Deities: K

17 deities, from Kagaid to Krofalelaern.

ABCDEFGHIJKLMNOPQRSTUVWXYZ

Kagaid · Kefalial · Keimeishin · Keizilor · Kerithaix · Khaezaithus · Khiziand · Khuthaimoru · Kiakhavil · Kiastiasou Guard · Kithebriar · Koumorurn Path · Kouthaemound · Krathou · Kreike · Kriafae · Krofalelaern

Kagaid

Deity

Alignment LN (LG, LN, LE)

Areas of Concern history, knowledge, and self-perfection

Edicts be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline

Anathema become addicted to a substance, destroy an important historical text, repeatedly fail to maintain self-control

Divine Font harm or heal

Divine Ability Intelligence or Wisdom

Divine Skill Athletics

Domains knowledge, might, perfection, truth

Alternate Domains change, vigil

Cleric Spells 1st: jump, 3rd: haste, 4th: stoneskin

Favored Weapon fist

Avatar

Kagaid Speed 80 feet, air walk; Melee [>] unfettered strike (agile, versatile p or s, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged [>] wind strike (range 60 feet), Damage 6d4+6 bludgeoning.

Core Rulebook, page 438. Expanded in LOGM.

Open in the interactive list

Kefalial

Deity

Alignment CE (LE, NE, CE)

Edicts seek to return Kefalial to life, fulfill your passions, conquer your foes with no mercy, achieve glory for serpentkind

Anathema put the needs of others above those of serpentfolk, aid the spawn of Vrirainaer

Divine Font harm

Divine Ability Dexterity or Wisdom

Divine Skill Deception

Domains ambition, indulgence, might, zeal

Cleric Spells 1st: magic fang, 5th: cloudkill, 6th: purple worm sting

Favored Weapon dagger

Bestiary 2, page 237. Expanded in LOME.

Open in the interactive list

Keimeishin

Deity

Alignment LG (LG, NG)

Edicts defend your homelands and your people, aid childbirths, grow papyrus, protect sources of clean water

Anathema refuse to help a drowning creature, harm a rightful ruler

Divine Font heal

Divine Ability Dexterity or Wisdom

Divine Skill Nature

Domains protection, travel, water, zeal

Cleric Spells 1st: mage armor, 2nd: animal form (snake only), 4th: fly Light

Favored Weapon mace

LOGM, page 124.

Open in the interactive list

Keizilor

Deity

Alignment LN (LG, LN, LE)

Edicts make predictions of the future, offer advice and guidance to those in positions of power, provide comfort to the elderly

Anathema apologize for making an incorrect prediction, disrespect mothers, accept payment for fortune-telling

Divine Font harm or heal

Divine Skill Occultism

Domains family, fate, knowledge, truth

Cleric Spells 1st: mindlink, 2nd: web, 5th: prying eye

Favored Weapon shears

Bestiary 2, page 184.

Open in the interactive list

Kerithaix

Pantheon

Pantheon Members Shaizevrail, Niatros, Bogrutel, Thavian

Alignment N (NG, N, CG, CN)

Areas of Concern coastlines, the sea, seafarers, storms

Edicts give thanks for safe passage, respect the sea, view all storms with optimism and perseverance

Anathema put off travel until there are calm waters, refuse aid to those stranded at sea, stay too long on land

Divine Font harm or heal

Divine Ability Constitution or Wisdom

Divine Skill Survival

Domains nature, travel, trickery, water

Cleric Spells 1st: gust of wind, 3rd: feet to fins, 5th: control water

Favored Weapon rapier

LOTG, page 94.

Open in the interactive list

Khaezaithus

Deity

Alignment LE (LE)

Areas of Concern contracts, pride, slavery and tyranny

Edicts negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters

Anathema break a contract, free a slave, insult Khaezaithus by showing mercy to your enemies

Divine Font harm

Divine Ability any, though characters who commit themselves to Khaezaithus this way have their souls bound to the Dark Prince for all eternity

Divine Skill Deception

Domains confidence, fire, trickery, tyranny

Alternate Domains duty, glyph

Cleric Spells 1st: charm, 4th: suggestion, 6th: mislead

Favored Weapon mace

Avatar

Khaezaithus Speed 70 feet, air walk; Melee [>] mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged [>] hellfire (range 120 feet), Damage 6d6+3 fire.

Core Rulebook, page 437. Expanded in LOGM.

Open in the interactive list

Khiziand

Deity

Alignment N (NG, LN, N, CN, NE)

Areas of Concern magic

Edicts seek out magical power and use it

Anathema pursue mundane paths over magical ones

Divine Font harm or heal

Divine Ability Wisdom or Intelligence

Divine Skill Arcana

Domains destruction, knowledge, magic, protection

Alternate Domains glyph

Cleric Spells 1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: prying eye, 6th: wall of force, 7th: warp mind, 8th: maze, 9th: disjunction

Favored Weapon staff

Avatar

Khiziand Speed 70 feet, air walk; Ranged [>] raw magic (range 120 feet, versatile cold, electricity, or fire), Damage 6d6 force.

Core Rulebook, page 439. Expanded in LOGM.

Open in the interactive list

Khuthaimoru

Deity

Alignment LG (LG, NG, CG)

Edicts help others achieve their desires, aid and protect sex workers, help others through difficult transitions

Anathema persecute sex workers, force or support unwanted marriages

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill Society

Domains change, passion, protection, repose

Cleric Spells 1st: mage armor, 3rd: threefold aspect, 4th: resilient sphere

Favored Weapon longsword

LOGM, page 128.

