15 deities, from Vadaetaid to Vrunul.
Vadaetaid · Vaethiak · Vaethoud · Vaevad · Vebaethus · Veistaland · Votiand · Vraishouth · Vreifalaen · Vretar · Vriagrorend · Vriarair · Vrizeitan · Vroustiam · Vrunul
Deity
Edicts search for omens in the natural world, push the boundaries of mathematics, study past disasters
Anathema withhold your understanding of a portent, prevent the destruction of things that cannot be saved
Divine Ability Strength or Intelligence
Divine Skill Occultism
Domains death, destruction, fate, glyph
Cleric Spells 1st: ill omen, 2nd: paranoia, 6th: phantasmal calamity
Favored Weapon shield boss
LOGM, page 130.
Deity
Edicts create undead, feast upon carnivores that have recently feasted upon others
Anathema none
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Nature
Domains decay, nature, undeath, void
Cleric Spells 1st: grim tendrils, 2nd: entangle, 5th: cloudkill
Favored Weapon flail
LOGM, page 130.
Deity
Edicts act with conviction and confidence, be a passionate and responsible leader to your people or companions
Anathema command a subordinate to perform a task you're not willing to perform yourself
Divine Font heal
Divine Ability Dexterity or Charisma
Divine Skill Diplomacy
Domains air, confidence, passion, sun
Cleric Spells 1st: charm, 5th: cloak of colors, 6th: dragon form
Favored Weapon main-gauche
LOGM, page 132.
Deity
Areas of Concern dreams, luck, stars, and travelers
Edicts aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer
Anathema cause fear or despair, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior
Divine Font heal
Divine Ability Dexterity or Charisma
Divine Skill Acrobatics
Domains dreams, luck, moon, travel
Cleric Spells 1st: sleep, 4th: fly, 5th: dreaming potential
Favored Weapon starknife
Avatar
Vaevad Speed 30 feet, fly Speed 70 feet; Melee starknife (agile, deadly, finesse, reach 15 feet, thrown 60 feet, silver), Damage 6d4+6 piercing; Ranged moonbeam (range 120 feet, silver), Damage 6d6+3 fire.
Core Rulebook, page 438. Expanded in LOGM, LOME.
Deity
Alignment N (LG, LN, LE, NG, N, NE, CG, CN)
Edicts provide shelter and succor for women and children in need, act as a responsible steward of your environment
Anathema harm a pregnant mother or innocent child, including animals
Divine Font heal
Divine Ability Constitution or Intelligence
Divine Skill Medicine
Domains family, healing, nature, pain
Cleric Spells 1st: phantom pain, 4th: animal form (bull only, appears as stag), 6th: flesh to stone
Favored Weapon ranseur
LOGM, page 132.
Deity
Areas of Concern devotion, hope, and uprisings
Edicts confront oppression in all its forms, defend the common folk, overcome despair to seize victory
Anathema abandon those in need, enslave or oppress others, harm the innocent through direct or inadvertent action
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Society
Domains change, destruction, freedom, zeal
Cleric Spells 1st: mage armor, 3rd: enthrall, 4th: fire shield
Favored Weapon morningstar
Avatar
When casting the avatar spell, a worshipper of Veistaland gains the following additional abilities.
Veistaland Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can't be damaged); Melee morningstar (versatile p, reach 15 feet), Damage 6d8+6 bludgeoning.
Deity
Edicts become undead through choice and skill, master necromantic magic, create undead
Anathema become a vampire or accidental undead, give succor to faiths that seek to destroy undead
Divine Font harm
Divine Skill Arcana
Domains magic, might, undeath, zeal
Cleric Spells 1st: grim tendrils, 2nd: feral shades, 9th: power word kill
Favored Weapon mace
Book of the Dead, page 43.
