War Cats

A council of thirteen immortal cats forms the warrior nobility of all felines, appearing as a pack to destroy whatever threatens cat-kind.

Setting: Lankhmar · Sources: Lankhmar: City of Adventure (2nd Ed.)

Overview

The War Cats are the warrior nobility of every feline breed, ruling cats much as a secret council of rats rules ratkind. Thirteen always sit on their council. An enchanted tin whistle can call them, and sometimes they come unbidden when cats are endangered.

Combat

Summoned, they fall on whatever most obviously threatens felines, slashing with both forepaws and biting with green-glowing fangs. If both front claws hit, each hind claw automatically rakes for another 2d6.

Habitat and Society

They roam constantly, handling threats to their charges. When a councillor dies, the rest pick a brave, independent, loyal cat, which becomes a full War Cat over 1-6 days. Each hunts alone, yet every kill is shared, and though one may act solo, they always appear together.

Ecology

They are the archetype of all cats, blending every species' traits. These fierce carnivores seek the strongest prey available to keep their skills honed. Enchanted, they never age and die only by mishap or battle. They have no patience for foes of cat-kind such as dogs, rats, and big game hunters, and hunt them down with ruthless efficiency.

More: Monsters starting with W · Lankhmar monsters · All monsters A-Z
Related: Cat [Forgotten Realms] · Cath Shee [Great Cat] · Crypt Cat · Great Cat · Marine Cat · Midnight Cat · Moat Cat · Plains Cat · Psionic Cat · Skeletal Cat · Small Cat · Snow Tiger [Great Cat]

Statistics

Climate/TerrainAny
FrequencyVery rare
OrganizationPack
Activity CycleAny
DietCarnivore
IntelligenceExceptional (16)
TreasureNil
AlignmentLawful neutral
No. Appearing13
Armor Class0
Movement18
Hit Dice10
THAC011
No. of Attacks3
Damage/Attack2-8/2-8/2-24
Special AttacksRear claws, 2-12 each
Special DefensesNil
Magic ResistanceNil
SizeL (6' at shoulder)
MoraleChampion (16)
XP Value6,000