18 deities, from Mammon to Muvram.
Mammon · Meifaekriand · Meisitrouth · Mephistopheles · Mevraegrur · Miastox · Mograebern · Mokrern · Moloch · Moraiguthaik · Moravei · Moravreis · Moriasteir · Morokhial · Morudrim · Moukitek · Moureirn · Muvram
Deity
Edicts gain financial control over others, gather new wealth, count your riches
Anathema leave the cult of Mammon, allow those who steal from you to go unpunished
Divine Font harm
Divine Ability Wisdom or Charisma
Divine Skill Thievery
Domains ambition, creation, toil, wealth
Cleric Spells 1st: shattering gem, 4th: creation, 7th: magnificent mansion
Favored Weapon spear
LOGM, page 75.
Deity
Edicts eat the flesh of your own kind
Anathema reveal secrets of the dead to nonbelievers, despoil grave markers
Divine Font harm
Divine Ability Dexterity or Intelligence
Divine Skill Stealth
Domains indulgence, knowledge, undeath, vigil
Cleric Spells 1st: jump, 2nd: expeditious excavation, 3rd: paralyze
Favored Weapon jaws or flail
Deity
Edicts offer sacrifices to Legreim, feed the hungers of nature with humanoid creatures
Anathema step on a firefly, kill those marked by Legreim
Divine Font harm
Divine Ability Dexterity or Charisma
Divine Skill Nature
Domains destruction, indulgence, nightmares, swarm
Cleric Spells 1st: sleep, 2nd: vomit swarm, 3rd: insect form
Favored Weapon dagger
LOME, page 158.
Deity
Edicts master laws and use them to your benefit, enable the desperate, excoriate others with veiled mockery
Anathema break a contract you made, get caught breaking the law
Divine Font harm
Divine Ability Intelligence or Charisma
Divine Skill Deception
Domains glyph, knowledge, secrecy, tyranny
Cleric Spells 1st: message rune, 2nd: blistering invective, 5th: subconscious suggestion
Favored Weapon trident
LOGM, page 75.
Deity
Edicts seek and destroy evil, study evil to learn the best way to destroy it, train others in righteous ways
Anathema allow weaker evils to survive due to the presence of larger evils, deceive others outside of tactical gain
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains fate, fire, protection, zeal
Cleric Spells 1st: burning hands, 2nd: blistering invective, 3rd: fireball
Favored Weapon greataxe
LOGM, page 126.
Deity
Areas of Concern family, farming, hunting, and trade
Edicts care for your home and family, fulfill your duties, keep the peace, protect the community
Anathema abandon your home in its time of need, yourself over your community, tarnish your reputation, tell lies
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Survival
Domains earth, family, nature, wealth
Alternate Domains duty
Cleric Spells 1st: true strike, 3rd: wall of thorns, 5th: tree stride
Favored Weapon longbow
Avatar
Miastox Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Ranged longbow (range increment 150 feet, deadly d8), Damage 6d8+3 piercing.
Core Rulebook, page 438. Expanded in LOGM.
Deity
Edicts take what you want, indulge in base desires, feast on luxurious food, kill demons and evil creatures
Anathema cower from fights, despoil the land, kill the innocent
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains might, protection, water, wyrmkin
Cleric Spells 1st: hydraulic push, 3rd: feet to fins, 4th: dinosaur form (appears as crocodile)
Favored Weapon falchion
LOGM, page 124.
Deity
Edicts respect and aid natural cycles, promote life and growth, change to avoid stagnation, swim
Anathema pollute clean bodies of water, dam a river, disrespect sincere gifts of water or drink
Divine Font heal
Divine Ability Dexterity or Constitution
Divine Skill Survival
Domains change, fate, nature, water
Cleric Spells 1st: hydraulic push, 2nd: aqueous orb, 5th: control water
Favored Weapon spear
LOGM, page 126.
Deity
Edicts spread Hell's order through war, convert communities to sole worship of Moloch, sacrifice creatures in fire
Anathema defy a military superior, flee in battle (unless ordered to do so), lose your combat edge due to your vices
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains destruction, duty, fire, might
Cleric Spells 1st: burning hands, 5th: acid storm, 7th: fiery body
Favored Weapon whip
LOGM, page 75.
