60 items, from Warding Tattoo to Wine of the Blood.
Warding Tattoo · Wardrobe Stone · Warhammer · Warning Snare · Warpglass · Warpglass Chunk · Warpglass Ingot · Warpglass Weapon · Warpwobble Poison · Warrior's Training Ring · Wasp Guard · Watch of Lost Ages · Watchful Portrait · Water Elemental Wayfinder · Water Purifier · Waterproof Firearm Carrying Case · Waterproof Journal · Waterproofing Wax · Waterskin · Wave Warding Tattoo · Waverider Barding · Wax Key Blank · Wayfinder · Weapon Harness · Weapon Potency · Weapon Shot · Weapon Siphon · Weapon-Weird Oil · Weeping Midnight · Western Star Aeon Stone · Wet Shock Snare · Wheel Blades · Wheel Spikes · Wheelbarrow · Whelming Scrimshaw · Whip · Whip Claw · Whip Feather Token · Whip Of Compliance · Whipstaff · Whirlwind Vial · Whisper Briolette · Whisper of the First Lie · Whisperer of Souls · Whispering Staff · Whistle of Calling · White Poppy Bewitching Bloom · Wig Of Holding · Wildwood Ink · Wildwood Ink · Wind and Fire Wheel · Wind at Your Back · Wind Ocarina · Wind-catcher · Wind-Catcher · Wind-up Cart · Wind-up Wings · Windlass Bolas · Windup Toy Carriage · Wine of the Blood
Item 5
Price 140 gp
Usage tattooed on the body
Category Tattoo
Many cultures of Falavririak have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Neikhutaeth.
Secrets of Magic, page 165.
Item 3+
Usage held in 1 hand; Bulk L
Category Held
This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.
After the activation, you gain the effects of illusory disguise, except that it only causes you to appear to be wearing the exact outfit you selected within the mindscape. The illusion also disguises the wardrobe stone to match your outfit and not appear out of place, such as by appearing to be a glove or bracelet, though it continues to occupy your hand while you're under the effects of illusory disguise.
You can actively Dismiss the Spell, but the effects are also dismissed immediately when you're no longer holding the wardrobe stone.
Type lesser; Level 3; Price 50 gp
Type moderate; Level 11; Price 1,250 gp
You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit.
Type greater; Level 20; Price 55,000 gp
You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit.
LOTGB, page 51.
Item
Price 1 gp
Bulk 1
Damage 1d8 bludgeoning
Hands 1
Category Martial Melee Weapon; Group Hammer
This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows.
Core Rulebook, page 281.
Snare 4
Price 15 gp
Category Snare
Using materials specific to the area, you connect a sound-making component to a trip wire or a pressure plate.
This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you're within 1,000 feet of the snare and aren't prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC.
Core Rulebook, page 591.
Material 17+
Category Material
Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.
Type warpglass chunk; Price 800 gp; Bulk L
Type warpglass ingot; Price 8,000 gp; Bulk 1
Type high-grade warpglass object; Level 17; Price 8,000 gp per Bulk
AoE6, page 74.
Material 17+
Price 800 gp
Bulk L
Category Material
Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.
Main Item: WarpglassAoE6, page 74.
Material 17+
Price 8,000 gp
Bulk 1
Category Material
Raw warpglass is an opalescent glassy material with surprising strength. When worked, it changes its appearance—though not its properties—to appear as random striations of other metals and types of stone.
Main Item: WarpglassAoE6, page 74.
Item 17
Usage varies by weapon; Bulk varies
Category Material
If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving throw.
Type high-grade warpglass weapon; Level 17; Price 14,000 gp + 1,400 gp per Bulk; Craft Requirements at least 7,000 gp of warpglass + 700 gp per Bulk.
AoE6, page 75.
Item 8
Price 90 gp
Usage held in 2 hands; Bulk L
Activate Interact
Category Poison
Warpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move.
