26 deities, from Baalzebul to Brifeifind.
Baalzebul · Baetai · Bafela · Bagroubro · Baikhiam · Baimoraimou · Bamoreilaem · Baphomet · Bastet · Bebraevraes · Bebrakind · Bedouthaeth · Bedrud · Beireik · Belial · Biamegruk · Binaes · Bogrutel · Boshou · Boustairn · Bradoutian · Braefitruth · Braegraezaeth · Breizoneik · Briadaeth · Brifeifind
Deity
Edicts convey yourself with regal dignity, claim what you desire and deserve, seek vengeance from those who wrong you
Anathema provoke Baalzebul's envy, show humility
Divine Font harm
Divine Ability Dexterity or Charisma
Divine Skill Deception
Domains air, ambition, magic, trickery
Cleric Spells 1st: fleet step, 2nd: vomit swarm, 6th: mislead
Favored Weapon spear
LOGM, page 74.
Deity
Edicts wage war in the desert, deny water to your foes
Anathema heal a sunburn, change your name
Divine Font harm
Divine Ability Constitution or Charisma
Divine Skill Survival
Domains destruction, dust, fire, sun
Cleric Spells 1st: burning hands, 2nd: flaming sphere, 3rd: cup of dust
Favored Weapon mace
LOGM, page 77.
Deity
Edicts kill metallic dragons, destroy things at your whim
Anathema spare a foe after you have chosen to kill them, forgive a slight
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains destruction, fire, wyrmkin, zeal
Cleric Spells 1st: magic fang, 3rd: fireball, 6th: dragon form (chromatic dragons only)
Favored Weapon jaws or whip
LOGM, page 130.
Deity
Edicts plot and commit murders, tell lies, torture creatures
Anathema sleep in a building with fewer than five rooms, allow a victim to escape due to gloating
Divine Font harm
Divine Ability Dexterity or Charisma
Divine Skill Intimidation
Domains ambition, death, pain, trickery
Cleric Spells 1st: phantom pain, 2nd: invisibility, 3rd: haste
Favored Weapon dagger
LOGM, page 77.
Deity
Edicts infiltrate righteous organizations and governments, destroy trust, perform human sacrifices
Anathema betray a fellow servant of Baikhiam, harm those under Baikhiam's protection
Divine Ability Strength or Charisma
Divine Skill Deception
Domains destruction, knowledge, secrecy, trickery
Cleric Spells 1st: fear, 4th: glibness, 6th: mislead
Favored Weapon temple sword
LOGM, page 132.
Deity
Areas of Concern art, beauty, love, and music
Edicts be peaceful, choose and perfect an art, lead by example, see the beauty in all things
Anathema destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill select Crafting or Performance
Domains creation, family, passion, protection
Alternate Domains repose
Cleric Spells 1st: color spray, 3rd: enthrall, 4th: creation
Favored Weapon glaive
Avatar
Baimoraimou Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged melody of inner beauty (range 120 feet, nonlethal), Damage 6d6+3 sonic.
Core Rulebook, page 440. Expanded in LOGM, LOKL.
Deity
Edicts respect elders, instill good virtues in children, seek and allow redemption
Anathema hold a grudge, mock the dead, pass judgment hastily or carelessly
Divine Font heal
Divine Ability Wisdom or Charisma
Divine Skill Society
Domains family, knowledge, protection, sorrow
Cleric Spells 1st: shillelagh, 4th: aerial form (bird only), 6th: collective transposition
Favored Weapon staff
LOGM, page 128.
Deity
Edicts confuse paths and roads, outwit your foes instead of overpowering them, pace labyrinths
Anathema kill something that cannot significantly harm you, bargain with Khaezaithus
Divine Ability Intelligence or Wisdom
Divine Skill Survival
Domains indulgence, might, secrecy, zeal
Cleric Spells 1st: summon animal, 2nd: enlarge, 8th: maze
Favored Weapon glaive
LOGM, page 76.
Deity
Edicts Learn secrets, tempt others into revelry, kill harmful snakes and evil spirits, heal diseases
Anathema kill or abuse a house cat, abandon a child, choose to marry
Divine Font heal
Divine Ability Intelligence or Charisma
Divine Skill Deception
Domains nature, passion, protection, trickery
Cleric Spells 1st: pest form (cats only), 3rd: animal vision, 4th: private sanctum
Favored Weapon claw or tekko-kagi
LOGM, page 124.
