Classic foes from one of the oldest fantasy campaign worlds, full of ancient dungeons and demon-haunted ruins. 80 monsters, grouped by the book they come from.
- Aspis HD 10 · XP 2,000
Weevil-like insect warriors that fight upright with two blades and two shields, aspis guard an acid-slick queen deep in a trap-riddled hive and take revenge by scent.
- Beastman HD 2 · XP 270
Slight, fur-cloaked forest folk whose pelts ripple into living camouflage, beastmen strike unseen, shrug off magic they refuse to believe in, and vanish back into the canopy.
- Bonesnapper HD 4 · XP 120
A thick-skinned, five-foot throwback to the great carnivorous lizards, the bonesnapper is fierce, territorial and astonishingly dim, and its lair is carpeted in cracked bones.
- Booka HD ½ · XP 35
Butterfly-winged attic fairies who tidy the homes of good farm families, vanish at will, and answer any harm to their kin with traps clever enough to impress assassins.
- Buckawn [Brownie] HD 1-1 · XP 420
The brownie's wild, hostile cousin, the buckawn hides in great forest trees, sees the invisible, works magic with a thought, and coats its darts with fearsome poisons.
- Carnivorous Plant [Greyhawk] HD 2 · XP 175
Twisted cousins of the treants, the rope-coiled kampfult and the spike-trunked giant polyp lurk in ruins and dark caves waiting to strangle or digest whatever wanders close.
- Cloud Dragon HD 14 (base) · XP Varies
An aloof, sunset-colored dragon that dissolves into cloud at will, scatters foes with a freezing gale, and calls down storms when angered.
- Crystalmist HD 50 hp · XP 2,000
Drifting, snowflake-like motes that fuse into a humming globe of light when threatened, searing foes with beams that can set shields and clothing ablaze.
- Dragonnel HD 8+4 · XP 2,000
A beaked, warty cousin of dragons and pteranodons, bred by cruel warlords as a flying war mount that never quite stops looking for a chance to bite its rider.
- Giant Dragonfly HD 7 (8+2-8) · XP 1,400 (2,000)
A jewel-bright aerial predator that strikes before its prey can react, snatching small creatures into a basket of legs and eating them alive in midair.
- Giant Iguana HD 6+2 · XP 420
A motionless, camouflaged forest lizard as long as a wagon, the giant iguana singles out the smallest member of a party, gulps it down whole and bolts.
- Giant Turtle HD 15 · XP 5,000
Ordinary turtles grown to monstrous size, giant turtles can capsize rowboats, swallow swimmers whole and supply both a prized meal and a ready-made roof.
- Grugach [Elf] HD 1+1 · XP 120
Small, pale, fiercely xenophobic wild elves of the virgin forest whose pits, snares and deadfalls guard woods where even other elves are unwelcome.
- Grung HD 1+2 · XP Normal: 120Tadpole: 7Juvenile: 35Shaman, 1st or 2nd: 175Shaman, 3rd: 270
Small, vicious frog-folk of the swamps whose sweat is a lethal poison, grung coat every arrow and spear in it and treat all trespassers as targets.
- Hook Horror HD 5 · XP 175
A nine-foot, vulture-headed brute with hooks for hands, the hook horror hunts the dark by sound, pinning prey with both hooks while its beak tears into them.
- Horgar HD 30 to 100 · XP 30 HD: 26,000(add 1,000/HD above 30)
A colossal stone slug that eats through bedrock, leaving scorching, acid-pooled tunnels behind it, and without which the deep underworld could not support life at all.
- Ingundi HD 3+2 · XP 420
A slim lizard predator that reads your mind and becomes the lover you always wanted, the ingundi charms its prey into removing armor before tearing out its throat.
- Kech HD 5 · XP 650
Green-skinned, monkeylike forest fiends that fake cries for help and string snares along village paths, kech pick off travelers one by one and drag them into the trees.
- Mist Wolf HD 3+3 · XP 175
Noble, fog-breathing wolves sworn to fight evil, mist wolves guard travelers through sinister woods, yet are hunted down by the very people they protect.
