Deities: B

26 deities, from Baalzebul to Brifeifind.

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Baalzebul · Baetai · Bafela · Bagroubro · Baikhiam · Baimoraimou · Bamoreilaem · Baphomet · Bastet · Bebraevraes · Bebrakind · Bedouthaeth · Bedrud · Beireik · Belial · Biamegruk · Binaes · Bogrutel · Boshou · Boustairn · Bradoutian · Braefitruth · Braegraezaeth · Breizoneik · Briadaeth · Brifeifind

Baalzebul

Deity

Alignment LE (LE)

Edicts convey yourself with regal dignity, claim what you desire and deserve, seek vengeance from those who wrong you

Anathema provoke Baalzebul's envy, show humility

Divine Font harm

Divine Ability Dexterity or Charisma

Divine Skill Deception

Domains air, ambition, magic, trickery

Cleric Spells 1st: fleet step, 2nd: vomit swarm, 6th: mislead

Favored Weapon spear

LOGM, page 74.

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Baetai

Deity

Alignment CE (NE, CE)

Edicts wage war in the desert, deny water to your foes

Anathema heal a sunburn, change your name

Divine Font harm

Divine Ability Constitution or Charisma

Divine Skill Survival

Domains destruction, dust, fire, sun

Cleric Spells 1st: burning hands, 2nd: flaming sphere, 3rd: cup of dust

Favored Weapon mace

LOGM, page 77.

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Bafela

Deity

Alignment CE (CE)

Edicts kill metallic dragons, destroy things at your whim

Anathema spare a foe after you have chosen to kill them, forgive a slight

Divine Font harm

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains destruction, fire, wyrmkin, zeal

Cleric Spells 1st: magic fang, 3rd: fireball, 6th: dragon form (chromatic dragons only)

Favored Weapon jaws or whip

LOGM, page 130.

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Bagroubro

Deity

Alignment CE (NE, CE)

Edicts plot and commit murders, tell lies, torture creatures

Anathema sleep in a building with fewer than five rooms, allow a victim to escape due to gloating

Divine Font harm

Divine Ability Dexterity or Charisma

Divine Skill Intimidation

Domains ambition, death, pain, trickery

Cleric Spells 1st: phantom pain, 2nd: invisibility, 3rd: haste

Favored Weapon dagger

LOGM, page 77.

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Baikhiam

Deity

Alignment LE (LE, NE)

Edicts infiltrate righteous organizations and governments, destroy trust, perform human sacrifices

Anathema betray a fellow servant of Baikhiam, harm those under Baikhiam's protection

Divine Font harm or heal

Divine Ability Strength or Charisma

Divine Skill Deception

Domains destruction, knowledge, secrecy, trickery

Cleric Spells 1st: fear, 4th: glibness, 6th: mislead

Favored Weapon temple sword

LOGM, page 132.

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Baimoraimou

Deity

Alignment NG (LG, NG, CG)

Areas of Concern art, beauty, love, and music

Edicts be peaceful, choose and perfect an art, lead by example, see the beauty in all things

Anathema destroy art or allow it to be destroyed, unless saving a life or pursuing greater art; refuse to accept surrender

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill select Crafting or Performance

Domains creation, family, passion, protection

Alternate Domains repose

Cleric Spells 1st: color spray, 3rd: enthrall, 4th: creation

Favored Weapon glaive

Avatar

Baimoraimou Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged [>] melody of inner beauty (range 120 feet, nonlethal), Damage 6d6+3 sonic.

Core Rulebook, page 440. Expanded in LOGM, LOKL.

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Bamoreilaem

Deity

Alignment LG (LG, NG)

Edicts respect elders, instill good virtues in children, seek and allow redemption

Anathema hold a grudge, mock the dead, pass judgment hastily or carelessly

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill Society

Domains family, knowledge, protection, sorrow

Cleric Spells 1st: shillelagh, 4th: aerial form (bird only), 6th: collective transposition

Favored Weapon staff

LOGM, page 128.

