18 deities, from Geloux to Gushoukruth.
Geloux · Geryon · Giasoux · Gigiastai · Grabruba · Graidro · Graidrukheis · Grarus · Gregain · Greibraen · Grishend · Grivraik · Grobreil · Grofalounir · Grolaedus · Grouvrid · Gumorovrirn · Gushoukruth
Deity
Edicts aid the persecuted, accommodate and facilitate others, practice contemplation and restraint
Anathema destroy lotus fields, interfere with the flow of the Matra river, pollute clean water, reveal the location of non-evil fugitives
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Survival
Domains cities, nature, travel, water
Cleric Spells 1st: share lore, 3rd: slow, 4th: speak with plants
Favored Weapon whip
LOGM, page 132.
Deity
Edicts hoard knowledge, test the boundaries of taboo, spread falsehoods to dupe the foolhardy
Anathema declare knowledge heresy or forbidden, break your word
Divine Font harm
Divine Ability Intelligence or Wisdom
Divine Skill Occultism
Domains might, truth, water, wyrmkin
Cleric Spells 1st: acidic burst, 4th: animal form (snake only), 6th: hypercognition
Favored Weapon war flail
LOGM, page 75.
Deity
Edicts clean cluttered spaces, embrace moments of silence
Anathema attempt to preserve something indefinitely, perform an act of wanton and significant destruction
Divine Ability Constitution or Wisdom
Divine Skill Occultism
Domains darkness, decay, destruction, void
Cleric Spells 1st: penumbral shroud, 5th: shadow siphon, 6th: disintegrate
Favored Weapon warhammer
LOGM, page 130.
Deity
Edicts revel in formlessness and freedom, humiliate terrestrial creatures, kill foes via falling or hazards from high winds
Anathema deny a flying creature the ability to fly, walk on the earth if you could easily travel otherwise
Divine Font harm
Divine Ability Strength or Dexterity
Divine Skill Stealth
Domains air, cold, destruction, dust
Cleric Spells 1st: gust of wind, 2nd: summon elemental (air only), 4th: gaseous form
Favored Weapon longbow
LOGM, page 126.
Deity
Areas of Concern death, dreams, destiny
Edicts learn about the night and prepare yourself to face its creatures and dangers, always make time for sleeping and dreams, ensure others never go to sleep scared
Anathema stay up all night without any breaks for sleeping or dreaming, attack a person or creature while they sleep, leave a badly wounded opponent alive and suffering, create undead or ask questions of the dead
Divine Font harm
Divine Ability Dexterity or Wisdom
Divine Skill Stealth
Domains cities, darkness, dreams, sun
Alternate Domains fate, soul, star, zeal
Cleric Spells 1st: sleep, 3rd: invisibility sphere, 5th: shadow walk
Favored Weapon spiked chain
Avatar
When casting the avatar spell, a worshipper of Grabruba gains the following additional abilities.
Grabruba Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged touch of mercy (range increment 120 feet), Damage 6d6+3 negative.
LOME, page 139.
Deity
Edicts create using words, chronicle languages and prevent them from dying, help language evolve
Anathema ban or discourage a language, explain a secret language or slang to outsiders, destroy literary works
Divine Ability Intelligence or Charisma
Divine Skill Society
Domains change, glyph, knowledge, trickery
Cleric Spells 1st: message rune, 2nd: blistering invective, 4th: glibness
Favored Weapon jaws or greatclub
LOGM, page 130.
Deity
Edicts inspire your lessers with zeal and strategy, be passionate and quick of wit, destroy your foes with fire
Anathema extinguish destructive blazes, allow yourself to stagnate or lose motivation
Divine Font harm
Divine Ability Strength or Charisma
Divine Skill Intimidation
Domains destruction, dust, fire, zeal
Cleric Spells 1st: burning hands, 2nd: summon elemental (fire only), 4th: wall of fire
Favored Weapon longsword
LOGM, page 128.
Deity
Areas of Concern ale, bravery, freedom, and wine
Edicts drink, free slaves and aid the oppressed, seek glory and adventure
Anathema waste alcohol, be mean or standoffish when drunk, own a slave
Divine Font heal
Divine Ability Constitution or Charisma
Divine Skill Athletics
Domains cities, freedom, indulgence, might
Cleric Spells 1st: fleet step, 2nd: touch of idiocy, 5th: hallucination
Favored Weapon rapier
Avatar
Grarus Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged ale splash (range 120 feet), Damage 6d6+3 poison.
Core Rulebook, page 437. Expanded in LOGM.
