Natives of the Outer Planes and the spaces between them: fiends, celestials, elemental oddities and the strange folk of the great planar city. 280 monsters, grouped by the book they come from.
- Adamantite Dragon HD 21 (base) · XP See below
Perhaps the mightiest of all dragons, a shining planar guardian of goodness whose second breath can freeze time itself while it defends its home paradise.
- Air Sentinel HD 5+1 · XP 975
Cheerful, whirlwind-bodied guardians of a storm-battered paradise layer, air sentinels sweep endangered travelers to safety and stun attackers with crackling lightning hugs, but never kill the helpless.
- Alu Demon [Lesser Tanar'ri] HD 2 · XP Normal: 4,000Genius (L1-4): 5,000Genius (L5-12): 6,000
The half-human daughters of succubi, alu demons pass for beautiful women until their wings show, heal themselves with every blow they land, and sometimes wield a full wizard's arsenal.
- Animal Lord HD 15 (122 hp) · XP 18,000
Immortal spirit-sovereigns of the plane of beasts, the animal lords guard their own kind with the ruthless, amoral logic of nature, and nothing ever catches them by surprise.
- Ape Demon [Lesser Tanar'ri] HD 6+6 · XP 8,000
Six-fingered, orangutan-like ambushers that change color to vanish into their surroundings, ape demons leap 40 feet from cover and swarm a single victim.
- Archon HD 6 · XP 2,000
The lawful good dead reborn as guardians of the Seven Heavens, archons climb a seven-step ladder from floating lanterns to hawk-headed tomes, and fight with fury when their mountain is threatened.
- Baatezu Overview
Disciplined, scheming fiends of a rigid infernal hierarchy, the baatezu fight an eternal war against the tanar'ri and seek to bend humanity to their long, patient plan of conquest.
- Babau [Greater Tanar'ri] HD 8+14 · XP 17,000
Skeletal, horned press-gangers of the Abyss, babaus slink like master thieves, sap strength with a red stare, and sweat an acidic slime that turns blades and eats through steel.
- Balaena HD 9 · XP 5,000
Gentle, telepathic whales that ferry worthy travelers along the great river of the upper planes, balaenas sing foes into peace and refuse passage to anyone with evil intent.
- Balor [True Tanar'ri] HD 13 · XP 26,000
The mightiest of all true tanar'ri, a flame-wreathed winged giant with a lightning sword and a burning whip, whose very death is a devastating explosion.
- Barbazu [Lesser Baatezu] HD 6+6 · XP 6,000
Bearded, glaive-wielding shock troops of the Nine Hells, barbazu leave bleeding wounds that never close and grow steadily more berserk the longer a fight drags on.
- Bebilith HD 12 · XP 13,000
A colossal barbed spider that stalks the Abyss exterminating whole groups of tanar'ri, shredding armor with its forelegs and leaving poisoned victims to burst into flame.
- Bodak HD 9+9 · XP 5,000
Gray, sexless husks of mortals who died in the forbidden depths of the Abyss, bodaks kill with a single glance and hate every living thing, themselves included.
- Buzzing Demon [Greater Tanar'ri] HD 8+2 · XP 14,000
A giant fly with human arms and a needle nose, the buzzing demon hunts deserters through the Abyss, droning its prey into a stupor before drinking their blood.
- Cambion [Lesser Tanar'ri] HD 6 · XP 6,000
Black-skinned, fanged children of demon fathers and human mothers, cambions are stealthy assassins and bodyguards who move silently even in spiked plate.
- Celestial Lammasu HD 20 (144 hp) · XP 108,500
Mighty winged lions of the mountain realm of the gods, celestial lammasu wield potent priest and wizard magic, regenerate rapidly and wage a private, endless war on evil across the planes.
- Celestial Overview
The celestials are the holy servants of the good powers: honorable, compassionate and terrifyingly strong, from the shapeshifting vanguard warriors to the godlike solars.
- Clatter Fiend [Lesser Mercenary] HD 8+16 · XP 12,000
Dim, abused, five-armed grunts of the mercenary fiend armies whose spinning insect heads, grappling claws, and mind-shattering chatter make them nasty front-line brawlers.
- Cornugon [Greater Baatezu] HD 10 · XP 10,000
Scaled, whip-wielding elite soldiers of the hells, cornugons radiate terror, regenerate as they fight, and serve with a loyalty almost unheard of among devils.
- Deva [Celestial] HD 12 · XP 15,000
Winged, impossibly handsome envoys of the good powers, devas carry their masters' word by the sword, each of the three kinds built for a different battlefield of the planes.
- Dretch [Least Tanar'ri] HD 2 · XP 1,400
Squat, slobbering and endlessly numerous, dretches are the lowliest true fiends of the Abyss, cannon fodder that summons more of its own kind until a whole horde boils up.
