7 deities, from Ra to Ruzoud.
Ra · Reibaem · Reigraeshaend · Reizi · Rugeveil · Rushoux · Ruzoud
Deity
Edicts bring order to places of chaos, kill evil monsters and fiends, encourage just laws, provide warmth where needed
Anathema avoid personal change, kill a plant or a creature with cold damage, seal a building to completely block sunlight
Divine Font heal
Divine Ability Strength or Intelligence
Divine Skill Society
Domains fire, nature, sun, time
Cleric Spells 1st: burning hands, 2nd: flaming sphere, 3rd: threefold aspect
Favored Weapon spear
LOGM, page 124.
Philosophy
Alignment all
Edicts pursue your own agenda with faith in your own ability to excel
Anathema offer prayers to a deity
Core Rulebook, page 440. Expanded in LOGM.
Deity
Edicts complicate magical techniques, refine arcane fundamentals, teach arcane apprentices to treat magic responsibly
Anathema grant magic to those who cannot use it responsibly, cause a magical disaster, ignore magical misconduct
Divine Ability Intelligence or Wisdom
Divine Skill Arcana
Domains fate, glyph, knowledge, magic
Cleric Spells 1st: mage armor, 6th: feeblemind, 7th: contingency
Favored Weapon kukri
LOGM, page 130.
Deity
Alignment LN (LG, NG, N, LN, LE)
Areas of Concern battle, strategy, geometry
Edicts study the art of warfare and strategy, strive to take and maintain control of your situation, hunt and slay hounds of Tindalos
Anathema let your emotions dictate your tactics, hunt felines for sport, permit others of your rank or lower to calculate tactics on your behalf
Divine Ability Intelligence or Wisdom
Divine Skill Athletics
Domains duty, perfection, trickery, zeal
Alternate Domains swarm, travel
Cleric Spells 1st: mindlink, 2nd: mirror image, 5th: strange geometry
Favored Weapon whip
Avatar
Reizi Speed 70 feet, air walk; Melee tekko-kagi (agile, disarm, finesse, parry, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged calculated countermeasures (range 60 feet, versatile bludgeoning, versatile slashing), Damage 6d4+3 piercing.
LOKL, page 64.
Deity
Edicts corrupt all that exists with parasites or fungus, promote the growth of fungus, feast on rotten flesh or fungus
Anathema Purify your food, cure a disease or kill a parasite, tolerate another demon lord or their servants (except Nuzik)
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Nature
Domains change, decay, nature, plague
Cleric Spells 1st: summon plant or fungus, 2nd: fungal hyphae, 5th: plant form
Favored Weapon scimitar
LOGM, page 76.
Deity
Areas of Concern assassins, divine punishments, and the Tranithair Mantis
Edicts conduct assassinations, spread the Tranithair Mantis's infamy, wield sawtooth sabers in combat
Anathema kill a rightful ruler, become fixated on petty matters such as others' gender or ancestry, abandon an assassination contract you agreed to pursue
Divine Font harm
Divine Ability Strength or Dexterity
Divine Skill Stealth
Domains death, might, trickery, zeal
Cleric Spells 1st: true strike, 2nd: invisibility, 4th: phantasmal killer
Favored Weapon sawtooth saber
Avatar
When casting the avatar spell, a worshipper of Rushoux gains the following additional abilities.
Rushoux Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee mantis claw (agile, backswing, finesse, reach 15 feet, versatile p), Damage 6d8+6 slashing; Ranged spine volley (range 60 feet), Damage 6d6+3 piercing.
LOGM, page 52.
Deity
Edicts forgive those who have wronged you, embrace a peaceful mindset, seek and allow redemption
Anathema cause lethal harm to a creature, deny a repentant creature an opportunity for redemption, ask a retired warrior to fight
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Diplomacy
Domains change, healing, magic, protection
Cleric Spells 1st: soothe, 3rd: slow, 4th: resilient sphere
Favored Weapon fist
LOGM, page 128.