False Life

SPELL 2

necromancy 

Traditions arcane, occult

Cast [>>] somatic, verbal

Duration 8 hours

You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.

Heightened (+1) The temporary Hit Points increase by 3.

Core Rulebook, page 337.

Open False Life in the interactive spells list or browse all spells starting with F.