Saving Throw DC 26 Will; Maximum Duration 6 rounds; Stage 1 treat all squares as difficult terrain (1 round); Stage 2 treat all squares as greater difficult terrain (1 round); Stage 3 treat all squares as uneven ground (DC 26) treating a critical success to Balance as a success, and a success as a success but moving on greater difficult terrain (1 round)
Treasure Vault, page 71.
Item 5
Price 160 gp
Usage worn
Category Worn Item
This ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band's center. While wearing this ring, you add your level to your attack rolls with all weapons with which you are untrained.
The Fall of Plaguestone, page 58.
Item 8
Price 487 gp
Usage worn armor; Bulk 1
Category Armor
Druids and Faligaidox's faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that can easily turn coordinated enemies into a chaotic mass. Wasp guard is +1 studded leather studded with the carapaces of wasps, subtly diverting swarms away and granting a +1 item bonus to Reflex saving throws against Swarming Bites, Swarming Stings, and similar abilities from swarms.
Craft Requirements The initial raw materials must include 1 Bulk of wasp exoskeletons.
Treasure Vault, page 19.
Item 3
Aspects emotion (misery) and time
Usage held in 1 hand; Bulk L
Category Adventuring Gear
The origins of the watch of lost ages, a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts back and forth from battered and tarnished to shiny and new without cause or apparent reason. The watch exudes a sense of melancholy and loss, and anyone holding it is acutely aware of the impermanence of all things and the march of time, moving ever forward. This relic might show up in a mysterious ruin or spontaneously appear in a spellcaster's hand after they cast a time spell. The relic grants you a +1 item bonus to Recall Knowledge about historical subjects.
Minor Gifts fervor, sands of the hourglass
Major Gifts fervent spell, temporal pulse
Grand Gift time reversal
Treasure Vault, page 205.
Item 9
Price 125 gp
Usage held in 2 hands; Bulk 1
Activate Interact
Category Consumable
A watchful portrait appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity.
You Activate the portrait by hanging it. While it's activated, you can use a single action with the concentrate trait to see through the eyes of the portrait instead of your own. You can do so while you're within 500 feet of the portrait, even if it's outside your line of sight or line of effect. You visually observe the area around the portrait from its perspective, using your own visual senses. While you're scrying through it, the portrait's eyes follow others more than usual. A creature that succeeds at a DC 30 Perception check notices this phenomenon. The scrying ends after 10 minutes or when you decide to stop watching through the portrait.
The painting loses its magic when the scrying ends, if 4 hours pass after you Activate it without you looking through it, or if you Activate a different watchful portrait. The portrait then remains a normal, non-magical work of art, but due to its rather bland subject matter, it is worth no more than 5 gp.
Treasure Vault, page 98.
Item 10
Price 900 gp
Usage worn
Category Worn Item
Trovousun Society researchers recently created elemental wayfinders with the assistance of the Society's elemental allies. In addition to the effects of a wayfinder, these wayfinders each grant the ability to cast a particular elemental spell once per day, and can assist Vofalais in exploring areas associated with their element. Each has the trait associated with its element.
The wayfinder can cast 4th-level hydraulic torrent.
Additionally, you gain the constant effects of water breathing.
Main Item: Elemental WayfinderLOPSG, page 122.
Item
Price 5 gp
Bulk L
Hands 2
Category Adventuring Gear
This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes.
LOPSG, page 114.
Item
Price 2 sp
Bulk L
Hands 2
Category Adventuring Gear
This buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects.
Guns & Gears, page 178.
Item 1
Price 5 gp
Bulk 1
Category Adventuring Gear
This leather-bound tome is specially treated to protect from water damage and comes with a key and a treated slipcase that bears a simple lock to keep the tome secure. This journal is commonly used by adventuring scholars and ship navigators for recording their journeys.
LOPSG, page 31.
Item 3
Price 10 gp
Usage held in 1 hand; Bulk L
Category Consumable
Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties can be further applied to split up a grease spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous.
