Deities: G

18 deities, from Geloux to Gushoukruth.

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Geloux · Geryon · Giasoux · Gigiastai · Grabruba · Graidro · Graidrukheis · Grarus · Gregain · Greibraen · Grishend · Grivraik · Grobreil · Grofalounir · Grolaedus · Grouvrid · Gumorovrirn · Gushoukruth

Geloux

Deity

Alignment LN (LG, LN, N)

Edicts aid the persecuted, accommodate and facilitate others, practice contemplation and restraint

Anathema destroy lotus fields, interfere with the flow of the Matra river, pollute clean water, reveal the location of non-evil fugitives

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Survival

Domains cities, nature, travel, water

Cleric Spells 1st: share lore, 3rd: slow, 4th: speak with plants

Favored Weapon whip

LOGM, page 132.

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Geryon

Deity

Alignment LE (LE)

Edicts hoard knowledge, test the boundaries of taboo, spread falsehoods to dupe the foolhardy

Anathema declare knowledge heresy or forbidden, break your word

Divine Font harm

Divine Ability Intelligence or Wisdom

Divine Skill Occultism

Domains might, truth, water, wyrmkin

Cleric Spells 1st: acidic burst, 4th: animal form (snake only), 6th: hypercognition

Favored Weapon war flail

LOGM, page 75.

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Giasoux

Deity

Alignment LN (LN, N)

Edicts clean cluttered spaces, embrace moments of silence

Anathema attempt to preserve something indefinitely, perform an act of wanton and significant destruction

Divine Font heal or harm

Divine Ability Constitution or Wisdom

Divine Skill Occultism

Domains darkness, decay, destruction, void

Cleric Spells 1st: penumbral shroud, 5th: shadow siphon, 6th: disintegrate

Favored Weapon warhammer

LOGM, page 130.

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Gigiastai

Deity

Alignment NE (LE, N, NE, CE)

Edicts revel in formlessness and freedom, humiliate terrestrial creatures, kill foes via falling or hazards from high winds

Anathema deny a flying creature the ability to fly, walk on the earth if you could easily travel otherwise

Divine Font harm

Divine Ability Strength or Dexterity

Divine Skill Stealth

Domains air, cold, destruction, dust

Cleric Spells 1st: gust of wind, 2nd: summon elemental (air only), 4th: gaseous form

Favored Weapon longbow

LOGM, page 126.

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Grabruba

Deity

Alignment LN (LG, LN, LE)

Areas of Concern death, dreams, destiny

Edicts learn about the night and prepare yourself to face its creatures and dangers, always make time for sleeping and dreams, ensure others never go to sleep scared

Anathema stay up all night without any breaks for sleeping or dreaming, attack a person or creature while they sleep, leave a badly wounded opponent alive and suffering, create undead or ask questions of the dead

Divine Font harm

Divine Ability Dexterity or Wisdom

Divine Skill Stealth

Domains cities, darkness, dreams, sun

Alternate Domains fate, soul, star, zeal

Cleric Spells 1st: sleep, 3rd: invisibility sphere, 5th: shadow walk

Favored Weapon spiked chain

Avatar

When casting the avatar spell, a worshipper of Grabruba gains the following additional abilities.

Grabruba Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee [>] spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged [>] touch of mercy (range increment 120 feet), Damage 6d6+3 negative.

LOME, page 139.

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Graidro

Deity

Alignment CN (CG, CN, CE)

Edicts create using words, chronicle languages and prevent them from dying, help language evolve

Anathema ban or discourage a language, explain a secret language or slang to outsiders, destroy literary works

Divine Font heal or harm

Divine Ability Intelligence or Charisma

Divine Skill Society

Domains change, glyph, knowledge, trickery

Cleric Spells 1st: message rune, 2nd: blistering invective, 4th: glibness

Favored Weapon jaws or greatclub

LOGM, page 130.

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Graidrukheis

Deity

Alignment NE (LE, N, NE, CE)

Edicts inspire your lessers with zeal and strategy, be passionate and quick of wit, destroy your foes with fire

Anathema extinguish destructive blazes, allow yourself to stagnate or lose motivation

Divine Font harm

Divine Ability Strength or Charisma

Divine Skill Intimidation

Domains destruction, dust, fire, zeal

Cleric Spells 1st: burning hands, 2nd: summon elemental (fire only), 4th: wall of fire

Favored Weapon longsword

LOGM, page 128.

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Grarus

Deity

Alignment CG (NG, CG, CN)

Areas of Concern ale, bravery, freedom, and wine

Edicts drink, free slaves and aid the oppressed, seek glory and adventure

Anathema waste alcohol, be mean or standoffish when drunk, own a slave

Divine Font heal

Divine Ability Constitution or Charisma

Divine Skill Athletics

Domains cities, freedom, indulgence, might

Cleric Spells 1st: fleet step, 2nd: touch of idiocy, 5th: hallucination

Favored Weapon rapier

Avatar

Grarus Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged [>] ale splash (range 120 feet), Damage 6d6+3 poison.

Core Rulebook, page 437. Expanded in LOGM.

