Scrying

SPELL 6

uncommon divination scrying 

Traditions arcane, occult

Cast 10 minutes (material, somatic, verbal)

Range planetary; Targets 1 creature

Saving Throw Will; Duration sustained up to 10 minutes

You magically spy on a creature of your choice. Scrying works like clairvoyance (page 324), except that the image you receive is less precise, insufficient for teleport and similar spells.

Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower.

The effect of scrying depends on the target's Will save.

Critical Success The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you.Success The spell fails and the target is temporarily immune for 1 day.Failure The spell succeeds.Critical Failure The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.

Core Rulebook, page 367.

Open Scrying in the interactive spells list or browse all spells starting with S.