Creatures of gothic horror from the mist-shrouded domains of dread: undead, cursed beasts, shapechangers and things that whisper in the dark. 270 monsters, grouped by the book they come from.
- Akikage HD 6+3 · XP 3,000
The restless ghost of an eastern assassin who died mid-hunt, the akikage stalks its last target invisibly and can stop a heart dead with a single freezing punch.
- Animal Ghost HD 5+5 · XP 2,000
The restless spirit of a beast that died in terror or in loyal service, an animal ghost ages its prey with a touch and kills beyond the reach of anything short of a wish.
- Animator Overview
Spiteful spirits drawn to hate, anger and fear, animators possess a cherished object near a troubled soul and 'protect' that person with possessive, often murderous zeal.
- Aquatic Remnant HD 3 · XP 3,000
The grieving ghost of a worked-to-death soul dumped in a river or pool, an eyeless face and pale hands whose icy touch numbs victims until they die of cold.
- Archer Skeleton HD 2 · XP 175
Skeletal bowmen whose bone arrows, if they miss, sprout into fresh skeletons on the spot, turning every volley into a growing undead army.
- Bakhna Rakhna HD 1 · XP 175
Pale, goblinlike jungle pests that ghost through walls to raid larders at night, bakhna rakhna are harmless if fed, but anyone who fights back invites poison and slow, silent murder.
- Baobhan Sith HD 1 · XP 270
Cruel, cicada-winged sprites descended from a cursed pixie clan, who torment families for sport and spread magical hysterical laughter whenever someone suffers in front of them.
- Blood Rose [Plant] HD 10 · XP 2,000
A patch of innocent white wildflowers until something steps into its center, the blood rose lashes out with thorny whips and drinks the blood that soaks into the soil.
- Boneless HD 3 · XP 270
Deboned corpses animated by vile necromancy, these rubbery servants slither under doors, fold into tiny spaces and crush victims in an unbreakable, spell-stopping embrace.
- Boowray HD 4 · XP 1,400
A tiny, invisible spirit with mint leaves for hair that poses as a guardian angel, whispering helpful counsel until it can coax a good soul step by step into evil.
- Bruja HD 8 · XP 2,000
Hideous, hag-like crones cursed to foresee their own deaths, the bruja quietly turn their great strength and healing magic toward aiding travelers against the darkness.
- Cannibal Zombie HD 2+2 · XP 270
Ravenous half-dead flesh-eaters that besiege farmhouses night after night, and whose poisonous bite turns survivors into more of their starving kind.
- Carrion Stalker HD 4 · XP 650
A crab-shelled parasite nesting inside corpses, the carrion stalker lashes out with stinging tendrils, reels in the living, and showers them with burrowing larvae.
- Ceramic Figurine HD 4 · XP 975
A cheerfully glazed little clay golem, often a lizard or toad, whose hollow belly can be loaded with acid, poison or oil to spray at intruders before it shatters.
- Common Animator HD Varies · XP Varies
An invisible, jealous spirit that seizes coaches, stoves and pianos, makes them move on their own, and grants each a cruel magical trick such as a gout of flame.
- Corpse Candle HD 6 · XP 1,400
The restless spirit of a murder victim, glimmering in its corpse's eyes, that forces a living champion to relive the killing and hunt down the murderer.
- Crawling Ivy HD 7 or 8 · XP 7 HD: 1,4008 HD: 2,000
A wizard-bred vine that looks like ordinary ivy on an old wall until it seizes, strangles and slowly drinks dry whoever brushes against it.
- Crystal Figurine HD 6 · XP 2,000
A gemlike spider or scorpion of living crystal, given as a deadly gift, which bounces light spells back at casters and slashes sleepers with its razor facets.
- Desert Zombie HD 2 · XP 120
Dried, sand-swimming corpses that lurk just beneath the dunes, seize travelers by the ankles, and drag them down to suffocate, all at the will of an ancient mummy.
- Doppelganger [Ravenloft] HD 5 · XP 650
A flawless, mind-reading mimic whose stolen shapes fool even touch, working in tight clans that climb a noble household one murdered servant at a time.
