Monsters of a classic high-fantasy world of deep caverns, old empires, crowded cities and wild frontiers. 193 monsters, grouped by the book they come from.
- Alaghi HD 9 · XP Adult: 2,000Young: 120Elder: 5,000Hermit: 6,000
Shy, hairy forest cousins of the yeti, alaghi drift through the woods as silent hunters, though settled clans turn greedy and eat travelers while their hermits play mental chess.
- Alguduir HD 4+4 · XP 975
A scaled, eagle-winged marsh hunter nicknamed the swamp dragon, the alguduir drowns prey with its mate and can bounce your spells straight back at you.
- Beguiler HD 2 · XP 270
A plump, mouselike steppe creature that sees through every illusion and invisibility, melts into any background, and fights with four clawed feet and a weapon-wielding tail.
- Bird [Forgotten Realms] HD 9 · XP 2,000
Racing ostriches, a towering poison-proof stork called the boobrie, and the cruel eblis, stork-folk whose spellcasting leaders kill travelers for shiny trinkets.
- Black Willow [Carnivorous Plant] HD 12-19 · XP Varies
An evil, walking tree that lulls weary travelers to sleep, slides them into its hollow trunk and slowly dissolves them in acid sap.
- Cantobele HD 2 to 4 · XP 2 HD: 6503 HD: 9754 HD: 1,400
A six-legged, maned predator with eerily human eyes, the cantobele lures victims with a soft woman's voice and celebrates each kill with a peal like chiming bells.
- Carnivorous Plant [Forgotten Realms] HD 4 · XP 270
From constricting viper vines to walking, whip-stalked whipweeds and the nerve-draining witherweed, these predatory plants punish anyone who mistakes them for ordinary greenery.
- Cat [Forgotten Realms] HD 4 · XP 270
Two magical felines of one prime world: the luck eater, a purring cat that feeds on its companions' misfortune, and the change cat, a house pet that becomes a cheetah when its friends are threatened.
- Chitine HD 2 · XP 65
Four-armed, spider-eyed outcasts of the drow who build entire trap-strewn towns from webbing and dream of overthrowing their former masters.
- Cildabrin HD 11 · XP 7,000
A huge, furry black hunter that is half spider and half scorpion, crushing prey in its pincers, stinging with deadly venom, and baiting its lair with treasure.
- Deep Dragon HD 14 (base) · XP Variable
A shapeshifting hunter of the deep underworld that stalks prey as a giant serpent or a disguised humanoid, breathes flesh-eating gas and guards trapped caches of stolen magic.
- Fachan [Forgotten Realms] HD 4+2 · XP 650
A one-legged, single-eyed swamp ambusher that springs from the muck to head-butt and stun its prey, then holds the victim under the water until it drowns.
- Fael HD As in life, minimum 6+3 · XP 975 + 200 per HD over 7
A gluttonous undead that slips into feasts and parties and never stops eating, with a jaw that unhinges a full foot to bite off hands, limbs or heads.
- Frost HD ½ (1d4 hp) · XP 650
Tiny blue-skinned winter fairies who play harmless pranks on polite travelers but turn icy lakes, avalanches and cones of cold against anyone evil enough to threaten their forests.
- Gaund HD 4+4 · XP 650
Three-eyed fire-cave lizards that leap and lash in a frenzy, gaunds can heat a knight's armor red-hot with a glance from their hooded central eye.
- Hamadryad HD 4 · XP 650
A shy, green-haired oak spirit free to roam beyond her tree, the hamadryad charms woodcutters and trespassing spellcasters alike into serving the ancient forest.
- Harrier HD 7+7 · XP 4,000
A beaked, green-skinned jungle glider that drops from the canopy, latches onto its prey with all four claws, and pumps searing venom into the wound.
- Harrla HD 4+3 · XP 5,000
An invisible, bodiless predator that feeds on emotion, the harrla floods its victims with hate, passion, or fear until they commit acts they cannot remember and slowly lose the will to live.
