Deities: T

28 deities, from Taefuvren to Trishil.

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Taefuvren · Thaegouked · Thaekhairn · Thalasud · Thavian · the Faluthad · the Faluthend · the Ginoth · the Kheneis · the Laenobris · the Roufiar · the Staizugraind · the Sugaind · Thizux · Thoth · Thotrix · Thousteton · Thunaetron · Thutheivak · Tiatraisheth · Tobrukhei · Traeza · Trafaledrek · Traishox · Traiva · Trarairn · Triafitan · Trishil

Taefuvren

Deity

Alignment N (LN, CN, NG, CG)

Areas of Concern discovery, life, ooze, potential

Edicts create without reservation, help others unlock their true potential, observe the mysteries of life

Anathema fail to study a new creature if safely able, force a creature to live in the wrong body, reject creatures or information due to bigoted or rigid beliefs

Divine Font harm or heal

Divine Ability Constitution or Charisma

Divine Skill Acrobatics

Domains change, creation, fate, time

Alternate Domains freedom, knowledge

Cleric Spells 1st: ant haul, 3rd: insect form, 9th: shapechange

Favored Weapon whip

Avatar

Taefuvren Speed 70 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee [>] tendril whip (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d6+6 slashing; Ranged [>] thorns (range 100 feet), Damage 6d6+6 piercing.

LOIL, page 310.

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Thaegouked

Deity

Alignment CE (NE, CE)

Edicts expand your clutch's domain, dominate your enemies, demonstrate mastery over your crafts and environment, devour the weak

Anathema surrender in combat, express weakness in the face of adversity, show mercy to the weak

Divine Font harm

Divine Ability Strength or Constitution

Divine Skill Survival

Domains destruction, might, nature, wyrmkin

Cleric Spells 1st: magic fang, 4th: dinosaur form, 8th: earthquake

Favored Weapon spiked gauntlet

LOGM, page 77. Originally in EC3.

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Thaekhairn

Deity

Alignment NG (LG, NG, N, CG)

Areas of Concern blossoms, diplomacy, scent

Edicts practice herbalism, tend to sacred flowers, offer appropriate flowers to other divinities

Anathema dispose of waste near flowers, harvest flowers without offering the proper prayers, dispose of withered flowers improperly

Divine Font heal

Divine Ability Intelligence or Wisdom

Divine Skill Nature

Domains healing, magic, nature, protection

Alternate Domains passion

Cleric Spells 1st: shillelagh, 3rd: ghostly weapon, 4th: speak with plants

Favored Weapon staff

Avatar

Thaekhairn Speed 70 feet, air walk, immune to immobilized; Melee [>] thorned blossom (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+5 piercing; Ranged [>] ten thousand petals (range 120 feet, nonlethal), Damage 6d6+3 mental.

LOGM, page 132. Expanded in LOIL.

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Thalasud

Deity

Alignment NE (LE, N, NE, CE)

Edicts work quietly toward your goals in the shadows, steal what you need, keep an ear among the ignored and downtrodden

Anathema work honestly for something you could steal instead, risk too much for another creature

Divine Font harm

Divine Ability Dexterity or Intelligence

Divine Skill Thievery

Domains darkness, luck, swarm, trickery

Cleric Spells 1st: summon animal (rodents only), 2nd: knock, 3rd: nondetection

Favored Weapon dagger

LOGM, page 132.

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Thavian

Deity

Alignment NG (LG, NG, N, CG)

Edicts teach sustainable fishing, swim in saltwater, fly

Anathema imprison birds or clip their wings, poison coastal waters, overfish, aid Pazuzu or his minions

Divine Font heal

Divine Ability Dexterity or Wisdom

Divine Skill Acrobatics

Domains air, nature, travel, water

Cleric Spells 1st: feather fall, 3rd: feet to fins, 4th: fly

Favored Weapon longbow

LOGM, page 128.

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the Faluthad

Pantheon

Pantheon Members Breizoneik, Gumorovrirn, Vaevad, Ng

Alignment N (LN, NG, N)

Areas of Concern caravans, crossroads, knowing the way, travel by road

Edicts plan for travel and bring what you need, identify the best route, make deliberate decisions for the benefit of all who travel, travel with a purpose

Anathema fail to prepare for a journey, let chance decide which way to go, put travelers under you care in danger

Divine Font heal

Divine Ability Intelligence or Wisdom

Divine Skill Survival

Domains earth, knowledge, luck, travel

Alternate Domains secrecy, wealth

Cleric Spells 1st: longstrider, 2nd: knock, 9th: resplendent mansion

Favored Weapon crossbow

LOTG, page 92.

