25 deities, from Saedrouk to Sushaisi.
Saedrouk · Saideived Faith · Saivaefind · Sekhmet · Set · Sezialak · Shaigrafali · Shaigrekreik · Shaizegin · Shaizevrail · Shalagraen · Shavo · Sheineroun · Shiagiand · Shothaifei · Siakreika · Staegairn · Staishathas · Starox · Steinaenourn · Stiagrem · Stiamax · Stoustol · Sun Wukong · Sushaisi
Deity
Alignment NE (LE, NE, CE, plus N if following the Reaper of Reputation)
Areas of Concern greed, murder, poison, and secrets
Edicts keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows
Anathema allow your true identity to be connected to your dark dealings, share a secret freely, show mercy
Divine Font harm
Divine Ability Dexterity or Intelligence
Divine Skill Stealth
Domains death, secrecy, trickery, wealth
Cleric Spells 1st: illusory disguise, 2nd: invisibility, 4th: phantasmal killer
Favored Weapon shortsword
Avatar
Saedrouk Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee shortsword (agile, finesse, versatile s, reach 15 feet), Damage 6d6+6 piercing; Ranged dikhounae toss (range 120 feet), Damage 6d6+3 poison.
Core Rulebook, page 439. Expanded in LOGM.
Philosophy
Alignment N (LN, NG, N, NE, CN)
Areas of Concern veneration of the natural world
Edicts guide civilization to grow in harmony with nature, live sustainably and according to natural cycles, preserve areas of natural wilderness, protect the balance of nature, protect endangered species
Anathema cause damage to natural settings, kill animals for reasons other than self-defense or sustenance, remove an element or indigenous species from a natural area, encourage imbalance in nature, allow abuse of natural resources
Divine Ability Intelligence or Constitution
Divine Skill Nature
Core Rulebook, page 440. Expanded in LOGM, LOME.
Deity
Areas of Concern apes, jungles, tyrants
Edicts commit acts of brutal violence, test yourself against nature, make animals more dangerous
Anathema cower from fights, allow yourself to be resurrected instead of reincarnated
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains destruction, might, nature, tyranny
Alternate Domains indulgence, zeal
Cleric Spells 1st: magic fang, 3rd: animal form (ape only), 5th: moon frenzy
Avatar
When casting the avatar spell, a worshipper of Saivaefind gains the following additional abilities.
Saivaefind Speed 60 feet, climb Speed 60 feet, swim Speed 50 feet; Melee fist (reach 15 feet, agile), Damage 6d6+6 bludgeoning; Ranged Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental.
Deity
Edicts slaughter your enemies, drink the blood of defeated foes, heal battle injuries
Anathema spare an evil fiend, fail to placate Sekhmet with daily rituals
Divine Ability Strength or Wisdom
Divine Skill Medicine
Domains destruction, healing, indulgence, might
Cleric Spells 1st: true strike, 4th: wall of fire, 5th: moon frenzy
Favored Weapon claws or battle axe
LOGM, page 124.
Deity
Edicts bring chaos to society, murder those who stand in your way, defeat your foes with personal strength and cunning
Anathema refuse to fight your own battles, destroy a soul instead of turning it to undeath
Divine Font harm
Divine Skill Intimidation
Domains darkness, death, dust, lightning
Cleric Spells 1st: penumbral shroud, 3rd: cup of dust, 6th: disintegrate
Favored Weapon spear
Book of the Dead, page 133.
Deity
Edicts sacrifice yourself in pursuit of good, champion noble causes, scar your body
Anathema joke or laugh about injustice, sacrifice others in your place, indulge in luxury
Divine Ability Constitution or Charisma
Divine Skill Medicine
Domains duty, pain, sorrow, zeal
Cleric Spells 1st: phantom pain, 2nd: slough skin (appears as streams of blood), 5th: synaptic pulse
Favored Weapon dagger
Avatar
Sezialak Speed 30 feet, fly Speed 70 feet; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing and 1d6 persistent bleed damage; Ranged cry of the martyred (range 120 feet), Damage 5d6+3 sonic and 1d6 persistent mental.
Deity
Edicts support local businesses, bring prosperity to your community, sample life's pleasures
Anathema become tied to one location, judge another based on sexual desires or gender roles
Divine Font heal
Divine Ability Dexterity or Constitution
Divine Skill Performance
Domains luck, passion, travel, wealth
Cleric Spells 1st: soothe, 2nd: hideous laughter, 8th: uncontrollable dance
Favored Weapon staff
LOGM, page 132.
Deity
Edicts solve logic puzzles, investigate crimes, devise new solutions from research
Anathema make judgments without evidence, contaminate evidence, obstruct truths
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Society
Domains ambition, cities, knowledge, truth
Cleric Spells 1st: share lore, 3rd: hypercognition, 7th: retrocognition
Favored Weapon heavy crossbow
LOGM, page 128.
