13 deities, from Neigrain to Nyarlathotep.
Neigrain · Ng · Niabriavred · Niatamak · Niatros · Nitril · Nivaefid · Nostutis · Noushebrae · Numorudrend · Nusifirn · Nuzik · Nyarlathotep
Deity
Edicts avenge the wronged, destroy evildoers, lead the charge in battle
Anathema cower from combat, forgive those who have irreparably sinned, leave allies unwillingly in darkness
Divine Ability Strength or Charisma
Divine Skill Intimidation
Domains destruction, duty, fire, zeal
Cleric Spells 1st: true strike, 3rd: haste, 4th: fire shield
Favored Weapon bastard sword
Avatar
Neigrain Speed 30 feet, fly Speed 70 feet; Melee bastard sword (reach 15 feet, two-handed d12, silver), Damage 5d8+6 slashing and 1d8 fire; Ranged flames of righteous vengeance (range 60 feet), Damage 4d6+3 fire and 1d6 fire splash. The caster is immune to this splash damage.
Deity
Edicts travel, hide your identity and your motives
Anathema sleep in the same place twice in a row, wear seasonal decorations out of season
Divine Ability Wisdom or Charisma
Divine Skill Survival
Domains knowledge, magic, secrecy, travel
Cleric Spells 1st: pass without trace, 2nd: invisibility, 4th: blink
Favored Weapon gauntlet
LOGM, page 126.
Deity
Areas of Concern infection, insects, parasites, and stagnation
Edicts corrupt pieces of land, water sources, and communities; infect the weak; spread and nurture disease
Anathema aid in ending a plague or infection, destroy something out of hand when you could have instead corrupted it or leeched off it first
Divine Font harm
Divine Ability Constitution or Wisdom
Divine Skill Nature
Domains air, decay, plague, swarm
Cleric Spells 1st: goblin pox, 2nd: vomit swarm, 5th: insect form
Favored Weapon spear
Avatar
When casting the avatar spell, a worshipper of Niabriavred gains the following additional abilities.
Niabriavred Speed 30 feet, fly Speed 70 feet; Melee proboscis (agile, reach 20 feet), Damage 6d6+6 piercing and 3d6 persistent bleed.
LOGM, page 59.
Pantheon
Pantheon Members Braegraezaeth, Likaik, Vaevad, Ziris, Stoustol, Bedrud, Sheineroun, Yog-Sothoth
Areas of Concern constellations, fortune telling, night, hope for a better tomorrow
Edicts aid those who live in regions where Zamoulel (or other religions that espouse the night as a bastion for evil) hold sway, help the desperate or forlorn to see potential for a better life in the future, spend time stargazing or meditating in moonlight, travel with no particular destination in mind
Anathema destroy astronomical or astrological equipment, portray the night as a time of evil, spend the night in the same place twice in a row
Divine Ability Dexterity or Charisma
Divine Skill Occultism
Domains darkness, fate, freedom, moon
Cleric Spells 1st: object reading, 2nd: glitterdust, 6th: blanket of stars
Favored Weapon starknife
Deity
Alignment N (NG, LN, N, CN, NE)
Areas of Concern nature, the sea, the weather
Edicts cherish, protect, and respect nature in all its forms
Anathema bring civilization to intrude on the wild, create undead, despoil areas of natural beauty
Divine Font heal
Divine Ability Constitution or Wisdom
Divine Skill Survival
Domains air, nature, travel, water
Alternate Domains cold, lightning
Cleric Spells 1st: gust of wind, 3rd: lightning bolt, 5th: control water
Favored Weapon trident
Avatar
Niatros no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee waves (shove, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged wind (range 120 feet, versatile electricity), Damage 6d6+3 bludgeoning.
Core Rulebook, page 438. Expanded in LOGM, LOME.
Deity
Areas of Concern ancestors, honor, the sun, and swordplay
Edicts practice with a weapon every day, honor your ancestors, protect nature and society from corruption and destruction
Anathema abandon a companion in need, dishonor yourself, parlay with truce breakers, separate lovers
Divine Font heal
Divine Ability Strength or Wisdom
Divine Skill Society
Domains duty, perfection, sun, vigil
Alternate Domains sorrow
Cleric Spells 1st: true strike, 4th: reflective scales, 5th: summon dragon
Favored Weapon katana
Avatar
When casting the avatar spell, a worshipper of Nitril gains the following additional abilities.