- Einheriar HD 4 or more · XP Varies
Misty spirit-warriors of the honored dead who march in disciplined companies for the good powers, appearing from the sky to turn hopeless battles.
- Erinyes [Lesser Baatezu] HD 6+6 · XP 7,000
Breathtakingly beautiful winged temptresses, the erinyes are the only devils free to walk the mortal world uninvited, and they hunt for souls to drag back to the hells.
- Gehreleth HD 11 · XP 14,000
Hideous fiends that rise from corpses rotting on the lower planes, gehreleths are a grudge-keeping, three-caste race and the creatures summoners most often get when they least want them.
- Gelugon [Greater Baatezu] HD 11 · XP 19,000
Towering insect-devils of the frozen eighth hell, gelugons hold the last gate before the infernal heart, stabbing with a freezing tail and calling up legions of lesser fiends.
- Glabrezu [True Tanar'ri] HD 10 · XP 12,000
A four-armed, dog-headed fiend that answers mortal summonings, trades gold and magic for footholds of evil, and crushes anyone who spoils its schemes.
- Hamatula [Lesser Baatezu] HD 7 · XP 6,000
Barb-covered sentries of the third and fourth hells, hamatula never get surprised, and a victim caught in both claws is crushed against a body made of hooks.
- Hezrou [True Tanar'ri] HD 9 · XP 14,000
A bullying toad-demon that enforces the nalfeshnee's will, crushes foes in a hug, and oozes a stench strong enough to leave heroes retching on the ground.
- Hordling HD 6+3, 7+2, 8+1, or 9 · XP Varies by hordling
The countless, misshapen rabble of the gray wasteland of despair: no two alike, all spiteful, and able to flood the mortal world by the hundreds through one terrible relic.
- Larva HD 1-1 · XP 35
Bloated yellow worms wearing the faces of selfish mortals, larvae are the damned currency of the lower planes, herded by night hags and sold to fiends, liches and devils.
- Lemure [Baatezu] HD 2 · XP 120
Melted, mindless blobs of tormented flesh, lemures are the lowest of all devils, pouring at intruders in endless waves and regrowing from scraps unless destroyed by holy power.
- Light Celestial HD 10 · XP 10,000
A swirling cloud of living radiance, the light celestial is a rare heavenly familiar granted to worthy heroes, whose touch burns evil and whose glow makes good folk miss.
- Maelephant HD 8+2 · XP 10,000
Elephant-headed guardians of the lower planes, bred for perfect obedience, who crush foes in their claws, impale them with a barbed trunk, and erase memories with their breath.
- Manes [Least Tanar'ri] HD 1 · XP 975
The bloated, mindless souls of evil mortals, manes swarm the Abyss by the thousands, reform a day after being slain, and burst into acid fumes when they die.
- Marilith [True Tanar'ri] HD 12 · XP 23,000
A six-armed serpent-woman who plans the demons' wars, wades gleefully into melee with a different magic blade in every hand, and crushes the breath from foes.
- Marut HD 15 · XP 17,000
A jointless onyx giant sent from the plane of perfect order to carry out a god's decree, patient enough to wait generations and powerful enough that spells and guards mean nothing.
- Mastermind Fiend [Greater Mercenary] HD 13+26 · XP 26,000
Faceless, opal-eyed rulers of the mercenary fiends whose hypnotic gaze, vast arsenal of spells, and air of cold mystery keep every lower-planar sellsword in line.
- Mediator HD 3 · XP See below
Agents of the neutral powers: three near-omnipotent crystal balancers that keep the plane of perfect order in equilibrium, and the silver courier spheres that carry the gods' messages.
- Mercenary Fiend Overview
Greedy, treacherous sellswords of the lower planes who fight for demons and devils alike, and switch sides the moment someone offers a better price.
- Mindless Devil [Least Baatezu] HD 1 · XP 120
Faceless, blind lumps of damned soul-stuff, mindless devils are the fodder and spare rations of the Nine Hells, and they rebuild themselves from their own ashes.
- Moon Dog HD 9+3 · XP 9,000
Dark, half-human-faced hounds from the blessed upper planes whose baying terrifies and burns evil creatures and can send fiends howling back to their own planes.
- Mortai HD 20 · XP 25,000
Mile-wide living clouds of the plane of beasts, wise and playful, that answer honest questions with perfect lore and answer insults with 10d6 lightning bolts.
- Nalfeshnee [True Tanar'ri] HD 11 · XP 17,000
A bloated ape-boar demon that sits enthroned in judgment over damned mortals, feeding on their despair before torturing their remains into new tanar'ri.
- Night Hag HD 8 · XP 12,000
Blue-skinned soul traders who rule the gray wasteland, night hags strangle sleeping sinners, ride their dreams to death, and sell the resulting larvae to fiends.