Pantheon
Pantheon Members Boshou, Miastox, Vriarair, Stiamax
Areas of Concern community, harvest, home, protection of family and children
Edicts harvest with skill, offer hospitality, protect the home, put family and community before self
Anathema allow harm to come to children, destroy shelter, refuse to provide for the family or community
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Crafting
Domains change, family, nature, protection
Alternate Domains earth, healing
Cleric Spells 1st: ant haul, 2nd: shape wood, 4th: speak with plants
Favored Weapon sickle
LOTG, page 93.
Philosophy
Areas of Concern trade, wealth, self-denial, stability
Edicts accumulate personal wealth, seek enlightenment through purity of self, foster and aid mercantile pursuits, welcome newcomers regardless of gender or ancestry
Anathema spend money frivolously; offer money to those who don't deserve wealth; overindulge in physical pleasures, food, or drink; give charity to others
Divine Ability Intelligence or Charisma
Divine Skill Diplomacy
Core Rulebook, page 440. Expanded in LOGM.
Deity
Edicts read fortunes, practice calligraphy, devise and study runes
Anathema destroy magic scrolls, cheat at games of chance, deliberately write illegibly
Divine Font heal
Divine Ability Dexterity or Intelligence
Divine Skill Arcana
Domains fate, glyph, luck, magic
Cleric Spells 1st: anticipate peril, 2nd: mirror image, 3rd: secret page
Favored Weapon dart
LOGM, page 128.
Deity
Edicts manipulate dangerous beings and opportunities to your benefit, thrive in hostile conditions, divine the future
Anathema despoil nature, kill a natural plant or animal that has managed to thrive outside of its intended environment
Divine Ability Wisdom or Charisma
Divine Skill Deception
Domains fate, secrecy, trickery, truth
Cleric Spells 1st: anticipate peril, 2nd: misdirection, 3rd: nondetection
Favored Weapon light mace
LOGM, page 130.
Deity
Areas of Concern birth, death, fate, prophecy, and time
Edicts strive to understand ancient prophecies, destroy undead, lay bodies to rest
Anathema create undead, desecrate a corpse, rob a tomb
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Medicine
Domains death, fate, healing, knowledge
Alternate Domains soul, time, vigil
Cleric Spells 1st: mindlink, 3rd: ghostly weapon, 4th: phantasmal killer
Favored Weapon dagger
Avatar
Grobreil Speed 70 feet, air walk; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged spiral blast (damages only undead, range 120 feet), Damage 6d8+3 positive.
Core Rulebook, page 439. Expanded in LOGM.
Deity
Edicts draw spirals, seek primordial secrets, use poison, always carry water
Anathema suffer a linnorm's death curse, destroy a fossil
Divine Ability Strength or Wisdom
Divine Skill Occultism
Domains destruction, vigil, water, wyrmkin
Cleric Spells 1st: hydraulic push, 3rd: feet to fins, 6th: purple worm sting
Favored Weapon whip
LOGM, page 126.
Deity
Edicts commit assassinations for hire, strike unseen, carry out punishment for convicted criminals
Anathema show mercy to a target, take credit for your assassinations, refuse to punish a lawfully convicted criminal
Divine Font harm
Divine Ability Dexterity or Intelligence
Divine Skill Stealth
Domains death, duty, pain, trickery
Cleric Spells 1st: true strike, 2nd: invisibility, 6th: mislead
Favored Weapon shuriken
LOGM, page 132.
Deity
Edicts push the boundaries of science and suffering, torture other creatures
Anathema show or act on emotion, allow a plea for mercy to sway you
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Medicine
Domains creation, pain, repose, sorrow
Cleric Spells 1st: phantom pain, 3rd: earthbind, 5th: synaptic pulse
Favored Weapon kukri
LOGM, page 75.
Deity
Edicts aid travelers and those who return from the dead, tend to roadside graves, find missing objects or people
Anathema celebrate specific calendar dates over others, avoid travel or change, freeze time for an object or creature
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Survival
Domains death, knowledge, travel, vigil
Cleric Spells 1st: longstrider, 2nd: knock, 6th: teleport
Favored Weapon club
LOGM, page 130.
Deity
Areas of Concern safety, liberty, and community
Edicts defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love
Anathema own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Society
Domains family, freedom, might, protection
Alternate Domains cities
Cleric Spells 1st: mage armor, 3rd: animal form, 4th: stoneskin
Favored Weapon machete
Avatar
When casting the avatar spell, a worshipper of Gushoukruth gains the following additional abilities.
Gushoukruth Speed 60 feet, ignore difficult terrain and greater difficult terrain; Melee machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged jaguar pounce (range 60 feet), Damage 5d6+3 piercing and 1d6 persistent bleed.