Deity
Edicts achieve goals at any cost, continually improve your abilities, establish dominance, work ceaselessly
Anathema fail to work toward goals or grow in skill, relax excessively or give in to sloth
Divine Font harm
Divine Ability Constitution or Intelligence
Divine Skill Crafting
Domains duty, earth, trickery, tyranny
Alternate Domains ambition, fire, toil
Cleric Spells 1st: ant haul, 3rd: haste, 6th: dominate
Favored Weapon light hammer
Deity
Edicts end all mortal life through disease and poison, cultivate diseased animals
Anathema prevent plagues, bury or burn the dead
Divine Font harm
Divine Ability Strength or Constitution
Divine Skill Medicine
Domains air, decay, plague, swarm
Cleric Spells 1st: goblin pox, 2nd: vomit swarm, 5th: cloudkill
Favored Weapon scythe
LOGM, page 128.
Philosophy
Alignment The alignments of Konouran god callers are as varied as their many gods, though the tendency toward nature-oriented spiritual philosophies tends to encourage neutral alignments. The advent and closure of the Khaekhor affected the people of Konourn profoundly, however, and evil god callers are now exceedingly rare.
Areas of Concern Each god has their own particular inclinations and interests, typically informed by the predominant attitudes and beliefs of their clan.
Edicts The gods of Konourn have very few shared edicts, but several are often prominently shared amongst them: protect your clan and your people, educate the clan's children's in the traditions and histories of the clan's god, and carefully record the name and image of each new god when they first appear so that they are not forgotten and can continue to watch over the people.
Anathema There is only one anathema universally enforced by the gods of Konourn: make no deals or bargains with demons, as the advent of the Khaekhor led to the destruction of many clans and the loss of many gods, some of whom may never be seen again.
LOGM, page 95.
Deity
Areas of Concern healing, honesty, redemption, and the sun
Edicts destroy the Spawn of Vroustiam, protect allies, provide aid to the sick and wounded, seek and allow redemption
Anathema create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Medicine
Domains fire, healing, sun, truth
Alternate Domains repose
Cleric Spells 1st: burning hands, 3rd: fireball, 4th: wall of fire
Favored Weapon scimitar
Avatar
Bedrud Speed 30 feet, fly Speed 70 feet; Melee scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged everflame (range 120 feet, nonlethal), Damage 6d6+3 fire.
Core Rulebook, page 439. Expanded in LOGM, LOKL.
Deity
Areas of Concern great size, megafauna, strength
Edicts grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna
Anathema accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Athletics
Domains might, nature, perfection, protection
Cleric Spells 1st: ant haul, 2nd: enlarge, 4th: dinosaur form
Favored Weapon greatclub
Avatar
When casting the avatar spell, a worshipper of Beireik gains the following additional abilities.
Beireik Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning.
LOME, page 134.
Deity
Edicts indulge your basest desires, create deadly weapons
Anathema impede an act of high hedonism, become too attached to a lover or project
Divine Font harm
Divine Ability Intelligence or Charisma
Divine Skill Diplomacy
Domains change, passion, trickery, zeal
Cleric Spells 1st: charm, 2nd: humanoid form, 3rd: enthrall
Favored Weapon ranseur
LOGM, page 74.
Deity
Edicts maintain the sanctity of a home, remain patient with others, take in those without families
Anathema abandon your family, fail to defend your neighbors
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Medicine
Domains cities, family, protection, repose
Cleric Spells 1st: endure, 4th: fire shield, 9th: resplendent mansion
Favored Weapon staff
LOGM, page 126.
Deity
Edicts cultivate gardens, share wine, keep helpful insects, teach others to farm
Anathema salt or despoil the earth, spread plague or pestilence, carelessly use pesticides
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Nature
Domains indulgence, luck, nature, swarm
Cleric Spells 1st: summon plant or fungus, 2nd: touch of idiocy, 4th: speak with plants
Favored Weapon club
LOGM, page 128.
Deity
Areas of Concern sea, storms, tengu, sailors
Edicts follow your passions, make token attempts to apologize to those you have wronged, respect the power of the sea and sky, encourage flashy entertainment
Anathema fake friendship with those you despise, disrespect Bogrutel or Bogrutel's estranged wife Falaishigiam, ignore an affront to you or Bogrutel
Divine Ability Constitution or Charisma
Divine Skill Performance
Domains air, indulgence, lightning, water
Alternate Domains destruction, travel
Cleric Spells 1st: gust of wind, 2nd: hydraulic torrent, 3rd: chain lightning
Favored Weapon nine-ring sword
Avatar
When casting the avatar spell, a worshipper of Bogrutel gains the following additional abilities.