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Gregain

Pantheon

Pantheon Members Boshou, Miastox, Vriarair, Stiamax

Alignment NG (LG, NG, CG)

Areas of Concern community, harvest, home, protection of family and children

Edicts harvest with skill, offer hospitality, protect the home, put family and community before self

Anathema allow harm to come to children, destroy shelter, refuse to provide for the family or community

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Crafting

Domains change, family, nature, protection

Alternate Domains earth, healing

Cleric Spells 1st: ant haul, 2nd: shape wood, 4th: speak with plants

Favored Weapon sickle

LOTG, page 93.

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Greibraen

Philosophy

Alignment LN (LG, LN, LE)

Areas of Concern trade, wealth, self-denial, stability

Edicts accumulate personal wealth, seek enlightenment through purity of self, foster and aid mercantile pursuits, welcome newcomers regardless of gender or ancestry

Anathema spend money frivolously; offer money to those who don't deserve wealth; overindulge in physical pleasures, food, or drink; give charity to others

Divine Ability Intelligence or Charisma

Divine Skill Diplomacy

Core Rulebook, page 440. Expanded in LOGM.

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Grishend

Deity

Alignment NG (LG, NG, N, CG)

Edicts read fortunes, practice calligraphy, devise and study runes

Anathema destroy magic scrolls, cheat at games of chance, deliberately write illegibly

Divine Font heal

Divine Ability Dexterity or Intelligence

Divine Skill Arcana

Domains fate, glyph, luck, magic

Cleric Spells 1st: anticipate peril, 2nd: mirror image, 3rd: secret page

Favored Weapon dart

LOGM, page 128.

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Grivraik

Deity

Alignment LN (LG, LN, N)

Edicts manipulate dangerous beings and opportunities to your benefit, thrive in hostile conditions, divine the future

Anathema despoil nature, kill a natural plant or animal that has managed to thrive outside of its intended environment

Divine Font harm or heal

Divine Ability Wisdom or Charisma

Divine Skill Deception

Domains fate, secrecy, trickery, truth

Cleric Spells 1st: anticipate peril, 2nd: misdirection, 3rd: nondetection

Favored Weapon light mace

LOGM, page 130.

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Grobreil

Deity

Alignment N (NG, LN, N)

Areas of Concern birth, death, fate, prophecy, and time

Edicts strive to understand ancient prophecies, destroy undead, lay bodies to rest

Anathema create undead, desecrate a corpse, rob a tomb

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Medicine

Domains death, fate, healing, knowledge

Alternate Domains soul, time, vigil

Cleric Spells 1st: mindlink, 3rd: ghostly weapon, 4th: phantasmal killer

Favored Weapon dagger

Avatar

Grobreil Speed 70 feet, air walk; Melee [>] dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged [>] spiral blast (damages only undead, range 120 feet), Damage 6d8+3 positive.

Core Rulebook, page 439. Expanded in LOGM.

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Grofalounir

Deity

Alignment CE (NE, CN, CE)

Edicts draw spirals, seek primordial secrets, use poison, always carry water

Anathema suffer a linnorm's death curse, destroy a fossil

Divine Font harm or heal

Divine Ability Strength or Wisdom

Divine Skill Occultism

Domains destruction, vigil, water, wyrmkin

Cleric Spells 1st: hydraulic push, 3rd: feet to fins, 6th: purple worm sting

Favored Weapon whip

LOGM, page 126.

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Grolaedus

Deity

Alignment LE (LE, NE)

Edicts commit assassinations for hire, strike unseen, carry out punishment for convicted criminals

Anathema show mercy to a target, take credit for your assassinations, refuse to punish a lawfully convicted criminal

Divine Font harm

Divine Ability Dexterity or Intelligence

Divine Skill Stealth

Domains death, duty, pain, trickery

Cleric Spells 1st: true strike, 2nd: invisibility, 6th: mislead

Favored Weapon shuriken

LOGM, page 132.

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Grouvrid

Deity

Alignment LE (LE, NE)

Edicts push the boundaries of science and suffering, torture other creatures

Anathema show or act on emotion, allow a plea for mercy to sway you

Divine Font harm

Divine Ability Constitution or Wisdom

Divine Skill Medicine

Domains creation, pain, repose, sorrow

Cleric Spells 1st: phantom pain, 3rd: earthbind, 5th: synaptic pulse

Favored Weapon kukri

LOGM, page 75.

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Gumorovrirn

Deity

Alignment N (NG, N, CN)

Edicts aid travelers and those who return from the dead, tend to roadside graves, find missing objects or people

Anathema celebrate specific calendar dates over others, avoid travel or change, freeze time for an object or creature

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Survival

Domains death, knowledge, travel, vigil

Cleric Spells 1st: longstrider, 2nd: knock, 6th: teleport

Favored Weapon club

LOGM, page 130.

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Gushoukruth

Deity

Alignment NG (LG, NG, CG)

Areas of Concern safety, liberty, and community

Edicts defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love

Anathema own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law

Divine Font heal

Divine Ability Strength or Wisdom

Divine Skill Society

Domains family, freedom, might, protection

Alternate Domains cities

Cleric Spells 1st: mage armor, 3rd: animal form, 4th: stoneskin

Favored Weapon machete

Avatar

When casting the avatar spell, a worshipper of Gushoukruth gains the following additional abilities.

Gushoukruth Speed 60 feet, ignore difficult terrain and greater difficult terrain; Melee [>] machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged [>] jaguar pounce (range 60 feet), Damage 5d6+3 piercing and 1d6 persistent bleed.

LOGM, page 64. Expanded in LOKL.

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