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Baphomet

Deity

Alignment CE (CN, CE)

Edicts confuse paths and roads, outwit your foes instead of overpowering them, pace labyrinths

Anathema kill something that cannot significantly harm you, bargain with Khaezaithus

Divine Font harm or heal

Divine Ability Intelligence or Wisdom

Divine Skill Survival

Domains indulgence, might, secrecy, zeal

Cleric Spells 1st: summon animal, 2nd: enlarge, 8th: maze

Favored Weapon glaive

LOGM, page 76.

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Bastet

Deity

Alignment CN (N, CG, CN)

Edicts Learn secrets, tempt others into revelry, kill harmful snakes and evil spirits, heal diseases

Anathema kill or abuse a house cat, abandon a child, choose to marry

Divine Font heal

Divine Ability Intelligence or Charisma

Divine Skill Deception

Domains nature, passion, protection, trickery

Cleric Spells 1st: pest form (cats only), 3rd: animal vision, 4th: private sanctum

Favored Weapon claw or tekko-kagi

LOGM, page 124.

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Bebraevraes

Deity

Alignment NE (LE, NE, CE)

Edicts achieve goals at any cost, continually improve your abilities, establish dominance, work ceaselessly

Anathema fail to work toward goals or grow in skill, relax excessively or give in to sloth

Divine Font harm

Divine Ability Constitution or Intelligence

Divine Skill Crafting

Domains duty, earth, trickery, tyranny

Alternate Domains ambition, fire, toil

Cleric Spells 1st: ant haul, 3rd: haste, 6th: dominate

Favored Weapon light hammer

LOGM, page 126. Expanded in AoA4.

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Bebrakind

Deity

Alignment NE (LE, NE, CE)

Edicts end all mortal life through disease and poison, cultivate diseased animals

Anathema prevent plagues, bury or burn the dead

Divine Font harm

Divine Ability Strength or Constitution

Divine Skill Medicine

Domains air, decay, plague, swarm

Cleric Spells 1st: goblin pox, 2nd: vomit swarm, 5th: cloudkill

Favored Weapon scythe

LOGM, page 128.

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Bedouthaeth

Philosophy

Alignment The alignments of Konouran god callers are as varied as their many gods, though the tendency toward nature-oriented spiritual philosophies tends to encourage neutral alignments. The advent and closure of the Khaekhor affected the people of Konourn profoundly, however, and evil god callers are now exceedingly rare.

Areas of Concern Each god has their own particular inclinations and interests, typically informed by the predominant attitudes and beliefs of their clan.

Edicts The gods of Konourn have very few shared edicts, but several are often prominently shared amongst them: protect your clan and your people, educate the clan's children's in the traditions and histories of the clan's god, and carefully record the name and image of each new god when they first appear so that they are not forgotten and can continue to watch over the people.

Anathema There is only one anathema universally enforced by the gods of Konourn: make no deals or bargains with demons, as the advent of the Khaekhor led to the destruction of many clans and the loss of many gods, some of whom may never be seen again.

LOGM, page 95.

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Bedrud

Deity

Alignment NG (LG, NG, CG)

Areas of Concern healing, honesty, redemption, and the sun

Edicts destroy the Spawn of Vroustiam, protect allies, provide aid to the sick and wounded, seek and allow redemption

Anathema create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Medicine

Domains fire, healing, sun, truth

Alternate Domains repose

Cleric Spells 1st: burning hands, 3rd: fireball, 4th: wall of fire

Favored Weapon scimitar

Avatar

Bedrud Speed 30 feet, fly Speed 70 feet; Melee [>] scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged [>] everflame (range 120 feet, nonlethal), Damage 6d6+3 fire.

Core Rulebook, page 439. Expanded in LOGM, LOKL.