- Drow Lich HD 11 · XP 9,000
Undead dark elf wizards, priestesses and even driders, drow liches pair a lich's terrors with towering magic resistance, spider swarms and a gift for deceiving the living.
- Drow Vampire HD 8+3 · XP 7,000 (+1,000 per 100 years of age)
A radiant, cruel dark elf granted undeath as a holy honor, who drains bodily fluids with a touch, rules spiders and driders, and dies at a single ray of sun.
- Elemental Lich HD 11 · XP 25,000
A lich steeped in the dread realm's elements of grave, pyre, blood and mist, it strides into battle behind summoned elementals, shattering bones and corrupting souls with a touch.
- Fearweed [Plant] HD 1 · XP 120
A common-looking milkweed that breathes out invisible terror, turning friends into imagined monsters so that its victims kill each other and feed its roots.
- Feathered Serpent HD 2+2 · XP 650
A gorgeous, human-faced winged snake with a hypnotic sway and a sleep-venom bite, which surrounds itself with charmed slaves, clever traps and sometimes a worshipful cult.
- Fenhound HD 5 · XP 2,000
A glowing spectral mastiff of the moonlit moors that hunts down anyone who commits evil in its wetlands, and curses whoever kills it to be hunted again each full moon.
- Figurine Overview
Tiny, exquisitely crafted golems from a jungle realm of the dread lands that pass for magical trinkets, hate the living, and have murdered every scholar who ever made one.
- Fleas of Madness HD N/A · XP 270 per infestation
Ordinary-looking fleas from the misty dread realm whose bites can set victims laughing or dancing helplessly, and whose disease slowly drowns the mind in delusions.
- Flesh Golem [Ravenloft] HD 9 (40 hp) · XP 5,000
A stitched-together corpse with a damaged, hateful spirit inside, this flesh golem strangles its victims, heals by the hour, and flees in terror from even a lit match.
- Furies HD 7 · XP 5,000 per sister
Three winged sisters who hunt the repentant, the Furies drag would-be penitents back toward damnation and, failing that, torture them to death in public as a warning to others.
- Greater Animator HD Varies · XP Varies
The mightiest of the possessing spirits, a greater animator turns a whole mansion or sailing ship into a living death trap that slams, bleeds threats and raises its buried dead.
- Greater Snow Golem HD 12 · XP 7,000
A marble-hard sentinel of packed snow that breathes killing frost, shatters the swords that strike it, and bursts into scalding steam when burned.
- Gremishka HD ½ (1-4 hit points) · XP 35
Wingless, cat-eyed kin of the gremlin that nest beneath big houses, steal anything loose, and swarm larger folk in a biting, pocket-picking heap when cornered.
- Head Hunter HD 5+5 · XP 1,400
A long-legged spider with a human head for a body, the head hunter strings razor webs that sever limbs and heads, then rides the beheaded corpses into town as disguises.
- Hearth Fiend HD Varies · XP Varies
A malevolent spirit of elemental fire that hides in candles and hearths, the hearth fiend whispers friendly bargains to whoever tends its flame until they are feeding it their neighbors.
- Hebi-No-Onna HD 14 · XP 10,000
Beautiful snake-armed sorceresses who rule secret cults from luxurious lairs, hebi-no-onna dominate minds, command every serpent within earshot, and poison their victims with living nightmares.
- Insectoid Skeleton HD 2 · XP 120
The hollow, clicking husks of giant insects raised as undead servants, from swarming ants to blood-gulping ticks and charging stag beetles.
- Ivory Figurine HD 4 · XP 975
A palm-sized elephant golem of carved, scrimshawed ivory that can swell to 11 feet tall, gore with enchanted tusks, and trumpet hard enough to deafen foes and shatter glass.
- Jack Frost HD 5 · XP 3,000
Mischievous ice spirits that drift down as dazzling snowflakes, freeze victims in a killing cloud, and nip off noses and fingertips for the fun of it.
- Jolly Roger HD 6+2 · XP 2,000
The grinning, dripping ghost-captain of a sunken pirate crew, whose chuckle forces victims to laugh helplessly and whose touch can make them laugh themselves to death.
