Deities: F

19 deities, from Faestiadri to Furibreid.

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Faestiadri · Faetham · Faikreind · Falaestegud · Falaetakrair · Falafibriad · Falaishigiam · Falaizeibrix · Faleru · Falethaitraim · Faligaidox · Faligiar · Faloubriak · Falulitand · Feirias · Feishaizaend · Fiastekhian · Fithaimores · Furibreid

Faestiadri

Deity

Alignment LG (LG, NG, CG)

Edicts wear and make beautiful things, train for combat, recover and return lost mementos

Anathema disrupt or destroy romantic unions, enforce a dress code, cower from fights

Divine Font heal

Divine Ability Strength or Charisma

Divine Skill Athletics

Domains creation, freedom, might, wealth

Cleric Spells 1st: true strike, 3rd: ghostly weapon, 5th: cloak of colors

Favored Weapon longsword

Avatar

Faestiadri Speed 70 feet, air walk; Melee [>] longsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged [>] ring salvo (range 120 feet), Damage 6d6+3 bludgeoning.

LOGM, page 128. Expanded in LOKL.

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Faetham

Deity

Alignment NG (LG, NG, N, CG)

Areas of Concern healthy competition, sport, and physical development

Edicts compete to your full potential, claim victory or accept defeat with grace, seek always to better yourself, encourage others to strive toward their own potential for greatness

Anathema cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed

Divine Font heal

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains ambition, might, truth, zeal

Cleric Spells 1st: ant haul, 2nd: enlarge, 3rd: haste

Favored Weapon javelin

Avatar

When casting the avatar spell, a worshipper of Faetham gains the following additional abilities.

Faetham Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee [>] lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged [>] javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing.

LOGM, page 65.

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Faikreind

Deity

Alignment LN (LG, LN)

Edicts relentlessly document and interpret data, correct cosmic errors

Anathema suppress a factual report, ignore facts, misrepresent quantitative data

Divine Font heal

Divine Ability Dexterity or Intelligence

Divine Skill Crafting

Domains creation, fate, knowledge, perfection

Cleric Spells 1st: true strike, 4th: gravity well, 7th: reverse gravity

Favored Weapon mace

LOGM, page 130.

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Falaestegud

Philosophy

Alignment LN (LG, LN, LE, NG, N, NE)

Areas of Concern mortal affairs, peace, self-rule

Edicts challenge religious power and the spread of religion, expose and eradicate hidden worship, provide a peaceful and autonomous society in which the people are cared for through social infrastructure

Anathema worship or swear an oath by a deity or religion, solicit or receive divine or religious aid, take a side in conflicts between religions

Divine Ability Constitution or Intelligence

Divine Skill Medicine

LOGM, page 97.

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Falaetakrair

Deity

Alignment N (LN, NG, N, CN)

Edicts ensure the health of crops and vegetation, perfect a craft or trade, leave offerings for foxes, celebrate the turning of the seasons

Anathema mistreat your tools, pass a beggar without giving alms, discriminate against sex workers or the lower class

Divine Font heal

Divine Ability Dexterity or Intelligence

Divine Skill Crafting

Domains change, creation, family, nature

Cleric Spells 1st: pest form, 2nd: humanoid form, 5th: illusory scene

Favored Weapon flail

LOGM, page 132.

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Falafibriad

Deity

Alignment CN (LN, NG, N, NE, CE)

Areas of Concern illusions, mysteries, reflections, secrets

Edicts show the beauty in illusions, pursue the nature of truth, respect the need for secrets

Anathema use illusions and shadows to harm another creature, reveal a secret you have sworn to keep

Divine Font heal or harm

Divine Ability Wisdom or Charisma

Divine Skill Deception

Domains delirium, magic, secrecy, trickery

Alternate Domains glyph

Cleric Spells 1st: illusory disguise, 4th: veil, 5th: shadow siphon

Favored Weapon bladed scarf

Avatar

When casting the avatar spell, a worshipper of Falafibriad gains the following additional abilities.

