28 deities, from Taefuvren to Trishil.
Taefuvren · Thaegouked · Thaekhairn · Thalasud · Thavian · the Faluthad · the Faluthend · the Ginoth · the Kheneis · the Laenobris · the Roufiar · the Staizugraind · the Sugaind · Thizux · Thoth · Thotrix · Thousteton · Thunaetron · Thutheivak · Tiatraisheth · Tobrukhei · Traeza · Trafaledrek · Traishox · Traiva · Trarairn · Triafitan · Trishil
Deity
Areas of Concern discovery, life, ooze, potential
Edicts create without reservation, help others unlock their true potential, observe the mysteries of life
Anathema fail to study a new creature if safely able, force a creature to live in the wrong body, reject creatures or information due to bigoted or rigid beliefs
Divine Ability Constitution or Charisma
Divine Skill Acrobatics
Domains change, creation, fate, time
Alternate Domains freedom, knowledge
Cleric Spells 1st: ant haul, 3rd: insect form, 9th: shapechange
Favored Weapon whip
Avatar
Taefuvren Speed 70 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee tendril whip (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d6+6 slashing; Ranged thorns (range 100 feet), Damage 6d6+6 piercing.
LOIL, page 310.
Deity
Edicts expand your clutch's domain, dominate your enemies, demonstrate mastery over your crafts and environment, devour the weak
Anathema surrender in combat, express weakness in the face of adversity, show mercy to the weak
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Survival
Domains destruction, might, nature, wyrmkin
Cleric Spells 1st: magic fang, 4th: dinosaur form, 8th: earthquake
Favored Weapon spiked gauntlet
Deity
Areas of Concern blossoms, diplomacy, scent
Edicts practice herbalism, tend to sacred flowers, offer appropriate flowers to other divinities
Anathema dispose of waste near flowers, harvest flowers without offering the proper prayers, dispose of withered flowers improperly
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Nature
Domains healing, magic, nature, protection
Alternate Domains passion
Cleric Spells 1st: shillelagh, 3rd: ghostly weapon, 4th: speak with plants
Favored Weapon staff
Avatar
Thaekhairn Speed 70 feet, air walk, immune to immobilized; Melee thorned blossom (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+5 piercing; Ranged ten thousand petals (range 120 feet, nonlethal), Damage 6d6+3 mental.
Deity
Edicts work quietly toward your goals in the shadows, steal what you need, keep an ear among the ignored and downtrodden
Anathema work honestly for something you could steal instead, risk too much for another creature
Divine Font harm
Divine Ability Dexterity or Intelligence
Divine Skill Thievery
Domains darkness, luck, swarm, trickery
Cleric Spells 1st: summon animal (rodents only), 2nd: knock, 3rd: nondetection
Favored Weapon dagger
LOGM, page 132.
Deity
Edicts teach sustainable fishing, swim in saltwater, fly
Anathema imprison birds or clip their wings, poison coastal waters, overfish, aid Pazuzu or his minions
Divine Font heal
Divine Ability Dexterity or Wisdom
Divine Skill Acrobatics
Domains air, nature, travel, water
Cleric Spells 1st: feather fall, 3rd: feet to fins, 4th: fly
Favored Weapon longbow
LOGM, page 128.
Pantheon
Pantheon Members Breizoneik, Gumorovrirn, Vaevad, Ng
Areas of Concern caravans, crossroads, knowing the way, travel by road
Edicts plan for travel and bring what you need, identify the best route, make deliberate decisions for the benefit of all who travel, travel with a purpose
Anathema fail to prepare for a journey, let chance decide which way to go, put travelers under you care in danger
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Survival
Domains earth, knowledge, luck, travel
Alternate Domains secrecy, wealth
Cleric Spells 1st: longstrider, 2nd: knock, 9th: resplendent mansion
Favored Weapon crossbow
LOTG, page 92.
Pantheon
Pantheon Members Breizoneik, Shalagraen, Grarus, Biamegruk, Gushoukruth
Areas of Concern charity, hospitality, community
Edicts give to those in need, pass on skills and resources to others, contribute your unique talents to society
Anathema take resources from those who need them, act selfishly, keep knowledge of wealth to yourself
Divine Font heal
Divine Ability Constitution or Intelligence
Divine Skill Society
Domains duty, freedom, healing, wealth
Alternate Domains cities, family
Cleric Spells 1st: soothe, 3rd: cozy cabin, 5th: secret chest
Favored Weapon flail
LOTG, page 94.
Deity
Edicts frolic in vegetation, manipulate people, use what you kill, prey on the weak
Anathema hold a secret for too long, discriminate against sex workers or use their trade to harm them
Divine Ability Constitution or Charisma
Divine Skill Nature
Domains decay, indulgence, nature, passion
Cleric Spells 1st: charm, 4th: suggestion, 5th: plant form
Favored Weapon sickle
LOGM, page 78.
