One of eight shards of a legendary ogre sage's soul, appearing at night to counsel and shield his descendants and filling every other creature with awe and terror.
A wise early chieftain, father of the fair ogres and a true prophet, foresaw ogrekind's fall into evil and the trials awaiting his people. Besides their sacred chronicle, he gave up death and its rewards and split his soul in eight to guard the fair ogres and twilight ogres. Each shard looks just like him, a tall, middle-aged fair ogre in plain clothes; only detect magic reveals the truth.
Though weak in melee, a wisdom spirit casts as a 20th-level cleric and wizard at once (Wisdom and Intelligence 20), never choosing damaging or injurious spells. Anyone but a fair or twilight ogre who sees it must save vs. wand or drop what he holds and flee for 3d4 rounds. Its touch pacifies for 2d6 rounds: no violence unless attacked.
Harmed, it plane shifts away, moving freely among the planes. Losing more than its hit points in one round dispels it for 50 years, and if all eight are dispelled, the chieftain's soul is gone forever.
Spirits appear wherever the two peoples live, mostly in the bleakest nights. Once in a lifetime, one in desperate need may call out, with a 15% chance of an answer. Fair ogre tales of a strange teacher of the young describe these spirits. They bear other races no ill will, though their glory terrifies them.
Outside nature, they neither eat nor are eaten, and carry no treasure or magic. They advise good creatures and heal them in exchange for a vow to help any fair or twilight ogre.
More: Monsters starting with W · Dragonlance monsters · All monsters A-Z
Related: Heroic Spirit · Nature Spirit · Orglash [Ice Spirit] · Psionic Spirit · Spirit [Mystara] · Stone Spirit · Thomil [Rock Spirit] · Uthraki [Forest Spirit] · Wallaran Spirit · Wood Man [Forest Spirit]
| Climate/Terrain | Any |
|---|---|
| Frequency | Very Rare |
| Organization | Solitary |
| Activity Cycle | Night |
| Diet | None |
| Intelligence | God-like (20) |
| Treasure | Nil |
| Alignment | Lawful good |
| No. Appearing | 1 |
| Armor Class | 5 |
| Movement | 12 |
| Hit Dice | 8+2 |
| THAC0 | 13 |
| No. of Attacks | 1 |
| Damage/Attack | Nil |
| Special Attacks | Pacification, Fear |
| Special Defenses | Cold iron or magic weapons to hit, plane shift |
| Magic Resistance | 90% |
| Size | M (6' tall) |
| Morale | Elite (14) |
| XP Value | 4,000 |