- Kizoku HD 10 · XP 9,000
A flawless, wealthy suitor from the eastern lands who seduces a married woman into murdering her husband, then devours her soul with a kiss.
- Lashweed HD 4 · XP 270
A blood-drinking plant that hunts by drumbeat echoes, the lashweed blinds prey with a black venom spray, glides untouched through thick brush and flays victims with barbed whip tendrils.
- Living Tattoo HD 3+3 · XP 420
A spirit coaxed out of the nightmare realm to dwell in inked skin, a living tattoo can peel away from its bearer as a loyal beast, weapon or shadow, but its death may kill them both.
- Magical Leech HD 1 hit point · XP 15
Ordinary-looking leeches that spark with violet energy, magical leeches lurk in wet grass and quietly siphon spells from casters' minds and power from enchanted gear.
- Midnight Cat HD 3+6 · XP 1,400
A sleek black cat with blank, glowing eyes that curses anyone who offends it and, while its victims sleep, inhales their very spirit.
- Minor Animator HD Varies · XP Varies
The weakest possessing spirit can only ride small objects, so it picks knives, razors and ropes, and waits with sly patience to strike in ways that frame the innocent.
- Mist Ferryman HD 4 · XP 420
A skeletal, fog-wrapped undead that stalks the borders of the misty dread realm, wailing for its kin and spreading a wasting sickness that turns victims into more of its kind.
- Mist Golem [Ravenloft] HD 18 (90 hp) · XP 14,000
Born by accident when a golem maker taps the realm's mists, this 12-foot figure of living fog howls, turns victims into mist, and serves whoever holds its focus before destroying him.
- Moor Man HD 4+2 · XP 270
Hairless, saucer-eyed savages of the dread realm's bleakest fens who paint themselves with mud-and-blood tattoos of power each night before hunting travelers in the dark.
- Obedient HD Varies · XP Varies
Ordinary townsfolk hypnotized into lifelong service, the Obedient watch every stranger in a genteel southern domain and quietly report, poison or ambush on their master's behalf.
- Obsidian Figurine HD 4 · XP 650
A jagged little ape of fused volcanic glass that slashes in a frenzy, may carry poison or snapping spines, and sprays razor shards whenever someone strikes it.
- Oriental Vampire HD 9+3 · XP 9,000
A faintly glowing eastern vampire with foot-long razor nails that walks through walls, fades from sight, becomes a tiger, and treats mortals as nothing more than cattle.
- Paka HD Varies · XP 1,000
Cat-souled shapechangers who live hidden among humans, turning household cats into spies and assassins to pursue an ancient, nameless grudge against humankind.
- Phantom Hound HD 2+2 · XP 175
A great dog so loyal it returns after death as a coal-black, green-eyed specter, guarding its master's land or grave with a terror-inducing howl and a strength-sapping bite.
- Porcelain Figurine HD 6 · XP 3,000
The rarest and deadliest of the small figurine golems, a painted porcelain tiger that sees the invisible, grows to full size, and fires level-draining bolts from its eyes.
- Pseudo-Familiar HD Varies · XP Varies
A too-perfect animal companion that answers a wizard's summons in the misty dread realm, quietly siphoning life from everyone nearby while it slowly takes over its supposed master.
- Psionic Leech HD 1 hit point · XP 15
Rubbery black leeches with a bluish sheen and a faint red glow, psionic leeches hide in clothing and armor to drain psionicists dry, then blast anyone who tries to pry them loose.
- Psionic Spirit HD 9 · XP 7,000
A ghost that wields the mind instead of magic, terrorizing victims with phantom fears and puppet bodies before shredding their sanity, and hunting psionicists above all.
- Radiant Spirit HD 10 · XP 1,000
The anguished ghost of a holy champion who died with a vital quest unfinished, blazing so brightly that its gaze can blind forever until someone completes its task.
- Recluse HD 3 · XP 35
A frail, half-mad seer who left her wandering clan to converse with the dead, the recluse cannot defend herself, yet whoever kills her is cursed and hounded by ghosts.
