19 deities, from Faestiadri to Furibreid.
Faestiadri · Faetham · Faikreind · Falaestegud · Falaetakrair · Falafibriad · Falaishigiam · Falaizeibrix · Faleru · Falethaitraim · Faligaidox · Faligiar · Faloubriak · Falulitand · Feirias · Feishaizaend · Fiastekhian · Fithaimores · Furibreid
Deity
Edicts wear and make beautiful things, train for combat, recover and return lost mementos
Anathema disrupt or destroy romantic unions, enforce a dress code, cower from fights
Divine Font heal
Divine Ability Strength or Charisma
Divine Skill Athletics
Domains creation, freedom, might, wealth
Cleric Spells 1st: true strike, 3rd: ghostly weapon, 5th: cloak of colors
Favored Weapon longsword
Avatar
Faestiadri Speed 70 feet, air walk; Melee longsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged ring salvo (range 120 feet), Damage 6d6+3 bludgeoning.
Deity
Areas of Concern healthy competition, sport, and physical development
Edicts compete to your full potential, claim victory or accept defeat with grace, seek always to better yourself, encourage others to strive toward their own potential for greatness
Anathema cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains ambition, might, truth, zeal
Cleric Spells 1st: ant haul, 2nd: enlarge, 3rd: haste
Favored Weapon javelin
Avatar
When casting the avatar spell, a worshipper of Faetham gains the following additional abilities.
Faetham Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing.
LOGM, page 65.
Deity
Edicts relentlessly document and interpret data, correct cosmic errors
Anathema suppress a factual report, ignore facts, misrepresent quantitative data
Divine Font heal
Divine Ability Dexterity or Intelligence
Divine Skill Crafting
Domains creation, fate, knowledge, perfection
Cleric Spells 1st: true strike, 4th: gravity well, 7th: reverse gravity
Favored Weapon mace
LOGM, page 130.
Philosophy
Alignment LN (LG, LN, LE, NG, N, NE)
Areas of Concern mortal affairs, peace, self-rule
Edicts challenge religious power and the spread of religion, expose and eradicate hidden worship, provide a peaceful and autonomous society in which the people are cared for through social infrastructure
Anathema worship or swear an oath by a deity or religion, solicit or receive divine or religious aid, take a side in conflicts between religions
Divine Ability Constitution or Intelligence
Divine Skill Medicine
LOGM, page 97.
Deity
Edicts ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons
Anathema mistreat your tools, pass a beggar without giving alms, discriminate against sex workers or the lower class
Divine Font heal
Divine Ability Dexterity or Intelligence
Divine Skill Crafting
Domains change, creation, family, nature
Cleric Spells 1st: pest form, 2nd: humanoid form, 5th: illusory scene
Favored Weapon flail
LOGM, page 132.
Deity
Alignment CN (LN, NG, N, NE, CE)
Areas of Concern illusions, mysteries, reflections, secrets
Edicts show the beauty in illusions, pursue the nature of truth, respect the need for secrets
Anathema use illusions and shadows to harm another creature, reveal a secret you have sworn to keep
Divine Ability Wisdom or Charisma
Divine Skill Deception
Domains delirium, magic, secrecy, trickery
Alternate Domains glyph
Cleric Spells 1st: illusory disguise, 4th: veil, 5th: shadow siphon
Favored Weapon bladed scarf
Avatar
When casting the avatar spell, a worshipper of Falafibriad gains the following additional abilities.
Falafibriad Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged illusory assault (range 120 feet), Damage 6d6+3 mental.
LOGM, page 69.
Deity
Edicts create art with words, master the written language, display the soft beauty of natural colors
Anathema destroy a natural plum tree, drink excessive amounts of alcohol, act rude or boorish
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Performance
Domains creation, glyph, knowledge, repose
Cleric Spells 1st: sleep, 2nd: mirror image, 5th: chromatic wall
Favored Weapon fighting fan
LOGM, page 132.
Deity
Areas of Concern apocalypse, empty places, oblivion, ruins
Edicts preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery
Anathema artificially extend something's existence or lifespan, spread hope
Divine Font harm
Divine Ability Strength or Charisma
Divine Skill Intimidation
Domains darkness, destruction, nightmares, void
Alternate Domains decay
Cleric Spells 1st: phantom pain, 5th: crushing despair, 9th: disjunction
Favored Weapon war flail
Avatar
When casting the avatar spell, a worshipper of Falaizeibrix gains the following additional abilities.
Falaizeibrix Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged dreadful thought (range 120 feet), Damage 6d6+3 mental.
LOGM, page 61.
Deity
Edicts practice herbalism, use and enchant gems, encourage and teach magicians and jewelers, preserve elven magic and knowledge
Anathema cut a gem for aesthetic purposes, defile nature, allow the irresponsible use of magic
Divine Font harm
Divine Ability Intelligence or Wisdom
Divine Skill Arcana
Domains creation, earth, knowledge, magic
Cleric Spells 1st: shattering gem, 2nd: shape wood, 3rd: meld into stone, 4th: speak with plants, 5th: tree stride, 6th: tangling creepers, 7th: unfettered pack, 8th: prismatic wall, 9th: nature's enmity
Favored Weapon dagger
LOGM, page 128.
