- Dwarf Banshee HD As in life · XP Varies
A rotting dwarf who died with its life's work unfinished, now guarding that task forever with a curse that drives intruders into berserk rage against their own companions.
- Earth Drake [Dark Sun] HD 25 +8 (175 hit points) · XP 33,000
The strongest of all drakes, a boulder-like digger that buries intruders under gated rubble, fights to the death and goes out of its way to smash human settlements.
- Erdland HD 3 · XP Average erdland: 120Psionic erdland: 175
A towering, scaled, flightless bird hauling caravans across the desert world, harmless until its egg wells are threatened, and briefly psionic when it gorges on esperweed.
- Esperweed HD ΒΌ (1-2 hit points) · XP Nil
A rare scarlet-flowered desert plant whose freshly picked root briefly floods a mind with psionic power, and whose overuse can burn that power out forever.
- Fire Drake [Dark Sun] HD 20 +8 (145 hit points) · XP 28,000
The cruelest of the desert drakes, a spiny red-and-black reptile that calls up raw elemental fire and toys with its prey for sport.
- Flailer HD 9+9 · XP 2,000
A rock-colored, six-legged tortoise of the desert world's badlands that ambushes passersby from behind with claws, bite, and a formidable arsenal of psionic powers.
- Floater HD 3 · XP 420
Translucent, gas-filled jellyfish that drift along the fringes of the silt sea, harmless grazers until provoked, when their stinging tentacles paralyze and their hydrogen bodies can explode.
- Giant [Dark Sun] HD 15 · XP 7,000
Island-dwelling titans of the silt sea, these short-tempered giants hurl boulders and tree-trunk spears at intruders, and the rare beast-headed kind adds formidable psionic defenses.
- Golem I [Dark Sun] HD 8 · XP 3,000
Two desert-world constructs: the ash golem, which burns what it grabs and leaves corrosive dust in its wake, and the faceless chitin golem, whose poisoned claws sap strength.
- Golem II [Dark Sun] HD 12 · XP 9,000
Two stone guardians of the desert world: the towering obsidian golem, whose thunderclap fists spray razor glass, and the armored rock golem, which hammers intruders off their feet.
- Golem III [Dark Sun] HD 8 · XP 2,000
Two more desert-world guardians: the shifting sand golem that swallows and smothers its prey, and the leafy wood golem, a spell-casting forest warden that can melt into the trees.
- Golem Overview [Dark Sun]
On the desert world, golems are vessels for captive elemental spirits that hate their makers and all living things, built in secret by sorcerer tyrants, templars and master wizards.
- Greater Air Elemental [Dark Sun] HD 10, 14, or 18 · XP 10 Hit Dice: 7,00014 Hit Dice: 11,00018 Hit Dice: 15,000
A shrieking column of desert wind that hides inside ordinary gusts, the greater air elemental can become a killing tornado that, near the silt sea, raises suffocating clouds of dust.
- Greater Earth Elemental [Dark Sun] HD 10, 14, or 18 · XP 10 Hit Dice: 6,00014 Hit Dice: 10,00018 Hit Dice: 14,000
A towering, gold-eyed figure of stone or ore that hides within walls and open ground, the greater earth elemental tears down fortifications and shakes the land with rolling earthquakes.
- Greater Fire Elemental [Dark Sun] HD 10, 14, or 18 · XP 10 Hit Dice: 6,00014 Hit Dice: 10,00018 Hit Dice: 14,000
A furious, red-eyed sheet of living flame that can hide in a single torch and leap from fire to fire, the greater fire elemental engulfs and roasts its enemies.
- Greater Water Elemental [Dark Sun] HD 10, 14, or 18 · XP 10 Hit Dice: 6,00014 Hit Dice: 10,00018 Hit Dice: 14,000
A towering crested wave with glassy eyes, the greater water elemental capsizes boats, batters ships and drags swimmers into itself to drown, but on a parched world it is extraordinarily rare.
