11 deities, from Labri to Lozurn.
Labri · Laisouvis · Leishoth · Liakoufalan · Likaik · Logerail · Loma · Lonevaik · Louliadik · Loulidem · Lozurn
Deity
Areas of Concern fear, silence, safekeeping, the reviled
Edicts spread fear in others, hide dangerous secrets, shock the self-righteous, kill the guilty to protect the innocent
Anathema abuse someone you have accepted power over, allow a victim to escape due to gloating, snivel before authority, shout
Divine Font harm
Divine Ability Dexterity or Charisma
Divine Skill Intimidation
Domains death, nature, nightmares, secrecy
Alternate Domains darkness, wyrmkin
Cleric Spells 1st: pass without trace, 3rd: paralyze, 4th: phantasmal killer
Favored Weapon jaws or dagger
Avatar
When casting the avatar spell, a worshipper of Labri gains the following additional abilities.
Labri Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee ivory fangs (fatal d10, reach 10 feet), Damage 6d6+6 piercing; Ranged whisper of unmaking (range 120 feet), Damage 6d6+3 slashing.
LOME, page 137.
Deity
Areas of Concern honor, justice, rulership, and valor
Edicts be temperate, fight for justice and honor, hold valor in your heart
Anathema abandon a companion in need, dishonor yourself, refuse a challenge from an equal
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Intimidation
Domains confidence, might, truth, zeal
Alternate Domains duty
Cleric Spells 1st: true strike, 2nd: enlarge, 4th: fire shield
Favored Weapon longsword
Avatar
Laisouvis Speed 70 feet, air walk; shield (15 Hardness, can't be damaged); Melee longsword (versatile p, reach 15 feet), Damage 6d8+6 slashing.
Core Rulebook, page 438. Expanded in LOGM, LOKL.
Deity
Edicts work hard and demand others do so as well, cooperate or avoid conflict with ophidian creatures
Anathema disobey a superior, shirk your duties, destroy a book
Divine Font harm
Divine Ability Intelligence or Wisdom
Divine Skill Arcana
Domains fate, glyph, magic, toil
Cleric Spells 1st: message rune, 2nd: secret page, 6th: dominate
Favored Weapon whip
LOGM, page 130.
Deity
Edicts ensure balance between opposing forces, mediate disagreements
Anathema allow your personal motivations to determine a major decision
Divine Ability Intelligence or Wisdom
Divine Skill Occultism
Domains creation, knowledge, truth, void
Cleric Spells 1st: unseen servant, 2nd: spectral hand, 4th: gaseous form
Favored Weapon fist
LOGM, page 130.
Deity
Edicts study the stars, notice moments of silence, perform anonymous acts of kindness
Anathema disrupt another's meditation, interrupt tranquil moments, play noisy or discordant music
Divine Font heal
Divine Ability Dexterity or Wisdom
Divine Skill Stealth
Domains freedom, secrecy, star, void
Cleric Spells 1st: penumbral shroud, 2nd: blur, 4th: blink
Favored Weapon starknife
LOGM, page 128.
Deity
Edicts revel in destruction, make natural disasters worse, allow natural disasters take their due
Anathema allow a natural disaster to completely destroy a community or leave a group with no survivors
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Nature
Domains destruction, fire, plague, water
Cleric Spells 1st: burning hands, 5th: control water, 6th: dragon form
Favored Weapon warhammer
LOGM, page 132.
Deity
Areas of Concern wildfire, bad luck, inspiration, turmoil
Edicts set fires, change the world, act with ambition or not at all
Anathema calm a crowd, douse a fire, sleep in the same place three nights in a row
Divine Ability Intelligence or Charisma
Divine Skill Diplomacy
Domains ambition, fire, lightning, zeal
Alternate Domains change, destruction
Cleric Spells 1st: ill omen, 2nd: flaming sphere, 7th: fiery body
Favored Weapon longspear
Avatar
When casting the avatar spell, a worshipper of Loma gains the following additional abilities.
Loma Speed 30 feet, fly Speed 70 feet; Melee longspear (reach 20 feet), Damage 6d12+6 piercing; Ranged flaming lightning (range 120 feet, versatile fire), Damage 6d6+3 electricity.
LOME, page 138.
Deity
Edicts steal luxuries for yourself, destroy property for fun, demand bribes to spare creatures from your torments
Anathema work honestly for something you could steal instead, kill a monkey
Divine Font harm
Divine Ability Dexterity or Intelligence
Divine Skill Thievery
Domains indulgence, nature, swarm, trickery
Cleric Spells 1st: fleet step, 3rd: mad monkeys, 4th: confusion
Favored Weapon jaws or battle axe
LOGM, page 132.
Pantheon
Pantheon Members Faligaidox, Vaevad, Traiva, Ziris, Faleru, Shalagraen
Areas of Concern elves, magic, nature, tradition
Edicts learn and appreciate traditional elven arts, crafts, and magic; explore the worlds outside and within
Anathema irreparably damage the natural environment (such as by overhunting or strip mining), have an unhealthy obsession or attachment
Divine Font heal
Divine Ability Dexterity or Intelligence
Divine Skill Survival
Domains creation, magic, moon, nature
Cleric Spells 1st: shillelagh, 2nd: shape wood, 5th: tree stride
Favored Weapon longbow, shortbow
LOGM, page 93.
Deity
Edicts strive to perfect an art or craft, protect the monuments of your people, stir others into action
Anathema destroy an artistic creation without providing something in its place, refuse to act if called upon
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Nature
Domains cold, creation, might, soul
Cleric Spells 1st: agitate, 4th: creation, 5th: cone of cold
Favored Weapon war flail
LOGM, page 132.
Deity
Alignment N (LN, NG, N, NE, CN)
Areas of Concern artificial life, free thinking, intellectual apoptheosis
Edicts advance the development of artificial intelligence, encourage understanding between artificial and organic life
Anathema treat artificial life as lesser than organic life, foment distrust between artificial and organic life
Divine Ability Constitution or Intelligence
Divine Skill Society
Domains creation, freedom, knowledge, perfection
Alternate Domains ambition, lightning
Cleric Spells 1st: floating disk, 3rd: hypercognition, 6th: wall of force
Favored Weapon polytool
Avatar
When casting the avatar spell, a worshipper of Lozurn gains the following additional abilities.
Lozurn Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged logic blast (range 120 feet), Damage 6d6+3 mental.
LOGM, page 57.