16 deities, from Daetou to Drugraegrou Way.
Daetou · Dagon · Defalefala · Deiriathael · Delaineis · Dineid · Dispater · Doudiabaend · Doudraind · Douvon · Draishogrand · Dregedeir · Dreikrougun · Driakaigiam · Drubund · Drugraegrou Way
Deity
Edicts end all mortal life through war, obliterate faith
Anathema show mercy to creatures who do not worship Daetou, choose to marry or have children
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains ambition, destruction, fire, might
Cleric Spells 1st: burning hands, 3rd: haste, 4th: weapon storm
Favored Weapon greatsword
LOGM, page 128.
Deity
Edicts swim underwater, improve your own strength, encourage the spread of dangerous sea monsters
Anathema break a sworn oath, settle in a land-locked area, share Dagon's secrets with outsiders
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains change, destruction, water, zeal
Cleric Spells 1st: hydraulic push, 3rd: feet to fins, 6th: chain lightning
Favored Weapon trident
LOGM, page 76.
Deity
Edicts recycle rot and waste into useful creations, eat the flesh of your own people, kill without mercy if it benefits your community, help to raise children
Anathema poison insects or scavengers, waste food or good materials, allow rot to poison an area, create undead
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Survival
Domains change, death, decay, nature
Cleric Spells 1st: soothe, 4th: aerial form, 6th: baleful polymorph
Favored Weapon sickle
LOGM, page 130.
Deity
Edicts seek out magic and use it, use poison, heal poisons, bear or adopt children, raise snakes
Anathema kill a harmless snake or swan, spurn friends due to jealousy or romantic competition, betray your offspring, separate lovers
Divine Ability Wisdom or Charisma
Divine Skill Arcana
Domains glyph, magic, passion, wyrmkin
Cleric Spells 1st: charm, 2nd: invisibility, 3rd: lightning bolt, 4th: reflective scales, 5th: subconscious suggestion, 6th: mislead, 7th: contingency, 8th: scintillating pattern, 9th: storm of vengeance
Favored Weapon jaws or urumi
LOGM, page 132.
Deity
Areas of Concern humor, lessons, monkeys
Edicts seek enlightenment through worldly experience, create humor in life, use harmless pranks to teach others
Anathema make a joke out of someone's suffering, own a slave, discriminate based on social status
Divine Font heal
Divine Ability Dexterity or Wisdom
Divine Skill Acrobatics
Domains air, confidence, might, perfection
Alternate Domains family
Cleric Spells 1st: shockwave, 3rd: mad monkey, 4th: gaseous form
Favored Weapon mace
Avatar
Delaineis Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee gada (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged mountain gust (range 120 feet, air), Damage 6d4+3 bludgeoning. plus pushed 5 feet in any direction.
Deity
Edicts sacrifice creatures by drowning them, frolic or sing in swamps, feed or aid amphibians
Anathema grant mercy to boggards who worship other gods
Divine Font harm
Divine Ability Strength or Wisdom
Divine Skill Intimidation
Domains indulgence, might, tyranny, water
Cleric Spells 1st: jump, 3rd: stinking cloud, 5th: black tentacles
Favored Weapon whip
Deity
Edicts uphold absolute law, pursue perfection in your surroundings, speak with refinement
Anathema act above your station, neglect your defenses, betray a lover
Divine Font harm
Divine Ability Strength or Charisma
Divine Skill Society
Domains cities, confidence, duty, tyranny
Cleric Spells 1st: tether, 4th: suggestion, 6th: flesh to stone
Favored Weapon mace
LOGM, page 74.
Deity
Edicts perform just executions, study local laws, oppose corrupt or bloodthirsty government officials
Anathema kill without thought, execute the innocent, mock the condemned, falsely incriminate another
Divine Ability Constitution or Wisdom
Divine Skill Athletics
Domains death, duty, truth, vigil
Cleric Spells 1st: true strike, 3rd: paralyze, 4th: stoneskin
Favored Weapon greataxe
LOGM, page 128.
