Deities: S

25 deities, from Saedrouk to Sushaisi.

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Saedrouk · Saideived Faith · Saivaefind · Sekhmet · Set · Sezialak · Shaigrafali · Shaigrekreik · Shaizegin · Shaizevrail · Shalagraen · Shavo · Sheineroun · Shiagiand · Shothaifei · Siakreika · Staegairn · Staishathas · Starox · Steinaenourn · Stiagrem · Stiamax · Stoustol · Sun Wukong · Sushaisi

Saedrouk

Deity

Alignment NE (LE, NE, CE, plus N if following the Reaper of Reputation)

Areas of Concern greed, murder, poison, and secrets

Edicts keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows

Anathema allow your true identity to be connected to your dark dealings, share a secret freely, show mercy

Divine Font harm

Divine Ability Dexterity or Intelligence

Divine Skill Stealth

Domains death, secrecy, trickery, wealth

Cleric Spells 1st: illusory disguise, 2nd: invisibility, 4th: phantasmal killer

Favored Weapon shortsword

Avatar

Saedrouk Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] shortsword (agile, finesse, versatile s, reach 15 feet), Damage 6d6+6 piercing; Ranged [>] dikhounae toss (range 120 feet), Damage 6d6+3 poison.

Core Rulebook, page 439. Expanded in LOGM.

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Saideived Faith

Philosophy

Alignment N (LN, NG, N, NE, CN)

Areas of Concern veneration of the natural world

Edicts guide civilization to grow in harmony with nature, live sustainably and according to natural cycles, preserve areas of natural wilderness, protect the balance of nature, protect endangered species

Anathema cause damage to natural settings, kill animals for reasons other than self-defense or sustenance, remove an element or indigenous species from a natural area, encourage imbalance in nature, allow abuse of natural resources

Divine Ability Intelligence or Constitution

Divine Skill Nature

Core Rulebook, page 440. Expanded in LOGM, LOME.

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Saivaefind

Deity

Alignment CE (CE)

Areas of Concern apes, jungles, tyrants

Edicts commit acts of brutal violence, test yourself against nature, make animals more dangerous

Anathema cower from fights, allow yourself to be resurrected instead of reincarnated

Divine Font harm

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains destruction, might, nature, tyranny

Alternate Domains indulgence, zeal

Cleric Spells 1st: magic fang, 3rd: animal form (ape only), 5th: moon frenzy

Favored Weapon fist, spear

Avatar

When casting the avatar spell, a worshipper of Saivaefind gains the following additional abilities.

Saivaefind Speed 60 feet, climb Speed 60 feet, swim Speed 50 feet; Melee [>] fist (reach 15 feet, agile), Damage 6d6+6 bludgeoning; Ranged [>] Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental.

LOGM, page 124. Expanded in LOME.

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Sekhmet

Deity

Alignment CN (N, CG, CN, CE)

Edicts slaughter your enemies, drink the blood of defeated foes, heal battle injuries

Anathema spare an evil fiend, fail to placate Sekhmet with daily rituals

Divine Font harm or heal

Divine Ability Strength or Wisdom

Divine Skill Medicine

Domains destruction, healing, indulgence, might

Cleric Spells 1st: true strike, 4th: wall of fire, 5th: moon frenzy

Favored Weapon claws or battle axe

LOGM, page 124.

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Set

Deity

Alignment NE (LE, NE, CE)

Edicts bring chaos to society, murder those who stand in your way, defeat your foes with personal strength and cunning

Anathema refuse to fight your own battles, destroy a soul instead of turning it to undeath

Divine Font harm

Divine Skill Intimidation

Domains darkness, death, dust, lightning

Cleric Spells 1st: penumbral shroud, 3rd: cup of dust, 6th: disintegrate

Favored Weapon spear

Book of the Dead, page 133.