Falafibriad Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged [>] illusory assault (range 120 feet), Damage 6d6+3 mental.

LOGM, page 69.

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Falaishigiam

Deity

Alignment NG (NG, N)

Edicts create art with words, master the written language, display the soft beauty of natural colors

Anathema destroy a natural plum tree, drink excessive amounts of alcohol, act rude or boorish

Divine Font heal

Divine Ability Intelligence or Wisdom

Divine Skill Performance

Domains creation, glyph, knowledge, repose

Cleric Spells 1st: sleep, 2nd: mirror image, 5th: chromatic wall

Favored Weapon fighting fan

LOGM, page 132.

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Falaizeibrix

Deity

Alignment CN (CN, CE)

Areas of Concern apocalypse, empty places, oblivion, ruins

Edicts preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery

Anathema artificially extend something's existence or lifespan, spread hope

Divine Font harm

Divine Ability Strength or Charisma

Divine Skill Intimidation

Domains darkness, destruction, nightmares, void

Alternate Domains decay

Cleric Spells 1st: phantom pain, 5th: crushing despair, 9th: disjunction

Favored Weapon war flail

Avatar

When casting the avatar spell, a worshipper of Falaizeibrix gains the following additional abilities.

Falaizeibrix Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged [>] dreadful thought (range 120 feet), Damage 6d6+3 mental.

LOGM, page 61.

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Faleru

Deity

Alignment NG (LG, NG, N, CG)

Edicts practice herbalism, use and enchant gems, encourage and teach magicians and jewelers, preserve elven magic and knowledge

Anathema cut a gem for aesthetic purposes, defile nature, allow the irresponsible use of magic

Divine Font harm

Divine Ability Intelligence or Wisdom

Divine Skill Arcana

Domains creation, earth, knowledge, magic

Cleric Spells 1st: shattering gem, 2nd: shape wood, 3rd: meld into stone, 4th: speak with plants, 5th: tree stride, 6th: tangling creepers, 7th: unfettered pack, 8th: prismatic wall, 9th: nature's enmity

Favored Weapon dagger

LOGM, page 128.

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Falethaitraim

Philosophy

Alignment LN (LG, LN, LE, N)

Areas of Concern history, occultism, secret lore

Edicts seek out wisdom of ancient cultures (particularly Ancient Krakraek), provide succor to scholars, honor the rites of the order

Anathema reveal the order's secrets to those outside the organization (or even to insufficiently ranked members), destroy rare or ancient lore

Divine Ability Intelligence or Wisdom

Divine Skill Occultism

LOGM, page 94.

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Faligaidox

Deity

Alignment CN (CG, CN, CE)

Areas of Concern lust, revenge, and trickery

Edicts pursue your personal freedom, seek hedonistic thrills, take revenge

Anathema become too consumed by love or a need for revenge, let a slight go unanswered

Divine Font harm or heal

Divine Ability Dexterity or Charisma

Divine Skill Deception

Domains pain, passion, secrecy, trickery

Cleric Spells 1st: charm, 3rd: enthrall, 6th: mislead

Favored Weapon whip

Avatar

Faligaidox Speed 30 feet, fly Speed 70 feet; Melee [>] whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged [>] savored sting (range 60 feet), Damage 6d6+3 poison.

Core Rulebook, page 437. Expanded in LOGM.

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Faligiar

Deity

Alignment LG (LG, NG, CG)

Edicts seek and destroy evil, travel the world, help others fend for themselves

Anathema fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill Diplomacy

Domains creation, protection, travel, wyrmkin

Cleric Spells 1st: magic fang, 4th: creation, 6th: dragon form (metallic dragons only)

Favored Weapon jaws or staff

LOGM, page 130.