- Resplendent Cloaker HD 6 · XP 2,000
A glittering, sorrowful cloaker that clings to a host's neck and heals every wound, at the price of a blazing glow that draws thieves, beasts, and bad luck.
- Rushlight HD 6 · XP 1,400
The burning ghost of an evil soul cremated alive, an almost invisible ball of flame whose touch sets flesh smoldering past any water's power to quench.
- Scarab Beetle HD 6 per swarm · XP 975
Flesh-eating beetles that carpet tomb walls and burst from bare ground in ravenous swarms, from disease-spreading giant scarabs to the solitary monster that buries victims alive.
- Sea Spawn Master HD 10 · XP 4,000
A slime-slick, shark-toothed horror of the shallows that seeds coastal villages with brain-riding slugs, then feeds on the townsfolk its puppets deliver to the waves.
- Sea Spawn Minion HD 1 · XP 35
A six-inch lamprey-mouthed slug that paralyzes its victim, burrows into the base of the skull and turns the host into a puppet that feeds its master the village.
- Shadow Asp HD ½ (1-4 hit points) · XP 65
A silent serpent of living darkness that guards desert tombs, its venom slowly turning grave robbers into shadows bound to the very crypt they came to plunder.
- Shadow Cloaker HD 6 · XP 2,000
A cape-shaped scrap of living darkness that rides a host's shoulders and turns every casual touch into a theft of life, until the host itself is drained.
- Shadow Unicorn HD 6 · XP 2,000
A dappled-gray, flame-horned mockery of the unicorn that rules dying forests in the misty dread realm, feeding on the terror of travelers and leaving withered trees behind.
- Shattered Brethren HD 3 · XP 250
Beast-human hybrids who escaped the mind reavers' breeding pits and now haunt the cracks around their old masters' lair, stealing food and murdering any reaver caught alone.
- Skeletal Cat HD 1 · XP 65
Mistreated pets that claw their way out of the grave for revenge, skeletal cats hunt in packs, cling to their victims, and spread disease with every bite.
- Skeletal Hound HD 1-1 · XP 65
The bare, animated bones of dead dogs, raised by necromancers as tireless guards that still bark, still bite, and still remember how to hunt as a pack.
- Skin Thief HD 2+2 · XP 120
Long-clawed, bear-faced wasteland scavengers that flay travelers and wear their skins as disguises to lure in still more victims.
- Spectral Hag HD 8 · XP 7,000
The ghost of a hag slain mid-ritual, a spectral hag drains life with a chilling touch, raises her victims as spectres, and can curse captives into becoming living hags.
- Undead Cloaker HD 6 · XP 2,000
The rotting husk of a resplendent cloaker, drained by the undead and reborn to grip a host's neck and spread level-draining death through every touch.
- Undead Familiar HD 1+1 · XP 1,400
The rotting, vengeful remains of a familiar its own wizard killed, an unstoppable revenant that screams inside his head and returns again and again until he is dead.
- Virus I HD Special · XP 650
Two cursed plagues of the misty dread realm: one burns its host up from within until they burst into flame, the other slowly turns flesh and blood to crystal.
- Virus II HD n/a · XP 650
Two cursed plagues of the misty dread realm: one slowly turns its living, conscious victim to marble, the other plants an unshakable terror in the mind.
- Virus III HD n/a · XP 650
Two cursed plagues of the misty dread realm: one floods the mind with psionic power until the brain explodes, the other eats the victim's shadow and then the victim.
- Virus Overview
Six invisible, magically engineered plagues unleashed by a spiteful dying wizard, these viruses spread by touch from corpses and carriers and kill in grotesque, unique ways.
- Vorlog HD 6 · XP 3,000
A would-be vampire bride or groom left stranded halfway through the dark transformation when its maker was slain, the vorlog lives only to rebuild its lost bond with a stolen companion.
- Wax Golem [Ravenloft] HD 8 · XP 5,000
A perfect wax double of a living person, this golem hunts down its original, drains away memory and skill blow by blow, then quietly takes over its victim's life.
