17 deities, from Kagaid to Krofalelaern.
Kagaid · Kefalial · Keimeishin · Keizilor · Kerithaix · Khaezaithus · Khiziand · Khuthaimoru · Kiakhavil · Kiastiasou Guard · Kithebriar · Koumorurn Path · Kouthaemound · Krathou · Kreike · Kriafae · Krofalelaern
Deity
Areas of Concern history, knowledge, and self-perfection
Edicts be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline
Anathema become addicted to a substance, destroy an important historical text, repeatedly fail to maintain self-control
Divine Ability Intelligence or Wisdom
Divine Skill Athletics
Domains knowledge, might, perfection, truth
Alternate Domains change, vigil
Cleric Spells 1st: jump, 3rd: haste, 4th: stoneskin
Favored Weapon fist
Avatar
Kagaid Speed 80 feet, air walk; Melee unfettered strike (agile, versatile p or s, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged wind strike (range 60 feet), Damage 6d4+6 bludgeoning.
Core Rulebook, page 438. Expanded in LOGM.
Deity
Edicts seek to return Kefalial to life, fulfill your passions, conquer your foes with no mercy, achieve glory for serpentkind
Anathema put the needs of others above those of serpentfolk, aid the spawn of Vrirainaer
Divine Font harm
Divine Ability Dexterity or Wisdom
Divine Skill Deception
Domains ambition, indulgence, might, zeal
Cleric Spells 1st: magic fang, 5th: cloudkill, 6th: purple worm sting
Favored Weapon dagger
Bestiary 2, page 237. Expanded in LOME.
Deity
Edicts defend your homelands and your people, aid childbirths, grow papyrus, protect sources of clean water
Anathema refuse to help a drowning creature, harm a rightful ruler
Divine Font heal
Divine Ability Dexterity or Wisdom
Divine Skill Nature
Domains protection, travel, water, zeal
Cleric Spells 1st: mage armor, 2nd: animal form (snake only), 4th: fly Light
Favored Weapon mace
LOGM, page 124.
Deity
Edicts make predictions of the future, offer advice and guidance to those in positions of power, provide comfort to the elderly
Anathema apologize for making an incorrect prediction, disrespect mothers, accept payment for fortune-telling
Divine Skill Occultism
Domains family, fate, knowledge, truth
Cleric Spells 1st: mindlink, 2nd: web, 5th: prying eye
Favored Weapon shears
Bestiary 2, page 184.
Pantheon
Pantheon Members Shaizevrail, Niatros, Bogrutel, Thavian
Areas of Concern coastlines, the sea, seafarers, storms
Edicts give thanks for safe passage, respect the sea, view all storms with optimism and perseverance
Anathema put off travel until there are calm waters, refuse aid to those stranded at sea, stay too long on land
Divine Ability Constitution or Wisdom
Divine Skill Survival
Domains nature, travel, trickery, water
Cleric Spells 1st: gust of wind, 3rd: feet to fins, 5th: control water
Favored Weapon rapier
LOTG, page 94.
Deity
Areas of Concern contracts, pride, slavery and tyranny
Edicts negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters
Anathema break a contract, free a slave, insult Khaezaithus by showing mercy to your enemies
Divine Font harm
Divine Ability any, though characters who commit themselves to Khaezaithus this way have their souls bound to the Dark Prince for all eternity
Divine Skill Deception
Domains confidence, fire, trickery, tyranny
Cleric Spells 1st: charm, 4th: suggestion, 6th: mislead
Favored Weapon mace
Avatar
Khaezaithus Speed 70 feet, air walk; Melee mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged hellfire (range 120 feet), Damage 6d6+3 fire.
Core Rulebook, page 437. Expanded in LOGM.
Deity
Alignment N (NG, LN, N, CN, NE)
Areas of Concern magic
Edicts seek out magical power and use it
Anathema pursue mundane paths over magical ones
Divine Ability Wisdom or Intelligence
Divine Skill Arcana
Domains destruction, knowledge, magic, protection
Alternate Domains glyph
Cleric Spells 1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: prying eye, 6th: wall of force, 7th: warp mind, 8th: maze, 9th: disjunction
Favored Weapon staff
Avatar
Khiziand Speed 70 feet, air walk; Ranged raw magic (range 120 feet, versatile cold, electricity, or fire), Damage 6d6 force.
Core Rulebook, page 439. Expanded in LOGM.
Deity
Edicts help others achieve their desires, aid and protect sex workers, help others through difficult transitions
Anathema persecute sex workers, force or support unwanted marriages
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Society
Domains change, passion, protection, repose
Cleric Spells 1st: mage armor, 3rd: threefold aspect, 4th: resilient sphere
Favored Weapon longsword
LOGM, page 128.