- Haun HD ½ (1-4 hp) · XP 175
Furry, chattering ice maggots with formidable psionics, hauns burrow into the backs of giant ice slugs and ride them around like living fortresses.
- Haundar HD 20 · XP 12,000
A gargantuan, levitating ice slug with an armored back and acid spit, the haundar roams frozen wastes and is prized by hunters for its blubber, eyestalks, and shell.
- Hendar HD 6+6 · XP 975
A massive black worm with bat wings and a horse's head, the hendar drowns flying prey in the deep and carries swimmers into the sky to die.
- Inquisitor HD 6 · XP 3,000
A rotting undead torturer conjured by evil wizards ages ago, the inquisitor lives on screams, paralyzing captives with a glance and breaking minds on its rack.
- Lightning Golem HD 11 (66 hp) · XP 2,004
A jointed golden skeleton wrapped in a crackling, man-shaped halo of electricity, this swift golem opens battle with chain lightning and shocks anything it strikes.
- Loxo HD 4+4 · XP 650Fithik: 975Lox-fithik: 2,000Tunnuk: Varies
Gentle, two-trunked elephant-folk descended from starfaring settlers, the loxoth graze the open grasslands in herds, but a threatened family can drive a male into unstoppable rage.
- Manni HD 3 · XP 65
Cowardly crow-headed bird-folk who scavenge the bleak steppe, raid graves in lean times, and ambush only when they are sure of winning without a scratch.
- Manscorpion HD 8-12 · XP 4,0009 HD squad leader: 5,0009 HD squad spellcaster: 6,00010 HD swarm leader: 6,00010 HD swarm spellcaster: 8,00011 HD noble: 7,00011 HD sorcerer: 9,00012 HD king or queen: 8,00012 HD high cleric: 10,000
Cursed desert hunters with handsome human torsos atop six-legged scorpion bodies, organized into disciplined squads and swarms whose tail venom kills in minutes.
- Mara HD 10 · XP 5,000
Evil spirits riding twenty-foot bodies of living stone, the 'great walkers' crash through frozen forests at night and turn to lifeless standing stones if dawn catches them.
- Monkey Spider HD 1 hp · XP 1
An inch-long, eight-limbed jungle monkey long mistaken for a spider, now a prized familiar and, some whisper, the hidden spy network behind southern thrones.
- Morin HD 2 · XP 120
A hairless, six-clawed burrower of the open steppe that hunts in packs, and when eight or more gather they become a single shredding swarm that drags its kill underground.
- Orpsu HD 1+6 · XP 420
Legless, jawless 'night stirges' that freeze prey with a paralyzing glance, slash past on blade-like bone horns, then settle on the helpless to drink.
- Ring-Worm HD 1 hp · XP 35
A parasite disguised as a plain gold ring that bonds to its wearer's finger and slowly eats their spells and the power of their magic items.
- Rohch HD 8 · XP 2,000
Wolf-headed, beetle-shelled abominations born of a cruel breeding experiment, hunting in chittering packs that swarm prey and burrow under armor until only bones remain.
- Sand Cat HD 1+1 · XP 120
A small, tufted desert cat that hunts vermin by night, ignores people unless cornered, and sells as a pricey, half-wild pet in the cities.
- Saurial HD 2 · XP 35
Bright-scaled lizard folk carried off from another world by a god of rot, the saurials now rebuild their lives in one hidden valley, speaking in voices too high to hear and feelings you can smell.
- Sha'az HD 1 · XP Drone: 15Warrior: 270Queen: 1,400
Six-legged, white-furred insect folk of the glaciers whose winged warriors freeze prey with venom and whose ice hives live and die with their queens.
- Silver Dog HD 20 · XP 1,000 or -1,000
A shy, dreamlike hound of quicksilver fur whose beauty drives onlookers into reckless pursuit, and which can grant a wish or doom its captor.
- Simpathetic HD 4 hp · XP 650
A drab plains bird from the hells that fakes a broken wing to lure kind-hearted heroes close, then quietly drains the goodness out of them.