Nitril Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee katana (deadly 3d8, two-hand d10, reach 15 feet, versatile p), Damage 6d6+6 slashing; Ranged sunbolt arrow (range 120 feet), Damage 6d6+3 fire.
LOGM, page 70.
Deity
Areas of Concern justice, loyalty, work
Edicts finish any and all tasks you accept, bring those who are, cruel to justice, show pride in your home and your heritage
Anathema break your word, be cruel to the innocent, rebuke someone due to their homeland
Divine Font heal
Divine Ability Strength or Charisma
Divine Skill Intimidation
Domains fire, family, cities, sun
Alternate Domains duty, toil, vigil, zeal
Cleric Spells 1st: burning hands, 3rd: fireball, 4th: fire shield
Favored Weapon starknife
Avatar
When casting the avatar spell, a worshipper of Nivaefid gains the following additional abilities.
Nivaefid Speed 70 feet, air walk; Melee slam (agile, reach 15 feet), Damage 5d6+6 piercing and 1d6 fire; Ranged sunbeam (range 120 feet), Damage 6d6+6 fire.
LOME, page 135.
Deity
Areas of Concern enlightenment, the Gaidei holy book
Edicts work toward collective transcendence, expose and root out malicious lies, challenge oppression through education, protect knowledge, seek truth
Anathema deny a sincere student education, destroy knowledge, disrespect the traditions of those around you, willfully spread ignorance or wrong information
Divine Font heal
Divine Ability Intelligence or Wisdom
Divine Skill Society
Domains glyph, knowledge, perfection, truth
Alternate Domains nature, travel
Cleric Spells 1st: share lore, 2nd: comprehend language, 3rd: hypercognition
Favored Weapon shortbow
Avatar
When casting the avatar spell, a worshipper of Nostutis gains the following additional abilities.
Nostutis Speed 50 feet, fly Speed 70 feet; Melee fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged arrow of enlightenment (range increment 120 feet, deadly 3d10), Damage 6d6+3 piercing.
LOGM, page 62.
Deity
Edicts strive to be self-sufficient, respect nature, test yourself against the elements
Anathema become reliant on civilization, destroy something without creating or growing something in its place
Divine Ability Strength or Wisdom
Divine Skill Athletics
Domains cold, earth, fire, might
Cleric Spells 1st: shockwave, 3rd: shifting sand, 7th: volcanic eruption
Favored Weapon greatclub
LOGM, page 132.
Deity
Edicts avenge all insults, claim what you desire and deserve, humiliate your foes in ironic fashion
Anathema allow a slight to go unanswered, show humility or fear
Divine Font harm
Divine Ability Strength or Dexterity
Divine Skill Intimidation
Domains ambition, destruction, might, zeal
Cleric Spells 1st: true strike, 3rd: fireball, 4th: dimension door
Favored Weapon longbow
LOGM, page 75.
Deity
Areas of Concern death, fate, vanity
Edicts become an arbiter of reality, reject conventional wisdom as falsehood, capitalize on the ignorance of others
Anathema become too invested in mortal affairs
Divine Font harm
Divine Ability Wisdom or Charisma
Divine Skill Deception
Domains fate, trickery, truth, undeath
Cleric Spells 1st: illusory disguise, 2nd: misdirection, 5th: illusory scene
Favored Weapon bola
Avatar
Nusifirn Speed 30 feet, fly Speed 70 feet; Ranged hideous vision (range 120 feet, visual), Damage 6d6+3 mental. Automatically succeeds at all flat checks to attack a hidden or concealed creature.
Deity
Edicts corrupt plant life with evil or fungal influences, slay elves, feast on rotten flesh or fungus
Anathema grant mercy to elves, plant trees, encourage natural plant growth
Divine Ability Strength or Constitution
Divine Skill Nature
Domains destruction, nature, nightmares, tyranny
Cleric Spells 1st: grim tendrils, 3rd: wall of thorns, 6th: tangling creepers
Favored Weapon battle axe
Deity
Edicts sow discord among allies, misuse positions of authority by steering events toward apocalyptic ends
Anathema none
Divine Font harm
Divine Ability Dexterity or Intelligence
Divine Skill Arcana
Domains knowledge, magic, nightmares, trickery
Cleric Spells 1st: message rune, 2nd: humanoid form, 3rd: enthrall, 4th: suggestion, 5th: summon entity, 6th: mislead, 7th: project image, 8th: dream council, 9th: weird
Favored Weapon staff
LOGM, page 130.