Secrets of Magic, page 169.
Item
Price 5 cp
Bulk L
Hands 1
Category Adventuring Gear
When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.
Core Rulebook, page 288.
Item 6
Price 220 gp
Usage tattooed on the body
Category Tattoo
Many cultures of Falavririak have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Neikhutaeth.
In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects.
Main Item: Warding TattooSecrets of Magic, page 165.
Item 5
Price 130 gp
Usage worn barding; Bulk L
Category Companion
This light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape.
"Share a giggle, make a friend!" Trathoustol is a combination toy shop, joke shop, and empyreal shrine run by a fun-loving Staekhirn goblin and her siblings—a clever coral capuchin and a prank-pulling living doll.
LOTGB, page 55.
Item
Price 1 gp
Hands 2
Category Adventuring Gear
This small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a key is placed within and the box closed, the wax is displaced by the key, leaving an accurate impression of its shape. Once the key is removed, the impression left behind will remain indefinitely and can later be used to cast a duplicate key. Inserting, impressing, or removing a key each requires an Interact action. The wax inside this blank can be reused, though it must be smoothed over between uses, erasing any previous impression.
LOPSG, page 114.
Item 2
Price 28 gp
Usage worn; Bulk —
Category Worn Item
This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Trovousun Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass.
An indentation in the middle of the wayfinder can hold a single aeon stone. Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power.
If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders.
Core Rulebook, page 617.
Item 1
Price 6 gp
Usage applied to armor; Bulk L
Category Adjustment
A suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces.
These harnesses can each be connected to a melee weapon of light Bulk or less. Attaching or removing a weapon takes an Interact action. Someone else can attach or remove a weapon if you're willing to let them or you're unable to act. You must remove a weapon from its mount before you can completely Release or otherwise stow it.
You gain a +1 circumstance bonus to your Reflex DC against attempts to Disarm you of a weapon connected to the armor. If the weapon would be knocked from your grasp or you would drop it, the weapon dangles from the bracer by its harness rather than falling to the ground. You can regain control of the weapon in the normal time it takes you to draw it. Attaching a weapon to a weapon harness prevents you from throwing it or using other abilities that would require it to leave your person.
Treasure Vault, page 11.
Rune 2+
Usage etched onto a weapon
Category Rune
Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.
You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices.
Type +1 weapon potency; Level 2; Price 35 gp; Craft Requirements You are an expert in Crafting.
Type +2 weapon potency; Level 10; Price 935 gp; Craft Requirements You are a master in Crafting.
The item bonus to attack rolls is +2, and the weapon can be etched with two property runes.
Type +3 weapon potency; Level 16; Price 8,935 gp; Craft Requirements You are legendary in Crafting.
The item bonus to attack rolls is +3, and the weapon can be etched with three property runes.
Type +4 weapon potency; Level 23
The item bonus to attack rolls is +4, and the weapon can be etched with three property runes.
This version of the potency rune has been added by PF2eTools. This rune is not available for purchase or Crafting through mundane means. It only exists on Unique and/or Artifact weaponry, such as Axe Of The Dwarven Lords or Labrun.
Core Rulebook, page 581.
Item 5+
Ammunition any
Category Consumable
The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it.
It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.
Type lesser; Level 5; Price 20 gp
The attack functions appropriately for a +1 striking weapon.
Type moderate; Level 10; Price 200 gp
The attack functions appropriately for a +2 striking weapon.
Type greater; Level 12; Price 400 gp
The attack functions appropriately for a +2 greater striking weapon.
Type major; Level 16; Price 2,000 gp
The attack functions appropriately for a +3 greater striking weapon.
Treasure Vault, page 83.