Deity
Edicts end all mortal life through wasting consumption and starvation, violently consume matter and souls
Anathema kill or remove a parasite or tumor, grow food
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Nature
Domains decay, dust, earth, nightmares
Cleric Spells 1st: grease, 2nd: feast of ashes, 5th: acid storm
Favored Weapon spiked gauntlet
LOGM, page 128.
Deity
Areas of Concern judgment, karma, law, vengeance
Edicts enforce karma's pitiless judgment, shame fools, kill traitors, pursue the Chalice of Amrit
Anathema make decisions erratically or randomly, provide aid to Morovrouth or her followers, engage in treachery
Divine Font harm
Divine Ability Intelligence or Wisdom
Divine Skill Occultism
Domains fate, naga, sorrow, truth
Alternate Domains ambition, soul
Cleric Spells 1st: charm, 2nd: animal form (snake only), 4th: clairvoyance
Favored Weapon jaws or light mace
Avatar
Vreifalaen Speed 50 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee jaws (reach 15 feet), Damage 6d10+6 piercing; Melee tail swipe (disarm, trip, reach 15 feet), Damage 6d8+6 bludgeoning.
Deity
Edicts improve yourself with music and literature, take what you want, seek power above others
Anathema abuse a loyal subject, harm or kill a non-combatant
Divine Ability Strength or Charisma
Divine Skill Performance
Domains confidence, knowledge, might, wealth
Cleric Spells 1st: true strike, 2nd: invisibility, 4th: weapon storm
Favored Weapon trident
LOGM, page 132.
Deity
Edicts protect forests and other natural areas, advocate for animals and plants, take and commit to decisive actions
Anathema fail to strike down evil, enable the destruction of wilderness, needlessly kill animals
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Survival
Domains lightning, nature, passion, zeal
Cleric Spells 1st: true strike, 2nd: animal form, 3rd: lightning bolt
Favored Weapon longbow
LOGM, page 128.
Deity
Areas of Concern balance, community, negotiation, and twilight
Edicts seek to improve yourself and your community, trust those you work with, encourage cooperation
Anathema betray another's trust, place conflict between ideological differences over people's lives
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Diplomacy
Domains cities, family, knowledge, perfection
Alternate Domains duty, nature
Cleric Spells 1st: share lore, 4th: shape stone, 5th: wall of stone
Favored Weapon shield boss
Avatar
When casting the avatar spell, a worshipper of Vriarair gains the following additional abilities.
Vriarair Speed 70 feet, climb Speed 50 feet; shield (15 Hardness, can't be damaged); Melee viper strike (reach 15 feet), Damage 6d10+6 piercing; Ranged stone rain (range 120 feet), Damage 6d6+3 bludgeoning.
LOME, page 140.
Deity
Edicts spread fungal growths, subtly infect others with knowledge of Vrizeitan
Anathema none
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Nature
Domains change, decay, dreams, nature
Cleric Spells 1st: summon plant or fungus, 3rd: wall of thorns, 7th: warp mind
Favored Weapon spear
LOGM, page 130.
Deity
Areas of Concern destruction, disaster, and wrath
Edicts destroy all things, free Vroustiam from his prison
Anathema create something new, let material ties restrain you, torture a victim or otherwise delay its destruction
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains air, destruction, earth, zeal
Cleric Spells 1st: burning hands, 2nd: enlarge, 6th: disintegrate
Favored Weapon greataxe
Avatar
Vroustiam Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee jaws (reach 15 feet), Damage 6d12+6 piercing; Melee leg (agile, versatile p, reach 15 feet), Damage 6d8+6 bludgeoning.
Core Rulebook, page 439. Expanded in LOGM.
Deity
Edicts spread truth, debate contentious issues, aid messengers
Anathema sow or perpetuate lies, obstruct discussion, argue in bad faith
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Diplomacy
Domains confidence, glyph, knowledge, truth
Cleric Spells 1st: mindlink, 2nd: comprehend language, 3rd: enthrall
Favored Weapon dagger
LOGM, page 128.