- Werejackal [Lycanthrope] HD 6 · XP True: 975Cursed: 420
Cowardly, grinning priests of a jackal-headed death god, werejackals infect and enslave entire villages, make them build a temple, and torment their enemies to death at leisure.
- Werejaguar [Ravenloft] HD 5 · XP True: 650Cursed: 420
Silent, spotted jungle guardians who stalk intruders for days as cruel sport, these werejaguars fear fire, laugh at silver, and fall only to enchanted weapons or ebony wood.
- Wereleopard [Lycanthrope] HD 5 · XP True: 650Cursed: 420
Spotted pack hunters who hamstring fleeing prey and herd the survivors into a killing ground, wereleopards serve the cat-folk paka and devour their own cursed thralls each full moon.
- Wereray [Ravenloft] HD 5 · XP True: 650Cursed: 420
Sand-buried ray-folk that sting waders into paralysis, savor watching them drown, and gleefully spread their curse to fishermen and sailors.
- Will O'Dawn HD 6 · XP 1,400
A kindly cousin of the will o'wisp that glimmers only at sunrise, guiding lost and frightened travelers to safety and feeding on their relief and joy.
- Will O'Deep HD 5 · XP 1,000
A torch-flame sprite of the deepest caves, the will o'deep lures explorers into mazes and cave-ins, then feeds on their fear while they starve in the dark.
- Will O'Mist HD 7 · XP 2,000
A ribbon of icy light that slips freely through the deadly border mists, the will o'mist lures travelers into the fog and drinks their terror and confusion.
- Will O'Sea HD 10 · XP 6,000
The largest and most aggressive will o'wisp variant, the will o'sea mimics lighthouses and burning ships to wreck vessels, then hovers above the drowning to savor their panic.
- Wishing Imp HD 3 (20 hit points) · XP 5,000
A sweet-faced black statuette that grants a wish every day, the wishing imp twists each one into a fresh disaster, and the curse passes only to someone who takes it knowingly.
- Zombie Fog HD 2+2 · XP 175
A creeping bank of evil mist that drinks the psychic burst of every death it causes, smothering victims in despair while its puppet corpses close in.
- Assassin Imp HD 3 · XP 975
A tiny black familiar of the misty dread realm, the assassin imp kills its master's enemies in fittingly ironic ways and loves to see its drugged victims buried alive.
- Bastellus HD 4 · XP 6,000
A featureless shadow that slips into sleeping homes, twists dreams into nightmares and drinks life levels from the dreamer, night after night, until its chosen victim dies and rises as another.
- Bat [Ravenloft] HD 1 · XP 65
Two bats unique to the misty dread realm: red-eyed sentinel bats that spy for undead masters with borrowed powers, and fear-radiating skeletal bats raised by necromancers.
- Bowlyn HD 4+3 · XP 975
The vengeful ghost of a cruel sailor killed in a shipboard accident, the bowlyn returns to its old vessel to stage nightly mishaps that build toward sinking it.
- Bussengeist HD N/A · XP 0
The weary ghost of someone whose own deeds caused a catastrophe, the bussengeist drifts from disaster to disaster, its aura of despair crippling the defenders it watches.
- Darkling HD 2 · XP 420
An exile cast out by the wandering fortune-teller clans, gaunt and bitter, who can never be surprised, coats its blades in deadly poison and may return as undead if not laid to rest.
- Doom Guard HD 5 · XP 2,000
An empty suit of armor brought to grim life on a cursed anvil, standing endless watch and cutting down anyone its master's orders say to kill.
- Doppelganger Plant HD 11 to 18 · XP 25,000
A melon-like vine whose pods steal the souls of sleepers miles away, turning them into hollow, perfectly normal-seeming puppets that lure in more victims.
- Dreamwild Nomad [Human] HD 2 · XP 65
Tall, painted hunters of the nightmare realm who shrug off illusions and believe that anything they cannot see has simply stopped existing.
- Dwarf Vampire HD 9+3 · XP 3,000 (+1,000 per 100 years of age)
A bearded, armored undead dwarf that hates what it has become, strides through solid rock to ambush the living, and drains Constitution with every bare-handed blow.