Item 1
Price 10 gp
Usage attached to a melee weapon; Bulk L
Activate Interact
Category Adjustment
This set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser alchemical bomb can be fitted to the weapon siphon as an Interact action. The bomb must be one that deals energy damage, such as an acid flask, alchemist's fire, bottled lightning, frost vial, or thunderstone. The next three attacks made with the weapon deal 1d4 damage of the bomb's damage type in addition to the weapon's normal damage. If the second and third attacks aren't all made within 1 minute of the first attack, the bomb's energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren't modified by any abilities that add to or modify a bomb's effect.
Adding a weapon siphon to a weapon throws off its balance, causing the multiple attack penalty with the weapon to be one greater than usual (usually –6 on a second attack and –11 on a third; or –5 and –10 with an agile weapon).
Treasure Vault, page 65.
Item 7
Price 55 gp
Usage held in 2 hands; Bulk L
Activate Interact
Category Oil
Each dose of weapon-weird oil is keyed to a particular melee weapon group, selected from among axe, brawling, club, flail, hammer, knife, pick, polearm, shield, spear, and sword. The oil creates a synergy between skill and weapon, enabling you to wield the weapon in unexpected ways. You must have proficiency with the original weapon to benefit from the oil; however, you use your proficiency rank with the oil's keyed group instead of the weapon's original group. Also, you apply the critical specialization effect from the oil's keyed group instead of the weapon's normal critical specialization effect.
While the oil remains effective, the grievous rune and similar magic react as if the weapon belongs to the oil's group. A weapon can be coated in only one type of weapon-weird oil at a time. Any new application of this oil supersedes any previous one. These effects last for 1 hour.
Treasure Vault, page 87.
Item 16
Price 1,400 gp
Usage held in 2 hands; Bulk L
Activate Interact
Category Poison
Alchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim's eyes to leak mucus and swell shut.
Saving Throw DC 36 Fortitude; Maximum Duration 6 rounds; Stage 1 6d6 poison damage and dazzled (1 round); Stage 2 7d6 poison damage, dazzled, and sickened 1 (1 round); Stage 3 8d6 poison damage and blinded (1 round)
Item 6
Price 225 gp
Usage worn; Bulk —
Category Worn Item
Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.
When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body.
You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.
There are various types of aeon stones, each with a different shape, color, and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder.
This aeon stone must be activated to provide a benefit.
Activate envision, Interact; Effect You activate the aeon stone to gain the effects of a 1st-level illusory disguise.
The resonant power allows you to render all of your aeon stones and your wayfinder invisible whenever you use the activation to gain the effects of illusory disguise.
Main Item: Aeon StoneSnare 5
Price 25 gp
Category Snare
A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 electricity damage (DC 21 basic Reflex save). On a critical failure, the current causes the creature to become stunned 2. The eels are unharmed after use, but the mechanism is broken as usual for snares.
An intricate maze of well-ordered exhibits and shelves, the Historia Reliquary is almost more of a museum than a store. The front is covered with a heavy black curtain that is pinned in place with wooden stakes to prevent passersby from sneaking a look at what is inside.
Erikanesh charges a modest admission fee of one silver piece, though they happily waive it for anyone with items to add to the Reliquary's inventory.
LOTGB, page 27.
Item 0
Price 5 sp
Category Wheelchair Upgrade Assistive Item
A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike.
Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon.
LOTGB, page 72.
Item 0
Price 5 sp
Category Wheelchair Upgrade Assistive Item
A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes.
A wheelchair can only have one attached weapon.
LOTGB, page 72.
Item 0
Price 5 sp
Usage held in 2 hands; Bulk 5
Category Held
This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks.
You can raise or place a wheelbarrow using an Interact action and can Stride your normal Speed while you have the wheelbarrow raised, though you're encumbered while pushing a wheelbarrow. You can Release a wheelbarrow as normal, but a loaded wheelbarrow has a chance of tipping over if you don't place it down with care. When you Release a wheelbarrow, attempt a DC 7 flat check. On a failure, the wheelbarrow tips over, spilling its contents into a randomly determined adjacent space.