- Hej-kin HD 2 · XP Warrior: 65Priest: 175Mage: 175
Leathery, earth-worshipping cave dwellers who phase through solid rock, the hej-kin defend the sacred stone with claws, psionics, and a deep grudge against outsiders.
- Herd Animals [Dark Sun] HD 1+1 · XP 35
Not every herd on the desert world is gentle: plated rooters breathe apathy, scream-hoppers shriek foes to the ground, and golden-furred burrowers wither flesh with poisoned spurs.
- Household Animals [Dark Sun] HD 1+1 · XP 35
No pet on the desert world is cuddly, but a few earn their keep: humming beetles that soothe, psionic lizards that warn of danger, water-filled slugs, and snails that ooze stone-hard resin.
- Id Fiend HD 5+5 · XP 420
A stocky desert lizard that hunts with its victims' own nightmares, the id fiend floods prey with crippling terror before closing in with claws, fangs, tail and a deep well of psionics.
- Insect Swarm [Dark Sun] HD Special · XP 65 per 10 insects
Once every few years the desert sky darkens with flesh-stripping locusts or blood-drinking miniature pack insects, swarms that can pick a herd to the bone in minutes.
- Mantis Noble I HD 7-12 · XP 7 HD: 2,0008 HD: 3,0009 HD: 4,00010 HD: 5,00011 HD: 6,00012 HD: 7,000Psionicist: add 2,000
A towering, cultured cousin of the mantis warriors, a bookish wanderer with a ruinous bite and returning spined boomerangs who will never say where it comes from.
- Megapede HD 10 · XP 4,000
A furred centipede up to 150 feet long that tunnels beneath the desert dunes, rising to devour caravans with venomous jaws and a formidable arsenal of psionic powers.
- Nightmare Beast HD 15 · XP 16,000
A twenty-foot engine of claws, horns and life-draining sorcery that flattens city walls, hunts its prey through their dreams, and is feared on the desert world second only to the dragon-tyrant.
- Psionic Cat HD 4+2 · XP 270
The desert world's great cats add mind powers to fang and claw, using psionic senses to track prey across vast territories before closing in for a silent kill.
- Pterran HD 4 · XP 175Druid: 420Psionicist: 270
Pteranodon-faced reptile folk of the jungle fringe who ride flying pterrax into battle, wield poison-toothed saw blades, and worship the world itself as their Earth Mother.
- Pterrax HD 5 · XP 420
A swift, psionic flying reptile of the desert barrens, prized by pterran warriors as a mount and feared for its diving claw-and-fang strikes.
- Pulp Bee HD 7 · XP 2,000
Two-foot, red-and-black flying wasps of the desert fringes whose paralytic sting can fell a traveler, and whose wood-like hive paste and sweet food are prized trade goods.
- Pyreen HD 16-20 · XP 14,000
Ancient, shapechanging druid-psionicists who wander the ruined desert world in disguise, quietly healing the land and hunting the life-draining wizards who destroyed it.
- Rasclinn HD 4 · XP 120
A silver-skinned desert scavenger that strips metal out of the plants it eats, the rasclinn wears a hide tough enough to become armor, and hunters chase it relentlessly for that prize.
- Razorwing HD 4 · XP 420
A pack hunter of the silt sea with bone-edged wings, the razorwing bursts from the dust on psionic flight to slice at anything flying overhead, then glides for miles.
- Renegade Halfling HD 5 · XP Non-psionicist: 270Psionicist: 420
Brutal, bone-armed jungle tribes with formidable psionic gifts, renegade halflings hunt anyone, other halflings included, and boost their mental powers with a rare cultivated root.
- Roc [Dark Sun] HD 15 · XP 9,000
The desert world's giant raptor snatches pack beasts from caravans, and those bold enough to capture, hatch or break one gain a flying mount like no other.