- Noctral HD 5 · XP 3,000
Huge, owl-like sages of the heavenly mountain who advise celestials and gods, know a startling amount about everything, and make silent, deadly hunters when they must.
- Oathkeeper Fiend [Lesser Mercenary] HD 10+20 · XP 20,000
Lopsided, red-scaled petty lords of the mercenary fiends, with one giant arm that stuns, acid breath, and a hunger for the life force of unconscious foes.
- Osyluth [Lesser Baatezu] HD 5 · XP 7,000
Skeletal, scorpion-tailed enforcers of infernal law, osyluths may punish devils far above their own rank, which makes them both feared and quietly murdered whenever possible.
- Overseer Fiend [Lesser Mercenary] HD 9+18 · XP 19,000
Lobster-bodied, limb-severing sergeants who whip companies of lesser mercenary fiends into line, summon reinforcements at will, and poison foes with their mouth tentacles.
- Per HD 10 · XP 12,000
Plumed, frost-sworded spirits of devoted heroes, pers stand eternal guard over the portals of the upper planes and will fight to the death rather than leave their post.
- Phoenix HD 20 · XP 19,000
A blazing, rainbow-feathered bird of freedom and rebirth whose healing touch, battle magic and final fiery sacrifice make it one of the most revered and hunted beasts of the planes.
- Pit Fiend [Greater Baatezu] HD 13 · XP 21,000
Winged, flame-wreathed lords of the Nine Hells, pit fiends strike six times a round, hurl fire at will, and lead armies whose mere sight sends mortals fleeing for days.
- Planetar [Celestial] HD 14 · XP 20,000
Emerald-skinned, white-winged generals of heaven, planetars wield vorpal greatswords and a vast arsenal of holy magic in service to the greatest mortal champions of good.
- Ruler Devil [Greater Baatezu] HD 9 · XP 11,000
Squat, bat-winged greater baatezu who guard the river of forgetting, ruler devils steal a day of memory with each touch and imprison invaders who reach their frozen layer.
- Scaled Devil [Lesser Baatezu] HD 4+1 · XP 7,000
Lean, reptilian gargoyle-devils with venomous tails, scaled devils dive from the sky on mortal visitors and love handing reckless young wizards more magic than they can survive.
- Scholar Fiend [Greater Mercenary] HD 12+24 · XP 20,000
The jackal-headed clerks and brokers of the mercenary fiends, spellcasting dealmakers who sell their kin's swords to demons and devils and play both buyers against each other.
- Shadow Demon [Greater Tanar'ri] HD 7+2 to 7+20 · XP Mature: 16,000Fledgling: 8-11,000
A gaunt, gargoyle-winged fiend that grows stronger with every human it devours, the shadow demon stalks other worlds and can curse its victims into ghasts with a single look.
- Solar [Celestial] HD 22 (177 hp) · XP 32,000
The mightiest of the celestials, a solar is a metallic-skinned giant of heaven with a dancing vorpal sword, a bow that slays with every hit, and power rivaling a god's.
- Soldier Fiend [Lesser Mercenary] HD 10+20 · XP 21,000
Ivory-plated insectile foot soldiers, the most common and most abused of the mercenary fiends, whose knack for wielding any magic item makes a large squad dangerously well armed.
- Spike Devil [Least Baatezu] HD 3+3 · XP 3,000
Cowardly winged couriers of the Nine Hells, spike devils carry messages, herd the damned into armies, and fling burning spines from the sky before fleeing to fetch something bigger.
- Succubus [Lesser Tanar'ri] HD 6 · XP 11,000
A winged temptress of the Abyss who courts passionate mortal men, steals a level of life energy with every kiss, and leaves her lovers too enthralled to notice.
- T'uen-rin HD 16 · XP 28,000
A golden-scaled celestial unicorn of the upper planes, a 20th-level wizard and peerless foe of fiends whose awe can freeze an entire army in its tracks.
- Tanar'ri Overview
The chaotic fiends of the Abyss, the tanar'ri are a numberless horde ruled by appetite and rage, locked in eternal war with the baatezu and fond of terrifying their prey before the kill.
- Titan HD 20 · XP 21,000 (see below)
Twenty-five-foot giants of godlike beauty and temper who swing enchanted mauls, wield twentieth-level magic, and are so often mistaken for gods that some have dared to play the part.
- Translator HD 5 · XP 3,000
A gleaming silver orb that races across the planes carrying the gods' own messages, stunning anyone who blocks its path and calling divine wrath down on attackers.
- Twisted Demon [Least Tanar'ri] HD 4 · XP 2,000
Malformed outcasts even among demons, twisted demons wander the Abyss alone with bizarre weapons, raising the alarm against intruders by gating in reinforcements.
