SPELL 3
Traditions divine
Cast 1 minute (material, somatic, verbal); Cost 1 vial of holy water
Area 30-foot burst centered on you
Duration until the next time you make your daily preparations
You sanctify the area, sprinkling it with holy water and warding it against your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, and saving throws against the chosen creatures.
Core Rulebook, page 366.
Open Sanctified Ground in the interactive spells list or browse all spells starting with S.