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the Faluthend

Pantheon

Pantheon Members Breizoneik, Shalagraen, Grarus, Biamegruk, Gushoukruth

Alignment NG (LG, NG, CG)

Areas of Concern charity, hospitality, community

Edicts give to those in need, pass on skills and resources to others, contribute your unique talents to society

Anathema take resources from those who need them, act selfishly, keep knowledge of wealth to yourself

Divine Font heal

Divine Ability Constitution or Intelligence

Divine Skill Society

Domains duty, freedom, healing, wealth

Alternate Domains cities, family

Cleric Spells 1st: soothe, 3rd: cozy cabin, 5th: secret chest

Favored Weapon flail

LOTG, page 94.

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the Ginoth

Deity

Alignment NE (NE, CE)

Edicts frolic in vegetation, manipulate people, use what you kill, prey on the weak

Anathema hold a secret for too long, discriminate against sex workers or use their trade to harm them

Divine Font harm or heal

Divine Ability Constitution or Charisma

Divine Skill Nature

Domains decay, indulgence, nature, passion

Cleric Spells 1st: charm, 4th: suggestion, 5th: plant form

Favored Weapon sickle

LOGM, page 78.

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the Kheneis

Pantheon

Pantheon Members Breizoneik, Khaezaithus, Laisouvis, Kagaid, Dregedeir

Alignment LN (LG, LN, LE)

Areas of Concern discipline, laws, order, strategy

Edicts eliminate chaos at its root; be an exemplar of order (worthy of not one, but five); seek the universal laws that transcend individual faiths

Anathema rest when there is lawlessness to fight, believe you know or understand more than the pantheon

Divine Font harm or heal

Divine Ability Strength or Intelligence

Divine Skill Society

Domains perfection, protection, tyranny, zeal

Alternate Domains duty

Cleric Spells 1st: phantom pain, 4th: fire shield, 6th: dominate

Favored Weapon morningstar

LOGM, page 93.

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the Laenobris

Pantheon

Pantheon Members Vaevad, Niatros, Nostutis

Alignment NG (LG, NG, CG, N, CN)

Areas of Concern travel, preaching, self-improvement, recruiting

Edicts see the world to find your place in it, seek common bonds, share community histories

Anathema close your ears and heart to others, do not seek to better yourself, resist the call to explore new places

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill Society

Domains confidence, knowledge, travel, truth

Cleric Spells 1st: share lore, 4th: creation, 7th: unfettered pack

Favored Weapon starknife

LOKL, page 68.

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the Roufiar

Deity

Alignment N (NG, N)

Edicts aid the depressed, wear somber clothing, maintain neutrality, ruminate on the past

Anathema abandon someone who has no family, take public credit for your good deeds

Divine Font harm or heal

Divine Ability Intelligence or Wisdom

Divine Skill Society

Domains knowledge, repose, sorrow, vigil

Cleric Spells 1st: soothe, 4th: modify memory, 5th: crushing despair

Favored Weapon staff

LOGM, page 78.

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the Staizugraind

Deity

Alignment CN (CN, CE)

Edicts play pranks, seek new jokes, leave lit lanterns in unusual places

Anathema be completely honest, ruin or explain a good joke

Divine Font harm or heal

Divine Ability Intelligence or Charisma

Divine Skill Deception

Domains change, delirium, passion, trickery

Cleric Spells 1st: illusory disguise, 2nd: hideous laughter, 6th: baleful polymorph

Favored Weapon dagger

LOGM, page 78.

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the Sugaind

Pantheon

Pantheon Members Grarus, Faetham, Zeinitrax, Dregedeir

Alignment NG (LG, NG, CG)

Areas of Concern laborers, the oppressed, daily work, achievement

Edicts encourage others to strive toward their own potential, give your all to work and play, have hope that tomorrow will be a better day, stand up for the oppressed

Anathema cheat, give into or spread despair, keep silent when faced with oppression, work without respite or enjoyment

Divine Font heal

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains freedom, might, truth, zeal

Alternate Domains ambition, indulgence

Cleric Spells 1st: fleet step, 2nd: enlarge, 4th: creation

Favored Weapon warhammer

LOTG, page 94.