- Vanguard Celestial HD 8 · XP 8,000
The shapeshifting shock troops of the upper planes, vanguard celestials fight in borrowed forms, from dragons to enchanted swords, and never show their true luminous shape in battle.
- Vaporighu HD 10 · XP 14,000
A bloated, slime-slick horror of the volcanic lower plane whose very sight paralyzes the weak and whose green breath kills outright, harmed only by cold-wrought iron.
- Vorthani HD Per class and level · XP Per class and level
Astral warrior-raiders born of slaves who overthrew the mind reavers, the vorthani ride red dragons to war, wield soul-cutting silver swords and answer to an undead queen.
- Vrock [True Tanar'ri] HD 8 · XP 19,000
A vulture-headed shock trooper of the Abyss that rakes five foes at once, seeds flesh with burrowing spores, and joins its kin in a lethal dance of ruin.
- Warden Beast HD 6 or as animal type's +3 (whichever is higher) · XP 8,500 + animal type
Flawless, larger-than-life champions of each animal kind on the plane of beasts, warden beasts shepherd their species, sense every stir of nature around them, and strike with primal power.
- Warden Demon [Guardian Tanar'ri] HD 12 · XP 21,000
A two-headed red giant with a vorpal axe, the warden demon is the Abyss's political officer, hunting down true tanar'ri whose loyalty to the war begins to waver.
- Water Fiend [Lesser Mercenary] HD 7+14 · XP 14,000
Warty, yellow, frog-faced amphibious commandos of the mercenary fiends that glide on skin flaps, spit sleep poison, and swim the river of the underworld without losing their minds.
- Winged Fiend [Greater Mercenary] HD 11+22 · XP 25,000
Hulking, green-skinned, gargoyle-winged scouts of the mercenary fiends, swinging huge magical axes, leaving bleeding wounds, and seething at the low rank their spying earns them.
- Zerathi HD Per class and level · XP Per class and level
Austere, magic-resistant cousins of the vorthani who rule fortress-cities on the plane of raw chaos, hunt mind reavers in sworn bands and wage an endless war against their kin.
- Zoveri HD 7 · XP 20,000
Gentle, elf-like octopus-folk of the heavenly mountain's ocean layer who rescue every struggling newcomer, loathe violence, and can sing up a water elemental in need.
- Aasimar HD 3+3 · XP 420
Mortals touched by celestial blood, aasimar are radiant, keen-sensed champions whose faces blaze with inner light, and whose spotless reputations make the rare crooked one dangerously easy to trust.
- Abiorach [Rilmani] HD 5 · XP 2,000
Quicksilver-skinned youths who keep the balance on the Elemental Planes, slipping through fire, stone and storm as if they were elementals themselves.
- Abrian HD 2+3 · XP 175
Man-sized, flightless hunting birds out of the lower planes, abrians work in cunning flocks whose combined shrieks can deafen a whole party before the kicking starts.
- Argenach [Rilmani] HD 9 · XP 16,000
Silver-skinned advisers who secretly coach whichever side of a mortal struggle is losing, firing rays that always strike as the energy their target fears most.
- Aurumach [Rilmani] HD 12 · XP 27,000
Golden-skinned, ogre-sized masters of the rilmani who weigh the balance of the cosmos and, when it tips too far, wade in with vorpal blades and time-stopping magic.
- Avoral [Guardinal] HD 7+4 · XP 8,000
Eagle-winged sentinels of the blessed fields who can read a face at 200 paces, avorals patrol the skies of paradise and dive on invaders with talons that strike twice as hard.
- Bladevine HD 5 hp per vine · XP 35 per vine
A black-leaved creeper whose stems carry three razor-hard ridges, bladevine smothers walls across the planar city and the lower planes, flaying anyone who stumbles, climbs or hacks into it.
- Bloodthorn HD 3-8 · XP 3 HD: 1754 HD: 2705 HD: 4206 HD: 6507 HD: 9758 HD: 1,400
A black, berry-laden briar of the lower planes that waits motionless until prey steps close, then lashes out with barbed vines that cling and drink blood each round.
- Bonespear HD 5+2 · XP 650
A twelve-legged, rock-anchored ambusher of the lawful planes that fires its barbed horns like harpoons on sinew cables, then reels its catch into a mouthful of jagged teeth.
- Bralani [Lesser Eladrin] HD 6+9 · XP 9,000
Wild, white-haired eladrins of a windswept upper-plane wasteland, bralani live from one blazing emotion to the next and can turn into whirlwinds that scour and scatter their foes.
- Cervidal [Guardinal] HD 4+2 · XP 3,000
Shy, antlered guardinals who are slow to anger, cervidals carry antlers that cure poison, shatter illusions and hurl summoned fiends back where they came from.