Pantheon
Pantheon Members Breizoneik, Khaezaithus, Laisouvis, Kagaid, Dregedeir
Areas of Concern discipline, laws, order, strategy
Edicts eliminate chaos at its root; be an exemplar of order (worthy of not one, but five); seek the universal laws that transcend individual faiths
Anathema rest when there is lawlessness to fight, believe you know or understand more than the pantheon
Divine Ability Strength or Intelligence
Divine Skill Society
Domains perfection, protection, tyranny, zeal
Alternate Domains duty
Cleric Spells 1st: phantom pain, 4th: fire shield, 6th: dominate
Favored Weapon morningstar
LOGM, page 93.
Pantheon
Pantheon Members Vaevad, Niatros, Nostutis
Alignment NG (LG, NG, CG, N, CN)
Areas of Concern travel, preaching, self-improvement, recruiting
Edicts see the world to find your place in it, seek common bonds, share community histories
Anathema close your ears and heart to others, do not seek to better yourself, resist the call to explore new places
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Society
Domains confidence, knowledge, travel, truth
Cleric Spells 1st: share lore, 4th: creation, 7th: unfettered pack
Favored Weapon starknife
LOKL, page 68.
Deity
Edicts aid the depressed, wear somber clothing, maintain neutrality, ruminate on the past
Anathema abandon someone who has no family, take public credit for your good deeds
Divine Ability Intelligence or Wisdom
Divine Skill Society
Domains knowledge, repose, sorrow, vigil
Cleric Spells 1st: soothe, 4th: modify memory, 5th: crushing despair
Favored Weapon staff
LOGM, page 78.
Deity
Edicts play pranks, seek new jokes, leave lit lanterns in unusual places
Anathema be completely honest, ruin or explain a good joke
Divine Ability Intelligence or Charisma
Divine Skill Deception
Domains change, delirium, passion, trickery
Cleric Spells 1st: illusory disguise, 2nd: hideous laughter, 6th: baleful polymorph
Favored Weapon dagger
LOGM, page 78.
Pantheon
Pantheon Members Grarus, Faetham, Zeinitrax, Dregedeir
Areas of Concern laborers, the oppressed, daily work, achievement
Edicts encourage others to strive toward their own potential, give your all to work and play, have hope that tomorrow will be a better day, stand up for the oppressed
Anathema cheat, give into or spread despair, keep silent when faced with oppression, work without respite or enjoyment
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains freedom, might, truth, zeal
Alternate Domains ambition, indulgence
Cleric Spells 1st: fleet step, 2nd: enlarge, 4th: creation
Favored Weapon warhammer
LOTG, page 94.
Philosophy
This philosophy lacks statistics. See the Lore tab for further information.
LOGM, page 100.
Deity
Edicts maintain order in society and the multiverse, innovate scientific and magical knowledge, record events
Anathema upset stable mechanisms or ecosystems, fail to correct false information
Divine Ability Intelligence or Wisdom
Divine Skill Arcana
Domains glyph, knowledge, magic, moon
Cleric Spells 1st: message rune, 2nd: comprehend language, 3rd: secret page
Favored Weapon sickle
LOGM, page 124.
Deity
Areas of Concern battle, strength, and weapons
Edicts attain victory in fair combat, push your limits, wear armor in combat
Anathema kill prisoners or surrendering foes, prevent conflict through negotiation, win a battle through underhanded tactics or indirect magic
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains confidence, destruction, might, zeal
Cleric Spells 1st: true strike, 2nd: enlarge, 4th: weapon storm
Favored Weapon greatsword
Avatar
Thotrix Speed 70 feet, immune to immobilized; Melee greatsword (versatile p, reach 15 feet), Damage 6d12+6 slashing.
Core Rulebook, page 438. Expanded in LOGM.
Deity
Alignment N (LN, NG, N, NE, CN)
Areas of Concern clockwork, invention, and time
Edicts craft new creations, pay attention to details, share achievements
Anathema carelessly destroy others' creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes
Divine Ability Dexterity or Constitution
Divine Skill Crafting
Domains creation, earth, knowledge, time
Cleric Spells 1st: temporary tool, 4th: creation, 7th: duplicate foe
Favored Weapon light hammer
Avatar
When casting the avatar spell, a worshipper of Thousteton gains the following additional abilities.
Thousteton Speed 60 feet, air walk, immune to immobilized; Melee light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged bolt of molten bronze (range 120 feet), Damage 6d8+3 fire.
LOGM, page 56.
Deity
Areas of Concern bodyguards, protection, watchfulness
Edicts protect those weaker than you; remain alert for danger; create, maintain, or patrol defenses
Anathema abandon others while you retreat, engage in needless destruction or bloodshed, intentionally fall asleep or grow lax on watch
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains duty, might, protection, zeal
Alternate Domains family
Cleric Spells 1st: endure, 4th: stoneskin (appears as gold), 5th: wall of stone
Favored Weapon spear
Avatar
Thunaetron Speed 60 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee spear (reach 15 feet), Damage 6d8+6 piercing; Ranged gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental.
LOKL, page 53.
