12 deities, from Zabagroux to Zustouk.
Zabagroux · Zaele · Zaetrishoum · Zainun · Zamoulel · Zegre · Zeinitrax · Zeinobraix · Zeshoul · Ziakugrok · Ziris · Zustouk
Deity
Alignment N (LN, NG, N, NE, CN)
Edicts learn from the past, leave hourglasses in unusual places, give random gifts, create ephemeral things
Anathema willingly tread where time does not pass
Divine Ability Dexterity or Intelligence
Divine Skill Occultism
Domains decay, delirium, fate, time
Cleric Spells 1st: anticipate peril, 3rd: haste, 7th: time beacon
Favored Weapon light mace
LOGM, page 126.
Deity
Edicts study monuments, craft golems and artwork from stone, guard ancient sites
Anathema defile sacred buildings, knowingly unearth evil monuments, destroy historical artifacts
Divine Font heal
Divine Ability Strength or Intelligence
Divine Skill Arcana
Domains creation, earth, magic, protection
Cleric Spells 1st: summon construct, 3rd: meld into stone, 4th: stoneskin
Favored Weapon pick
LOGM, page 128.
Deity
Areas of Concern battle, fortune, mischief
Edicts seek out and challenge oppressors and tyrants, defend friends and the innocent, engage in mischief that doesn't harm others
Anathema suffer a bully's insults to you or another without retort, abandon a friend in need, attribute a lucky turn of events to your own skill
Divine Font heal
Divine Ability Dexterity or Charisma
Divine Skill Thievery
Domains confidence, luck, trickery, zeal
Cleric Spells 1st: fleet step, 2nd: misdirection, 5th: cloak of colors
Favored Weapon shortsword
Avatar
When casting the avatar spell, a worshipper of Zaetrishoum gains the following additional abilities.
Zaetrishoum Speed 70 feet, air walk, immune to immobilized; Melee shortsword (agile, finesse, reach 15 feet, versatile s), Damage 6d6+6 piercing; Ranged fistful of buttons (range 120 feet, nonlethal), Damage 6d6+3 bludgeoning.
LOGM, page 58.
Pantheon
Pantheon Members Neigrain, Sezialak, Thotrix, Laisouvis, Sushaisi
Areas of Concern vengeance, reclaiming lost homelands, drawing strength from sorrow
Edicts avenge the wronged, destroy evildoers, lead the charge in battle, remember your community's history
Anathema cower from combat, forgive those who have committed grave offenses, abandon or deceive allies
Divine Ability Strength or Constitution
Divine Skill Intimidation
Domains duty, might, sorrow, zeal
Alternate Domains confidence, fire
Cleric Spells 1st: true strike, 4th: fire shield, 6th: disintegrate
Favored Weapon bastard sword
LOKL, page 69.
Deity
Areas of Concern darkness, envy, loss, and pain
Edicts bring pain to the world, mutilate your body
Anathema create permanent or long-lasting sources of light, provide comfort to those who suffer
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Intimidation
Domains ambition, darkness, destruction, pain
Alternate Domains void
Cleric Spells 1st: phantom pain, 3rd: wall of thorns, 5th: shadow walk
Favored Weapon spiked chain
Avatar
Zamoulel Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged midnight pain (range 120 feet, mental, nonlethal), Damage 6d6+3 mental.
Core Rulebook, page 440. Expanded in LOGM.
Deity
Edicts perfect a craft or trade, carve runes, destroy undead, aid others with completing unfinished tasks
Anathema treat gravesites irreverently, mistreat your tools, create undead, damage a soul
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Crafting
Domains death, duty, fate, glyph
Cleric Spells 1st: temporary tool, 2nd: expeditious excavation, 9th: earthquake
Favored Weapon warhammer
LOGM, page 126.
Deity
Areas of Concern iron, love, rebirth
Edicts give yourself fully to everything you attempt, always maintain hope that tomorrow will be a better day, treasure every gift you are given by those who matter to you
Anathema lose your motivation to your regrets, spread despair, treat a loved one poorly
Divine Font heal
Divine Ability Intelligence or Charisma
Divine Skill Crafting
Domains cities, healing, passion, sun
Alternate Domains change, creation, vigil, zeal
Cleric Spells 1st: soothe, 3rd: enthrall, 5th: dreaming potential
Favored Weapon morningstar
Avatar
When casting the avatar spell, a worshipper of Zeinitrax gains the following additional abilities.
Zeinitrax Speed 50 feet, fly Speed 70 feet, immune to immobilized; Melee morningstar (versatile p, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive.
LOME, page 141.
Deity
Edicts learn how to live off the river, guard river travelers from unnatural hazards, save others from drowning
Anathema impose needless laws or restrictions on others, aid daemons or the Horsemen
Divine Font harm
Divine Ability Strength or Dexterity
Divine Skill Athletics
Domains death, travel, water, wealth
Cleric Spells 1st: hydraulic push, 2nd: aqueous orb, 4th: solid fog
Favored Weapon trident
LOGM, page 130.
Deity
Edicts teach knowledge to others, relieve suffering despite personal difficulty, heal sickness and injuries
Anathema deal lethal damage to another living creature (unless as part of a necessary medical treatment)
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Medicine
Domains healing, knowledge, magic, protection
Cleric Spells 1st: soothe, 2nd: false life, 4th: resilient sphere
Favored Weapon heavy mace
LOGM, page 132.
Philosophy
Alignment N (LG, LN, LE, NG, N)
Areas of Concern fate, karma, and reincarnation
Edicts live selflessly; heed the wisdom of the learned, the wise, and those in stations of authority
Anathema needlessly break significant traditions, actively interfere with the perfection efforts of another soul or allow others to do so
Divine Ability Intelligence or Wisdom
Divine Skill Religion
LOGM, page 99.
Deity
Edicts hunt and kill demons and undead, maintain the health of the forest, provide for your community
Anathema take more than needed from the wilderness, hunt an animal for sport, aid Nuzik or his minions
Divine Font harm
Divine Ability Dexterity or Wisdom
Divine Skill Survival
Domains darkness, moon, nature, secrecy
Cleric Spells 1st: pass without trace, 2nd: invisibility, 3rd: animal vision
Favored Weapon longbow
LOGM, page 128.
Deity
Edicts use the strength of stone to protect yourself and your secrets, obscure your true motives, slowly poison others
Anathema remove a creature's petrified condition, make a fire larger or hotter than necessary
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Deception
Domains destruction, earth, might, secrecy
Cleric Spells 1st: shockwave, 2nd: summon elemental (earth only), 6th: flesh to stone
Favored Weapon morningstar
LOGM, page 126.