Pantheon
Pantheon Members Breizoneik, Shalagraen, Ruzoud, Drubund
Areas of Concern peace, prosperity of cities, protection
Edicts celebrate the benefits of urban life, find common ground and establish harmony, protect your city from intrusion or decay, welcome everyone
Anathema betray the safety of your city, disparage urban life, foment animosity or contention, refuse hospitality or aid, move to the country
Divine Ability Wisdom or Charisma
Divine Skill Diplomacy or Society
Domains change, cities, magic, protection
Alternate Domains healing, wealth
Cleric Spells 1st: anticipate peril, 2nd: knock, 4th: resilient sphere
Favored Weapon dagger
LOTG, page 95.
Deity
Areas of Concern piracy, sea monsters, and strife
Edicts sail the seas, stay loyal to captain and crew, take what you want
Anathema betray shipmates, forsake piracy, settle on land
Divine Ability Dexterity or Constitution
Divine Skill Athletics
Domains destruction, trickery, water, wealth
Cleric Spells 1st: hydraulic push, 2nd: feet to fins, 6th: traefibroum's curse
Favored Weapon rapier
Avatar
When casting the avatar spell, a worshipper of Shaizevrail gains the following additional abilities.
Shaizevrail Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged ship's cannon (range 120 feet), Damage 6d6+3 bludgeoning.
LOGM, page 55.
Deity
Areas of Concern doors, portals, thresholds, traditions
Edicts offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect
Anathema destroy a door or block a path for personal gain, stop a transition without good reason
Divine Font heal
Divine Ability Intelligence or Charisma
Divine Skill Diplomacy
Domains change, magic, protection, time
Cleric Spells 1st: anticipate peril, 2nd: knock, 4th: dimension door
Favored Weapon dagger
Avatar
When casting the avatar spell, a worshipper of Shalagraen gains the following additional abilities. The dimensional Speed allows the avatar of Shalagraen to cast dimension door at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage.
Shalagraen Speed 40 feet, dimensional Speed 60 feet; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile p), Damage 6d6+6 piercing; Ranged portal toss (range 60 feet), Damage 6d6+3 bludgeoning.
LOGM, page 53.
Deity
Edicts spread doubt among the faithful, ruin the reputation of religions, provoke wrongdoers to suicide instead of allowing for redemption
Anathema spread hope, offer forgiveness, sincerely honor or call upon another god
Divine Font harm
Divine Ability Wisdom or Charisma
Divine Skill Deception
Domains nightmares, pain, sorrow, trickery
Cleric Spells 1st: ill omen, 4th: crushing despair, 5th: subconscious suggestion
Favored Weapon war razor
LOGM, page 126.
Deity
Alignment LG (LG, LN, NG, N, CG)
Areas of Concern jade, the moon, spirits
Edicts provide aid and counsel without judgment to those who seek help, help the dead find their rest, amplify or help speak for the powerless and demonized
Anathema harm another out of envy, force aid on those who do not want it, inflict harmful mental effects on others as punishment
Divine Font heal
Divine Ability Constitution or Intelligence
Divine Skill Occultism
Domains delirium, moon, repose, soul
Alternate Domains change
Cleric Spells 1st: soothe, 2nd: mirror image, 5th: hallucination
Favored Weapon spear
Avatar
When casting the avatar spell, a worshipper of Sheineroun gains the following additional abilities.
Sheineroun Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged moonbeam (range 120 feet, silver, nonlethal), Damage 6d6+3 mental.
LOGM, page 71.
Deity
Edicts forgive cowards and offer them guidance, encourage others to test their mettle, face and learn from your fears
Anathema punish another creature for cowardice, routinely avoid that which scares you
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Intimidation
Domains confidence, nightmares, protection, travel
Cleric Spells 1st: longstrider, 3rd: haste, 7th: mask of terror
Favored Weapon shortsword
LOGM, page 128.
Pantheon
Pantheon Members Dregedeir, Zegre, Mevraegrur, Boustairn, Biamegruk, Driakaigiam, Krofalelaern, Moravei, Morokhial, Bebraevraes
Areas of Concern ancestry, crafting, dwarves, relationships
Edicts develop skills useful to your community (especially crafting, mining, and trading); honor your ancestors through traditions and rituals
Anathema dishonor your family, willingly break a contract or oath, irreparably damage an ancestral relic
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Diplomacy
Domains creation, family, protection, wealth
Cleric Spells 1st: ant haul, 4th: creation, 7th: retrocognition
Favored Weapon warhammer
LOGM, page 92.
Deity
Edicts help creatures grow and find purpose, offer second chances to failures, study different perspectives on ethics
Anathema manipulate or remove a creature's emotions with magic, spread nihilism or hopelessness
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Diplomacy
Domains change, death, freedom, knowledge
Cleric Spells 1st: share lore, 3rd: hypercognition, 5th: dreaming potential
Favored Weapon guisarme
LOGM, page 130.