- Skuz HD 11 · XP 15,000
A life-draining undead slime that floats on stagnant ponds, shapes itself into a drowning child to lure rescuers, and turns those it drowns into more of its kind.
- Tren HD 3+3 · XP 175
Brutal hybrids of troglodytes and the biggest, meanest lizard men, tren ambush travelers from chameleon cover, reek of stupefying musk, and covet forged steel above all else.
- Balhiir HD 18 · XP 16,000
A glittering cloud from the Negative Energy Plane that drifts toward magic and drinks it dry, emptying spells, enchanted items and spellcasters, and nearly impossible to destroy.
- Deep Bat HD 2 · XP 650
Four strange bats of the surface and the deep underworld: the friendly, spark-tailed azmyth, the shrieking night hunter, the levitating, music-loving sinister and the blood-drinking werebat.
- Deep Rothe HD 2 · XP 65
Shaggy, musk-ox-like herd beasts kept as livestock across the deep underworld, wary of traps, hard to stampede, and devastating when a panicked herd charges.
- Denizen HD 8/10 · XP 650 (3000)/1400 (5000)
Fanged aristocrats of a gray afterlife, denizens are the transformed priests of a death god, rewarded with monstrous bodies and the job of tormenting the dead.
- Divine Minion HD 6 · XP 2,000
Towering bronze-armored warriors who serve the gods of an ancient desert pantheon, hiding the ability to become lions, crocodiles, hawks or deadly scorpions.
- Dowagu HD 12 (75 hp) · XP 14,000
Four-armed, serpent-tailed shadow constructs that serve an undead raja, branding the living with a death-seal that drags them into his army once they die.
- Handmaiden Demon [Forgotten Realms] HD 6 (10-sided dice) · XP 6,000
A shapeshifting servant of the spider goddess that drifts as a reeking column of gas, then hardens into a spider, a tentacled pillar, or a lovely elf to spread its cruelty.
- Ilvessa [Unique Ghost] HD 9 (69 hp) · XP 14,000
A murdered noblewoman whose hatred remade her as a ghost able to turn solid at will, bound to her family's castle until the lich and the brother who killed her pay.
- Kaldravi the Black Courser HD 8 (45 hit points) · XP 5,000
A towering black stallion housing a reincarnated animal soul, the Black Courser flies in bursts, breathes fire, and grows weak whenever the moon is hidden from him.
- Kalmari HD 3+3 · XP 2,000
A mist-bodied guardian summoned from a plane of endless war, the kalmari hides inside a living host and swallows enemies whole, yet any magic it eats can destroy it.
- Kesh Morvayan [Unique Undead] HD 12 (75 hp) · XP 20,00
A deposed necromancer-emperor reborn as a pair of floating golden eyes, Kesh Morvayan rules a mountain kingdom through stolen bodies while plotting to retake his old throne.
- Lichling HD 20 · XP 12,000
Skull-headed flying cockroaches hatched from a demilich's husk, lichlings latch on with wood-chewing fangs, feed on terror and grow, over centuries, into monstrous bone-spitting horrors.
- Myrlochar HD 6+6 · XP 4,000
Skeletal, glowing spider servants of the spider goddess that obey one command from a summoner, then roam free, stealing life force with every bite and hunting until something kills them.
- Netherbird HD 2 · XP 35
Black, dust-feathered carrion birds with oversized talons, netherbirds hunt in shrieking flocks, carry messages for a dark god, and reek of blood and rot.
- Night Rider HD As in life · XP 650 (varies)
Cunning, chuckling undead warriors made by the god of the dead and his servants, night riders wield scythes of wounding and ride skeletal gaunts whose touch paralyzes the living.
- Pedipalp HD 4+4 · XP 650
Whip scorpions in three sizes, from foot-long rat catchers to crushing giants that gas their foes, these poison-proof hunters serve the drow as guards and hunting hounds.
- Primordial Undying Evils HD 28 (224 hit points) · XP 35,000
Three ancient horrors older than the gods' current order: a serpent that gorges on forgotten nightmares, a maggot-furred hound that devours souls, and a tentacled shell-beast that hungers only for elves.