"Of course I have a half-gallon of djezet in stock. And you're lucky I'm the one selling it, because frankly, whatever you plan to do with that would make a less professional merchant rather curious." Tesyovensku works out of a moderately-sized warehouse off the Bazaar proper that they rent out as storage to construction material suppliers. The warehouse is often full of wooden beams, bricks, and bags of cement as a result, giving it an aroma of fresh-milled lumber and damp stone.
LOTGB, page 93.
Item 13
Price 500 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Curse
An etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw. When you Activate this item, you break it and choose one creature within 30 feet. The target must attempt a DC 30 Fortitude save; amphibious and aquatic creatures are immune.
Critical Success The creature is unaffected.Success The target becomes sickened 1 and unable to breathe until this sickened condition ends.Failure As success, but sickened 2.Critical Failure As success, but sickened 3.Treasure Vault, page 99.
Item
Price 1 sp
Bulk 1
Damage 1d4 slashing
Hands 1
Category Martial Melee Weapon; Group Flail
This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound.
Core Rulebook, page 281.
Item
Price 5 gp
Bulk 1
Damage 1d6 slashing
Hands 2
Category Advanced Melee Weapon; Group Flail
The whip claw is a long tether affixed to clawlike daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk developed this weapon to provide extended reach when hunting dangerous animals and wield them with unmatched expertise.
LOAG, page 139.
Item 9
Price 130 gp
Usage held in 1 hand; Bulk —
Activate Interact
Category Consumable
Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.
This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing, at which point it vanishes.
If the whip's target isn't prone, the whip uses its actions to attempt to Trip that creature instead of making a Strike. The whip's total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon.
Main Item: Feather TokenCore Rulebook, page 570. Reprinted in BB.
Item 9
Price 3,000 gp
Usage held, 1 hand; Bulk 1
Category Held
The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an animal, the whip of compliance can potentially force the target to follow your commands.
On a failed or critically failed saving throw, the whip casts a 4th-level suggestion spell on the animal with a base duration of 1 round, and the spell loses the linguistic trait. The course of action must still fulfill suggestion's requirements. If you can cast spells, you can expend one of your spells of 4th level or higher as a part of activating the whip; if you do so, the suggestions this turn have their normal base duration.
Item
Price 3 gp
Bulk L
Damage 1d6 bludgeoning
Hands 2
Category Martial Melee Weapon; Group Club
The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power.
Treasure Vault, page 25.
Item 11
Price 250 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Consumable
Opening this vial releases a mighty gust, forming into a fearsome Huge elemental hurricane. The elemental breathes a 30-foot cone of air. Each creature in the cone must succeed at a DC 28 Fortitude save or be knocked away from the elemental.
A creature knocked into a solid object stops moving and takes 4d6 bludgeoning damage.
Critical Success The creature is unaffected.Success The creature is pushed 10 feet.Failure The creature is pushed 20 feet.Critical Failure The creature is pushed 20 feet and knocked prone.Craft Requirements Supply magical residue from a slain elemental hurricane (Bestiary 145).
Treasure Vault, page 57.
Item 7
Price 55 gp
Usage affixed to armor or to an outfit if a character has no
Activate envision; Requirements You are an expert in Stealth
Category Talisman
This teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's activated, you can instantly impart up to 1 minute of speech (roughly 150 words) telepathically to any creatures you choose within 100 feet. You can impart this instantaneous telepathic message to creatures that you perceive and creatures hidden to you, but you can't do so to undetected creatures.
Once used, the whisper briolette becomes unusable and subtly vanishes within the next few minutes, rather than crumbling to dust.
AoE4, page 80.
Item 20
Price 60,000 gp
Usage worn; Bulk —
Category Worn Item
This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told.
While wearing the necklace, you gain a +3 item bonus to Deception checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. Success on this counteract attempt lets you ignore the effect, rather than removing the effect entirely. The counteract level is 9, with a counteract modifier of +35.