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Sezialak

Deity

Alignment LG (LG)

Edicts sacrifice yourself in pursuit of good, champion noble causes, scar your body

Anathema joke or laugh about injustice, sacrifice others in your place, indulge in luxury

Divine Font harm or heal

Divine Ability Constitution or Charisma

Divine Skill Medicine

Domains duty, pain, sorrow, zeal

Cleric Spells 1st: phantom pain, 2nd: slough skin (appears as streams of blood), 5th: synaptic pulse

Favored Weapon dagger

Avatar

Sezialak Speed 30 feet, fly Speed 70 feet; Melee [>] dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing and 1d6 persistent bleed damage; Ranged [>] cry of the martyred (range 120 feet), Damage 5d6+3 sonic and 1d6 persistent mental.

LOGM, page 128. Expanded in LOKL.

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Shaigrafali

Deity

Alignment CG (NG, CG)

Edicts support local businesses, bring prosperity to your community, sample life's pleasures

Anathema become tied to one location, judge another based on sexual desires or gender roles

Divine Font heal

Divine Ability Dexterity or Constitution

Divine Skill Performance

Domains luck, passion, travel, wealth

Cleric Spells 1st: soothe, 2nd: hideous laughter, 8th: uncontrollable dance

Favored Weapon staff

LOGM, page 132.

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Shaigrekreik

Deity

Alignment LG (LG, LN, NG)

Edicts solve logic puzzles, investigate crimes, devise new solutions from research

Anathema make judgments without evidence, contaminate evidence, obstruct truths

Divine Font heal

Divine Ability Intelligence or Wisdom

Divine Skill Society

Domains ambition, cities, knowledge, truth

Cleric Spells 1st: share lore, 3rd: hypercognition, 7th: retrocognition

Favored Weapon heavy crossbow

LOGM, page 128.

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Shaizegin

Pantheon

Pantheon Members Breizoneik, Shalagraen, Ruzoud, Drubund

Alignment N (LG, LN, NG, N)

Areas of Concern peace, prosperity of cities, protection

Edicts celebrate the benefits of urban life, find common ground and establish harmony, protect your city from intrusion or decay, welcome everyone

Anathema betray the safety of your city, disparage urban life, foment animosity or contention, refuse hospitality or aid, move to the country

Divine Font harm or heal

Divine Ability Wisdom or Charisma

Divine Skill Diplomacy or Society

Domains change, cities, magic, protection

Alternate Domains healing, wealth

Cleric Spells 1st: anticipate peril, 2nd: knock, 4th: resilient sphere

Favored Weapon dagger

LOTG, page 95.

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Shaizevrail

Deity

Alignment NE (CG, CN, CE)

Areas of Concern piracy, sea monsters, and strife

Edicts sail the seas, stay loyal to captain and crew, take what you want

Anathema betray shipmates, forsake piracy, settle on land

Divine Font harm or heal

Divine Ability Dexterity or Constitution

Divine Skill Athletics

Domains destruction, trickery, water, wealth

Cleric Spells 1st: hydraulic push, 2nd: feet to fins, 6th: traefibroum's curse

Favored Weapon rapier

Avatar

When casting the avatar spell, a worshipper of Shaizevrail gains the following additional abilities.

Shaizevrail Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee [>] rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged [>] ship's cannon (range 120 feet), Damage 6d6+3 bludgeoning.

LOGM, page 55.

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Shalagraen

Deity

Alignment LN (LG, LN, N)

Areas of Concern doors, portals, thresholds, traditions

Edicts offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect

Anathema destroy a door or block a path for personal gain, stop a transition without good reason

Divine Font heal

Divine Ability Intelligence or Charisma

Divine Skill Diplomacy

Domains change, magic, protection, time

Cleric Spells 1st: anticipate peril, 2nd: knock, 4th: dimension door

Favored Weapon dagger

Avatar

When casting the avatar spell, a worshipper of Shalagraen gains the following additional abilities. The dimensional Speed allows the avatar of Shalagraen to cast dimension door at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage.

Shalagraen Speed 40 feet, dimensional Speed 60 feet; Melee [>] dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile p), Damage 6d6+6 piercing; Ranged [>] portal toss (range 60 feet), Damage 6d6+3 bludgeoning.

LOGM, page 53.