Philosophy
Areas of Concern history, occultism, secret lore
Edicts seek out wisdom of ancient cultures (particularly Ancient Krakraek), provide succor to scholars, honor the rites of the order
Anathema reveal the order's secrets to those outside the organization (or even to insufficiently ranked members), destroy rare or ancient lore
Divine Ability Intelligence or Wisdom
Divine Skill Occultism
LOGM, page 94.
Deity
Areas of Concern lust, revenge, and trickery
Edicts pursue your personal freedom, seek hedonistic thrills, take revenge
Anathema become too consumed by love or a need for revenge, let a slight go unanswered
Divine Ability Dexterity or Charisma
Divine Skill Deception
Domains pain, passion, secrecy, trickery
Cleric Spells 1st: charm, 3rd: enthrall, 6th: mislead
Favored Weapon whip
Avatar
Faligaidox Speed 30 feet, fly Speed 70 feet; Melee whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged savored sting (range 60 feet), Damage 6d6+3 poison.
Core Rulebook, page 437. Expanded in LOGM.
Deity
Edicts seek and destroy evil, travel the world, help others fend for themselves
Anathema fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Diplomacy
Domains creation, protection, travel, wyrmkin
Cleric Spells 1st: magic fang, 4th: creation, 6th: dragon form (metallic dragons only)
Favored Weapon jaws or staff
LOGM, page 130.
Deity
Edicts comfort and encourage lovers, help the suffering escape their circumstances in life or in death
Anathema dismiss or mock a creature's grief, separate lovers, torture a creature
Divine Font harm
Divine Ability Constitution or Charisma
Divine Skill Diplomacy
Domains death, passion, sorrow, water
Cleric Spells 1st: soothe, 4th: crushing despair, 5th: drop dead
Favored Weapon dagger
LOGM, page 130.
Deity
Edicts hinder travel, create and enforce physical and emotional boundaries, build defensive earthworks
Anathema destroy a natural barrier, pursue a personal relationship after being refused, betray a lover
Divine Ability Constitution or Intelligence
Divine Skill Crafting
Domains earth, might, protection, repose
Cleric Spells 1st: shattering gem, 4th: shape stone, 5th: wall of stone
Favored Weapon greatsword
LOGM, page 132.
Deity
Edicts open closed areas to fresh air, travel throughout your surroundings daily, fly or make creations that fly
Anathema wrongfully imprison a creature, restrain a creature longer or more tightly than is necessary, suffocate a creature
Divine Font heal
Divine Ability Dexterity or Charisma
Divine Skill Acrobatics
Domains air, freedom, lightning, travel
Cleric Spells 1st: liberating command, 4th: fly, 6th: chain lightning
Favored Weapon whip
LOGM, page 128.
Deity
Edicts veil your motives, make dangerous deals, offer incomplete and ruinous knowledge
Anathema hide any plot against your masters, close or interfere with portals to Hell
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Nature
Domains magic, nature, travel, tyranny
Cleric Spells 1st: magic fang, 3rd: paralyze, 4th: clairvoyance
Favored Weapon staff
LOGM, page 74.
Deity
Areas of Concern family, illusion, stories, twilight, weaving
Edicts be skilled and clever, think for yourself, take due payment for your work, humiliate the powerful
Anathema abuse someone you have power over; harm someone who has given you sincere kindness; let a slight go unanswered, own a slave
Divine Ability Intelligence or Wisdom
Divine Skill Crafting
Domains creation, fate, family, trickery
Alternate Domains change, darkness
Cleric Spells 1st: pest form, 2nd: web, 4th: glibness
Favored Weapon bola
Avatar
When casting the avatar spell, a worshipper of Fiastekhian gains the following additional abilities.
Fiastekhian Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee leg (deadly 3d8, finesse, reach 15 feet, versatile p), Damage 6d6+6 bludgeoning; Ranged venom web (range 120 feet), Damage 6d6+3 poison.
Deity
Edicts pursue your own goals, bring things to their proper ending, split things in half or otherwise create pairs
Anathema offend Fithaimores
Divine Ability Constitution or Wisdom
Divine Skill Occultism
Domains dreams, earth, family, might
Cleric Spells 1st: mindlink, 2nd: mirror image, 4th: stoneskin
Favored Weapon war flail
LOGM, page 78.
Deity
Edicts set pointless traps, spread nihilism, encourage deadly accidents
Anathema spread hope, provide aid to Grobreiins
Divine Font harm
Divine Ability Dexterity or Constitution
Divine Skill Thievery
Domains death, sorrow, soul, undeath
Cleric Spells 1st: ill omen, 2nd: shatter, 6th: phantasmal calamity
Favored Weapon pick
LOGM, page 130.