- Coure [Lesser Eladrin] HD 2+1 · XP 650
Tiny, gossamer-winged eladrin pranksters who flit about as balls of faerie-light, coures are harmless jesters until evil appears, when they turn into tireless hit-and-run raiders.
- Cuprilach [Rilmani] HD 8 · XP 9,000
Copper-skinned assassins of the rilmani who stalk beings of extreme alignment in borrowed shapes, strike first every round, and fight with no notion of fair play.
- Darkweaver HD 6+2 · XP 8,000
A half-shadow predator of the chaotic planes that spins miles of webbing from pure gloom, whispering prey deeper with suggestion and illusion until it can feed.
- Demarax HD 5+5 · XP 2,000
A slow, gem-crusted lizard that eats nothing but spell crystals, the demarax ignores most magic, never forgets a word and becomes a menace only when its dinner is nearby.
- Dhour HD 7+7 · XP 2,000
Psionic blobs of glowing protoplasm, dhours lurk by astral portals, mark a single traveler as prey and will follow that victim across the planes until they eat him.
- Eater of Knowledge HD 10 · XP 13,000
A shambling, brain-oozing servant of a vast god-brain that hunts the planes for minds, boring into victims' skulls to devour their memories along with their brains.
- Equinal [Guardinal] HD 6+3 · XP 5,000
Horse-legged, giant-strong brawlers of the blessed fields who box with stone-splitting fists and stun lesser foes with a piercing whinny, equinals never shy from a scrap.
- Ferrumach [Rilmani] HD 6 · XP 4,000
Iron-gray, slab-muscled soldiers of the rilmani who wait in misty fortresses for the call to battle, then wade in with halberds and axes on behalf of neutrality.
- Fhorge HD 5+5 · XP 1,400
A bull-sized, bone-headed planar boar with a hair-trigger temper, a bowling-ball charge and the stubbornness to keep fighting long after it should be dead.
- Firre [Greater Eladrin] HD 7+10 · XP 14,000
Flame-haired eladrin bards who live for beauty, sing foes into helplessness, and become living pillars of fire when art and goodness need defending.
- Ghaele [Greater Eladrin] HD 10+15 · XP 19,000
Knight-errant eladrins who quietly rally the oppressed against tyranny, striking down evil with gaze, blazing sword, and searing beams of light.
- Ghostlight HD 7 · XP 6,000
A cunning, death-hungry cousin of the will-o'-wisp, the ghostlight lures travelers into danger, possesses their friends, and abandons any fight to feast on the dying.
- Ghoul Demon [Lesser Tanar'ri] HD 5 to 5+8 · XP Unimproved: 2,000Mature: 6,000
A ghoulish fiend that eats its victims to steal their faces, memories and skills, the ghoul demon hides among the friends of the dead while it hunts its next meal.
- Guardinal Overview
The beast-featured champions of the blessed fields, guardinals laugh easily at home but become relentless, honorable hunters of evil the moment they step off their peaceful plane.
- Handmaiden Demon [Lesser Tanar'ri] HD 6+6 · XP 11,000
A shapeshifting mound of slime that serves the spider goddess as spy and enforcer, wearing the face of a drow beauty, a giant spider, or a reeking cloud.
- Hollyphant HD 6+6 · XP 9,000
A tiny winged golden elephant from the upper planes, the hollyphant is a cheerful messenger of good powers whose trumpet can shatter stone or scorch fiends with sunlight.
- Hook Spider HD 4+4 · XP 975
A cunning, nearly human-smart giant spider of the lower planes that hunts in sibling packs, hides with psionics, and pins victims with hooked forelegs before its venom does the rest.
- Horned Demon [Lesser Tanar'ri] HD 7+3 · XP 9,000
Diseased, ram-horned minotaur-fiends bred only for battle, horned demons are the Abyss's heavy infantry, too stubborn and stupid ever to retreat and prone to berserk rampages.
- Hound Fiend [Lesser Mercenary] HD 6+12 · XP 9,000
An eyeless, armor-plated fiendish mastiff that tracks by scent and sound, reels victims in on a barbed tongue, and serves its masters with rare, unthinking loyalty.
- Incantifer HD 9d4+18 to 9d4+26 · XP 13,000+
Last relics of a vanished faction that believed magic was everything, incantifers are ancient, silver-eyed archmages who drink spells cast at them and starve without fresh magic.
- Ironmaw HD 9 · XP 4,000
A carnivorous tree of the fiendish planes that can pass for any ordinary hardwood, lashing out with grasping limbs to drag travelers into a bark-lined maw that never lets go.
- Keeper HD 4+4 · XP 1,400
Gray, rubbery strangers from another universe, keepers hunt down secrets and silence anyone who learns them, still obeying orders from a master they murdered long ago.