Deity
Edicts punish those who have good fortune they don't deserve, devour the pleasures of the living, encourage resentment, make graveyards supernaturally unsafe
Anathema pass by food without stealing a bite, allow honor or tradition to prevent you from taking what you want
Divine Font harm
Divine Ability Constitution or Charisma
Divine Skill Intimidation
Domains ambition, destruction, earth, undeath
Cleric Spells 1st: grim tendrils, 2nd: feast of ashes, 7th: possession
Favored Weapon naginata
LOGM, page 132.
Pantheon
Pantheon Members Grobreil, Sushaisi, Thotrix
Alignment N (NG, CG, LN, N, CN)
Areas of Concern destroying undead, healing, fate, battle, death
Edicts destroy undead, lay bodies to rest, battle the evils of necromancy
Anathema create undead, practice necromancy, desecrate a corpse, cower from battle
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Athletics
Domains confidence, death, fate, protection
Cleric Spells 1st: magic missile, 3rd: ghostly weapon, 6th: wall of force
Favored Weapon dagger
LOKL, page 68.
Deity
Edicts learn and hoard forbidden magic, steal secrets from others
Anathema destroy forbidden lore, reveal the entirety of a secret
Divine Font harm
Divine Ability Intelligence or Wisdom
Divine Skill Arcana
Domains destruction, knowledge, magic, wyrmkin
Cleric Spells 1st: share lore, 2nd: spectral hand, 3rd: hypercognition, 4th: reflective scales, 5th: black tentacles, 6th: feeblemind, 7th: spell turning, 8th: unrelenting observation, 9th: disjunction
Favored Weapon whip
LOGM, page 124.
Pantheon
Pantheon Members Bamoreilaem, Kriafae, Baimoraimou, Zaele, Thoth, Shaigrekreik
Areas of Concern academies, professors, scholars, transmission and accuracy of learned knowledge
Edicts correct ignorance and counter false knowledge with respect, maintain and extol the value of historical buildings and artifacts, research carefully and accurately, share what you know, teach the truth
Anathema destroy books or monuments, keep silent when faced with false information, refuse to share knowledge
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Lore or Performance
Domains creation, knowledge, magic, protection
Alternate Domains glyph, passion
Cleric Spells 1st: share lore, 3rd: secret page, 5th: strange geometry
Favored Weapon staff
LOTG, page 92.
Deity
Edicts serve leaders of ceremonies, craft ceremonial arms and armor, lead a congregation
Anathema deride sacred ceremonies, carelessly or lazily perform rituals, destroy ceremonial objects
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Occultism
Domains glyph, knowledge, protection, vigil
Cleric Spells 1st: share lore, 2nd: comprehend language, 4th: veil
Favored Weapon mace
LOGM, page 128.
Deity
Edicts empower local communities, learn from elders, share and teach from experiences
Anathema force others to follow your path, inflict negative damage, age others or steal life with magic
Divine Font heal
Divine Ability Intelligence or Charisma
Divine Skill Society
Domains family, freedom, healing, perfection
Cleric Spells 1st: liberating command, 3rd: hypercognition, 5th: dreaming potential
Favored Weapon sickle
LOGM, page 128.
Deity
Edicts avenge all slights three times over, kill all witches
Anathema make a deal with Baba Yaga or her children, defer to or obey a woman
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains cold, destruction, might, zeal
Cleric Spells 1st: chilling spray, 2nd: enlarge, 5th: cone of cold
Favored Weapon warhammer
LOGM, page 126.
Deity
Edicts tell history to others, sponsor or perform in plays and recitals, adapt ancient works into modern language
Anathema begin a performance or tale without first inviting the gods to watch, act out a death on stage
Divine Ability Intelligence or Charisma
Divine Skill Performance
Domains creation, knowledge, passion, sorrow
Cleric Spells 1st: illusory disguise, 3rd: enthrall, 5th: illusory scene
Favored Weapon hatchet
Avatar
Kriafae Speed 70 feet, immune to immobilized; Melee trunk (disarm, reach 20 feet), Damage 6d6+6 bludgeoning plus grasping trunk; Grasping Trunk A Large or smaller creature hit by the avatar's trunk is grabbed. If the avatar moves, it can bring the grabbed creature along with it..
Deity
Edicts attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors
Anathema sow discord among friends and allies, attack during parley
Divine Font heal
Divine Ability Constitution or Charisma
Divine Skill Diplomacy
Domains confidence, family, protection, truth
Cleric Spells 1st: anticipate peril, 4th: resilient sphere, 6th: wall of force
Favored Weapon light hammer
LOGM, page 126.