Two petty elemental imps: the giddy, tornado-legged air mephit that abandons its masters after one errand, and the idle smoke mephit sent as an insult to one's enemies.
Pale as cloud, an air mephit has a bald, grinning, muscular upper body that tapers below the waist into a small white whirlwind; many sport one gold earring. Wingless, it rides its own winds and outmaneuvers every other mephit in the air. It is just as flighty in mind: reliable for one errand, after which it deserts its maker to roam the planes, attach itself to anyone interesting and cause entertaining mischief.
It likes to ambush and dart away, clawing twice for 1d3 each. Given loose sand or dust, it can inhale the grit and blast it at one target within 10 feet every other round, without limit, hitting automatically for 1d6. Hourly it may cast blur on itself at 3rd level, and daily a gust of wind.
No air- or gas-based attack can hurt it, and it regenerates 1 hit point each turn, yet exposure to vacuum makes it vanish, dead. Caught and kept, one cools and freshens a stuffy room, and some heat-shy casters take one along to the sweltering lower planes.
Lazy and vulgar, smoke mephits spend their days invisible, smoking pipeweed, cracking bad jokes about their masters and avoiding work. Claws deal 1d2 each, and every other round, as often as it likes, one spits a sooty ball that unerringly strikes any chosen creature up to 20 feet away for 1d4 and 1-2 rounds of blindness, no save.
Daily it can use dancing lights and invisibility once each, and hourly it may attempt to summon 1-2 mephits of the steam, smoke, magma or fire variety, both of one type if two come. Any contact with smoke heals it 1 hit point per turn. At death it vanishes in a flash dealing 1 point of damage to all within 10 feet.
Lower-planar beings traditionally 'gift' a smoke mephit to a rival as an insult that amounts to declaring a vendetta.
More: Monsters starting with M · Planescape monsters · All monsters A-Z
| Air | Smoke | |
|---|---|---|
| Climate/Terrain | Any | Any |
| Frequency | Common | Common |
| Organization | Solitary | Solitary |
| Activity Cycle | Any | Any |
| Diet | Nil | Special |
| Intelligence | Average (8-10) | Average (8-10) |
| Treasure | N | Nil |
| Alignment | Neutral | Neutral |
| No. Appearing | 1-10 | 1-10 |
| Armor Class | 4 | 4 |
| Movement | 12, Fl 24 (A) | 12, Fl 24 (B) |
| Hit Dice | 3 | 3 |
| THAC0 | 17 | 17 |
| No. of Attacks | 2 | 2 |
| Damage/Attack | 1d3/1d3 | 1d2/1d2 |
| Special Attacks | See below | See below |
| Special Defenses | See below | See below |
| Magic Resistance | Nil | Nil |
| Size | M (5' tall) | M (5' tall) |
| Morale | Average (8-10) | Average (8-10) |
| XP Value | 420 | 420 |