Craft Requirements Supply a casting of fabricated truth.
Core Rulebook, page 617.
Item 28
Usage held in 2 hands; Bulk 2
Category Artifact
This +4 major striking greater brilliant keen glaive binds the souls of powerful creatures it slays. The soul can't be returned to life by any means while imprisoned within the glaive and can be freed only by a deed of great benevolence or selflessness. While using the glaive as a weapon, whenever you reduce a sapient creature of 18th level or higher to 0 Hit Points or roll a critical success with a Strike against such a target, the creature must attempt a DC 50 Fortitude save.
Critical Success No additional effect.Success The glaive siphons the creature's essence, rendering it drained 1. If the creature dies from the Strike or while drained in this way, the creature's soul is bound in the glaive.Failure As success, but the creature is drained 2.Critical Failure As success, but the creature is drained 4.The glaive also has the following activations.Treasure Vault, page 180.
Item 20
Price 70,000 gp
Usage held in 1 hand; Bulk 1
Category Apex
This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a major staff of divination. While using the staff, you gain a +3 item bonus to Decipher Writing, Identify Magic, and Recall Knowledge checks, regardless of the skill. When you invest the staff, you either increase your Intelligence score by 2 or increase it to 18, whichever is higher. You must select the skills and languages the first time you invest the item, and whenever you invest the same whispering staff, you get the same skills and languages you chose the first time.
Whenever you and your affected allies attempt to Recall Knowledge or attempt a saving throw against a mental effect, you roll twice and take the better result. This is a fortune effect.
Treasure Vault, page 105.
Item 15
Access Kaetiarn have access to this item.
Price 6,300 gp
Usage held in 1 hand; Bulk —
Category Held
A whistle of calling appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's attuned, depicting small carvings of hooves, feather patterns, claws, or other appropriate motifs.
The whistle can be attuned to only one creature at any time, but you can attune it to a new one with another 10-minute activation.
LOKL, page 91.
Item 4
Price 80 gp
Usage tattooed on the body; Bulk —
Category Tattoo
While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations.
These blooms are colorful, elegant representations of distinct flower species, as determined by its type.
A sense of peace overwhelms the ally. The tattoo casts calm emotions or sanctuary (your choice) on the ally. The spell affects only the ally and lasts only until the end of your next turn.
Your ally need not be willing if under the control of another creature. However, the controlling creature can attempt a DC 20 Will save, disrupting your activation on a success.
Main Item: Bewitching BloomTreasure Vault, page 119.
Item 3
Price 45 gp
Usage worn headwear; Bulk L
Category Worn Item
Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair.
They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can Interact with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single Interact action to withdraw these items, like a worn item, rather than taking two Interact actions, like a stowed item.
LOTGB, page 51.
Item 4+
Usage tattooed on the body; Bulk —
Category Tattoo
These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests.
If you've already Activated the tattoo, you can supply a separate casting of tree shape to recharge the tattoo instead of having the spell's normal effect. This allows you to Activate the tattoo again in the same day. You can do so multiple times each day, but only as many times as you continue to cast tree shape to recharge the tattoo after each use.
Type wildwood ink; Level 4; Price 80 gp
Type greater wildwood ink; Level 10; Price 900 gp
The item bonus to Stealth checks is +2, or +3 in forests. Tree shape lasts up to 1 hour.
Type major wildwood ink; Level 17; Price 15,000 gp
The item bonus to Stealth checks is +3, or +4 in forests. Tree shape lasts up to 8 hours.
Treasure Vault, page 123.
Item 4
Price 80 gp
Usage tattooed on the body; Bulk —
Category Tattoo
These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests.
If you've already Activated the tattoo, you can supply a separate casting of tree shape to recharge the tattoo instead of having the spell's normal effect. This allows you to Activate the tattoo again in the same day. You can do so multiple times each day, but only as many times as you continue to cast tree shape to recharge the tattoo after each use.