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Beireik

Deity

Alignment N (NG, N, NE)

Areas of Concern great size, megafauna, strength

Edicts grow as large as you can, shelter those smaller and weaker than you, tend large animals and megafauna

Anathema accidentally injure others with your size, topple a massive natural monument, use magic to assume a form smaller than you are

Divine Font heal

Divine Ability Strength or Constitution

Divine Skill Athletics

Domains might, nature, perfection, protection

Cleric Spells 1st: ant haul, 2nd: enlarge, 4th: dinosaur form

Favored Weapon greatclub

Avatar

When casting the avatar spell, a worshipper of Beireik gains the following additional abilities.

Beireik Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee [>] slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged [>] overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning.

LOME, page 134.

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Belial

Deity

Alignment LE (LE)

Edicts indulge your basest desires, create deadly weapons

Anathema impede an act of high hedonism, become too attached to a lover or project

Divine Font harm

Divine Ability Intelligence or Charisma

Divine Skill Diplomacy

Domains change, passion, trickery, zeal

Cleric Spells 1st: charm, 2nd: humanoid form, 3rd: enthrall

Favored Weapon ranseur

LOGM, page 74.

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Biamegruk

Deity

Alignment LG (LG, LN, NG)

Edicts maintain the sanctity of a home, remain patient with others, take in those without families

Anathema abandon your family, fail to defend your neighbors

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Medicine

Domains cities, family, protection, repose

Cleric Spells 1st: endure, 4th: fire shield, 9th: resplendent mansion

Favored Weapon staff

LOGM, page 126.

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Binaes

Deity

Alignment NG (LG, NG, N)

Edicts cultivate gardens, share wine, keep helpful insects, teach others to farm

Anathema salt or despoil the earth, spread plague or pestilence, carelessly use pesticides

Divine Font heal

Divine Ability Constitution or Wisdom

Divine Skill Nature

Domains indulgence, luck, nature, swarm

Cleric Spells 1st: summon plant or fungus, 2nd: touch of idiocy, 4th: speak with plants

Favored Weapon club

LOGM, page 128.

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Bogrutel

Deity

Alignment CN (CG, CN, CE)

Areas of Concern sea, storms, tengu, sailors

Edicts follow your passions, make token attempts to apologize to those you have wronged, respect the power of the sea and sky, encourage flashy entertainment

Anathema fake friendship with those you despise, disrespect Bogrutel or Bogrutel's estranged wife Falaishigiam, ignore an affront to you or Bogrutel

Divine Font harm or heal

Divine Ability Constitution or Charisma

Divine Skill Performance

Domains air, indulgence, lightning, water

Alternate Domains destruction, travel

Cleric Spells 1st: gust of wind, 2nd: hydraulic torrent, 3rd: chain lightning

Favored Weapon nine-ring sword

Avatar

When casting the avatar spell, a worshipper of Bogrutel gains the following additional abilities.

Bogrutel Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [>] drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing and 1d6 electricity splash; Ranged [>] storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning and 1d6 electricity splash. The caster is immune to this splash damage.

LOGM, page 63.

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Boshou

Deity

Alignment LG (LG, LN, NG, CG)

Areas of Concern hearth, imagination, protection, solitude

Edicts keep your counsel, follow your heart, appreciate a warm hearth, defend those who welcome you into their home

Anathema force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter

Divine Font heal

Divine Ability Dexterity or Wisdom

Divine Skill Society

Domains duty, family, protection, repose

Alternate Domains confidence, fire

Cleric Spells 1st: feather fall, 2nd: misdirection, 7th: magnificent mansion

Favored Weapon claw or kukri

Avatar

When casting the avatar spell, a worshipper of Boshou gains the following additional abilities.

Boshou Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee [>] claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged [>] hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire.

LOME, page 132.

