Water Walk

SPELL 2

transmutation 

Traditions arcane, divine, primal

Cast [>>] somatic, verbal

Range touch; Targets 1 creature

Duration 10 minutes

The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.

Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.

Core Rulebook, page 384.

Open Water Walk in the interactive spells list or browse all spells starting with W.