- Elemental [Ravenloft] HD 8, 12, or 16 · XP 8 HD: 3,00012 HD: 7,00016 HD: 11,000
Four ghastly elementals born of the misty dread realm: a dancing funeral flame, a blood-drinking horror, an evil-infusing fog, and a coffin-studded giant of graveyard soil.
- Elf Vampire HD 7+3 · XP 3,000 (+1,000 per 100 years of age)
A scarred, day-walking elven horror whose touch withers every plant, an archer with bone arrows that rots whole forests and steps from tree to tree at will.
- Ermordenung HD 4 · XP 650
Beautiful, aristocratic assassins whose very skin is lethal poison, transformed by a dread domain's ruler into killers who can never touch another living soul without murdering it.
- Evil Treant HD 7-12 · XP HD 7: 2,000 (+1,000/HD)
Treants corrupted by the dark powers of the mist-bound lands into flesh-eating tormentors who stalk travelers through haunted forests and savor innocent prey alive.
- Ghoul Lord HD 6 · XP 3,000
Nearly indistinguishable from a common ghoul until it strikes, the ghoul lord commands a telepathic army of ghasts and ghouls and spreads a rotting disease that only heal can stop.
- Giant Skeleton HD 4+4 · XP 975
Twelve-foot skeletons with a magical fire burning in their ribs, wielding bone-bladed scythes and hurling fireballs plucked from their own chests.
- Gnome Vampire HD 6+3 · XP 3,000 (+1,000 per 100 years of age)
A mute, time-worn gnome horror of the deepest caves whose touch stiffens joints like crippling arthritis and whose ghastly grin makes victims laugh themselves bloody.
- Goblyn HD 4+4 · XP 975
Humans twisted by dark magic into slavering, leering servants, goblyns leap for the throat and feast on their victim's face while their master watches through their eyes.
- Golem [Ravenloft] HD 13 (75 hp) · XP 15,000
Two horrors of the misty dread realm: the hissing, lightning-wreathed mechanical golem born of a madman's dream, and the silent zombie golem, a sewn-together mass of rotting corpses.
- Golem III HD 14 (70 hp) · XP 18,000
A skeleton that laughs its foes to death and a smiling toy whose bite leaves victims choking on their own giggles: two golems that turn childish and grim things lethal.
- Golem IV HD 15 (60 hp) · XP 14,000
A grinding stone gargoyle that pounces from rooftops and turns its prey to stone, and a stained glass knight that steps out of a chapel window wreathed in prismatic light.
- Greater Mummy HD 8+3 (base) · XP 8,000 (base)
Mummified high priests bound to guard sacred tombs forever, greater mummies cast powerful priest spells, spread a rot that kills in days, and grow deadlier with each passing century.
- Greater Wolfwere HD 8+2 · XP 8,000
A towering dire wolf, a taloned half-wolf brute, or a charming bard: the greater wolfwere regenerates almost every wound and calls whole packs to its howl.
- Grim Reaper HD 5 · XP 4,000
A robed, scythe-bearing skeleton drawn from the negative plane to the bedside of the dying, the grim reaper devours departing souls and slays anyone who tries to stop it.
- Halfling Vampire HD 6+3 · XP 3,000
A small, somber undead that drifts as fragrant pipe smoke, saps strength with every touch, and lures victims in with flawless home cooking before draining them.
- Human [Ravenloft] HD 1-1 · XP 7
Two faces of a mind broken by the dread realm: the hollow-eyed lost ones who drift through villages in silence, and the smiling madmen who stalk their neighbors after dark.
- Impersonator HD 5+2 · XP 13,000
A pool of oily water that wears the faces of the people it has drained, the impersonator walks into villages as a trusted friend and leaves a trail of bloodless corpses.
- Mist Horror HD 5 · XP 3,000
The bound, envious spirit of a wicked soul, lurking in the fog of the misty dread realm and taking whatever shape its victims fear most once they stop to rest.
- Quevari HD 1 · XP 15 or 65
Cheerful, flower-wearing villagers who seem utterly human, until the three nights of the full moon turn them into stealthy, cannibal killers.