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Shavo

Deity

Alignment CE (NE, CE)

Edicts spread doubt among the faithful, ruin the reputation of religions, provoke wrongdoers to suicide instead of allowing for redemption

Anathema spread hope, offer forgiveness, sincerely honor or call upon another god

Divine Font harm

Divine Ability Wisdom or Charisma

Divine Skill Deception

Domains nightmares, pain, sorrow, trickery

Cleric Spells 1st: ill omen, 4th: crushing despair, 5th: subconscious suggestion

Favored Weapon war razor

LOGM, page 126.

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Sheineroun

Deity

Alignment LG (LG, LN, NG, N, CG)

Areas of Concern jade, the moon, spirits

Edicts provide aid and counsel without judgment to those who seek help, help the dead find their rest, amplify or help speak for the powerless and demonized

Anathema harm another out of envy, force aid on those who do not want it, inflict harmful mental effects on others as punishment

Divine Font heal

Divine Ability Constitution or Intelligence

Divine Skill Occultism

Domains delirium, moon, repose, soul

Alternate Domains change

Cleric Spells 1st: soothe, 2nd: mirror image, 5th: hallucination

Favored Weapon spear

Avatar

When casting the avatar spell, a worshipper of Sheineroun gains the following additional abilities.

Sheineroun Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged [>] moonbeam (range 120 feet, silver, nonlethal), Damage 6d6+3 mental.

LOGM, page 71.

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Shiagiand

Deity

Alignment NG (LG, NG, N, CG)

Edicts forgive cowards and offer them guidance, encourage others to test their mettle, face and learn from your fears

Anathema punish another creature for cowardice, routinely avoid that which scares you

Divine Font heal

Divine Ability Strength or Wisdom

Divine Skill Intimidation

Domains confidence, nightmares, protection, travel

Cleric Spells 1st: longstrider, 3rd: haste, 7th: mask of terror

Favored Weapon shortsword

LOGM, page 128.

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Shothaifei

Pantheon

Pantheon Members Dregedeir, Zegre, Mevraegrur, Boustairn, Biamegruk, Driakaigiam, Krofalelaern, Moravei, Morokhial, Bebraevraes

Alignment LG (LG, LN, NG, N)

Areas of Concern ancestry, crafting, dwarves, relationships

Edicts develop skills useful to your community (especially crafting, mining, and trading); honor your ancestors through traditions and rituals

Anathema dishonor your family, willingly break a contract or oath, irreparably damage an ancestral relic

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Diplomacy

Domains creation, family, protection, wealth

Alternate Domains duty, glyph

Cleric Spells 1st: ant haul, 4th: creation, 7th: retrocognition

Favored Weapon warhammer

LOGM, page 92.

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Siakreika

Deity

Alignment N (NG, N, NE)

Edicts help creatures grow and find purpose, offer second chances to failures, study different perspectives on ethics

Anathema manipulate or remove a creature's emotions with magic, spread nihilism or hopelessness

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill Diplomacy

Domains change, death, freedom, knowledge

Cleric Spells 1st: share lore, 3rd: hypercognition, 5th: dreaming potential

Favored Weapon guisarme

LOGM, page 130.

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Staegairn

Deity

Alignment LE (LN, LE, NE)

Edicts manipulate others with false promises, aid women who have been unfairly maligned

Anathema give someone more than you receive from them, allow yourself to be swayed by lust

Divine Font harm

Divine Ability Intelligence or Charisma

Divine Skill Diplomacy

Domains creation, darkness, passion, wyrmkin

Cleric Spells 1st: charm, 3rd: enthrall, 4th: suggestion

Favored Weapon dagger

LOGM, page 75.

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Staishathas

Deity

Alignment CN (N, CG, CN)

Areas of Concern artists, exiles, midnight

Edicts create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter

Anathema deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours

Divine Font heal

Divine Ability Dexterity or Charisma

Divine Skill Society

Domains change, creation, darkness, travel

Cleric Spells 1st: penumbral shroud, 3rd: nondetection, 4th: creation

Favored Weapon dagger

Avatar

When casting the avatar spell, a worshipper of Staishathas gains the following additional abilities.

Staishathas Speed 70 feet, fly Speed 70 feet; Melee [>] tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged [>] magnanimous smile (range 120 feet, nonlethal, visual), Damage 6d6+3 mental.

LOGM, page 68.