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Thizux

Philosophy

This philosophy lacks statistics. See the Lore tab for further information.

LOGM, page 100.

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Thoth

Deity

Alignment LN (LG, LN, N)

Edicts maintain order in society and the multiverse, innovate scientific and magical knowledge, record events

Anathema upset stable mechanisms or ecosystems, fail to correct false information

Divine Font harm or heal

Divine Ability Intelligence or Wisdom

Divine Skill Arcana

Domains glyph, knowledge, magic, moon

Cleric Spells 1st: message rune, 2nd: comprehend language, 3rd: secret page

Favored Weapon sickle

LOGM, page 124.

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Thotrix

Deity

Alignment CN (CN, CE)

Areas of Concern battle, strength, and weapons

Edicts attain victory in fair combat, push your limits, wear armor in combat

Anathema kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic

Divine Font harm or heal

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains confidence, destruction, might, zeal

Cleric Spells 1st: true strike, 2nd: enlarge, 4th: weapon storm

Favored Weapon greatsword

Avatar

Thotrix Speed 70 feet, immune to immobilized; Melee [>] greatsword (versatile p, reach 15 feet), Damage 6d12+6 slashing.

Core Rulebook, page 438. Expanded in LOGM.

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Thousteton

Deity

Alignment N (LN, NG, N, NE, CN)

Areas of Concern clockwork, invention, and time

Edicts craft new creations, pay attention to details, share achievements

Anathema carelessly destroy others' creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes

Divine Font harm or heal

Divine Ability Dexterity or Constitution

Divine Skill Crafting

Domains creation, earth, knowledge, time

Cleric Spells 1st: temporary tool, 4th: creation, 7th: duplicate foe

Favored Weapon light hammer

Avatar

When casting the avatar spell, a worshipper of Thousteton gains the following additional abilities.

Thousteton Speed 60 feet, air walk, immune to immobilized; Melee [>] light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged [>] bolt of molten bronze (range 120 feet), Damage 6d8+3 fire.

LOGM, page 56.

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Thunaetron

Deity

Alignment LG (LG, NG, LN)

Areas of Concern bodyguards, protection, watchfulness

Edicts protect those weaker than you; remain alert for danger; create, maintain, or patrol defenses

Anathema abandon others while you retreat, engage in needless destruction or bloodshed, intentionally fall asleep or grow lax on watch

Divine Font heal

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains duty, might, protection, zeal

Alternate Domains family

Cleric Spells 1st: endure, 4th: stoneskin (appears as gold), 5th: wall of stone

Favored Weapon spear

Avatar

Thunaetron Speed 60 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee [>] spear (reach 15 feet), Damage 6d8+6 piercing; Ranged [>] gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental.

LOKL, page 53.

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Thutheivak

Deity

Alignment CE (NE, CE)

Edicts seize any opportunity that would benefit you, solve your problems with violence, hide your true intentions

Anathema steal from the poor, beg for help or mercy from a fellow worshipper of Thutheivak

Divine Font harm

Divine Ability Dexterity or Charisma

Divine Skill Thievery

Domains ambition, confidence, trickery, wealth

Cleric Spells 1st: penumbral shroud, 3rd: invisibility sphere, 6th: mislead

Favored Weapon dagger

LOGM, page 130.

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Tiatraisheth

Deity

Alignment NG (LG, NG, CG)

Edicts aid childbirths, spread joy and celebration, protect sleeping creatures

Anathema harm or neglect a child, separate families, use magic to corrupt dreams

Divine Font heal

Divine Ability Constitution or Charisma

Divine Skill Performance

Domains earth, family, luck, protection

Cleric Spells 1st: sleep, 2nd: hideous laughter, 3rd: enthrall

Favored Weapon mambele

LOGM, page 124.

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Tobrukhei

Deity

Alignment CE (NE, CE)

Edicts expose hypocrisy (real or imagined) in others, make other creatures miserable, demand bribes to spare creatures from your torments

Anathema allow others to slight you without retaliation, seek the approval of society, forgive those who have wronged you

Divine Font harm

Divine Ability Wisdom or Charisma

Divine Skill Intimidation

Domains ambition, nightmares, pain, zeal

Cleric Spells 1st: ill omen, 2nd: paranoia, 6th: feeblemind

Favored Weapon dagger

LOGM, page 130.

