Troll Mutate

Three-armed, many-eyed trolls warped by generations near a gate to the Farther Dark, whose every major regeneration risks sprouting a fresh, twitching deformity.

Setting: Planescape · Sources: Monstrous Compendium, 1997 Annual, Volume 4; The Gates of Firestorm Peak

Appearance

Mutates keep the common troll's lean, repulsive, mottled gray-green build, but alien energy has scrambled their bodies with deformities, extra limbs and organs on the outside. Some changes now breed true, so nearly every mutate has a third arm and additional eyes. The same corruption saps them: they have only half a normal troll's Hit Dice.

Combat

A mutate attacks with three claws and a bite, all weakened by its condition, and a weapon adds only +4 to damage. Three rounds after it is hurt it regains 3 hit points per round, never recovering fire or acid damage. A roll of 20 with an edged weapon severs a limb, which keeps fighting and creeps back afterward. At 0 hit points or less it falls but keeps healing and acts again once its total is above zero; fire or acid applied while it is down kills it for good.

Each time a mutate regenerates more than 20 points, there is a 20% chance a vestigial organ or appendage buds at the wound. Half of these become fully functional within 24 hours; the rest dangle uselessly, grotesque parodies of real organs.

Habitat and Society

The tribe answers to a psionic matriarch and spends its days just staying alive amid gibbering mouthers, packs of brood gibberlings and laboring myconid bands. The myconids pose little threat and make a favorite meal. Mutates are craftier than ordinary trolls.

Ecology

Ages ago trolls wandered into a mountain holding a gate to the Farther Dark during one of the rare openings of its outer gates. They survive by scavenging and by eating gibberlings, myconids and the occasional adventurer.

Matriarch Mutate

The two-headed queen has 6+6 Hit Dice and the extra head grants a second bite. That head also carries a wild psionic talent with 30 PSPs and a variant of the project force devotion. Should she forgoes her bites she may use it alongside her other attacks, up to three times a day: it succeeds on 16 or less on 1d20 and deals 2d6 plus the target's Armor Class in damage, so negative AC reduces it. She has just two arms, but a working tentacle tail lashes over her heads for a stunning 1d6+3. She slays every other female to stay on top and claims all treasure for herself.

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Statistics

Climate/Terrainthe Farther Dark Gate
FrequencyRare
OrganizationGroup
Activity CycleNight
DietCarnivore
IntelligenceLow (5-7)
TreasureNil (D)
AlignmentChaotic evil
No. Appearing4-16
Armor Class4
Movement12
Hit Dice3+3
THAC017
No. of Attacks4 (3×claw, bite)
Damage/Attack1d4+1 (×3)/1d8+1
Special AttacksSevered limbs attack
Special DefensesRegeneration
Magic ResistanceNil
SizeL (8' tall)
MoraleElite (14)
XP Value1,000