- Protein Polymorph HD 6-8 · XP 6 HD: 1,4007 HD: 2,0008 HD: 3,000
A mass of gray, thinking protoplasm that can become a treasure pile, a room, or a whole party of armed adventurers, all of it hungry for the people who come close.
- Saffravi the Greater Purple Dragon HD 16 (128 hit points) · XP 18,000
Once a holy prince's pet leopard, this reincarnated purple dragon rules the desert winds, choking foes with purple dust and slipping across the world through her astral form.
- Shadevari HD 7+7 · XP 2,000
Eyeless, tusked and horned reptilian hunters from a lost age, the shadevari move first in every fight, track by sound and scent, and swat arrows out of the air.
- Shadowmasters HD 5+5 · XP 2,000
A scheming clan of shapeshifting humans ruled from a castle on the demiplane of Shadow, the shadowmasters slip into the mortal world to devour, impersonate and conquer.
- Shee HD 9 · XP 7,000
An eyeless, glowing elf maiden in plate armor who gallops through the night on a shadow steed, lancing every living thing once and vanishing with a killing scream.
- Solifugid HD 6+6 · XP 650
Ten-legged hunting arachnids, called sun spiders or camel spiders, whose clamping forelegs lock onto prey so tightly that only death or a severed limb breaks the hold.
- Spectral Harpist HD 9+9 · XP 9,000
The restless ghost of a master agent who died with a mission unfinished, guarding the network's refuges with a chilling touch, a terrifying deathsong and passage through solid stone.
- Spitting Crawler HD 2 · XP 175
A sticky-toed cave lizard that clings to ceilings and spits metal-eating acid, prized as a loyal familiar by the dark elf wizards of the deep underworld.
- Subterranean Spider HD 1-1 · XP 65
Four spiders that flourish in and around drow cities: swarming hairy biters, winged chasm hunters with true sight, blade-legged leapers and bred watch spiders.
- Arctic Dwarf HD 1 · XP Varies
Squat, sunburned, barefoot dwarves of the polar ice who box for fun, sing beautifully and carry a polar bear between two of them, but avoid war as foolishness.
- Bheur Hag HD 10 · XP 6,000
The blue hag of northern legend rides in with winter, freezing travelers with a touch and a staff of frost, and anyone who watches her eat may go blind or mad.
- Black Unicorn [Forgotten Realms] HD 4+4 · XP 975
A silver-chased, red-eyed unicorn bred from fiendish blood by slaver-wizards, a vicious war mount that will abandon its rider the moment a fight turns sour.
- Bonebat [Bat] HD 4 · XP 975Battlebat: 1,400
Silent skeletal giant bats built by evil spellcasters as guards and messengers, whose freezing bite paralyzes, and which sometimes slip free to kill for the joy of it.
- Chosen One HD 3 · XP 175
Former slaves tortured and magically twisted into clawed, venom-fanged guardians whose boiling hatred is aimed at everyone except their master, at least until it snaps.
- Disenchanter HD 5 · XP 650
A shimmering blue, camel-like beast that sniffs out magic from 120 feet away and drains enchanted gear dry with a single touch of its trunk.
- Dread Warrior HD 4 · XP 175
Elite undead soldiers raised from slain fighters within a day of death, strong and skilled but dangerously literal, serving a lich-lord of the slaver-wizards in his wars.
- Ghost Dragon HD 20 · XP 10,500 (defeat), 21,000 (placate), 32,000 (lay permanently to rest)
The restless spirit of an ancient dragon whose hoard was plundered, haunting its empty lair and demanding every coin intruders carry until its lost wealth is restored.
- Lesser Undead Dragon HD Same as living · XP Varies
Mindless zombie and skeleton dragons raised from the corpses of evil wyrms, these lumbering guardians keep a dragon's immunities and innate powers but lose its fear, flight and breath.
- Magic Golem HD 8 (64 hit points) · XP 8,000
A wizard fused with a zone of wild magic into a glowing yellow figure of raw sorcery, this golem drinks every spell and enchantment near it and hurls blasts that ignore magical protection.