Bogrutel Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing and 1d6 electricity splash; Ranged storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning and 1d6 electricity splash. The caster is immune to this splash damage.
LOGM, page 63.
Deity
Areas of Concern hearth, imagination, protection, solitude
Edicts keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home
Anathema force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter
Divine Font heal
Divine Ability Dexterity or Wisdom
Divine Skill Society
Domains duty, family, protection, repose
Alternate Domains confidence, fire
Cleric Spells 1st: feather fall, 2nd: misdirection, 7th: magnificent mansion
Favored Weapon claw or kukri
Avatar
When casting the avatar spell, a worshipper of Boshou gains the following additional abilities.
Boshou Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire.
LOME, page 132.
Deity
Edicts help reclaim just debts, seek appropriate vengeance against transgressions
Anathema allow a slight to go unrecognized, avoid repaying a debt, force others into debts you know are unpayable
Divine Ability Constitution or Wisdom
Divine Skill Intimidation
Domains knowledge, might, travel, vigil
Cleric Spells 1st: longstrider, 2nd: knock, 5th: passwall
Favored Weapon light pick
LOGM, page 126.
Deity
Areas of Concern guardians, locks, sacrifice, vaults
Edicts protect holy people, places, and treasures; sacrifice common comforts and mortal joys for the sake of your charge
Anathema abandon your post, fail to protect your charge, willingly suffer corruption over death or grievous harm
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Intimidation
Domains duty, lightning, pain, protection
Alternate Domains change, knowledge, secrecy
Cleric Spells 1st: mage armor, 2nd: enlarge, 6th: chain lightning
Favored Weapon longsword
Avatar
Bradoutian Speed 70 feet, air walk, immune to immobilized; shield (15 Hardness, can't be damaged); Melee longsword (reach 15 feet, versatile p), Damage 6d8+6 slashing.
LOIL, page 319.
Deity
Edicts encourage hard work that benefits all, ensure the health of crops and vegetation
Anathema destroy healthy crops, waste food, refuse to help others in your community
Divine Font heal
Divine Ability Strength or Constitution
Divine Skill Nature
Domains family, might, nature, sun
Cleric Spells 1st: temporary tool, 2nd: shape wood, 3rd: wall of thorns
Favored Weapon scythe
LOGM, page 130.
Deity
Edicts dance even when there is no music, cast light in places of darkness, lead the lost
Anathema intentionally mislead someone, desecrate graves, abandon a creature in darkness
Divine Font heal
Divine Ability Dexterity or Charisma
Divine Skill Performance
Domains darkness, moon, repose, soul
Cleric Spells 1st: soothe, 2nd: glitterdust, 8th: uncontrollable dance
Favored Weapon bladed scarf
LOGM, page 128.
Deity
Areas of Concern cities, law, merchants, and wealth
Edicts bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law
Anathema engage in banditry or piracy, steal, undermine a law-abiding court
Divine Ability Constitution or Intelligence
Divine Skill Society
Domains cities, earth, travel, wealth
Alternate Domains duty
Cleric Spells 1st: illusory object, 4th: creation, 7th: magnificent mansion
Favored Weapon crossbow
Avatar
Breizoneik Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Ranged crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing.
Core Rulebook, page 437. Expanded in LOGM.
Deity
Edicts instill hydrophobia in others, kill your foes by drowning them, sacrifice treasures to the depths of the ocean
Anathema destroy a body of water, use magic to calm the waves
Divine Font harm
Divine Ability Constitution or Charisma
Divine Skill Athletics
Domains destruction, nightmares, travel, water
Cleric Spells 1st: fear, 2nd: summon elemental (water only), 4th: hydraulic torrent
Favored Weapon trident
LOGM, page 126.
Deity
Edicts Give wealth to new families, aid traders and miners, support musicians, protect and encourage lovers
Anathema Discriminate or slight someone based on appearance, intentionally disfigure a creature, refuse food to the starving
Divine Font heal
Divine Ability Strength or Charisma
Divine Skill Performance
Domains family, passion, sun, wealth
Cleric Spells 1st: charm, 2nd: tree shape, 8th: uncontrollable dance
Favored Weapon shortsword
LOGM, page 124.