Deities: Z

12 deities, from Zabagroux to Zustouk.

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Zabagroux · Zaele · Zaetrishoum · Zainun · Zamoulel · Zegre · Zeinitrax · Zeinobraix · Zeshoul · Ziakugrok · Ziris · Zustouk

Zabagroux

Deity

Alignment N (LN, NG, N, NE, CN)

Edicts learn from the past, leave hourglasses in unusual places, give random gifts, create ephemeral things

Anathema willingly tread where time does not pass

Divine Font harm or heal

Divine Ability Dexterity or Intelligence

Divine Skill Occultism

Domains decay, delirium, fate, time

Cleric Spells 1st: anticipate peril, 3rd: haste, 7th: time beacon

Favored Weapon light mace

LOGM, page 126.

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Zaele

Deity

Alignment NG (LG, NG, N, CG)

Edicts study monuments, craft golems and artwork from stone, guard ancient sites

Anathema defile sacred buildings, knowingly unearth evil monuments, destroy historical artifacts

Divine Font heal

Divine Ability Strength or Intelligence

Divine Skill Arcana

Domains creation, earth, magic, protection

Cleric Spells 1st: summon construct, 3rd: meld into stone, 4th: stoneskin

Favored Weapon pick

LOGM, page 128.

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Zaetrishoum

Deity

Alignment NG (LG, NG, CG)

Areas of Concern battle, fortune, mischief

Edicts seek out and challenge oppressors and tyrants, defend friends and the innocent, engage in mischief that doesn't harm others

Anathema suffer a bully's insults to you or another without retort, abandon a friend in need, attribute a lucky turn of events to your own skill

Divine Font heal

Divine Ability Dexterity or Charisma

Divine Skill Thievery

Domains confidence, luck, trickery, zeal

Cleric Spells 1st: fleet step, 2nd: misdirection, 5th: cloak of colors

Favored Weapon shortsword

Avatar

When casting the avatar spell, a worshipper of Zaetrishoum gains the following additional abilities.

Zaetrishoum Speed 70 feet, air walk, immune to immobilized; Melee [>] shortsword (agile, finesse, reach 15 feet, versatile s), Damage 6d6+6 piercing; Ranged [>] fistful of buttons (range 120 feet, nonlethal), Damage 6d6+3 bludgeoning.

LOGM, page 58.

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Zainun

Pantheon

Pantheon Members Neigrain, Sezialak, Thotrix, Laisouvis, Sushaisi

Alignment LG (LG, CG, CN)

Areas of Concern vengeance, reclaiming lost homelands, drawing strength from sorrow

Edicts avenge the wronged, destroy evildoers, lead the charge in battle, remember your community's history

Anathema cower from combat, forgive those who have committed grave offenses, abandon or deceive allies

Divine Font heal or harm

Divine Ability Strength or Constitution

Divine Skill Intimidation

Domains duty, might, sorrow, zeal

Alternate Domains confidence, fire

Cleric Spells 1st: true strike, 4th: fire shield, 6th: disintegrate

Favored Weapon bastard sword

LOKL, page 69.

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Zamoulel

Deity

Alignment LE (LN, LE, NE)

Areas of Concern darkness, envy, loss, and pain

Edicts bring pain to the world, mutilate your body

Anathema create permanent or long-lasting sources of light, provide comfort to those who suffer

Divine Font harm

Divine Ability Constitution or Wisdom

Divine Skill Intimidation

Domains ambition, darkness, destruction, pain

Alternate Domains void

Cleric Spells 1st: phantom pain, 3rd: wall of thorns, 5th: shadow walk

Favored Weapon spiked chain

Avatar

Zamoulel Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged [>] midnight pain (range 120 feet, mental, nonlethal), Damage 6d6+3 mental.

Core Rulebook, page 440. Expanded in LOGM.

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Zegre

Deity

Alignment LN (LG, LN, N)

Edicts perfect a craft or trade, carve runes, destroy undead, aid others with completing unfinished tasks

Anathema treat gravesites irreverently, mistreat your tools, create undead, damage a soul

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Crafting

Domains death, duty, fate, glyph

Cleric Spells 1st: temporary tool, 2nd: expeditious excavation, 9th: earthquake

Favored Weapon warhammer

LOGM, page 126.

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Zeinitrax

Deity

Alignment NG (LG, NG, CG)

Areas of Concern iron, love, rebirth

Edicts give yourself fully to everything you attempt, always maintain hope that tomorrow will be a better day, treasure every gift you are given by those who matter to you

Anathema lose your motivation to your regrets, spread despair, treat a loved one poorly

Divine Font heal

Divine Ability Intelligence or Charisma

Divine Skill Crafting

Domains cities, healing, passion, sun

Alternate Domains change, creation, vigil, zeal

Cleric Spells 1st: soothe, 3rd: enthrall, 5th: dreaming potential

Favored Weapon morningstar

Avatar

When casting the avatar spell, a worshipper of Zeinitrax gains the following additional abilities.

Zeinitrax Speed 50 feet, fly Speed 70 feet, immune to immobilized; Melee [>] morningstar (versatile p, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged [>] morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive.

LOME, page 141.

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Zeinobraix

Deity

Alignment CN (N, CG, CN, CE)

Edicts learn how to live off the river, guard river travelers from unnatural hazards, save others from drowning

Anathema impose needless laws or restrictions on others, aid daemons or the Horsemen

Divine Font harm

Divine Ability Strength or Dexterity

Divine Skill Athletics

Domains death, travel, water, wealth

Cleric Spells 1st: hydraulic push, 2nd: aqueous orb, 4th: solid fog

Favored Weapon trident

LOGM, page 130.

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Zeshoul

Deity

Alignment NG (LG, NG, N, CG)

Edicts teach knowledge to others, relieve suffering despite personal difficulty, heal sickness and injuries

Anathema deal lethal damage to another living creature (unless as part of a necessary medical treatment)

Divine Font heal

Divine Ability Intelligence or Wisdom

Divine Skill Medicine

Domains healing, knowledge, magic, protection

Cleric Spells 1st: soothe, 2nd: false life, 4th: resilient sphere

Favored Weapon heavy mace

LOGM, page 132.

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Ziakugrok

Philosophy

Alignment N (LG, LN, LE, NG, N)

Areas of Concern fate, karma, and reincarnation

Edicts live selflessly; heed the wisdom of the learned, the wise, and those in stations of authority

Anathema needlessly break significant traditions, actively interfere with the perfection efforts of another soul or allow others to do so

Divine Ability Intelligence or Wisdom

Divine Skill Religion

LOGM, page 99.

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Ziris

Deity

Alignment CG (NG, CG)

Edicts hunt and kill demons and undead, maintain the health of the forest, provide for your community

Anathema take more than needed from the wilderness, hunt an animal for sport, aid Nuzik or his minions

Divine Font harm

Divine Ability Dexterity or Wisdom

Divine Skill Survival

Domains darkness, moon, nature, secrecy

Cleric Spells 1st: pass without trace, 2nd: invisibility, 3rd: animal vision

Favored Weapon longbow

LOGM, page 128.

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Zustouk

Deity

Alignment NE (LE, N, NE, CE)

Edicts use the strength of stone to protect yourself and your secrets, obscure your true motives, slowly poison others

Anathema remove a creature's petrified condition, make a fire larger or hotter than necessary

Divine Font harm

Divine Ability Strength or Constitution

Divine Skill Deception

Domains destruction, earth, might, secrecy

Cleric Spells 1st: shockwave, 2nd: summon elemental (earth only), 6th: flesh to stone

Favored Weapon morningstar

LOGM, page 126.

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