- Khaasta HD 3+3 · XP 175
Scaly, crested lizard-folk who roam the planes as treacherous traders, slavers and raiders, khaasta live for loot and prestige, and their code rewards stabbing allies in the back.
- Leomarh HD 6+2 · XP 1,400
A scaled, lion-like planar predator with a bladed tail and chameleon hide, the leomarh hunts in cunning prides that herd prey into ambushes no one sees coming.
- Leonal [Guardinal] HD 12+6 · XP 18,000
Lion-maned lords of the guardinals, leonals roar with the force of a holy word, hurl fireballs and walls of force, and can grant a wish once a year.
- Lupinal [Guardinal] HD 8+4 · XP 9,000
Wolf-headed hunters and the vanguard of the blessed fields, lupinals stalk evil intruders in silent packs, drag their prey down, and howl terror into every wicked heart nearby.
- Monster of Legend HD 75-150 hit points (120 hp) · XP Special (35,000)
The one true archetype behind every tale of hydras, gorgons and sphinxes: a unique planar beast, bigger and deadlier than its mortal kin, beatable only through its single hidden weakness.
- Noviere [Lesser Eladrin] HD 5+7 · XP 5,000
Sea-green eladrins of an island-studded upper-plane ocean, novieres are the most approachable of their kind, yet they wield entangling nets, water bolts and bodies of living, crushing water.
- Planar Gazer [Gazer Kin] HD 8+8 · XP 15,000
A coolly neutral, three-eyed cousin of the gazer tyrants that rules hidden planar fiefdoms of mind-wiped slaves with telekinetic gazes, blood-draining mouths and formidable psionics.
- Plumach [Rilmani] HD 4 · XP 975
Stocky, lead-gray commoners of the rilmani who just want to be left alone, but who fight with stubborn, coordinated fury once someone finally makes it their business.
- Quill HD 3 · XP 270
Armored, spine-flinging grazers that thrive even in the harshest Outer Planes, whose barbed quills fester in wounds and whose tail can kill an armored man.
- Reave HD 2+4 · XP 175
Four-armed, face-hiding mercenaries who slip into the Astral at will, reaves sell their violence across the planes and keep every oath, though they hunt down anyone who sees their faces.
- Rilmani Overview
The rarest and quietest of the planar races, metal-skinned guardians of true neutrality who work in the shadows to keep law, chaos, good and evil forever in balance.
- Rot Demon [True Tanar'ri] HD 11 · XP 17,000
A glowing green blob of living corruption that serves the demon lords as envoy and assassin, bringing acid, disease and despair to any world it can reach.
- Shadowdrake HD 9 (base) · XP See below
A forked-tailed, flightless dragon of the Lower Planes' rivers and bogs that eats lesser fiends, spits corrosive slime, and leaves survivors rotting with gangrene.
- Shiere [Lesser Eladrin] HD 8+12 · XP 11,000
Tall, crystal-armored eladrin knights who ride flying war-horses through the starlit wilds, shieres hunt down evil with enchanted blades, fear-casting eyes and freezing magic.
- Spellhaunt HD 5+5 · XP 2,000
A glowing, mindless scrap of botched magic that senses enchantment from far away, then lashes out to devour spells, charges and pluses until its hunger is sated.
- Sunfly HD 1+1 · XP 120
A golden, singing dragonfly of the upper planes whose dazzling flashes and protective circle dances can blind an evil intruder or pin it in place until stronger help arrives.
- Sword Spirit HD 9 · XP 8,000
The furious ghost of a warrior slain in a pointless battle, rising as a howling whirlwind of rust and grit that snatches up fallen weapons and feeds on those it cuts down.
- Terlen HD 4+3 · XP 975
A silent, gliding shark of the lower planes that stalks prey for miles, bleeds it with hit-and-run bites, and gathers in frenzied flights of up to forty.
- Tso HD 7 · XP 3,000
Spider-bodied, eel-headed planar slavers who ply the lawful planes in flying spider-ships, charming bodyguards by touch and binding every deal in a contract full of traps.
- Tulani [Greater Eladrin] HD 12+20 · XP 27,000
The radiant faerie lords who rule the eladrin courts, wielding swords of light, deadly gazes, and power enough to stop time or grant wishes.
- Ursinal [Guardinal] HD 10+5 · XP 14,000
Bearlike sages and wizards of the guardinals, ursinals ramble happily through any topic, but an angered one hugs like a giant and casts spells like an archmage.
- Vorr HD 3+4 · XP 420
Hyena-like pack hunters from the plane of howling winds, vorrs are cleverer than they look, drag prey to the ground, and can melt into living shadow to strike unseen or slip away.
- Wastrel HD 1+1 · XP 270
Mangy, crow-like birds of the bleakest planar wilds that peck travelers just once to taste their blood, then trail them for days, draining their strength until they collapse.