- Quickwood HD 5-10 · XP Variable
An oak with a hidden human face that watches through possessed trees, snares passersby with creeping roots and drags them to its biting maw.
- Ravenkin HD 1 · XP 175
Wise, spellcasting giant ravens trapped in a land of mist and dread, the ravenkin are among its few champions of good and know its dark secrets better than anyone.
- Reaver HD 4+3 · XP 420
Scaled, needle-toothed raiders of a misty, cursed coast, reavers drag swimmers and fishers under, shred grapplers on their bladed scales, and terrorize villages they claim as their own.
- Red Widow HD 6+3 · XP 3,000
A ravishing red-haired seductress who takes lovers into her arms and then becomes a crimson giant spider, the red widow feeds on a fresh victim nearly every week.
- Scarecrow [Ravenloft] HD 3 · XP 420
A wronged farmer's spirit returned in a straw body, this scarecrow hunts the neighbors it blames and curses them to be devoured by swarming insects.
- Undead Treant HD 15 · XP 15,000
A dying evil treant reborn by the dark powers as a leafless, blood-drinking corpse-tree that pins fallen victims with burrowing roots and drains them dry.
- Valpurgeist HD 5 · XP 650
The hanged man: a broken-necked corpse that rises after a wrongful execution and strangles its accusers one by one, returning again and again until its innocence is proven.
- Vampire Lord's Skeletal Steed HD 3+1 · XP 270
Bare-boned undead warhorses that lie as dusty heaps until called, then rise on hooves wreathed in phantom flame and breathe a paralyzing gas.
- Vampire Overview
How the dread realm's most feared undead are born, how they bind their spawn with absolute command, and the rare, terrible bond a vampire forms with its chosen companion.
- Vampyre HD 8+3 · XP 2,000
Beautiful, cat-eyed, fanged blood-drinkers that are not undead at all: living predators who hunt in packs, lure lovers home, and keep their victims alive for days.
- Wanderkin Vampire HD 4+3 · XP 4,000
A withered, clawed wanderkin bound in undeath to a death knight's ruined domain, whose spirit-rending claws and maddening cackle serve the master it cannot escape.
- Werebat [Lycanthrope] HD 4+2 · XP 420
Blood-drinking shapechangers that roost in woodland caves amid hundreds of bats, werebats see people simply as prey and strip nearby villages bare whenever their young come of age.
- Wereraven [Ravenloft] HD 4+2 · XP 420
Rare good-hearted shapechangers who nest in living hollow trees, command flocks of ravens, and quietly aid the righteous while hiding from the realm's dark masters.
- Zombie Lord HD 6 · XP 650
A living man cursed into rotting undeath by a failed raising in the misty dread realm, the zombie lord commands every zombie it sees and can strike the living dead with a word.
- Black Panther HD 5+5 · XP 1,400
A sleek, vain hunting cat woven from living shadow, the black panther melts into a pool of darkness, slides behind its victim and re-forms to strike again.
- Blood Skeleton HD 1 · XP 120
Blood-steeped skeletons that pull themselves back together one round after being smashed, and can be put down for good only by magic.
- Crimbil HD 3+6 · XP 420
Ash-pale, joyless gnome kin of haunted forests who stalk travelers, paralyze them with poisoned blades and haul them home for torture and a grisly feast.
- Devilwhip HD 4 · XP 975
The vengeful ghost of a cruel slave master, the devilwhip is a floating black whip that hunts its former slaves by night and leaves wounds that refuse to close.
- Doomcat HD 1+2 · XP 975
A mangy stray that worms its way into a family, then blackmails them with prophecies of disaster it can unleash itself, earthquakes and plagues included.
- Duende HD 3+3 · XP 650
Bone-white goblin things that live inside the walls of houses and tap all night, the duende feed on the nightmares their knocking plants in every sleeper nearby.
- Fee-faw-fum HD 2+4 · XP 270
A smudgy, glowing-eyed little imp that haunts empty houses and talks intruders into blind terror with grisly whispered prophecies of their doom.
- Giwoitis HD 1 hp · XP 35
A tiny, shy green lizard that moves into kindly households and silently turns away vampires and other undead at every door, window and chimney.