- Messenger Snake HD 3 · XP 975
A small, parrot-winged courier serpent bred by a cabal of wizards, able to fly unseen, sense lies, and track down one chosen recipient up to a hundred miles away.
- Neo-Orog [Orc] HD 4 · XP 175Sergeant: 270Officer: 420General: 650
Battle-bred hybrids of orc, ogre and stranger stock, raised in wizard-run barracks as loyal shock troops and silent scouts who live only for war.
- Orglash [Ice Spirit] HD 8 · XP 2,000
Fickle little whirlwinds of snow and razor ice that guard the peaks of a cold eastern land, tearing apart foreign invaders and sometimes the locals too.
- Rockseer Elf HD 1+1 and up · XP Variable (420+)
Silver-haired, ice-eyed elves sealed in the deep underworld since mythic times, who melt into solid rock, walk through stone and call up huge earth elementals together.
- Scalamagdrion HD 6+6 · XP 5,000
A silent, gray-scaled dragon-thing that waits behind a page in a book, cloaked in magical silence and turning spells back on the wizards foolish enough to face it.
- Snow Tiger [Great Cat] HD 6+3 · XP 975
A coat that changes with the seasons lets the snow tiger stalk cold mountains so invisibly that its first strike almost always comes as a total surprise.
- Stingcone Sorcerer HD 9 · XP 10,000
Floating, cone-bodied sorcerers who cast spells by silent will, absorb or reflect hostile magic, and implant ravenous eggs with a barbed tail, stingcones are among the deadliest mages alive.
- Thomil [Rock Spirit] HD 5 · XP 975
Guardian spirits sleeping inside the stones of a cold eastern land, which heave up as rocky torsos to crush miners, despoilers and foreign invaders.
- Tomb Tapper HD 8+8 · XP 8,000
Faceless, rock-skinned humanoids with fanged mouths in their bellies who tunnel up from the deep earth to steal and worship every magic item they can find.
- Tome Guardian [Fire Kin] HD 4+4 · XP 3,000
A fire elemental bound into a spellbook or other small object that sears any thief, attacker or mind-prober with an unerring, blood-boiling lance of white-hot flame.
- Uthraki [Forest Spirit] HD 5 · XP 420
A spiteful shapechanging spirit of lonely forest roads that poses as a friendly fellow traveler until nightfall, then sheds the disguise and throttles its companion.
- Werecrocodile [Lycanthrope] HD 5+5 · XP 650Priest 1st-4th: 975Priest 5th: 1,400
Gaunt, long-faced riverfolk who play the weeping stranger until you step close, werecrocodiles then become huge crocodiles that drag their victims under to drown.
- Wood Man [Forest Spirit] HD 20 · XP 20,000
A fifty-foot giant of living timber that strides out of the forests of a cold eastern land in its darkest hours, crushing invaders and punishing natives who neglect the land.
- Ascallion [Fish] HD 6+6 · XP 1,400
An 18-foot shark-like ocean hunter that carries her brood in her mouth, unleashes them on prey, and is finally devoured from within when they come of age.
- Asperii HD 4 · XP 420
Wingless sky horses that ride the wind itself, asperii see through illusion into other planes and make devoted mounts, if you can raise one from a foal.
- Belabra HD 4+4 · XP 975
A rock-like shelled tangler that springs through the air on twelve barbed tentacles, wraps its prey, tears with a beak, and sprays sneeze-inducing blood when wounded, yet can be trained like a hound.
- Berbalang HD 4+1 · XP 65
A bat-winged ghoul that lies in a deathlike trance while its spirit roams the Astral, sending a perfect duplicate out under the full moon to kill and carry back a human meal.
- Bhaergala HD 4+4 · XP 650
A wolf-and-lion shaped jungle hunter that smells of fresh bread, sings in borrowed human and elven voices, and drops on its prey from the treetops.
- Bichir HD 5 to 7 · XP 1,400 (5 HD)3,000 (7 HD)
A huge, lizard-like swamp fish that breathes air, hauls itself ashore like a seal, and tangles foes in magical vines when a fight turns against it.