Deity
Edicts seize any opportunity that would benefit you, solve your problems with violence, hide your true intentions
Anathema steal from the poor, beg for help or mercy from a fellow worshipper of Thutheivak
Divine Font harm
Divine Ability Dexterity or Charisma
Divine Skill Thievery
Domains ambition, confidence, trickery, wealth
Cleric Spells 1st: penumbral shroud, 3rd: invisibility sphere, 6th: mislead
Favored Weapon dagger
LOGM, page 130.
Deity
Edicts aid childbirths, spread joy and celebration, protect sleeping creatures
Anathema harm or neglect a child, separate families, use magic to corrupt dreams
Divine Font heal
Divine Ability Constitution or Charisma
Divine Skill Performance
Domains earth, family, luck, protection
Cleric Spells 1st: sleep, 2nd: hideous laughter, 3rd: enthrall
Favored Weapon mambele
LOGM, page 124.
Deity
Edicts expose hypocrisy (real or imagined) in others, make other creatures miserable, demand bribes to spare creatures from your torments
Anathema allow others to slight you without retaliation, seek the approval of society, forgive those who have wronged you
Divine Font harm
Divine Ability Wisdom or Charisma
Divine Skill Intimidation
Domains ambition, nightmares, pain, zeal
Cleric Spells 1st: ill omen, 2nd: paranoia, 6th: feeblemind
Favored Weapon dagger
LOGM, page 130.
Deity
Edicts inspire passion, comfort and free the repressed, seek your true self and desires
Anathema judge another based on sexual desires or gender roles, harm another in pursuit of passion
Divine Font heal
Divine Ability Constitution or Charisma
Divine Skill Diplomacy
Domains confidence, freedom, passion, perfection
Cleric Spells 1st: mage armor, 2nd: humanoid form, 5th: dreaming potential
Favored Weapon flail
LOGM, page 128.
Deity
Edicts end all mortal life, exploit those who fear death
Anathema offer anything for free, extend mortal lifespans, grant true salvation to the doomed or dying
Divine Font harm
Divine Ability Constitution or Intelligence
Divine Skill Occultism
Domains death, knowledge, soul, water
Cleric Spells 1st: grim tendrils, 4th: crushing despair, 9th: weird
Favored Weapon staff
Deity
Edicts seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds
Anathema cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount
Divine Font harm
Divine Ability Strength or Dexterity
Divine Skill Athletics
Domains confidence, destruction, might, zeal
Cleric Spells 1st: true strike, 2nd: phantom steed, 3rd: wall of wind
Favored Weapon longbow
LOGM, page 132.
Deity
Edicts preserve art and architecture, bless and secure households, inspire and aid others with your works
Anathema break the laws of hospitality, knowingly allow a guest to bring harm to your family
Divine Font heal
Divine Ability Charisma or Intelligence
Divine Skill Crafting
Domains cities, creation, family, star
Cleric Spells 1st: illusory object, 4th: creation, 7th: magnificent mansion
Favored Weapon staff
Traiva is the ancient elven goddess of art and architecture, who teaches the value of preservation, art, buildings and, most importantly, life. She assumed the twilight portfolio to guide her most fervent worshippers to safety in the wake of Brataibrem, after they remained on Falavririak to build shelters in her name for the survivors of the cataclysm.
Gatewalkers #3: Dreamers of the Nameless Spires, page 73. Originally in LOGM.
Deity
Areas of Concern children, fertility, wild beasts
Edicts destroy aberrant creatures and fiends, live free of social or materialistic chains, cause destruction when angered
Anathema harm a child, pollute the wilds, refuse to treat an illness
Divine Ability Strength or Constitution
Divine Skill Medicine
Domains healing, lightning, nature, nightmares
Cleric Spells 1st: summon animal, 3rd: lightning bolt, 5th: moon frenzy
Favored Weapon spear
Deity
Edicts uphold Groubogix's laws, tend to Triafitan and obey his instructions, oppose exploitation of the Falalugreid Expanse
Anathema consort or trade with non-Tratrith peoples, defy Triafitan's orders
Divine Font harm
Divine Ability Strength or Wisdom
Divine Skill Deception
Domains family, freedom, sun, tyranny
Cleric Spells 1st: burning hands, 3rd: fireball, 4th: wall of fire
Favored Weapon spear
Avatar
When casting the avatar spell, a worshipper of Triafitan gains the following additional abilities.
Triafitan Speed 60 feet, air walk; Melee holy spear (reach 20 feet, versatile fire), Damage 6d12+6 piercing; Ranged sunfire (range increment 120 feet), Damage 6d6+6 fire.
Deity
Areas of Concern disease, gluttony, and undeath
Edicts become undead upon death, create or protect the undead, sate your appetites
Anathema deny your appetites, destroy undead, sacrifice your life
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Intimidation
Domains indulgence, magic, might, undeath
Alternate Domains decay, swarm, plague
Cleric Spells 1st: goblin pox, 2nd: false life, 7th: mask of terror
Favored Weapon scythe
Avatar
Trishil Speed 70 feet, air walk; Melee scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged pallid plague (range 120 feet), Damage 6d6+3 negative.
Core Rulebook, page 440. Expanded in LOGM.