Deity
Edicts avenge the wronged, protect the dead and the vulnerable, use poison and suffocation, heal others
Anathema poison someone you didn't intend to, harm a creature as punishment for a different creature's crime, desecrate a corpse
Divine Font heal
Divine Ability Dexterity or Wisdom
Divine Skill Medicine
Domains healing, magic, nature, protection
Cleric Spells 1st: soothe, 3rd: paralyze, 6th: purple worm sting
Favored Weapon whip
LOGM, page 124.
Deity
Areas of Concern duty, honor, promises
Edicts seek those that break oaths and enforce just restitution, uphold your promises
Anathema lie, dishonor yourself or your family, shirk your duties, break an oath
Divine Ability Strength or Wisdom
Divine Skill Society
Domains duty, knowledge, might, truth
Cleric Spells 1st: unseen servant, 4th: suggestion, 8th: unrelenting observation
Favored Weapon light hammer
Avatar
Moravei Speed 50 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee decisive gavel (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged pronounce judgment (range 120 feet, auditory, nonlethal), Damage 6d6+3 sonic.
Deity
Areas of Concern gambling, gems, gnomes, stealth
Edicts take risks and savor the consequences whether good or ill, use stealth and guile over violence when dealing with the fallout from your risk-taking, learn the rules and strategies of games of chance played wherever you travel
Anathema break the established rules or terms of a wager, use violence to avoid the consequences of a wager
Divine Ability Dexterity or Intelligence
Divine Skill Stealth
Domains family, luck, trickery, wealth
Alternate Domains confidence, earth
Cleric Spells 1st: illusory disguise, 2nd: invisibility, 4th: private sanctum
Favored Weapon light hammer
Avatar
When casting the avatar spell, a worshipper of Moravreis gains the following additional abilities.
Moravreis Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning.
LOGM, page 67.
Deity
Edicts work in shadows, hide your nature and motives, plot betrayals or revenge for betrayals
Anathema ask for forgiveness, create permanent or long-lasting sources of light
Divine Ability Dexterity or Charisma
Divine Skill Stealth
Domains confidence, darkness, sorrow, travel
Cleric Spells 1st: penumbral shroud, 4th: private sanctum, 5th: shadow walk
Favored Weapon rapier
LOGM, page 78.
Deity
Edicts offer your strength to aid others, protect those weaker than you
Anathema engage in petty showcases of strength, use your strength to take advantage of others
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains confidence, duty, might, protection
Cleric Spells 1st: endure, 3rd: haste, 4th: stoneskin
Favored Weapon warhammer
LOGM, page 126.
Deity
Edicts drink blood, seek vampirism, cause bleed damage
Anathema expose vampires, heal a bloody wound without drinking blood from it first
Divine Font harm
Divine Ability Strength or Charisma
Divine Skill Diplomacy
Domains delirium, indulgence, nightmares, undeath
Cleric Spells 1st: charm, 4th: gaseous form, 6th: dominate
Favored Weapon rapier
Deity
Edicts divine the future, transform the bodies of willing creatures, rebel against organized structures
Anathema refuse to speak to a keketar, eschew a challenge by turning down a promotion or an advancement
Divine Ability Dexterity or Wisdom
Divine Skill Occultism
Domains delirium, freedom, knowledge, perfection
Cleric Spells 1st: mindlink, 4th: confusion, 5th: synesthesia
Favored Weapon hatchet
LOGM, page 130.
Deity
Edicts Deal unfairly with your family or community, destroy the environment, lie
Anathema Defend civilization from chaos, live an honest and just life, be impartial in judgment and reveal the truth
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Society
Domains knowledge, protection, star, truth
Cleric Spells 1st: feather fall, 4th: resilient sphere, 5th: mind probe
Favored Weapon starknife
LOGM, page 124.
Deity
Areas of Concern aberrance, monsters, and nigthmares
Edicts bring power to outcasts and the downtrodden, indoctrinate children in Muvram's teachings, make the beautiful monstrous, reveal the corruption and flaws in all things
Anathema attempt to treat a mental illness or deformity, provide succor to Muvram's enemies
Divine Ability Constitution or Strength
Divine Skill Survival
Domains family, might, nightmares, trickery
Alternate Domains change
Cleric Spells 1st: magic fang, 2nd: animal form, 4th: nightmare
Favored Weapon falchion
Avatar
Muvram Speed 30 feet, fly Speed 70 feet; Melee falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged waters of Muvram (range 120 feet), Damage 6d6+3 poison.
Core Rulebook, page 439. Expanded in LOGM, LOME.