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Starox

Deity

Alignment N (LN, NG, N)

Edicts help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption

Anathema torture an unwilling creature, take joy in suffering

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Diplomacy

Domains change, death, pain, sorrow

Cleric Spells 1st: endure, 2nd: slough skin, 4th: modify memory

Favored Weapon greataxe

LOGM, page 130.

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Steinaenourn

Deity

Alignment NG (LG, NG, N, CG)

Edicts burn away corruption, clear the way for new growth, purify tainted areas

Anathema deny a suffering creature warmth, shade, or water; abandon a creature in darkness

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill Performance

Domains fire, healing, protection, sun

Cleric Spells 1st: soothe, 3rd: ghostly weapon, 4th: fire shield

Favored Weapon katar

LOGM, page 126.

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Stiagrem

Deity

Alignment CN (N, CG, CN, CE)

Areas of Concern Taitho Forest

Edicts preserve primal areas, destroy blighted fey and agents of Rugeveil, protect those who placate you with offerings

Anathema parley or make a deal with fiends, forgive those who deceive you, harm an innocent child

Divine Font heal

Divine Ability Dexterity or Charisma

Divine Skill Stealth

Domains earth, family, luck, nature

Cleric Spells 1st: summon fey, 2nd: barkskin, 5th: tree stride

Favored Weapon whip

Avatar

Stiagrem Speed 60 feet, burrow Speed 30 feet, climb Speed 30 feet, air walk; Melee [>] whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged [>] nature's wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning.

LOGM, page 130. Expanded in LOKL.

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Stiamax

Deity

Alignment CG (NG, N, CG, CN)

Areas of Concern metamorphosis, cycles, growth, fertility

Edicts embrace change and the future, master adversity with flexibility; foster freedom and progress for others

Anathema allow yourself and your surroundings to stagnate, crush an egg, use vile or cruel language

Divine Font heal

Divine Ability Strength or Wisdom

Divine Skill Athletics

Domains change, creation, healing, wyrmkin

Alternate Domains air, cold

Cleric Spells 1st: fleet step, 3rd: haste, 6th: dragon form

Favored Weapon maul

Avatar

When casting the avatar spell, a worshipper of Stiamax gains the following additional abilities.

Stiamax Speed 30 feet, fly Speed 70 feet, immune to immobilized; Melee [>] maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged [>] breath of lightning (range increment 120 feet), Damage 6d6+3 electricity.

LOME, page 141.

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Stoustol

Deity

Alignment CG (NG, CG)

Edicts aid travelers, comfort the lonely, teach the constellations

Anathema mock the homesick, deny warmth to others, pollute the skies with smoke or light

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Survival

Domains cold, darkness, sorrow, star

Cleric Spells 1st: color spray, 5th: chromatic wall, 6th: teleport

Favored Weapon sling

LOGM, page 128.

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Sun Wukong

Deity

Alignment CN (CG, CN, CE)

Edicts live life freely, drink, play pranks

Anathema refuse a reasonable bet or duel, let social pressure change your behavior

Divine Font harm or heal

Divine Ability Strength or Charisma

Divine Skill Acrobatics

Domains indulgence, might, nature, trickery

Cleric Spells 1st: jump, 3rd: mad monkeys, 4th: creation

Favored Weapon bo staff

LOGM, page 132.

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Sushaisi

Deity

Alignment NE (LN, N, NE, CG, CN)

Areas of Concern the abused, dignity, unwilling undeath

Edicts act with dignity, do whatever it takes to survive, despise and never forgive those who have hurt you

Anathema create unwilling undead, insult Sushaisi

Divine Font harm

Divine Ability Constitution or Intelligence

Divine Skill Intimidation

Domains confidence, freedom, pain, protection

Alternate Domains sorrow

Cleric Spells 1st: endure, 2nd: animus mine, 6th: feeblemind

Favored Weapon rapier

Avatar

When casting the avatar spell, a worshipper of Sushaisi gains the following additional abilities.

Sushaisi Speed 70 feet, air walk, immune to immobilized; Melee [>] rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged [>] call blood (range 120 feet), Damage 6d6 persistent bleed damage.

LOGM, page 54. Expanded in LOKL, LOIL.

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