SPELL 4
Traditions arcane, divine, occult
Cast somatic, verbal
Range touch; Targets 1 living creature
Saving Throw Fortitude
You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save.
Critical Success The target is unaffected.Success The target gains weakness 2 to the chosen damage type until the end of your next turn.Failure As success, but the duration is 1 minute. If the creature is reduced to 0 HP by the chosen damage and its level is 7 or less, it dies.Critical Failure As failure, but the duration is unlimited.Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.
Advanced Player’s Guide, page 224.
Open Seal Fate in the interactive spells list or browse all spells starting with S.