Treasure Vault, page 123.
Item
Access If the player character come from a region in Moutriavriam, this weapon is common
Price 2 gp
Bulk L
Damage 1d6 slashing
Hands 1
Category Advanced Melee Weapon; Group Knife
This large, flat steel ring features several protruding blades typically stylized to resemble flames.
Item 5
Price 130 gp
Usage held in 2 hands; Bulk L
Category Held
This object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be easily lifted with little effort, though its ephemeral nature requires using two hands to ensure it doesn't slip from your grasp.
If you activate the item aboard a vehicle, you instead grant the vehicle a +10-foot circumstance bonus to its Speeds for 8 hours. If the vehicle is powered by wind, such as a sailing ship, the bonus increases to +20 feet.
When the 8 hours are up, the cloud stops blowing and floats back into your hands.
Treasure Vault, page 117.
Item 6
Price 50 gp
Usage held in 2 hands; Bulk L
Activate Interact
Category Consumable
A blue finish decorates the ceramic body of a wind ocarina. When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a 5-foot emanation around you. The winds have the following effects.
Treasure Vault, page 99.
Rune 7+
Usage applied to a wind-powered vehicle
Category Rune
This rune is invested by the captain or pilot of the vehicle.
The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet.
Type wind-catcher; Level 7; Price 350 gp
Type greater wind-catcher; Level 14; Price 4,250 gp
The bonus to Speed is +10 feet, and the minimum speed is 10 feet.
LOTGB, page 89.
Rune 7
Price 350 gp
Usage applied to a wind-powered vehicle
Category Rune
This rune is invested by the captain or pilot of the vehicle.
The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet.
Main Item: Wind-catcherLOTGB, page 89.
Item 2
Price 6 gp
Usage held in 2 hands; Bulk 2
Activate Interact
Category Consumable
This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an Athletics bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap.
Guns & Gears, page 71.
Item 3+
Usage attached
Category Weapon Customization
These delicate clockwork wings enable thrown weapons to soar through the air at high speeds, performing turns and other aerial maneuvers midflight. Wind-up wings also have different types of special effects depending on the type.
Wind-up wings must be attached to a thrown weapon and wound to function. A thrown weapon with an attached set of wind-up wings can't have anything else attached to it, or the wings cease to function.
Attaching or detaching a pair of wind-up wings to a thrown weapon requires a repair kit, and the process takes 10 minutes. Winding an attached pair of wind-up wings takes three Interact actions. There are a variety of wind-up wings, with different effects.
Type flutterback wind-up wings; Level 3; Price 50 gp
When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground.
Type homing wind-up wings; Level 12; Price 1,800 gp
When you make a thrown Strike with the weapon to which a pair of homing wind-up wings are attached, and the wings are wound, the wings seek out your target, flying through cover and avoiding obstacles. You ignore the target's concealed condition and reduce the target's cover by one step (lesser cover to no cover, standard cover to lesser cover, or greater cover to standard cover). After the Strike is complete, the wings are wound down; they don't function again until wound.
Guns & Gears, page 65.
Item 6
Price 200 gp
Usage held in 1 hand; Bulk L
Category Held
Clockwork mechanisms tick away inside the weights of these +1 striking returning bolas, spooling out more cord in midair.
Treasure Vault, page 34.
Item 2
Price 5 gp
Usage held with two hands; Bulk L
Category Adventuring Gear
A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course.
A tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet.
Each Interact action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further.
Main Item: Toy CarriageLOTGB, page 59.
Item 5
Price 30 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Potion
This wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria and rest. When you drink wine of the blood, you recover 2d10 Hit Points.
Additionally, the wine attempts to counteract every negative emotion effect affecting you, with a counteract level of 3 and a counteract modifier of +9. Lastly, you gain a +1 status bonus to all Will saves, or a +2 status bonus against emotion effects, for 1 minute.
Dark Archive, page 114.