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Faloubriak

Deity

Alignment N (NG, N, NE)

Edicts comfort and encourage lovers, help the suffering escape their circumstances in life or in death

Anathema dismiss or mock a creature's grief, separate lovers, torture a creature

Divine Font harm

Divine Ability Constitution or Charisma

Divine Skill Diplomacy

Domains death, passion, sorrow, water

Cleric Spells 1st: soothe, 4th: crushing despair, 5th: drop dead

Favored Weapon dagger

LOGM, page 130.

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Falulitand

Deity

Alignment CN (N, CG, CN)

Edicts hinder travel, create and enforce physical and emotional boundaries, build defensive earthworks

Anathema destroy a natural barrier, pursue a personal relationship after being refused, betray a lover

Divine Font harm or heal

Divine Ability Constitution or Intelligence

Divine Skill Crafting

Domains earth, might, protection, repose

Cleric Spells 1st: shattering gem, 4th: shape stone, 5th: wall of stone

Favored Weapon greatsword

LOGM, page 132.

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Feirias

Deity

Alignment NG (LG, NG, N, CG)

Edicts open closed areas to fresh air, travel throughout your surroundings daily, fly or make creations that fly

Anathema wrongfully imprison a creature, restrain a creature longer or more tightly than is necessary, suffocate a creature

Divine Font heal

Divine Ability Dexterity or Charisma

Divine Skill Acrobatics

Domains air, freedom, lightning, travel

Cleric Spells 1st: liberating command, 4th: fly, 6th: chain lightning

Favored Weapon whip

LOGM, page 128.

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Feishaizaend

Deity

Alignment LE (LE)

Edicts veil your motives, make dangerous deals, offer incomplete and ruinous knowledge

Anathema hide any plot against your masters, close or interfere with portals to Hell

Divine Font harm

Divine Ability Constitution or Wisdom

Divine Skill Nature

Domains magic, nature, travel, tyranny

Cleric Spells 1st: magic fang, 3rd: paralyze, 4th: clairvoyance

Favored Weapon staff

LOGM, page 74.

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Fiastekhian

Deity

Alignment N (NG, N, CG, CN)

Areas of Concern family, illusion, stories, twilight, weaving

Edicts be skilled and clever, think for yourself, take due payment for your work, humiliate the powerful

Anathema abuse someone you have power over; harm someone who has given you sincere kindness; let a slight go unanswered, own a slave

Divine Font harm or heal

Divine Ability Intelligence or Wisdom

Divine Skill Crafting

Domains creation, fate, family, trickery

Alternate Domains change, darkness

Cleric Spells 1st: pest form, 2nd: web, 4th: glibness

Favored Weapon bola

Avatar

When casting the avatar spell, a worshipper of Fiastekhian gains the following additional abilities.

Fiastekhian Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee [>] leg (deadly 3d8, finesse, reach 15 feet, versatile p), Damage 6d6+6 bludgeoning; Ranged [>] venom web (range 120 feet), Damage 6d6+3 poison.

LOGM, page 60. Expanded in LOME.

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Fithaimores

Deity

Alignment LN (LN, N, LE)

Edicts pursue your own goals, bring things to their proper ending, split things in half or otherwise create pairs

Anathema offend Fithaimores

Divine Font harm or heal

Divine Ability Constitution or Wisdom

Divine Skill Occultism

Domains dreams, earth, family, might

Cleric Spells 1st: mindlink, 2nd: mirror image, 4th: stoneskin

Favored Weapon war flail

LOGM, page 78.

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Furibreid

Deity

Alignment NE (NE, CE)

Edicts set pointless traps, spread nihilism, encourage deadly accidents

Anathema spread hope, provide aid to Grobreiins

Divine Font harm

Divine Ability Dexterity or Constitution

Divine Skill Thievery

Domains death, sorrow, soul, undeath

Cleric Spells 1st: ill omen, 2nd: shatter, 6th: phantasmal calamity

Favored Weapon pick

LOGM, page 130.

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