Deity
Edicts use divination
Anathema lie, share your divinations without payment (no matter how trivial)
Divine Ability Intelligence or Wisdom
Divine Skill Occultism
Domains fate, glyph, knowledge, truth
Cleric Spells 1st: anticipate peril, 3rd: threefold aspect, 6th: scrying
Favored Weapon scythe
LOGM, page 79.
Pantheon
Pantheon Members Gushoukruth, Veistaland, Laisouvis, Kagaid
Areas of Concern protecting and defending the innocent, maintaining the spirit and traditions of a community
Edicts protect those in need of help, stand up to bullies, teach communities to defend themselves
Anathema prey on the weak, abuse power; sow discord in a community
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Society
Domains family, freedom, might, protection
Cleric Spells 1st: mage armor, 2nd: enlarge, 4th: stoneskin
Favored Weapon light hammer
LOKL, page 68.
Deity
Areas of Concern austerity, retribution, war
Edicts remain celibate and detached from worldly pleasures, meditate, utterly destroy your enemies, erase all traces of defeated foes
Anathema provoke a fight, give mercy to anyone who provokes a fight with you
Divine Ability Strength or Dexterity
Divine Skill Athletics
Domains destruction, earth, water, zeal
Cleric Spells 1st: phantom pain, 2nd: slough skin, 4th: weapon storm
Favored Weapon scimitar
Avatar
Draishogrand Speed 70 feet, swim Speed 40 feet, burrow Speed 40 feet; Melee eighty-blade war dance (forceful, versatile p, reach 15 feet), Damage 6d8+6 slashing; Ranged principle of retribution (damages only creatures who have previously attacked you, range 120 feet), Damage 6d6+3 undefined.
Deity
Areas of Concern the forge, protection, and strategy
Edicts be honorable and forthright, keep your word, respect the forge, serve your people
Anathema tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Crafting
Domains creation, earth, family, protection
Alternate Domains duty
Cleric Spells 1st: mindlink, 3rd: earthbind, 4th: creation
Favored Weapon warhammer
Avatar
Dregedeir Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee warhammer (shove, reach 15 feet), Damage 6d8+6 bludgeoning.
Core Rulebook, page 440. Expanded in LOGM.
Deity
Edicts shelter others within stone and earth, care for Dreikrougunās children, aid childbirths, mine responsibly
Anathema damage subterranean natural wonders, collapse an earthen structure on a creature
Divine Font heal
Divine Ability Constitution or Charisma
Divine Skill Nature
Domains earth, family, toil, wealth
Cleric Spells 1st: shattering gem, 2nd: expeditious excavation, 4th: stoneskin
Favored Weapon pick
LOGM, page 128.
Deity
Edicts encourage those seeking love, seek the beauty in others, support others' relationships
Anathema betray your spouse, disrupt a genuine marriage, prevent a suitor from seeking a partner
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Diplomacy
Domains confidence, family, healing, passion
Cleric Spells 1st: soothe, 4th: creation, 6th: collective transposition
Favored Weapon mace
LOGM, page 126.
Deity
Edicts defend lawful borders, scout or patrol for evil, wait to strike until you have the advantage
Anathema abandon your post, tolerate poaching, torment animals
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Stealth
Domains darkness, duty, nature, zeal
Cleric Spells 1st: pass without trace, 3rd: animal vision, 4th: aerial form (bird only)
Favored Weapon kukri
LOGM, page 128.
Philosophy
Edicts seek methods to become undead (a lich if possible), oppose those who seek to destroy undead, protect necromantic secrets, serve the Falethiamath
Anathema destroy necromantic texts (unless they reveal secrets of the Drugraegrou Way), teach others of the Drugraegrou Way other than by whispering, use positive energy to harm undead
Core Rulebook, page 441.