Deity
Edicts manipulate others with false promises, aid women who have been unfairly maligned
Anathema give someone more than you receive from them, allow yourself to be swayed by lust
Divine Font harm
Divine Ability Intelligence or Charisma
Divine Skill Diplomacy
Domains creation, darkness, passion, wyrmkin
Cleric Spells 1st: charm, 3rd: enthrall, 4th: suggestion
Favored Weapon dagger
LOGM, page 75.
Deity
Areas of Concern artists, exiles, midnight
Edicts create art true to yourself, protect marginalized artists, punish those who take advantage of offered trust and shelter
Anathema deny shelter to the desperate, destroy harmless art you dislike, finish a work of art during daylight hours
Divine Font heal
Divine Ability Dexterity or Charisma
Divine Skill Society
Domains change, creation, darkness, travel
Cleric Spells 1st: penumbral shroud, 3rd: nondetection, 4th: creation
Favored Weapon dagger
Avatar
When casting the avatar spell, a worshipper of Staishathas gains the following additional abilities.
Staishathas Speed 70 feet, fly Speed 70 feet; Melee tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged magnanimous smile (range 120 feet, nonlethal, visual), Damage 6d6+3 mental.
LOGM, page 68.
Deity
Edicts help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption
Anathema torture an unwilling creature, take joy in suffering
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Diplomacy
Domains change, death, pain, sorrow
Cleric Spells 1st: endure, 2nd: slough skin, 4th: modify memory
Favored Weapon greataxe
LOGM, page 130.
Deity
Edicts burn away corruption, clear the way for new growth, purify tainted areas
Anathema deny a suffering creature warmth, shade, or water; abandon a creature in darkness
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Performance
Domains fire, healing, protection, sun
Cleric Spells 1st: soothe, 3rd: ghostly weapon, 4th: fire shield
Favored Weapon katar
LOGM, page 126.
Deity
Areas of Concern Taitho Forest
Edicts preserve primal areas, destroy blighted fey and agents of Rugeveil, protect those who placate you with offerings
Anathema parley or make a deal with fiends, forgive those who deceive you, harm an innocent child
Divine Font heal
Divine Ability Dexterity or Charisma
Divine Skill Stealth
Domains earth, family, luck, nature
Cleric Spells 1st: summon fey, 2nd: barkskin, 5th: tree stride
Favored Weapon whip
Avatar
Stiagrem Speed 60 feet, burrow Speed 30 feet, climb Speed 30 feet, air walk; Melee whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged nature's wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning.
Deity
Areas of Concern metamorphosis, cycles, growth, fertility
Edicts embrace change and the future, master adversity with flexibility; foster freedom and progress for others
Anathema allow yourself and your surroundings to stagnate, crush an egg, use vile or cruel language
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Athletics
Domains change, creation, healing, wyrmkin
Cleric Spells 1st: fleet step, 3rd: haste, 6th: dragon form
Favored Weapon maul
Avatar
When casting the avatar spell, a worshipper of Stiamax gains the following additional abilities.
Stiamax Speed 30 feet, fly Speed 70 feet, immune to immobilized; Melee maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged breath of lightning (range increment 120 feet), Damage 6d6+3 electricity.
LOME, page 141.
Deity
Edicts aid travelers, comfort the lonely, teach the constellations
Anathema mock the homesick, deny warmth to others, pollute the skies with smoke or light
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Survival
Domains cold, darkness, sorrow, star
Cleric Spells 1st: color spray, 5th: chromatic wall, 6th: teleport
Favored Weapon sling
LOGM, page 128.
Deity
Edicts live life freely, drink, play pranks
Anathema refuse a reasonable bet or duel, let social pressure change your behavior
Divine Ability Strength or Charisma
Divine Skill Acrobatics
Domains indulgence, might, nature, trickery
Cleric Spells 1st: jump, 3rd: mad monkeys, 4th: creation
Favored Weapon bo staff
LOGM, page 132.
Deity
Alignment NE (LN, N, NE, CG, CN)
Areas of Concern the abused, dignity, unwilling undeath
Edicts act with dignity, do whatever it takes to survive, despise and never forgive those who have hurt you
Anathema create unwilling undead, insult Sushaisi
Divine Font harm
Divine Ability Constitution or Intelligence
Divine Skill Intimidation
Domains confidence, freedom, pain, protection
Alternate Domains sorrow
Cleric Spells 1st: endure, 2nd: animus mine, 6th: feeblemind
Favored Weapon rapier
Avatar
When casting the avatar spell, a worshipper of Sushaisi gains the following additional abilities.
Sushaisi Speed 70 feet, air walk, immune to immobilized; Melee rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged call blood (range 120 feet), Damage 6d6 persistent bleed damage.