- Glitterman HD 5 · XP 1,400
A charming, impossibly rich stranger who conjures perfect fake fortunes from junk, then watches greed turn neighbors, rivals and families against each other.
- Karliki HD 1+1 (Varies) · XP 120 (Varies)
Cruel, sun-shunning dwarf-folk of the haunted mountains, karliki ambush lost travelers in ornate black armor, laughing as they cut human flesh, and turn to stone in daylight.
- Kashehotapolo HD 4 · XP 270
Shy, fetal-looking forest goblins whose mournful song lulls travelers to sleep, kashehotapolo prick their sleepers with a musk-tipped thorn that slowly rots their souls toward chaotic evil.
- Moldling HD 4 · XP 6,000
An intelligent, corrupted fungus that wears corpses like armor, coughing infectious spores at the living and turning them into energy-draining zombies under its control.
- Muma Padura HD 5 · XP 1,400
A barefoot forest maiden whose hair blooms and fades with the seasons; she leads travelers astray with phantom cries, then claws them into living, fully aware trees.
- Nightcrawler [Ravenloft] HD 4 · XP 270
Drowned children hollowed out and stuffed with leeches, crayfish and snakes, nightcrawlers giggle through the bayou hunting grown-ups to play with, and they keep stitching themselves back together.
- Nocnitsa HD 6+6 · XP 2,000
A hunched crone of living shadow who slides down chimneys at night, lulls households to sleep with her gaze, and drinks the blood of the youngest night after night.
- Ouija Table HD 2 · XP 175
An ordinary-looking table soaked in years of desperate seances that has quietly woken, and now twists every reading and curses those who consult it.
- Poludnica HD 5 · XP 2,000
A silent, smiling maiden in white who walks the grain fields at noon with a bloodstained sickle, beheading anyone foolish enough to work alone in the midday heat.
- Rat King [Lycanthrope] HD 6+3 · XP 3,000
A bloated, bear-sized wererat lord blessed by a rat god, the rat king squats in the deepest sewers, breathes plague and steers whole wererat packs toward conquest of the city above.
- Uncle Skeleton HD 9+5 · XP 7,000
A dapper, top-hatted spirit of bone that haunts graveyards and frightens trespassers for fun, the uncle skeleton is good-natured, sadistic and far more powerful than it lets on.
- Venus Weed HD 8 · XP 1,400
A blood-drinking rose bush whose single giant bloom opens to reveal a lovely, charming woman, a living lure that draws victims onto thorny tendrils that drain them dry.
- Weeping Willow HD 9+3 · XP 5,000
The sobbing ghost of a pregnant woman bound to a bayou willow, she lures travelers close with her grief, steals their memories in an embrace, and turns murderous if her tree is harmed.
- Werealligator [Lycanthrope] HD 6+3 · XP 1,400
A drowsy swamp predator most of the year, the weregator periodically creeps into a nearby village to kidnap, torture and devour its gentlest folk, then slides back into the marsh unsuspected.
- Werebaboon [Lycanthrope] HD 5+2 · XP 97
Brilliant, brutal shapechangers who secretly run tropical cities as merchants, warlords and kings, werebaboon troops scream their enemies apart and settle their own disputes in fights to the death.
- Werecheetah [Lycanthrope] HD 6+2 · XP 2,000
Gorgeous, gold-draped megalomaniacs who rule private cults as living cat gods, werecheetahs flee real danger but can explode into a three-round blur of claws when cornered.
- Weremustela [Ravenloft] HD 4+2 · XP 420
Ermine, mink, polecat and weasel shapechangers whose comical looks hide a culture of treachery, lightning-fast bites, and jaws that clamp on and shake victims senseless.
- Werepossum [Ravenloft] HD 4+2 · XP 420
Cowardly, spiteful drifters who play dead to escape, then stalk anyone who drove them off with cruel pranks that easily turn deadly.
- Wereraccoon [Ravenloft] HD 4+2 · XP 270
Filthy backwoods clans of raccoon-folk who prize their muskets, torture lost travelers for sport, and sometimes carry a maddening magical rabies.