- Sand Bride HD 7 · XP 3,000
A cunning creature of living sand that conjures a false oasis and a lovely face to lure the thirsty close, then drains their life with every blow.
- Sand Cactus HD 5-8 · XP 5 HD: 9756 HD: 1,4007 HD: 2,0008 HD: 3,000
A buried, blood-drinking plant whose sand-colored barbed needles hook into careless feet, then drain the victim or leave a festering wound that sprouts a new cactus.
- Sand Vortex [Dark Sun] HD 15 · XP 12,000
A colossal pancake-shaped psionic predator buried in the silt sea, it summons whirlwinds that drag walkers and even fliers down into its waiting central maw.
- Scrab HD 5Leader: 7Nest mother: 13 · XP 650Leader: 1,400Nest mother: 8,000
Pale, many-legged, three-shelled insect folk who ambush desert travelers with psionics and sorcery, and who reserve a special, patient cruelty for elves.
- Silt Horror HD 9 · XP 5,000
Tentacled ambushers of the silt sea that feel footsteps from miles away, drag waders under the choking dust to suffocate, and in some kinds dominate or lure prey with psionics.
- Silt Runner HD 2 · XP 35Guard: 65Leader: 120
Small, fast lizard raiders who sprint across loose silt, hunt in overwhelming swarms, and will abandon a rich caravan to run down a single elf.
- Sink Worm HD 14 · XP 7,000
A fifty-foot white maggot that ghosts beneath sand and silt, betrayed only by a sinking trail, before erupting to swallow travelers whole.
- Sloth [Dark Sun] HD 11 · XP 2,000
A fast, silent, tree-leaping predator of a forested ridge whose family packs use their young as decoys and have a famous appetite for halflings.
- So-ut HD 14+2 · XP 10,000
A six-legged, red-eyed rampager of the desert world that lives only to destroy the works of people, tearing apart armor, weapons and buildings with acidic claws.
- Spider Cactus HD 3 · XP 270
A patch of ordinary-looking desert cacti that fires barbed, paralyzing needles on tethers, reels its victims in, and drains them dry on its feeding spines.
- Spirit of the Land HD 20 · XP 25,000
Nearly invulnerable spirits dwelling in the mountains, springs, winds and skies of the desert world, which work through guardian druids and rise as vast elementals only when their home faces destruction.
- T'Chowb HD 2 · XP 270
A tiny, big-headed psionic parasite that creeps into sleeping camps and drinks its victims' intelligence until they are left drooling, growing briefly brilliant on the stolen wits.
- Thrax HD 9 · XP 2,000
A gaunt, cursed hunter that slips up as a shadow, rots away its victim's armor, then latches on with sucker-tipped fingers to drink every drop of water from the body.
- Villichi HD Varies · XP Varies
Tall, sun-shy psionic women born at random to ordinary human parents, the villichi live in a hidden mountain convent and repay any harm to their own with organized vengeance.
- Water Drake [Dark Sun] HD 20 (140 hit points) · XP 28,000
The most elusive drake of the desert world, a slim, blowhole-crowned hunter that guards hidden water, banishes the strongest intruder and shows humanoids no mercy at all.
- Wild Dwarf-Human Crossbreed HD 5+5 · XP 270
Escaped arena slaves living in small, paranoid clans on the desert's rocky margins, these psionic dwarf-human crossbreeds trust no one and are feared as hunters of people.
- Wild Pack Insect HD 3 · XP 175
Untamed herds of the desert's great pack insects roam free in hives of soldiers, honey makers and queens, and a soldier's pincers can paralyze and crush a careless traveler.
- Zhackal HD 1 · XP 120Leader: 175
Silent little psionic scavengers that shadow the dying, link their minds into one, and whisper victims out of their last grip on life so they can feast on the fading emotions.
- Zombie Plant HD 3 · XP 120
A cheerful berry bush whose sweet, healing fruit enslaves whoever eats it, turning travelers into mindless gardeners who will kill and die to protect it.