- Mite HD 1-1 · XP 35
Tiny, twittering dungeon pests that trap and club lone adventurers, drag them into tunnels too small to fight in, poke at them for days, and then dump them robbed and dazed.
- Necrophidius [Golem] HD 2 · XP 270
A silent serpent of warm white bone crowned with a grinning human skull, the death worm sways victims into a trance, then bites them into paralysis to finish its one assigned task.
- Needleman HD 3+4 · XP 120
Gaunt, needle-covered plant men that vanish into conifer thickets and hate elves with a burning passion, needlemen take triple damage from magic but riddle foes with thorns.
- Quickling [Brownie] HD 1 HD + 1d4 hp (common; leaders 3 HD; elders 4 HD) · XP Normal 2,000Leaders: 3,000Elders: 4,000
Brownies corrupted by dark magic into blurring, near-invisible killers, quicklings strike three times a round with needle daggers and burn out their short lives in cruelty.
- Rat [Greyhawk] HD 1-2 hp · XP 7
Two pests of the wild: the camprat, a tiny gnawing thief that devours any unguarded ration, and the vapor rat, a cloud-dwelling rodent that dies in a burst of choking gas.
- Raven/Crow HD 3+2 · XP 175
Clever black scavengers with sentinel-run flocks and a taste for glitter, ravens and crows can talk, guard and steal, and their beaks go straight for the eyes.
- Scarecrow HD 5 · XP 1,400
A gourd-headed construct of stakes and rags whose burning eyes hold victims spellbound while it beats them to death, one at a time.
- Skulk HD 2 · XP 120
Hairless, color-shifting humanoid cowards who melt into any background, murder whole families in their beds, and frame others for their killings.
- Slow Shadow HD 4 · XP 650
Shapeless black undead that cling to their prey, chill and slow it to death, and turn the fallen into more of their kind in an ancient feud with ordinary shadows.
- Snail HD 4-6 · XP 975
Gaudy, magic-warping flail snails batter foes with club-tipped tentacles, while giant sea snails paralyze the water around them and summon armies of tritons.
- Son of Ulmorrak HD 4 · XP 1,400
Zombie-like undead crawling with green worms, sons of Ulmorrak spread terror and a rotting curse, and every worm that reaches a victim's brain makes one more of them.
- Steel Dragon [Greyhawk] HD 11 (base) · XP Variable
A shapeshifting dragon of burnished steel that lives disguised among city folk as a scholar or patron of the arts, and whose breath is a cube of instantly lethal poison gas.
- Taer HD 3+6 · XP 270
Shaggy, ape-like mountain nomads whose rank fur oil sickens anyone close by, taer defend their snowy peaks with avalanches, hidden pits and a stubborn reluctance to actually kill.
- Tentamort HD 2 each tentacle, 4 body · XP 650
An eyeless, shell-capped dungeon ambusher that clings above doorways, one tentacle crushing prey while the other injects a fluid that liquefies its insides.
- Tyrg HD 5-8 · XP 5 HD: 2706 HD: 4207 HD: 6508 HD: 975
Half watchdog, half stalking tiger, the tyrg opens every fight with a stunning howl before its fang-crowded jaws go to work.
- Valley Elf HD 1+2 · XP 420
Tall, gold-haired elven fighter-mages who guard a reclusive archmage's monster-haunted valley, strike first, and answer to a drow commander.
- Vampire Cactus [Carnivorous Plant] HD 3 (core), 1+1 (leaf), 4 hp (thread) · XP 650
A deep-desert succulent that fires barbed needles on rubbery threads into anything warm-blooded, then sucks its victims dry to quench its endless thirst.
- Wild Grell HD 5 · XP 2,000
A floating, brain-like horror that drifts silently along cave ceilings, the grell drops on passersby, snares them in ten paralyzing tentacles and hauls them up into darkness.
- Wraith [Greyhawk] HD Varies (4+) · XP Varies
Two battlefield horrors: swordwraiths, dead soldiers too stubborn to stop fighting, and soul beckoners, whispering shadows that grow stronger with every life level they steal.
- Zygom HD 3 (or host's HD) · XP 120
A cluster of alien mushrooms whose sticky blue sap glues foes together and sows spores that wire into a living host's nerves, puppeting it until the body is eaten.