- Darkenbeast HD 5+5 · XP 975
Ordinary sheep and dogs twisted by a night-cast spell into black-winged, fanged hunters that obey a wizard's mind until the first light of dawn.
- Dinosaur IV HD 2 · XP 2,000
Six more great reptiles, including the colossal 90-ton brachiosaurus, gem-swallowing camarasaurs and a herd beast so dim that its stampedes kill.
- Dinosaur V HD 8+2 · XP 1,400
A mixed pack of prehistoric hunters and grazers, from spur-kicking crested carnosaurs to a man-swallowing armored fish and the longest-necked creature alive.
- Dinosaur VI HD 11 · XP 2,000
Horned and spiked herbivores, a cannibal pack hunter and a vast pterosaur that dives out of the sun round out the prehistoric beasts of the lost lands.
- Dinosaurs
Colossal, dim-witted reptiles from a lost age that still stomp through forgotten continents and strange planes, driven by hunger and dangerous whether they hunt you or simply flee.
- Firestar HD 2+2 · XP 2,000
A peaceful, fist-sized mote of living light that dances in the night woods, drinks the fire from campsites, and answers violence with stinging bolts of lightning.
- Rhaumbusun HD 1+2 · XP 120
A shy, eight-legged lizard cousin of the basilisk whose gem-like eyes paralyze anything that meets them, leaving frozen animals scattered around its lair.
- Sull HD 3 to 6 · XP 3 HD: 4204 HD: 6505 HD: 9756 HD: 1,400
A living flying saucer that drifts among the clouds, dives on prey in a cloud of blinding gas, and quietly resents every wizard who tries to ride it.
- Svirfneblin [Deep Gnome] HD 3+6 · XP 420
Gnarled, stone-quiet gnomes of the deep underworld who hunt gems through narrow tunnels, vanish into the rock at will, and greet pursuers with poison darts and gas crystals.
- Thessalmonster HD 10 · XP 9,000
A family of unstable hydra hybrids, each with a ring of biting serpent heads around a great central maw, crossbred with chimeras, gorgons and cockatrices into fresh horrors.
- Thylacine HD 4 +4 · XP 650
A smoke-gray, tiger-sized hunting cat that pounces from 50 feet away, vanishes against rock and forest, and makes a special point of mauling wizards and smashing magic.
- Vulture HD 1+1 · XP 65
Patient carrion birds that circle every battlefield and drop in to feed on the fallen, joined by bigger giant and condor cousins that can be trained as scouts, spotters or even mounts.
- Banedead HD 6 · XP 2,000
Withered zealots of a slain tyrant god, raised by dark ritual into cunning undead whose bite and twisted claw sap Dexterity, and who single out priests and paladins above every other foe.
- Banelich HD 17+ · XP 22,000 +1,000 per HD over 17
A high priest of a tyrant god made immortal by a secret rite, wielding freezing coldfire, a hopeless touch and a death-grip while growing stronger every century it endures.
- Burnbones HD 10 · XP 12,000
Fanatical priests of a mad god of strife, burned down to blazing skeletons by his power, burnbones cast clerical spells with a pointed finger and sear everything near them.
- Cabal Spirit HD 7 · XP 6,000
The furious ghost of a powerful cabal wizard murdered by rivals or allies, it refuses judgment, possesses the living, and drains its killers' lives away permanently until every one is dead.
- Fortress Sewer Rat HD 2 · XP 175Ratling: 120Leader: 270
Bred in the magic-polluted sewers of a ruined fortress-city, these yellow-eyed, half-human-faced rats hunt in packs, cling to drink blood, and are always missed by the first blow aimed at them.
- Guardgoyle [Gargoyle] HD 3+1 · XP 975
A poison-fanged stone statuette crafted by a secretive wizard cabal, the guardgoyle sits among its master's belongings until an intruder appears, then shrieks and strikes.