- Wraithworm HD 5+3 · XP 3,000
A black, spine-backed desert serpent whose bite drains life and freezes the blood, and which can melt into ghostly vapor to stalk prey through the narrowest crack.
- All-Elements Fundamental HD 1+1 · XP 175
The humblest true elementals, fundamentals are flapping ribbons of raw element that ram intruders, vanish into their native substance and may be nothing more than the planes' own wildlife.
- Animental HD Varies · XP Varies
Echoes of dead beasts reborn in raw element, animentals are fire hawks, ice elk and lightning dragons that hit harder and resist blows better than the creatures they copy.
- Belker HD 7+3 · XP 5,000
A black-winged, demon-shaped native of the Plane of Smoke that turns to vapor, slips down a victim's throat, and rakes him from within, while insisting it is not really a monster.
- Bzastra HD 5 · XP 650
A living stack of coral-like ring beasts threaded on a blue vine, the bzastra is a contemplative scholar of the elemental seas whose telekinetic force can crush, hold, or shield.
- Chososion HD 8 · XP 8,000
A rippling, never-quite-present creature of the Inner Planes, immune to almost everything, whose two real tongues can paralyze a traveler and erase him from existence.
- Darklight HD 6+6 (but see below) · XP 7,000
A lost soul that fled the Negative Energy Plane into the Quasielemental Plane of Radiance, now a shadow wreathed in rainbow light that drinks life levels to grow stronger.
- Devete HD 4 · XP 975
Blue-skinned astral wanderers with no feelings of their own, devetes mirror whatever emotions and intentions approach them, so a hostile traveler meets a hostile devete.
- Devourer [Planescape] HD 9+3 · XP 13,000
A towering skeletal horror with a suffering soul caged in its ribs, the devourer drains levels with its claws and burns stolen spirits to fuel its spells.
- Dharum Suhn HD 24 · XP 32,000
Ancient spirits of unmoving stone, the dharum suhn rival the princes of elemental earth in power, yet they mostly just watch, wait and remember everything that happens near rock.
- Egarus HD N/A · XP 270
A demonic fungus exiled to the emptiness of Vacuum that learned to feed on nothing at all, and now teleports to unmake any matter or energy that intrudes.
- Elemental Homunculus HD 1d3 hp · XP 15
Living breathing masks and full-body skins crafted by wizards, elemental homunculi let travelers survive the fire, ash and void of the Inner Planes, as long as the creature stays alive.
- Entrope HD 11+6 · XP 10,000
Many-mouthed, wormlike constructs bred by entropy-worshiping planar fanatics to gnaw through the walls between the elemental planes, blasting anyone nearby with raw foreign elements.
- Evil Archomental HD 90 hp · XP 28,000
Five elemental tyrants of fire, earth, water, air and ice who have embraced evil, these archomentals stand one step below gods, granting spells and corrupting every servant they summon.
- Facet HD 3 (see below) · XP 175Combined facet (2 member): 420Combined facet (3 member): 1,400Combined facet (4 member): 3,000Combined facet (5 member): 6,000
Salt-crystal humanoids sharing one mind, whose touch drinks the moisture from flesh and who multiply as they quietly wage war against the Elemental Plane of Water itself.
- Garmorm HD 5-10 · XP 5 HD: 8,0006 HD: 9,0007 HD: 10,0008 HD: 11,0009 HD: 12,00010 HD: 13,000
A limbless astral predator whose skin is crowded with the singing faces of minds it has devoured, the garmorm can bite, cast spells and use magic items through its stolen choir.
- Good Archomental HD 90 hp · XP 24,000
Champions who rose to oppose their evil counterparts, the four good archomentals of water, air, earth and fire are proud, flawed and frequently at odds with one another.
- Immoth HD 10+3 · XP 8,000
A crystalline ice giant studded with frozen words, the immoth shatters those trapped syllables to unleash spells, and its venomous tail can strip a victim of language before killing him.
- Incandescent HD 1 hp · XP 35
Swarms of tiny, steady sparks on the quasiplane of Radiance, incandescents feed on the colors of travelers and leave them clumsy, transparent ghosts of themselves.
- Klyndes HD 4 · XP 650
A living shadow born in the haze of the plane of Steam, convinced it is the only one of its kind, that slips through solid walls and leaps out to carve up prey.
- Magran HD 12 · XP 8,000
Invisible, fishlike reptiles of the Deep Ethereal that dangle a hypnotic glowing lure, then swallow entranced travelers whole while they visibly struggle inside.
- Menglis HD 9 · XP 8,000
An invisible elemental spirit born where two inner planes meet, whose mere presence breaks living flesh and gear down into raw elements.
- Nathri HD 1+1 · XP 120
Swarming, green-skinned ethereal nomads who raid tiny demiplanes for food and loot, the nathri know secret paths to countless hidden worlds and hate to share them.