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Boustairn

Deity

Alignment LN (LN, LE)

Edicts help reclaim just debts, seek appropriate vengeance against transgressions

Anathema allow a slight to go unrecognized, avoid repaying a debt, force others into debts you know are unpayable

Divine Font heal or harm

Divine Ability Constitution or Wisdom

Divine Skill Intimidation

Domains knowledge, might, travel, vigil

Cleric Spells 1st: longstrider, 2nd: knock, 5th: passwall

Favored Weapon light pick

LOGM, page 126.

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Bradoutian

Deity

Alignment LN (LG, LN)

Areas of Concern guardians, locks, sacrifice, vaults

Edicts protect holy people, places, and treasures; sacrifice common comforts and mortal joys for the sake of your charge

Anathema abandon your post, fail to protect your charge, willingly suffer corruption over death or grievous harm

Divine Font harm

Divine Ability Constitution or Wisdom

Divine Skill Intimidation

Domains duty, lightning, pain, protection

Alternate Domains change, knowledge, secrecy

Cleric Spells 1st: mage armor, 2nd: enlarge, 6th: chain lightning

Favored Weapon longsword

Avatar

Bradoutian Speed 70 feet, air walk, immune to immobilized; shield (15 Hardness, can't be damaged); Melee [>] longsword (reach 15 feet, versatile p), Damage 6d8+6 slashing.

LOIL, page 319.

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Braefitruth

Deity

Alignment NG (LG, NG, N)

Edicts encourage hard work that benefits all, ensure the health of crops and vegetation

Anathema destroy healthy crops, waste food, refuse to help others in your community

Divine Font heal

Divine Ability Strength or Constitution

Divine Skill Nature

Domains family, might, nature, sun

Cleric Spells 1st: temporary tool, 2nd: shape wood, 3rd: wall of thorns

Favored Weapon scythe

LOGM, page 130.

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Braegraezaeth

Deity

Alignment CG (NG, CG)

Edicts dance even when there is no music, cast light in places of darkness, lead the lost

Anathema intentionally mislead someone, desecrate graves, abandon a creature in darkness

Divine Font heal

Divine Ability Dexterity or Charisma

Divine Skill Performance

Domains darkness, moon, repose, soul

Cleric Spells 1st: soothe, 2nd: glitterdust, 8th: uncontrollable dance

Favored Weapon bladed scarf

LOGM, page 128.

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Breizoneik

Deity

Alignment LN (LG, LN, LE)

Areas of Concern cities, law, merchants, and wealth

Edicts bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law

Anathema engage in banditry or piracy, steal, undermine a law-abiding court

Divine Font harm or heal

Divine Ability Constitution or Intelligence

Divine Skill Society

Domains cities, earth, travel, wealth

Alternate Domains duty

Cleric Spells 1st: illusory object, 4th: creation, 7th: magnificent mansion

Favored Weapon crossbow

Avatar

Breizoneik Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Ranged [>] crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing.

Core Rulebook, page 437. Expanded in LOGM.

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Briadaeth

Deity

Alignment NE (LE, N, NE, CE)

Edicts instill hydrophobia in others, kill your foes by drowning them, sacrifice treasures to the depths of the ocean

Anathema destroy a body of water, use magic to calm the waves

Divine Font harm

Divine Ability Constitution or Charisma

Divine Skill Athletics

Domains destruction, nightmares, travel, water

Cleric Spells 1st: fear, 2nd: summon elemental (water only), 4th: hydraulic torrent

Favored Weapon trident

LOGM, page 126.

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Brifeifind

Deity

Alignment CG (NG, CG)

Edicts Give wealth to new families, aid traders and miners, support musicians, protect and encourage lovers

Anathema Discriminate or slight someone based on appearance, intentionally disfigure a creature, refuse food to the starving

Divine Font heal

Divine Ability Strength or Charisma

Divine Skill Performance

Domains family, passion, sun, wealth

Cleric Spells 1st: charm, 2nd: tree shape, 8th: uncontrollable dance

Favored Weapon shortsword

LOGM, page 124.

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