- Hybsil HD 1 · XP 420Leader 4th: 1,400Leader 5th: 2,000Leader 6th: 3,000Leader 7th: 4,000Guard: 975Ranger: 3,000
Shy antelope-bodied fey of the deep woods who strike from the shadows with sleep-poisoned arrows and blades, then vanish without a trace.
- Magedoom HD 10 · XP 11,000
A blind, sludge-mound assassin built from a living wizard, the magedoom hunts other mages by their spells, strips away their casting power, and explodes in wild magic when slain.
- Nature Elemental HD 18 · XP 15,000
A towering, uncontrollable giant of sod, water and living spirit, called by an ancient priest spell to wipe every trace of civilization from a square mile and return it to wilderness.
- Ondonti [Orc] HD 1 (clerics to 7th level) · XP 120Cleric, 1st: 175Cleric, 2nd: 270Cleric, 3rd: 420Cleric, 4th: 650Cleric, 5th: 975Cleric, 6th: 1,400Cleric, 7th: 2,000
Gentle, orc-like farmers devoted to a goddess of peace, now hunted and enslaved by a wizard cabal that hopes to breed them into a perfect army.
- Render HD 13 (104 hit points) · XP 19,000
A unique horror born when a botched spell fused a fiend with a dying prisoner, the render lives in endless agony, regenerates almost anything, and never stops hunting.
- Sacaanti HD 4 · XP 2,000
A tailless, spellcasting fusion of imp and quasit, bound mind and life to the wizard who made it, so that each one's death can ruin the other.
- Scarlet Dancer Mist HD 1 per 10 present · XP 10 dancers: 3520 dancers: 6530 dancers: 12040 dancers: 17550 dancers: 27060 dancers: 42070 dancers: 97580 dancers: 1,40090 dancers: 2,000100 dancers: 3,000
Swarms of tiny blood-drinking red vapors that drift through the sewers beneath a ruined fortress-city, slipping misty tendrils through any armor to reach the skin.
- Vault Guardian [Golem] HD 8 (50 hit points) · XP 8,000
A tireless stone-and-steel sentinel with ruby eyes and true sight, the vault guardian strikes intruders even across the Ethereal and Astral planes, but anyone who learns its key word can command it.
- Bloodkiss Orb [Gazer Kin] HD 77-84 hp · XP 8,000
Mistaken for a gazer tyrant nine times in ten, this mouthless orb lashes out with ten bloodsucking tentacles and turns stolen blood into electric power for moving and healing.
- Darktentacles HD 9 · XP 14,000
A cow-sized, eye-studded amphibious horror with dozens of tentacles that wields weapons, charms and paralyzes its captives, drowns prey and traps foes in spheres of force.
- Elder Gazer HD 70-75 hp · XP 18,000
An ancient, scheming gazer tyrant that has traded some of its eyes for wizard spells, commands squads of undead deathgaze tyrants, and plots its faction's rise over all tyrantkind.
- Flying Snake HD 1+4 · XP 175
Bat-winged, acid-spitting vipers that swarm at their victims' faces to blind them, plus the deathfang, an undead variant that drinks life through its bite.
- Lurker in Darkness HD 10 · XP 5,000
Bred from fire lizards by a secretive cult, these wingless, fire-breathing temple guardians pin intruders beneath their bulk and serve a god who died long ago.
- Sharn HD 6+6 · XP 7,000
Aloof, many-eyed blobs that strike through tiny purple portals with fanged heads and three-handed arms, scrambling minds and preying on deep-dungeon explorers.
- Slithermorph HD 7+7 · XP 3,000
An acid-spitting black ooze that can rear up as a four-armed serpent, the slithermorph haunts underground rivers, tending herds of crayfish and fish like a monstrous farmer.
- Steel Shadow HD 4+4 · XP 975
A flatworm-like creature that seeps into metal and animates it, turning empty armor, swords, and even scattered coins into weapons while barbed tentacles lash from inside.
- Watchghost HD 7+2 · XP 4,000
Graceful undead sentries, half beautiful and half bare bone, that drift through stone walls, fire draining rays of cold light, and guard tombs and vaults with tireless intelligence.