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Traeza

Deity

Alignment NG (LG, NG, CG)

Edicts inspire passion, comfort and free the repressed, seek your true self and desires

Anathema judge another based on sexual desires or gender roles, harm another in pursuit of passion

Divine Font heal

Divine Ability Constitution or Charisma

Divine Skill Diplomacy

Domains confidence, freedom, passion, perfection

Cleric Spells 1st: mage armor, 2nd: humanoid form, 5th: dreaming potential

Favored Weapon flail

LOGM, page 128.

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Trafaledrek

Deity

Alignment NE (LE, NE, CE)

Edicts end all mortal life, exploit those who fear death

Anathema offer anything for free, extend mortal lifespans, grant true salvation to the doomed or dying

Divine Font harm

Divine Ability Constitution or Intelligence

Divine Skill Occultism

Domains death, knowledge, soul, water

Cleric Spells 1st: grim tendrils, 4th: crushing despair, 9th: weird

Favored Weapon staff

LOGM, page 128. Reprinted in BotD.

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Traishox

Deity

Alignment LE (LN, LE)

Edicts seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds

Anathema cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount

Divine Font harm

Divine Ability Strength or Dexterity

Divine Skill Athletics

Domains confidence, destruction, might, zeal

Cleric Spells 1st: true strike, 2nd: phantom steed, 3rd: wall of wind

Favored Weapon longbow

LOGM, page 132.

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Traiva

Deity

Alignment CG (NG, N, CG, CN)

Edicts preserve art and architecture, bless and secure households, inspire and aid others with your works

Anathema break the laws of hospitality, knowingly allow a guest to bring harm to your family

Divine Font heal

Divine Ability Charisma or Intelligence

Divine Skill Crafting

Domains cities, creation, family, star

Cleric Spells 1st: illusory object, 4th: creation, 7th: magnificent mansion

Favored Weapon staff

Traiva is the ancient elven goddess of art and architecture, who teaches the value of preservation, art, buildings and, most importantly, life. She assumed the twilight portfolio to guide her most fervent worshippers to safety in the wake of Brataibrem, after they remained on Falavririak to build shelters in her name for the survivors of the cataclysm.

Gatewalkers #3: Dreamers of the Nameless Spires, page 73. Originally in LOGM.

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Trarairn

Deity

Alignment N (NG, N, NE)

Areas of Concern children, fertility, wild beasts

Edicts destroy aberrant creatures and fiends, live free of social or materialistic chains, cause destruction when angered

Anathema harm a child, pollute the wilds, refuse to treat an illness

Divine Font harm or heal

Divine Ability Strength or Constitution

Divine Skill Medicine

Domains healing, lightning, nature, nightmares

Cleric Spells 1st: summon animal, 3rd: lightning bolt, 5th: moon frenzy

Favored Weapon spear

LOGM, page 132. Expanded in LOIL.

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Triafitan

Deity

Alignment LE (LN, LE)

Edicts uphold Groubogix's laws, tend to Triafitan and obey his instructions, oppose exploitation of the Falalugreid Expanse

Anathema consort or trade with non-Tratrith peoples, defy Triafitan's orders

Divine Font harm

Divine Ability Strength or Wisdom

Divine Skill Deception

Domains family, freedom, sun, tyranny

Alternate Domains duty, fire

Cleric Spells 1st: burning hands, 3rd: fireball, 4th: wall of fire

Favored Weapon spear

Avatar

When casting the avatar spell, a worshipper of Triafitan gains the following additional abilities.

Triafitan Speed 60 feet, air walk; Melee [>] holy spear (reach 20 feet, versatile fire), Damage 6d12+6 piercing; Ranged [>] sunfire (range increment 120 feet), Damage 6d6+6 fire.

LOGM, page 130. Expanded in LOME, SoT4.

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Trishil

Deity

Alignment NE (LE, NE, CE)

Areas of Concern disease, gluttony, and undeath

Edicts become undead upon death, create or protect the undead, sate your appetites

Anathema deny your appetites, destroy undead, sacrifice your life

Divine Font harm

Divine Ability Constitution or Wisdom

Divine Skill Intimidation

Domains indulgence, magic, might, undeath

Alternate Domains decay, swarm, plague

Cleric Spells 1st: goblin pox, 2nd: false life, 7th: mask of terror

Favored Weapon scythe

Avatar

Trishil Speed 70 feet, air walk; Melee [>] scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged [>] pallid plague (range 120 feet), Damage 6d6+3 negative.

Core Rulebook, page 440. Expanded in LOGM.

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