Open in the interactive list

Kiakhavil

Deity

Alignment NE (LE, NE, CE)

Edicts punish those who have good fortune they don't deserve, devour the pleasures of the living, encourage resentment, make graveyards supernaturally unsafe

Anathema pass by food without stealing a bite, allow honor or tradition to prevent you from taking what you want

Divine Font harm

Divine Ability Constitution or Charisma

Divine Skill Intimidation

Domains ambition, destruction, earth, undeath

Cleric Spells 1st: grim tendrils, 2nd: feast of ashes, 7th: possession

Favored Weapon naginata

LOGM, page 132.

Open in the interactive list

Kiastiasou Guard

Pantheon

Pantheon Members Grobreil, Sushaisi, Thotrix

Alignment N (NG, CG, LN, N, CN)

Areas of Concern destroying undead, healing, fate, battle, death

Edicts destroy undead, lay bodies to rest, battle the evils of necromancy

Anathema create undead, practice necromancy, desecrate a corpse, cower from battle

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Athletics

Domains confidence, death, fate, protection

Cleric Spells 1st: magic missile, 3rd: ghostly weapon, 6th: wall of force

Favored Weapon dagger

LOKL, page 68.

Open in the interactive list

Kithebriar

Deity

Alignment CE (NE, CE)

Edicts learn and hoard forbidden magic, steal secrets from others

Anathema destroy forbidden lore, reveal the entirety of a secret

Divine Font harm

Divine Ability Intelligence or Wisdom

Divine Skill Arcana

Domains destruction, knowledge, magic, wyrmkin

Cleric Spells 1st: share lore, 2nd: spectral hand, 3rd: hypercognition, 4th: reflective scales, 5th: black tentacles, 6th: feeblemind, 7th: spell turning, 8th: unrelenting observation, 9th: disjunction

Favored Weapon whip

LOGM, page 124.

Open in the interactive list

Koumorurn Path

Pantheon

Pantheon Members Bamoreilaem, Kriafae, Baimoraimou, Zaele, Thoth, Shaigrekreik

Alignment NG (LG, LN, NG, N)

Areas of Concern academies, professors, scholars, transmission and accuracy of learned knowledge

Edicts correct ignorance and counter false knowledge with respect, maintain and extol the value of historical buildings and artifacts, research carefully and accurately, share what you know, teach the truth

Anathema destroy books or monuments, keep silent when faced with false information, refuse to share knowledge

Divine Font heal

Divine Ability Intelligence or Wisdom

Divine Skill Lore or Performance

Domains creation, knowledge, magic, protection

Alternate Domains glyph, passion

Cleric Spells 1st: share lore, 3rd: secret page, 5th: strange geometry

Favored Weapon staff

LOTG, page 92.

Open in the interactive list

Kouthaemound

Deity

Alignment LG (LG, LN, NG)

Edicts serve leaders of ceremonies, craft ceremonial arms and armor, lead a congregation

Anathema deride sacred ceremonies, carelessly or lazily perform rituals, destroy ceremonial objects

Divine Font heal

Divine Ability Intelligence or Wisdom

Divine Skill Occultism

Domains glyph, knowledge, protection, vigil

Cleric Spells 1st: share lore, 2nd: comprehend language, 4th: veil

Favored Weapon mace

LOGM, page 128.

Open in the interactive list

Krathou

Deity

Alignment NG (LG, NG, CG)

Edicts empower local communities, learn from elders, share and teach from experiences

Anathema force others to follow your path, inflict negative damage, age others or steal life with magic

Divine Font heal

Divine Ability Intelligence or Charisma

Divine Skill Society

Domains family, freedom, healing, perfection

Cleric Spells 1st: liberating command, 3rd: hypercognition, 5th: dreaming potential

Favored Weapon sickle

LOGM, page 128.

Open in the interactive list

Kreike

Deity

Alignment CE (NE, CE)

Edicts avenge all slights three times over, kill all witches

Anathema make a deal with Baba Yaga or her children, defer to or obey a woman

Divine Font harm

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains cold, destruction, might, zeal

Cleric Spells 1st: chilling spray, 2nd: enlarge, 5th: cone of cold

Favored Weapon warhammer

LOGM, page 126.

Open in the interactive list

Kriafae

Deity

Alignment N (LN, NG, N, CN)

Edicts tell history to others, sponsor or perform in plays and recitals, adapt ancient works into modern language

Anathema begin a performance or tale without first inviting the gods to watch, act out a death on stage

Divine Font harm or heal

Divine Ability Intelligence or Charisma

Divine Skill Performance

Domains creation, knowledge, passion, sorrow

Cleric Spells 1st: illusory disguise, 3rd: enthrall, 5th: illusory scene

Favored Weapon hatchet

Avatar

Kriafae Speed 70 feet, immune to immobilized; Melee [>] trunk (disarm, reach 20 feet), Damage 6d6+6 bludgeoning plus grasping trunk; Grasping Trunk A Large or smaller creature hit by the avatar's trunk is grabbed. If the avatar moves, it can bring the grabbed creature along with it..

LOGM, page 132. Expanded in LOIL.

Open in the interactive list

Krofalelaern

Deity

Alignment LG (LG, NG)

Edicts attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors

Anathema sow discord among friends and allies, attack during parley

Divine Font heal

Divine Ability Constitution or Charisma

Divine Skill Diplomacy

Domains confidence, family, protection, truth

Cleric Spells 1st: anticipate peril, 4th: resilient sphere, 6th: wall of force

Favored Weapon light hammer

LOGM, page 126.

Open in the interactive list

ABCDEFGHIJKLMNOPQRSTUVWXYZ