- Negative Quasielemental HD 6, 9, or 12 · XP 6 HD: 2,0009 HD: 5,00012 HD: 8,000
Living embodiments of decay from the planes where the elements meet negative energy: heat-drinking ash, disintegrating dust, moisture-leeching salt, and invisible breath-stealing vacuum.
- Ooze Sprite HD 3 (king 10) · XP 650Ooze Sprite King: 5,000
A quiet heap of sentient muck from the plane of Ooze that bends minds with a single slimy touch, and may be pulling far more strings than anyone suspects.
- Opposition HD Varies (4d 10) · XP Varies
A contrary planar sect of fighters who believe struggle makes everything stronger, so they resist everyone and everything, including each other and their own creed.
- Paraelemental HD 8, 12, or 16 · XP 8 HD: 7.00012 HD: 11,00016 HD: 15,000
Living embodiments of ice, magma, ooze and smoke, the paraplanes' native spirits feed on the act of destroying their opposites and are deadly simply to stand near.
- Phirblas HD 5 · XP 1,400
Gaunt, hovering beings who talk by writing glowing script in midair, the phirblas are a gentle, nearly deathless race with fists far harder than anyone expects.
- Positive Quasielemental HD 6, 9, or 12 · XP 6 HD: 2,0009 HD: 5,00012 HD: 8,000
Children of the planes where elements meet positive energy: leaping lightning, merging gem-giants, beam-casting radiance and scheming, scalding steam.
- Primal HD Varies (6d4 hp) · XP Varies (1,400)
Members of a sect so secretive that outsiders know only that it exists, adepts of the Inner Planes who claim to have mastered the elemental building blocks of reality and reshape matter at will.
- Rast HD 4+2 · XP 975
A many-clawed hunter of the plane of ash whose glare roots victims in primal terror, the rast latches on with its jaws and drinks until its prey is dead.
- Ravid HD 3 · XP 1,400
A glowing, one-armed serpent of pure positive energy, the ravid wakes everything around it to life, leaving a trail of animated furniture, living weapons and churning elemental creatures behind it.
- Ruvoka HD 3+ · XP 3 HD: 9754 HD: 1,4005 HD: 2,0006 HD: 3,0007+ HD: 4,000 + 1,000/HD
Ageless, gaunt warrior-druids found across nearly every Inner Plane, each tribe shaped by its element, each traveler bound to a secret errand it will never explain.
- Salamander II [Fire Kin] HD 2+2 · XP 175
The two ends of the salamander life cycle: brutish, red-hot iron-wielding foot soldiers of the plane of fire, and the immortal, spellcasting nobles who rule them as lonely tyrants.
- Shad HD 2+1 · XP 175
Tiny, gray, wiry squatters on the Elemental Plane of Earth, survivors of a dead druidic garden who carve warning runes, slip any bond and outlast everything that hunts them.
- Sislan HD 6+3 · XP 4,000
A one-eyed living whirlwind of the Elemental Plane of Air that batters intruders senseless or sweeps them into its spinning body as a helpless prisoner.
- Suisseen HD 8 · XP 2,000
A living membrane of water drifting through the elemental depths, able to crush like a breaking wave or drown a victim from the inside, and slowly corrupted by a cult that feeds it sacrifices.
- Thoqqua HD 3 (but see below) · XP 650
A short, searing worm that tunnels through solid rock by melting it, bursting from walls to scorch victims and their gear, and growing stronger from any fire thrown at it.
- Trilloch HD n/a · XP 650
An invisible, untouchable feeder from the Negative Energy Plane that drifts beside killers and quietly stokes every nearby fight toward bloodshed, so it can drink the life of the dying.
- Tsnng HD 6 · XP 2,000
Spindly living gemstones of the plane of Mineral whose warriors grow spear-hands and whose wizards hold twice the spells of any mortal mage, each cabal convinced it rules the plane.
- Ungulosin HD 5 · XP 1,400
A wandering water spirit that builds itself a body from hundreds of borrowed fish, eels or squid, the ungulosin bites with paralyzing venom and laughs off sword blows that kill only one of its parts.
- Vacuous HD 4+2 · XP 1,400
A crack-skinned undead spirit lost in the endless void, whose gaping mouth sucks victims into its hollow body to suffocate in darkness.
- Wavefire HD 8 · XP 4,000
A boiling, living wave that hurls scalding water at anything carrying dry air, the wavefire may be the last survivor of a forgotten arrangement of the elemental planes.
- Xag-Ya and Xeg-Yi HD 5-8 · XP 5 HD: 5,0006 HD: 6,0007 HD: 7.0008 HD: 8.000
Floating orbs of pure positive and negative energy whose tendrils burn or rot everything they touch, and which annihilate each other in a catastrophic blast if they ever meet.