A crocodile-headed, antlered fiend lord of the Abyss whose stinging tail steals life levels and who returns from death to hound his killers.
This mighty Abyssal fiend has a man's massive body, 8 1/2 feet tall and 3 feet wide, in blackish-green leathery hide, topped by a crocodile's head with black antlers. His eyes are pure red, his many teeth sooty black, and his 5-foot tail ends in a yellowed ivory stinger.
With 19 Strength (+3 hit, +7 damage) his claws deal 2-8 each plus the bonus, or he may wield a weapon instead. If both claws land, bite (2-12) and sting (3) hit automatically, and the sting has a 45% chance to drain a level, giving him the lost hit points (by the victim's class die) up to his original total.
As a 20th-level caster he has at will: fly, infravision, dispel magic, know alignment, detect invisible, detect magic, darkness 10' radius. Thrice daily: teleport, suggestion, shout, invisibility, plane shift, polymorph self. Daily: chaos, or gate 2-4 buzzing demons (45%). Weekly: forcecage, mass charm. He also uses wizard scrolls.
His saves are the better of a 16th-level wizard's or fighter's. At a quarter of his hit points he flees by plane shift or any other means. He holds grudges, and if slain he re-forms on his home plane a year later to torment his killers.
More: Monsters starting with K · Planescape monsters · All monsters A-Z
| Climate/Terrain | Abyss |
|---|---|
| Frequency | Unique (very rare) |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Genius (17-18) |
| Treasure | S,U,Y |
| Alignment | Chaotic evil |
| No. Appearing | 1 |
| Armor Class | -3 |
| Movement | 12 |
| Hit Dice | 85 hp (18 HD) |
| THAC0 | 5 |
| No. of Attacks | 4 |
| Damage/Attack | 2d4+7/2d4+7/2d2/3 (see below) |
| Special Attacks | Magic use, stinger (see below) |
| Special Defenses | +2 or better weapon to hit; half damage from cold, electricity, fire, and gas |
| Magic Resistance | 50% |
| Size | L (8½' tall) |
| Morale | Fearless (19) |
| XP Value | 21,000 |